Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Half Plate, +2 w/Strange Material (Glass) very_rare WBW-DC-PHP-PHAN-02 Once Upon a Time Trade Log Show
Notes:

You have a +2 bonus to AC while wearing this armor. The armor is detailed with golden flowers and a small child’s doodle. Additionally, the armor has the Strange Material property and appears to be made of strong yet ethereal glass, similar to the shoes Ella gave you in WBW-DC-PHP-PHAN-01.

Dragon-Touched Focus (Wakened) GEM* very_rare WBW-DC-AO-TCF02 It's a Hard Rock Life Trade Log Show
Ring of Shooting Stars very_rare PO-BK1-06 Beyond the Starry Veil Trade Log Show
Far Realm Shard rare PO-BK1-06 Beyond the Starry Veil PO-BK1-06 Beyond the Starry Veil Show
Notes:

This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.

Oil of Etherealness rare PO-BK1-06 Beyond the Starry Veil PO-BK1-06 Beyond the Starry Veil Show
Bracelet of Rock Magic very_rare DDHC-TYP Hidden Shrine of Tamaochan Trade Log Show
candle of invocation (neutral good) very_rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
staff of power very_rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
gem of seeing (special) rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
Notes:

This gem is an oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter.

Berserker Axe (handaxe) rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
ring of regeneration very_rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
rod of alertness very_rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
manual of quickness of action very_rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
carpet of flying (4' x 6') very_rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
Defender (shortsword) legendary DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
Sword of vengeance (shortsword) uncommon DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
Javelin of Backbiting very_rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
Notes:

You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. (Tomb of Horrors)

Tome of Clear Thought very_rare DDHC-MORD-02 The Lich Queen's Begotten Trade Log Show
Helm of Devil Command common DDHC-DIA Descent into Avernus Trade Log Show
Notes:

Wondrous item, very rare (requires attunement by a creature that can speak Infernal)

This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers.

While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them.

The helm has 3 charges. As an action, you can expend 1 charge to cast Dominate Monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.

If you are not a devil, using the helm's Dominate Monster property in the Nine Hells has a 20 percent chance of attracting a narzugon (see page 238), which arrives on the back of a nightmare mount in ld4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.

longbow +2 rare DDHC-CM16 Alkazaar's Appendix DDHC-CM16 Alkazaar's Appendix Show

Unlocked Magic Items