Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
+1 chain mail armor
rare
DDHC-TYP Chapter 4: White Plume Mountain
Show
+1 Dagger
uncommon
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
Notes:
with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture
+2 Longsword
rare
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
Notes:
It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” - is of drow manufacture
+2 Shortsword
rare
DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove
Show
Amulet of the Devout +2
rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
Amulets x 5 (scroll of protection against fiends)
uncommon
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
armor of vulnerability (slashing)
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
Bag of Holding
uncommon
DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove
Show
Boots of Speed
rare
DDHC-OotA Out of the Abyss - Chapter 4
Show
boots of striding and springing
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
Crystal ball of true seeing that can be used only once
common
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
Daern's Instant Fortress
rare
DDHC-OotA Out of the Abyss - Chapter 14 - The Labyrinth
Show
Notes:
(The command word to open the front door or the trap door on the roof is “mimsy.” The command word to transform the tower into a one-inch metal cube is “brillig,”)
Dagger +1
uncommon
DDHC-OotA Out of the Abyss - Chapter 2
Show
Dawnbringer
unique
DDHC-OotA Out of the Abyss - Chapter 2
DDHC-OotA Out of the Abyss - Chapter 2
Show
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade.
While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn.
Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it.
Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies.
Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.
Elemental Essence Shard
rare
SJ-DC-MONSTER-03 Zaratan
Show
Notes:
Earth "Zaratan's Seed" - “Green and gold amber shards glisten with the colors of the earth, and glow faintly in sunlight.”
Minor Property, Delver - While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Flame Tongue Longsword
rare
DDHC-OotA Out of the Abyss - Chapter 10 Descent into the Depths
Show
gem of seeing
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
goggles of night
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
Keoghtom's Ointment (2 uses left)
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
Magical Mace
common
DDHC-OotA Out of the Abyss - Chapter 1
Show
Notes:
The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
+1 chain mail armor | rare | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
+1 Dagger | uncommon | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
Notes:
with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture |
||||||
+2 Longsword | rare | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
Notes:
It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” - is of drow manufacture |
||||||
+2 Shortsword | rare | DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove | Show | |||
Amulet of the Devout +2 | rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
Amulets x 5 (scroll of protection against fiends) | uncommon | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
armor of vulnerability (slashing) | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Bag of Holding | uncommon | DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove | Show | |||
Boots of Speed | rare | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
boots of striding and springing | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Crystal ball of true seeing that can be used only once | common | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
Daern's Instant Fortress | rare | DDHC-OotA Out of the Abyss - Chapter 14 - The Labyrinth | Show | |||
Notes:
(The command word to open the front door or the trap door on the roof is “mimsy.” The command word to transform the tower into a one-inch metal cube is “brillig,”) |
||||||
Dagger +1 | uncommon | DDHC-OotA Out of the Abyss - Chapter 2 | Show | |||
Dawnbringer | unique | DDHC-OotA Out of the Abyss - Chapter 2 | DDHC-OotA Out of the Abyss - Chapter 2 | Show | ||
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade. While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn. Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it. Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies. Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time. |
||||||
Elemental Essence Shard | rare | SJ-DC-MONSTER-03 Zaratan | Show | |||
Notes:
Earth "Zaratan's Seed" - “Green and gold amber shards glisten with the colors of the earth, and glow faintly in sunlight.” Minor Property, Delver - While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
||||||
Flame Tongue Longsword | rare | DDHC-OotA Out of the Abyss - Chapter 10 Descent into the Depths | Show | |||
gem of seeing | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
goggles of night | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Keoghtom's Ointment (2 uses left) | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
Magical Mace | common | DDHC-OotA Out of the Abyss - Chapter 1 | Show | |||
Notes:
The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit. |