Show Log Entry

Adventure Title
DDHC-TYP-Tomb of Horrors
Session
1
Date Played
2023-01-03 22:02:00 UTC
Levels Gained
GP +/-
70923
Downtime +/-
10.0
Location Played
Grock
DM Name
Paolo Buted
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
Potion of Force Resistance Uncommon true
Potion of Psychic Resistance Uncommon true
Scroll of Wall of Force (5th) Rare true
Scroll of Hold Monster Rare true
Scroll of Synaptic Static Rare true
Scroll of Bigsby's Hand Rare true
Elixir of Health Rare true
Potion of Diminution Rare true
Potion of Fire Giant Strength Rare true
Potion of Flying Very Rare true
Potion of Invisibility Very Rare true
Potion of Mind Reading Rare true
Potion of Supreme Healing Very Rare true
Potion of Speed Very Rare true
Potion of Invulnerability Rare true
Potion of Vitality Very Rare true
Potion of Waterbreathing Uncommon true
Oil of Sharpness Common true
Potion of Cloud Giant Strength Very Rare true
Potion of Frost Giant Strength Rare true
Potion of Stone Giant Strength Rare true
Potion of Growth Uncommon true
Potion of Gaseous Form Rare true
Potion of Clairvoyance Uncommon true
Potion of Necrotic Resistance Uncommon true
Potion of Fire Resistance Uncommon true
Potion of Lightning Resistance Uncommon true
Potion of Radiant Resistance Uncommon true
Scroll of Far Step Rare true
Helm of Brilliance Very Rare DDHC-TYP-Tomb of Horrors true
6 Diamonds, 12 Rubies, 22 Fire Opals, 18 Opals This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic. You gain the following benefits while wearing it: You can use an Action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond) Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from The Helm. As long as it has at least one Diamond, The Helm emits dim light in a 30-foot radius when at least one Undead is within that area. Any Undead that starts its turn in that area takes 1d6 radiant damage. As long as The Helm has at least one ruby, you have Resistance to fire damage. As long as The Helm has at least one fire opal, you can use an Action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus Action to speak the Command word again or until you drop or stow the weapon. Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed.
Robe of Eyes Rare DDHC-TYP-Tomb of Horrors true
Ring of Free Action Rare DDHC-TYP-Tomb of Horrors true
Rod of Alertness Very Rare DDHC-TYP-Tomb of Horrors true
Staff of Power Very Rare DDHC-TYP-Tomb of Horrors true
Manual of Bodily Health Very Rare DDHC-TYP-Tomb of Horrors true
Candle of Invocation (Chaotic Good) Very Rare DDHC-TYP-Tomb of Horrors true
Scimitar of Speed Very Rare DDHC-TYP-Tomb of Horrors true
Hand crossbow +3 Very Rare DDHC-TYP-Tomb of Horrors true
Mirror of Life Trapping Very Rare DDHC-TYP-Tomb of Horrors true
Belt of Fire Giant Strength Very Rare DDHC-TYP-Tomb of Horrors true
Shield +3 Very Rare DDHC-TYP-Tomb of Horrors true
Berserker Battleaxe Uncommon DDHC-TYP-Tomb of Horrors true
Defender (Rapier) Legendary DDHC-TYP-Tomb of Horrors true
Spear of Backbiting Very Rare DDHC-TYP-Tomb of Horrors true
Sword of Vengeance (Longsword) Uncommon DDHC-TYP-Tomb of Horrors true