Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Discord (Armor (Plate), Unique) untradeable unique DDAL-DRW-15 Frozen Whispers DDAL-DRW-15 Frozen Whispers Show
Notes:

Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.

While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.

If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.

ioun stone of greater absorption legendary DDAL00-10 Trust & Understanding DDAL00-10 Trust & Understanding Show
Notes:

This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like.

Defender (Rapier) legendary DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Staff of the Magi legendary DDAL07-17 Cauldron of Sapphire DDAL07-17 Cauldron of Sapphire Show
Notes:

Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power and
all it asks is that you honor Ubtao in the process. Though it is crafted of stone, the staff is surprisingly
light and easy to use.)

Ring of Earth Elemental Command legendary DDAL-DRW02 Wings of Death (Tier 4) DDAL-DRW02 Wings of Death (Tier 4) Show
Notes:

The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay.

Scarab of Protection legendary DDAL09-19 Fang and Claw DDAL09-19 Fang and Claw Show
Notes:

Wondrous item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.

Blood fury tattoo legendary DDAL-DRW20 - The Death of Szass Tam DDAL-DRW20 - The Death of Szass Tam Show
Notes:

Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:

When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.

Potion of Invisibility very_rare DDHC-TYP-Tomb of Horrors Show
Spell Scroll (Sunburst) - DC18 Lvl8 very_rare DDAL-DRW-15 Frozen Whispers Show
Potion of Supreme Healing very_rare DDHC-TYP-Tomb of Horrors Show
Potion of Supreme Healing very_rare DDAL-DRW04 Foreign Affairs DDAL-DRW04 Foreign Affairs (part II) Show
Potion of Speed very_rare DDAL-DRW-15 Frozen Whispers Show
Woe (Longsword), Unique very_rare DDAL-DRW-16 Uprising DDAL-DRW-16 Uprising Show
Notes:

This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when viewed peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.

If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me."

Rod of Security very_rare DDAL00-01 Window to the Past Trade Log Show
Potion of Frost Giant Strength very_rare DDAL05-08-Durlag's Tower Show
Shield of the Uven Rune (VR) (A) very_rare DDAL-DRW04 Foreign Affairs DDAL-DRW04 Foreign Affairs (part II) Show
Notes:

While holding the shield, you benefit from the following properties.

Winter’s Friend. You are immune to cold damage.

Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.

Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.

Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Potion of Invulnerability very_rare DDAL05-08-Durlag's Tower Show
Scroll of Supreme Healing very_rare ALMOG-03-TALES03-01: Claws of Fury Show
Nine Lives Stealer (longsword) very_rare DDHC-DMM Dungeon of the Mad Mage Lv 22 (Service Award) Trade Log Show
Notes:

(Service Award)

Antgaladion, Dancing Longsword (Harmonious) very_rare WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Trade Log Show
Notes:

The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. With every strike, you can see blue streaks of icy light, As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. The command phrase to activate it is "Long may winter reign." You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.