Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Manual of Iron Golems very_rare WBW-DC-NTP-02 Dogs of War Trade Log Show
Figurine of Wondrous Power (Ivory Goats) rare WBW-DC-CONMAR-05 Death by Chocolate Trade Log Show
Antgaladion, Dancing Longsword (Harmonious) very_rare WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Trade Log Show
Notes:

The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. With every strike, you can see blue streaks of icy light, As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. The command phrase to activate it is "Long may winter reign." You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

Earth Elemental Essence Shard *Wicked rare SJ-DC-SJS-04 The Crown of Kings Trade Log Show
Notes:

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends.

You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property:
Property. You gain resistance to a damage type of your choice until the start of your next turn.

Minor Property: Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.

Rod of Alertness very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Sword of Vengeance (Longsword) uncommon DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Staff of Power very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Berserker Battleaxe uncommon DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Spear of Backbiting very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Defender (Rapier) legendary DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Mirror of Life Trapping very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Candle of Invocation (Chaotic Good) very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Ring of Free Action rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Helm of Brilliance very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Notes:

6 Diamonds, 12 Rubies, 22 Fire Opals, 18 Opals

This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic.

You gain the following benefits while wearing it:

You can use an Action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component:
Daylight (opal),
Fireball (fire opal),
Prismatic Spray (diamond)
Wall of Fire (ruby).

The gem is destroyed when the spell is cast and disappears from The Helm.

As long as it has at least one Diamond,
The Helm emits dim light in a 30-foot radius when at least one Undead is within that area. Any Undead that starts its turn in that area takes 1d6 radiant damage.

As long as The Helm has at least one ruby, you have Resistance to fire damage.

As long as The Helm has at least one fire opal, you can use an Action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus Action to speak the Command word again or until you drop or stow the weapon.

Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed.

Manual of Bodily Health very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Scimitar of Speed very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Hand crossbow +3 very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Shield +3 very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Rod of the Pact Keeper +2 rare DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Trade Log Show
Nine Lives Stealer (longsword) very_rare DDHC-DMM Dungeon of the Mad Mage Lv 22 (Service Award) Trade Log Show
Notes:

(Service Award)