Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Four +3 Arrows
very_rare
CCC-BMG-MOON12-2 A Gift from the Queen
Show
Flametongue Greatsword
rare
CCC_YLRA-SDCC01-3 Cast in Shadows
Trade Log
Show
Figurine of Wondrous Power, Ebony Fly
rare
SJ-DC-RFJK-02-03 Colony Calling
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
This item is found in the Dungeon Master's Guide.
Guardian. Formed from the remains of a slain elder brain dragon, this figurine psionically senses danger and whispers warnings to its bearer in Deep Speech, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The figurine takes on the appearance of a tentacled, briny dragon when the command word is spoken.
Feywild Shard
uncommon
Trade Log
Show
Far Realm Shard
rare
PO-BK1-06 Beyond the Starry Veil
PO-BK1-06 Beyond the Starry Veil
Show
Notes:
This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.
Elven Chain
rare
Trade Log
Show
Elixir of Health
rare
CCC-BMG-MOON12-2 A Gift from the Queen
Show
elixir of health
common
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Dwarven Plate
very_rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Duplicitous Manuscript
rare
PO-BK-1-2 - Trust no one
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance.
When found, the book contains the following spells: Hallucinatory Terrain, Major Image, Mirror Image, Mislead, Nystul's Magic Aura, Phantasmal Force, and Silent Image. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school.
When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.
Dragon-Touched Focus (Wakened) GEM*
very_rare
WBW-DC-AO-TCF02 It's a Hard Rock Life
Trade Log
Show
Defender (shortsword)
legendary
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Deep’s Reach (+2 Longbow)
rare
CCC-BMG-MOON12-2 A Gift from the Queen
CCC-BMG-MOON12-2 A Gift from the Queen
Show
Notes:
The limbs of this longbow are made from hundreds of small octopus tentacles that chaotically twist and writhe when the mother of pearl grip is held.]
Daern's Instant Fortress
rare
CCC-BWM-07-03 The Beast Unleashed
CCC-BWM-07-03 The Beast Unleashed
Show
Conjurer's Spellbook
uncommon
CCC-CIC-01 The Vault of the Devourer
Show
Notes:
Contains the following spells: 1st - absorb elements, find familiar, grease, unseen servant; 2nd - dust devil, flaming sphere, misty step.
Clockwork Amulet
common
DDAL10-10 Burying the Past
Show
Cloak of Displacement
rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
carpet of flying (4' x 6')
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
candle of invocation (neutral good)
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Breastplate +1
rare
SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3)
Show
Notes:
This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha’sal Khou.
Language. The bearer can speak and understand a language of the DM’s choice (Gith) while the item is on the bearer’s person.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Four +3 Arrows | very_rare | CCC-BMG-MOON12-2 A Gift from the Queen | Show | |||
Flametongue Greatsword | rare | CCC_YLRA-SDCC01-3 Cast in Shadows | Trade Log | Show | ||
Figurine of Wondrous Power, Ebony Fly | rare | SJ-DC-RFJK-02-03 Colony Calling | Show | |||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed. This item is found in the Dungeon Master's Guide. Guardian. Formed from the remains of a slain elder brain dragon, this figurine psionically senses danger and whispers warnings to its bearer in Deep Speech, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The figurine takes on the appearance of a tentacled, briny dragon when the command word is spoken. |
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Feywild Shard | uncommon | Trade Log | Show | |||
Far Realm Shard | rare | PO-BK1-06 Beyond the Starry Veil | PO-BK1-06 Beyond the Starry Veil | Show | ||
Notes:
This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn. |
||||||
Elven Chain | rare | Trade Log | Show | |||
Elixir of Health | rare | CCC-BMG-MOON12-2 A Gift from the Queen | Show | |||
elixir of health | common | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | |||
Dwarven Plate | very_rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show | ||
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
||||||
Duplicitous Manuscript | rare | PO-BK-1-2 - Trust no one | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance. When found, the book contains the following spells: Hallucinatory Terrain, Major Image, Mirror Image, Mislead, Nystul's Magic Aura, Phantasmal Force, and Silent Image. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school. |
||||||
Dragon-Touched Focus (Wakened) GEM* | very_rare | WBW-DC-AO-TCF02 It's a Hard Rock Life | Trade Log | Show | ||
Defender (shortsword) | legendary | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
Deep’s Reach (+2 Longbow) | rare | CCC-BMG-MOON12-2 A Gift from the Queen | CCC-BMG-MOON12-2 A Gift from the Queen | Show | ||
Notes:
The limbs of this longbow are made from hundreds of small octopus tentacles that chaotically twist and writhe when the mother of pearl grip is held.] |
||||||
Daern's Instant Fortress | rare | CCC-BWM-07-03 The Beast Unleashed | CCC-BWM-07-03 The Beast Unleashed | Show | ||
Conjurer's Spellbook | uncommon | CCC-CIC-01 The Vault of the Devourer | Show | |||
Notes:
Contains the following spells: 1st - absorb elements, find familiar, grease, unseen servant; 2nd - dust devil, flaming sphere, misty step. |
||||||
Clockwork Amulet | common | DDAL10-10 Burying the Past | Show | |||
Cloak of Displacement | rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show | ||
carpet of flying (4' x 6') | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
candle of invocation (neutral good) | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
Breastplate +1 | rare | SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3) | Show | |||
Notes:
This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha’sal Khou. Language. The bearer can speak and understand a language of the DM’s choice (Gith) while the item is on the bearer’s person. |