Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Portable Hole common DDAL-DRW-17 Expedition to the Supreme Forge DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

Tome of Leadership & Influence common CCC-TRI-15 YUL1-4 The Dark of the Hive Trade Log Show
Ring of regeneration common CCC-MIND01-02 MIND TRIP (T3) Show
Robe of Eyes **Sentinel** common DDEX1-14 Escape from Phlan Trade Log Show
Notes:

Sentinel. The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature.

Pipe of Smoke Monsters common Trade Log Show
Antitoxin common ALMOG-03-TALES03-01: Claws of Fury Show
Scroll of Greater Restoration common DDAL-DRW04 Foreign Affairs (part I) Show
Potion of Greater Healing common CCC-MIND01-02 MIND TRIP (T3) Show
Potion of Fire Giant Strength common DDAL 05-11 Forgotten Traditions Show
Potion of Healing common DDAL5-05 - A Dish Best Served Cold Show
Wand of Pyrotechnics common DDAL00-07 The Embers of Hate Show
Spell scroll of Anti-life common DDAL 05-11 Forgotten Traditions Show
Potion of Fire Resistance common DDAL00-07 The Embers of Hate Show
Moon-Touched Sword (Greatsword) common DDAL-DRW-17 Expedition to the Supreme Forge DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet..

Spell Scroll of Detect Evil and Good common DC-PoA-DCAF07 I’m in Your Arms Show
potion of healing (superior) common DDAL05-15 Reclamation Show
Superior Healing Potion x2 common DDAL 05-11 Forgotten Traditions Show
Dark Shard Amulet common Trade Log Show
Potion of Comprehension common DDAL-DRW-14 The City That Should Not Be Show
Instrument of the Bards (Cli Lyre) common DDHC00-GSM Ch.8 Styes Trade Log Show