Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
received necklace of Necklace of Prayer Beads rare WPM DDHC-TYP Chapter 4: White Plume Mountain Show
Notes:

1 Bless, 2 Curing, 2 Smiting, 1 Wind Walking

+2 Longsword rare Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings Show
Notes:

It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” - is of drow manufacture

Piwafwi's (Cloaks of Elvenkind) x5 uncommon Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings Show
Notes:

The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

+1 Dagger uncommon Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings Show
Notes:

with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture

Amulets x 5 (scroll of protection against fiends) uncommon Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings Show
Necklace of Prayer Beads rare DDHC-TYP-WPM White Plume Mountain Trade Log Show
Notes:

1 bless, 2 curing, 1 favor, 1 smiting, 1 summons

Stonespeaker Crystal rare DDHC-OotA Out of the Abyss - Chapter 4 DDHC-OotA Out of the Abyss - Chapter 4 Show
Notes:

Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.

The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).

When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.

The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

Dawnbringer unique DDHC-OotA Out of the Abyss - Chapter 2 DDHC-OotA Out of the Abyss - Chapter 2 Show
Notes:

Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)

Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade.

While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn.

Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.

The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it.

Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies.

Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.

robe of eyes rare DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings Show
Notes:

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

necklace of adaptation uncommon DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings Show
Notes:

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

gem of seeing uncommon DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings Show
Tentacle Rod (Drow made - Keep out of sunlight) rare DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 7 Escape from the Underdark Show
Notes:

Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Amulet of the Devout +2 rare DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows in the Stacks Show
Staff of Thunder and Lightning very_rare DDAL05-08-Durlag's Tower Trade Log Show
potion of fire breath uncommon DDHC-OotA Out of the Abyss - Chapter 4 Show
potion greater healing uncommon DDHC-OotA Out of the Abyss - Chapter 4 Show
necklace of fireballs (6 beads) rare DDHC-OotA Out of the Abyss - Chapter 2 Show
Keoghtom's Ointment (2 uses left) uncommon DDHC-OotA Out of the Abyss - Chapter 4 Show
spell scroll of light common DDHC-OotA Out of the Abyss - Chapter 3 Show
Potion of Greater Healing uncommon DDHC-OotA Out of the Abyss - Chapter 2 Show

Unlocked Magic Items