Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Dawnbringer unique DDHC-OotA Out of the Abyss - Chapter 2 DDHC-OotA Out of the Abyss - Chapter 2 Show
Notes:

Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)

Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade.

While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn.

Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.

The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it.

Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies.

Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.

potion of invisibility very_rare DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Staff of Thunder and Lightning very_rare DDAL05-08-Durlag's Tower Trade Log Show
+1 chain mail armor rare DDHC-TYP Chapter 4: White Plume Mountain Show
Mantle of Spell Resistance rare DDAL-DRW-11 Shadows in the Stacks Show
Spell Scroll of Move Earth rare DDAL-DRW-11 Shadows in the Stacks Show
spell scroll of remove curse rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
ruby spell gem containing the hallow spell (To be used in a ritual) rare DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
+2 Shortsword rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
Tentacle Rod (Drow made - Keep out of sunlight) rare DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 7 Escape from the Underdark Show
Notes:

Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

spell scroll of protection from fiends rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
Amulet of the Devout +2 rare DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows in the Stacks Show
necklace of fireballs (6 beads) rare DDHC-OotA Out of the Abyss - Chapter 2 Show
Spell Scroll of Locate Object rare DDAL-DRW-11 Shadows in the Stacks Show
potion of greater healing rare DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show
Stone of Controlling Earth Elementals rare DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
Boots of Speed rare DDHC-OotA Out of the Abyss - Chapter 4 Show
Stonespeaker Crystal rare DDHC-OotA Out of the Abyss - Chapter 4 DDHC-OotA Out of the Abyss - Chapter 4 Show
Notes:

Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.

The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).

When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.

The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

Necklace of Prayer Beads rare DDHC-TYP-WPM White Plume Mountain Trade Log Show
Notes:

1 bless, 2 curing, 1 favor, 1 smiting, 1 summons

ring of protection rare DDHC-TYP Chapter 4: White Plume Mountain Show

Unlocked Magic Items