Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
received necklace of Necklace of Prayer Beads
rare
WPM
DDHC-TYP Chapter 4: White Plume Mountain
Show
Notes:
1 Bless, 2 Curing, 2 Smiting, 1 Wind Walking
+2 Longsword
rare
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
Notes:
It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” - is of drow manufacture
Piwafwi's (Cloaks of Elvenkind) x5
uncommon
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
Notes:
The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.
+1 Dagger
uncommon
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
Notes:
with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture
Amulets x 5 (scroll of protection against fiends)
uncommon
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
Necklace of Prayer Beads
rare
DDHC-TYP-WPM White Plume Mountain
Trade Log
Show
Notes:
1 bless, 2 curing, 1 favor, 1 smiting, 1 summons
Stonespeaker Crystal
rare
DDHC-OotA Out of the Abyss - Chapter 4
DDHC-OotA Out of the Abyss - Chapter 4
Show
Notes:
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
Dawnbringer
unique
DDHC-OotA Out of the Abyss - Chapter 2
DDHC-OotA Out of the Abyss - Chapter 2
Show
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade.
While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn.
Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it.
Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies.
Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.
robe of eyes
rare
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
necklace of adaptation
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
Notes:
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
gem of seeing
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
Tentacle Rod (Drow made - Keep out of sunlight)
rare
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 7 Escape from the Underdark
Show
Notes:
Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Amulet of the Devout +2
rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
Staff of Thunder and Lightning
very_rare
DDAL05-08-Durlag's Tower
Trade Log
Show
potion of fire breath
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
potion greater healing
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
necklace of fireballs (6 beads)
rare
DDHC-OotA Out of the Abyss - Chapter 2
Show
Keoghtom's Ointment (2 uses left)
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
spell scroll of light
common
DDHC-OotA Out of the Abyss - Chapter 3
Show
Potion of Greater Healing
uncommon
DDHC-OotA Out of the Abyss - Chapter 2
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
received necklace of Necklace of Prayer Beads | rare | WPM | DDHC-TYP Chapter 4: White Plume Mountain | Show | ||
Notes:
1 Bless, 2 Curing, 2 Smiting, 1 Wind Walking |
||||||
+2 Longsword | rare | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
Notes:
It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” - is of drow manufacture |
||||||
Piwafwi's (Cloaks of Elvenkind) x5 | uncommon | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
Notes:
The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption. |
||||||
+1 Dagger | uncommon | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
Notes:
with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture |
||||||
Amulets x 5 (scroll of protection against fiends) | uncommon | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
Necklace of Prayer Beads | rare | DDHC-TYP-WPM White Plume Mountain | Trade Log | Show | ||
Notes:
1 bless, 2 curing, 1 favor, 1 smiting, 1 summons |
||||||
Stonespeaker Crystal | rare | DDHC-OotA Out of the Abyss - Chapter 4 | DDHC-OotA Out of the Abyss - Chapter 4 | Show | ||
Notes:
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person. The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever. |
||||||
Dawnbringer | unique | DDHC-OotA Out of the Abyss - Chapter 2 | DDHC-OotA Out of the Abyss - Chapter 2 | Show | ||
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade. While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn. Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it. Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies. Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time. |
||||||
robe of eyes | rare | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. |
||||||
necklace of adaptation | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
Notes:
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). |
||||||
gem of seeing | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
Tentacle Rod (Drow made - Keep out of sunlight) | rare | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 7 Escape from the Underdark | Show | ||
Notes:
Rod, rare (requires attunement) |
||||||
Amulet of the Devout +2 | rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
Staff of Thunder and Lightning | very_rare | DDAL05-08-Durlag's Tower | Trade Log | Show | ||
potion of fire breath | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
potion greater healing | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
necklace of fireballs (6 beads) | rare | DDHC-OotA Out of the Abyss - Chapter 2 | Show | |||
Keoghtom's Ointment (2 uses left) | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
spell scroll of light | common | DDHC-OotA Out of the Abyss - Chapter 3 | Show | |||
Potion of Greater Healing | uncommon | DDHC-OotA Out of the Abyss - Chapter 2 | Show |