Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Portable Hole
common
DDAL-DRW-17 Expedition to the Supreme Forge
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.
Tome of Leadership & Influence
common
CCC-TRI-15 YUL1-4 The Dark of the Hive
Trade Log
Show
Ring of regeneration
common
CCC-MIND01-02 MIND TRIP (T3)
Show
Robe of Eyes **Sentinel**
common
DDEX1-14 Escape from Phlan
Trade Log
Show
Notes:
Sentinel. The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature.
Pipe of Smoke Monsters
common
Trade Log
Show
Antitoxin
common
ALMOG-03-TALES03-01: Claws of Fury
Show
Scroll of Greater Restoration
common
DDAL-DRW04 Foreign Affairs (part I)
Show
Potion of Greater Healing
common
CCC-MIND01-02 MIND TRIP (T3)
Show
Potion of Fire Giant Strength
common
DDAL 05-11 Forgotten Traditions
Show
Potion of Healing
common
DDAL5-05 - A Dish Best Served Cold
Show
Wand of Pyrotechnics
common
DDAL00-07 The Embers of Hate
Show
Spell scroll of Anti-life
common
DDAL 05-11 Forgotten Traditions
Show
Potion of Fire Resistance
common
DDAL00-07 The Embers of Hate
Show
Moon-Touched Sword (Greatsword)
common
DDAL-DRW-17 Expedition to the Supreme Forge
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet..
Spell Scroll of Detect Evil and Good
common
DC-PoA-DCAF07 I’m in Your Arms
Show
potion of healing (superior)
common
DDAL05-15 Reclamation
Show
Superior Healing Potion x2
common
DDAL 05-11 Forgotten Traditions
Show
Dark Shard Amulet
common
Trade Log
Show
Potion of Comprehension
common
DDAL-DRW-14 The City That Should Not Be
Show
Instrument of the Bards (Cli Lyre)
common
DDHC00-GSM Ch.8 Styes
Trade Log
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Portable Hole | common | DDAL-DRW-17 Expedition to the Supreme Forge | DDAL-DRW-17 Expedition to the Supreme Forge | Show | ||
Notes:
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened. |
||||||
Tome of Leadership & Influence | common | CCC-TRI-15 YUL1-4 The Dark of the Hive | Trade Log | Show | ||
Ring of regeneration | common | CCC-MIND01-02 MIND TRIP (T3) | Show | |||
Robe of Eyes **Sentinel** | common | DDEX1-14 Escape from Phlan | Trade Log | Show | ||
Notes:
Sentinel. The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature. |
||||||
Pipe of Smoke Monsters | common | Trade Log | Show | |||
Antitoxin | common | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Scroll of Greater Restoration | common | DDAL-DRW04 Foreign Affairs (part I) | Show | |||
Potion of Greater Healing | common | CCC-MIND01-02 MIND TRIP (T3) | Show | |||
Potion of Fire Giant Strength | common | DDAL 05-11 Forgotten Traditions | Show | |||
Potion of Healing | common | DDAL5-05 - A Dish Best Served Cold | Show | |||
Wand of Pyrotechnics | common | DDAL00-07 The Embers of Hate | Show | |||
Spell scroll of Anti-life | common | DDAL 05-11 Forgotten Traditions | Show | |||
Potion of Fire Resistance | common | DDAL00-07 The Embers of Hate | Show | |||
Moon-Touched Sword (Greatsword) | common | DDAL-DRW-17 Expedition to the Supreme Forge | DDAL-DRW-17 Expedition to the Supreme Forge | Show | ||
Notes:
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.. |
||||||
Spell Scroll of Detect Evil and Good | common | DC-PoA-DCAF07 I’m in Your Arms | Show | |||
potion of healing (superior) | common | DDAL05-15 Reclamation | Show | |||
Superior Healing Potion x2 | common | DDAL 05-11 Forgotten Traditions | Show | |||
Dark Shard Amulet | common | Trade Log | Show | |||
Potion of Comprehension | common | DDAL-DRW-14 The City That Should Not Be | Show | |||
Instrument of the Bards (Cli Lyre) | common | DDHC00-GSM Ch.8 Styes | Trade Log | Show |
Unlocked Magic Items
Name
Rarity ▲
Tier
Location
Table
Result
Source
potion of healing x2
common
1
DC-PoA-DCAF07 I’m in Your Arms
Show
Name | Rarity ▲ | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
potion of healing x2 | common | 1 | DC-PoA-DCAF07 I’m in Your Arms | Show |