Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Animated Shield
very_rare
DDHC-CM16 Alkazaar's Appendix
Trade Log
Show
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Battleaxe +3 (Skeggox)
very_rare
DDAL05-9 Durlag’s Tomb
Trade Log
Show
Notes:
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.
Plate +2 , Bone (Druid Friendly)
very_rare
CCC-JGD-01 Left Black & Blue
Trade Log
Show
Poison (Midnight Tears) worth 1,500gp
common
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
mace +1, Light
uncommon
DDHC-DIA
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or ignite its light as an action.
Bag of Holding
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
Level 5 award
Pipe of the Sewers
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
potion of invisibility
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
potion of frost giant strength
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
bracers of defense
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
yellow diamond elemental gem
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
This gem contains a mote of elemental energy. When you use an action to break the gem, an earth elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost.
potion of greater healing
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
+2 Spear
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
3 spell scrolls (mass healing word, remove curse, and tongues)
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Wand of Magic Missiles
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Infernal Tack
legendary
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Helm of Telepathy
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Dimensional Shackles
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Wand of Secrets
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
+1 studded leather
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Animated Shield | very_rare | DDHC-CM16 Alkazaar's Appendix | Trade Log | Show | ||
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
Battleaxe +3 (Skeggox) | very_rare | DDAL05-9 Durlag’s Tomb | Trade Log | Show | ||
Notes:
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. |
||||||
Plate +2 , Bone (Druid Friendly) | very_rare | CCC-JGD-01 Left Black & Blue | Trade Log | Show | ||
Poison (Midnight Tears) worth 1,500gp | common | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Notes:
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. |
||||||
mace +1, Light | uncommon | DDHC-DIA | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or ignite its light as an action. |
||||||
Bag of Holding | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Notes:
Level 5 award |
||||||
Pipe of the Sewers | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
potion of invisibility | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
potion of frost giant strength | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
bracers of defense | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
yellow diamond elemental gem | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Notes:
This gem contains a mote of elemental energy. When you use an action to break the gem, an earth elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. |
||||||
potion of greater healing | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
+2 Spear | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
3 spell scrolls (mass healing word, remove curse, and tongues) | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Wand of Magic Missiles | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Infernal Tack | legendary | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Helm of Telepathy | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
Dimensional Shackles | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
Notes:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
||||||
Wand of Secrets | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | |||
+1 studded leather | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | Show |