Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
potion of healing
common
DDHC-OotA Out of the Abyss - Chapter 1
Show
potions of healing
common
DDHC-OotA Out of the Abyss - Chapter 1
Show
Dagger +1
uncommon
DDHC-OotA Out of the Abyss - Chapter 2
Show
oil of slipperiness
uncommon
DDHC-OotA Out of the Abyss - Chapter 2
Show
Potion of Greater Healing
uncommon
DDHC-OotA Out of the Abyss - Chapter 2
Show
necklace of fireballs (6 beads)
rare
DDHC-OotA Out of the Abyss - Chapter 2
Show
Dawnbringer
unique
DDHC-OotA Out of the Abyss - Chapter 2
DDHC-OotA Out of the Abyss - Chapter 2
Show
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade.
While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn.
Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it.
Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies.
Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.
potion of healing
common
DDHC-OotA Out of the Abyss - Chapter 3
Show
potion of healing
common
DDHC-OotA Out of the Abyss - Chapter 3
Show
potion of water breathing
uncommon
DDHC-OotA Out of the Abyss - Chapter 3
Show
spell scroll of light
common
DDHC-OotA Out of the Abyss - Chapter 3
Show
Keoghtom's Ointment (2 uses left)
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
potion greater healing
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
potion of fire breath
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
potion of psychic resistance
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
Spell scroll of see invisibility
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
Boots of Speed
rare
DDHC-OotA Out of the Abyss - Chapter 4
Show
Stonespeaker Crystal
rare
DDHC-OotA Out of the Abyss - Chapter 4
DDHC-OotA Out of the Abyss - Chapter 4
Show
Notes:
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
+2 Shortsword
rare
DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove
Show
Magical Mace
common
DDHC-OotA Out of the Abyss - Chapter 1
Show
Notes:
The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
potion of healing | common | DDHC-OotA Out of the Abyss - Chapter 1 | Show | |||
potions of healing | common | DDHC-OotA Out of the Abyss - Chapter 1 | Show | |||
Dagger +1 | uncommon | DDHC-OotA Out of the Abyss - Chapter 2 | Show | |||
oil of slipperiness | uncommon | DDHC-OotA Out of the Abyss - Chapter 2 | Show | |||
Potion of Greater Healing | uncommon | DDHC-OotA Out of the Abyss - Chapter 2 | Show | |||
necklace of fireballs (6 beads) | rare | DDHC-OotA Out of the Abyss - Chapter 2 | Show | |||
Dawnbringer | unique | DDHC-OotA Out of the Abyss - Chapter 2 | DDHC-OotA Out of the Abyss - Chapter 2 | Show | ||
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade. While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn. Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it. Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies. Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time. |
||||||
potion of healing | common | DDHC-OotA Out of the Abyss - Chapter 3 | Show | |||
potion of healing | common | DDHC-OotA Out of the Abyss - Chapter 3 | Show | |||
potion of water breathing | uncommon | DDHC-OotA Out of the Abyss - Chapter 3 | Show | |||
spell scroll of light | common | DDHC-OotA Out of the Abyss - Chapter 3 | Show | |||
Keoghtom's Ointment (2 uses left) | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
potion greater healing | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
potion of fire breath | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
potion of psychic resistance | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
Spell scroll of see invisibility | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
Boots of Speed | rare | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
Stonespeaker Crystal | rare | DDHC-OotA Out of the Abyss - Chapter 4 | DDHC-OotA Out of the Abyss - Chapter 4 | Show | ||
Notes:
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person. The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever. |
||||||
+2 Shortsword | rare | DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove | Show | |||
Magical Mace | common | DDHC-OotA Out of the Abyss - Chapter 1 | Show | |||
Notes:
The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit. |