Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Dawnbringer
unique
DDHC-OotA Out of the Abyss - Chapter 2
DDHC-OotA Out of the Abyss - Chapter 2
Show
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade.
While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn.
Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it.
Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies.
Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.
potion of invisibility
very_rare
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
Staff of Thunder and Lightning
very_rare
DDAL05-08-Durlag's Tower
Trade Log
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+1 chain mail armor
rare
DDHC-TYP Chapter 4: White Plume Mountain
Show
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
Show
Spell Scroll of Move Earth
rare
DDAL-DRW-11 Shadows in the Stacks
Show
spell scroll of remove curse
rare
DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove
Show
ruby spell gem containing the hallow spell (To be used in a ritual)
rare
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
+2 Shortsword
rare
DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove
Show
Tentacle Rod (Drow made - Keep out of sunlight)
rare
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 7 Escape from the Underdark
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Notes:
Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
spell scroll of protection from fiends
rare
DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove
Show
Amulet of the Devout +2
rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
necklace of fireballs (6 beads)
rare
DDHC-OotA Out of the Abyss - Chapter 2
Show
Spell Scroll of Locate Object
rare
DDAL-DRW-11 Shadows in the Stacks
Show
potion of greater healing
rare
DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove
Show
Stone of Controlling Earth Elementals
rare
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
Boots of Speed
rare
DDHC-OotA Out of the Abyss - Chapter 4
Show
Stonespeaker Crystal
rare
DDHC-OotA Out of the Abyss - Chapter 4
DDHC-OotA Out of the Abyss - Chapter 4
Show
Notes:
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
Necklace of Prayer Beads
rare
DDHC-TYP-WPM White Plume Mountain
Trade Log
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Notes:
1 bless, 2 curing, 1 favor, 1 smiting, 1 summons
ring of protection
rare
DDHC-TYP Chapter 4: White Plume Mountain
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dawnbringer | unique | DDHC-OotA Out of the Abyss - Chapter 2 | DDHC-OotA Out of the Abyss - Chapter 2 | Show | ||
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade. While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn. Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it. Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies. Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time. |
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potion of invisibility | very_rare | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
Staff of Thunder and Lightning | very_rare | DDAL05-08-Durlag's Tower | Trade Log | Show | ||
+1 chain mail armor | rare | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
Spell Scroll of Move Earth | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
spell scroll of remove curse | rare | DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove | Show | |||
ruby spell gem containing the hallow spell (To be used in a ritual) | rare | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
+2 Shortsword | rare | DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove | Show | |||
Tentacle Rod (Drow made - Keep out of sunlight) | rare | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 7 Escape from the Underdark | Show | ||
Notes:
Rod, rare (requires attunement) |
||||||
spell scroll of protection from fiends | rare | DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove | Show | |||
Amulet of the Devout +2 | rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
necklace of fireballs (6 beads) | rare | DDHC-OotA Out of the Abyss - Chapter 2 | Show | |||
Spell Scroll of Locate Object | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
potion of greater healing | rare | DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove | Show | |||
Stone of Controlling Earth Elementals | rare | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
Boots of Speed | rare | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
Stonespeaker Crystal | rare | DDHC-OotA Out of the Abyss - Chapter 4 | DDHC-OotA Out of the Abyss - Chapter 4 | Show | ||
Notes:
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person. The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever. |
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Necklace of Prayer Beads | rare | DDHC-TYP-WPM White Plume Mountain | Trade Log | Show | ||
Notes:
1 bless, 2 curing, 1 favor, 1 smiting, 1 summons |
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ring of protection | rare | DDHC-TYP Chapter 4: White Plume Mountain | Show |