Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
+1 Glaive uncommon DDHC-DIA Baldur's Gate:Descent into Avernus Show
+1 shortsword uncommon DDHC-DIA Baldur's Gate:Descent into Avernus Show
+1 studded leather uncommon DDHC-DIA Baldur's Gate:Descent into Avernus Show
+1 wand of the war mage uncommon DDHC-DIA Baldur’s Gate: Descent into Avernus Show
+2 Spear rare DDHC-DIA Baldur's Gate:Descent into Avernus Show
3 spell scrolls (mass healing word, remove curse, and tongues) rare DDHC-DIA Baldur's Gate:Descent into Avernus Show
Animated Shield very_rare DDHC-CM16 Alkazaar's Appendix Trade Log Show
Notes:

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Bag of Devouring very_rare DDHC-DIA Baldur’s Gate: Descent into Avernus DDHC-DIA Baldur’s Gate: Descent into Avernus Show
Bag of Holding uncommon DDHC-DIA Baldur's Gate:Descent into Avernus Show
Notes:

Level 5 award

Battleaxe +3 (Skeggox) very_rare DDAL05-9 Durlag’s Tomb Trade Log Show
Notes:

This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.

Battle standard of Infernal Power very_rare DDHC-DIA Baldur's Gate:Descent into Avernus Show
Notes:

This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and immunity to all types of damage except force damage. If killed or somehow released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact.

While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances.

Belt of Fire Giant Strength very_rare DDHC-TYP-Tomb of Horrors Trade Log Show
Boots of Striding and Springing uncommon DDHC-TYP White Plume Mountain Trade Log Show
bracers of defense rare DDHC-DIA Baldur's Gate:Descent into Avernus Show
Dimensional Shackles rare DDHC-DIA Baldur's Gate:Descent into Avernus DDHC-DIA Baldur's Gate:Descent into Avernus Show
Notes:

You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal.

You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.

eversmoking bottle uncommon DDHC-DIA Baldur's Gate:Descent into Avernus Show
Fane Eater common DDHC-DIA Baldur’s Gate: Descent into Avernus DDHC-DIA Baldur’s Gate: Descent into Avernus Show
Notes:

Weapon (battleaxe), legendary (requires attunement by an evil cleric or paladin)

Fane-Eater is a battleaxe belonging to Arkhan the Cruel

You gain a +3 bonus to attack and damage rolls with Fane-Eater. If you attack a creature with this weapon and roll a 20 on the attack roll, the creature takes an extra 2d8 necrotic damage, and you regain a number of hit points equal to the necrotic damage taken.

Far Realm Shard rare PO-BK1-6 Beyond the Starry Veil PO-BK1-6 Beyond the Starry Veil Show
Frostbrand Greatsword very_rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Trade Log Show
Gauntlets of Flaming Fury rare DDHC-DIA Baldur’s Gate: Descent into Avernus DDHC-DIA Baldur’s Gate: Descent into Avernus Show
Notes:

Wondrous item, rare (requires attunement) Worn by Torgor: While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.

Unlocked Magic Items