Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Mantle of Spell Resistance *Guardian rare WBW-DC-PHP-FROST-02 A Spark from the Ashes Trade Log Show
Ring of Shooting Stars very_rare PO-BK1-6 Beyond the Starry Veil PO-BK1-6 Beyond the Starry Veil Show
Far Realm Shard rare PO-BK1-6 Beyond the Starry Veil PO-BK1-6 Beyond the Starry Veil Show
Boots of Striding and Springing uncommon DDHC-TYP White Plume Mountain Trade Log Show
Belt of Fire Giant Strength very_rare DDHC-TYP-Tomb of Horrors Trade Log Show
Frostbrand Greatsword very_rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Trade Log Show
Obsidian Flint Dragon Plate legendary DDHC-DIA Baldur’s Gate: Descent into Avernus DDHC-DIA Baldur’s Gate: Descent into Avernus Show
Notes:

You gain a +2 bonus to AC and resistance to poison damage while you wear this armor. In addition, you gain advantage on ability checks and saving throws made to avoid or end the grappled condition on yourself.

The wearer has disadvantage on Dexterity (Stealth) checks.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Gauntlets of Flaming Fury rare DDHC-DIA Baldur’s Gate: Descent into Avernus DDHC-DIA Baldur’s Gate: Descent into Avernus Show
Notes:

Wondrous item, rare (requires attunement) Worn by Torgor: While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.

Rod of Lordly might legendary DDHC-DIA Baldur’s Gate: Descent into Avernus DDHC-DIA Baldur’s Gate: Descent into Avernus Show
Fane Eater common DDHC-DIA Baldur’s Gate: Descent into Avernus DDHC-DIA Baldur’s Gate: Descent into Avernus Show
Notes:

Weapon (battleaxe), legendary (requires attunement by an evil cleric or paladin)

Fane-Eater is a battleaxe belonging to Arkhan the Cruel

You gain a +3 bonus to attack and damage rolls with Fane-Eater. If you attack a creature with this weapon and roll a 20 on the attack roll, the creature takes an extra 2d8 necrotic damage, and you regain a number of hit points equal to the necrotic damage taken.

Bag of Devouring very_rare DDHC-DIA Baldur’s Gate: Descent into Avernus DDHC-DIA Baldur’s Gate: Descent into Avernus Show
Golden Feather - summon Planar Ally very_rare DDHC-DIA Baldur's Gate:Descent into Avernus DDHC-DIA Baldur's Gate:Descent into Avernus Show
Notes:

summon Zariel and Lulu once as an action in service for up to 1 hour

Iron Flask legendary DDHC-DIA Baldur's Gate:Descent into Avernus DDHC-DIA Baldur's Gate:Descent into Avernus Show
Notes:

This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.

You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.

Dimensional Shackles rare DDHC-DIA Baldur's Gate:Descent into Avernus DDHC-DIA Baldur's Gate:Descent into Avernus Show
Notes:

You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal.

You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.

Infernal Tack legendary DDHC-DIA Baldur's Gate:Descent into Avernus DDHC-DIA Baldur's Gate:Descent into Avernus Show
mace +1, Light uncommon DDHC-DIA DDHC-DIA Baldur's Gate:Descent into Avernus Show
Notes:

The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or ignite its light as an action.

Animated Shield very_rare DDHC-CM16 Alkazaar's Appendix Trade Log Show
Notes:

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Ring of Evasion rare DDAL-DRW-16 Uprising Trade Log Show
Battleaxe +3 (Skeggox) very_rare DDAL05-9 Durlag’s Tomb Trade Log Show
Notes:

This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.

Plate +2 , Bone (Druid Friendly) very_rare CCC-JGD-01 Left Black & Blue Trade Log Show

Unlocked Magic Items