Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Half Plate, +2 w/Strange Material (Glass)
very_rare
WBW-DC-PHP-PHAN-02 Once Upon a Time
Trade Log
Show
Notes:
You have a +2 bonus to AC while wearing this armor. The armor is detailed with golden flowers and a small child’s doodle. Additionally, the armor has the Strange Material property and appears to be made of strong yet ethereal glass, similar to the shoes Ella gave you in WBW-DC-PHP-PHAN-01.
Dragon-Touched Focus (Wakened) GEM*
very_rare
WBW-DC-AO-TCF02 It's a Hard Rock Life
Trade Log
Show
Ring of Shooting Stars
very_rare
PO-BK1-06 Beyond the Starry Veil
Trade Log
Show
Far Realm Shard
rare
PO-BK1-06 Beyond the Starry Veil
PO-BK1-06 Beyond the Starry Veil
Show
Notes:
This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.
Oil of Etherealness
rare
PO-BK1-06 Beyond the Starry Veil
PO-BK1-06 Beyond the Starry Veil
Show
Bracelet of Rock Magic
very_rare
DDHC-TYP Hidden Shrine of Tamaochan
Trade Log
Show
candle of invocation (neutral good)
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
staff of power
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
gem of seeing (special)
rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Notes:
This gem is an oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter.
Berserker Axe (handaxe)
rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
ring of regeneration
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
rod of alertness
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
manual of quickness of action
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
carpet of flying (4' x 6')
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Defender (shortsword)
legendary
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Sword of vengeance (shortsword)
uncommon
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Javelin of Backbiting
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. (Tomb of Horrors)
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich Queen's Begotten
Trade Log
Show
Helm of Devil Command
common
DDHC-DIA Descent into Avernus
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers.
While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them.
The helm has 3 charges. As an action, you can expend 1 charge to cast Dominate Monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.
If you are not a devil, using the helm's Dominate Monster property in the Nine Hells has a 20 percent chance of attracting a narzugon (see page 238), which arrives on the back of a nightmare mount in ld4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
longbow +2
rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Half Plate, +2 w/Strange Material (Glass) | very_rare | WBW-DC-PHP-PHAN-02 Once Upon a Time | Trade Log | Show | ||
Notes:
You have a +2 bonus to AC while wearing this armor. The armor is detailed with golden flowers and a small child’s doodle. Additionally, the armor has the Strange Material property and appears to be made of strong yet ethereal glass, similar to the shoes Ella gave you in WBW-DC-PHP-PHAN-01. |
||||||
Dragon-Touched Focus (Wakened) GEM* | very_rare | WBW-DC-AO-TCF02 It's a Hard Rock Life | Trade Log | Show | ||
Ring of Shooting Stars | very_rare | PO-BK1-06 Beyond the Starry Veil | Trade Log | Show | ||
Far Realm Shard | rare | PO-BK1-06 Beyond the Starry Veil | PO-BK1-06 Beyond the Starry Veil | Show | ||
Notes:
This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn. |
||||||
Oil of Etherealness | rare | PO-BK1-06 Beyond the Starry Veil | PO-BK1-06 Beyond the Starry Veil | Show | ||
Bracelet of Rock Magic | very_rare | DDHC-TYP Hidden Shrine of Tamaochan | Trade Log | Show | ||
candle of invocation (neutral good) | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
staff of power | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
gem of seeing (special) | rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
Notes:
This gem is an oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter. |
||||||
Berserker Axe (handaxe) | rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
ring of regeneration | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
rod of alertness | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
manual of quickness of action | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
carpet of flying (4' x 6') | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
Defender (shortsword) | legendary | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
Sword of vengeance (shortsword) | uncommon | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
Javelin of Backbiting | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. |
||||||
Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich Queen's Begotten | Trade Log | Show | ||
Helm of Devil Command | common | DDHC-DIA Descent into Avernus | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a creature that can speak Infernal) This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers. While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them. The helm has 3 charges. As an action, you can expend 1 charge to cast Dominate Monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended. If you are not a devil, using the helm's Dominate Monster property in the Nine Hells has a 20 percent chance of attracting a narzugon (see page 238), which arrives on the back of a nightmare mount in ld4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master. |
||||||
longbow +2 | rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show |