DM Log Entries


Total Hours:
10

Total GP:
70446
Unused GP:
80

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session ▼ Reward Magic Items Character
2025-10-31 01:02 First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) advancement Calythra Twinveil Show

DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)


Loot: 100gp
1x Tear of Selûne (Gem of Brightness)


Dark Dancer's Raiment (Smoldering Breastplate)
Armor (breastplate), common

This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it.

A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver.

Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps.

Special features:

Half the weight of a regular breastplate, made from elven weaving and lunar moth silk.

Minor Property – Songcraft:

When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing.


Bracers of the Night Sky (Sentinel Shield)

Wondrous Item, uncommon (functions as Sentinel Shield)
Elven craftsmanship – half the weight

While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.

"These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black.

If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open.

Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer."

Visual Effect in Use:

With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up.

The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies.

The light slowly fades once the danger has passed.

Special Features:

Half the weight of a normal Bracers, due to Elven craftsmanship and mithral.

Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above.


🕊Story Award: Frozen Beauty

You didn't break the ice, but you saw the beauty beneath.
For a moment, you felt your surroundings scrutinizing you—coldly, appreciatively, yet approvingly.
The wind carries the scent of fresh snow.

You are being watched; you have shown respect for beauty and silence. This respect is met with compassion.
Your footsteps leave barely a trace in the snow.


🩵Story Award: Explorer of the Rime

You touched the cold—and turned away.
Auril's frosty power tested you, but you did not accept it.
Instead, you chose knowledge and reason—the weapons that defy madness.

Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself.

When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder.


🌙 Story Award: The Last Dance in the Snow

You witnessed an ancient miracle—and the pain that lies within it.

In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion.

As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost.

She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom.

And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness.

And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness.

Only the imprint of her footsteps remained in the ice.

But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you.

✨ Effect (dm decision):

As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration.

Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps.


2023-02-23 19:00 Assignment 4. Season 12 a advancement Layra Lursong Show

1 LvlUp von Tier 1 Service Reward


2023-07-30 17:33 Assignment 1. Season 12 b advancement Nyx Vulpin Show

  • 250gp

Headband of Intellect
Wondrous Item, uncommon

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it.


Service Rewards Season 11 b none Show

Grand Total of Service Hours = 34 (34 used for Rewards)
Uncommon and Rare Rewards
1. Ssakiel gets a Tier 1 adventure reward (= Eyes of Charming ) + 250 gp and a LevelUP (-4h)
...
Very Rare Rewards
2. Sylriel Sunriver gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days (-10h)
3. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp (-10h)
4. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp (-10h)
...

2023-07-28 18:00 Assignment 2. Season 12 b advancement Enndlin Hearthfire Show

  • 250gp

Heward's Handy Spice Pouch
Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.


2023-12-14 18:02 Assignment 1. Season 12 c advancement Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-12-14 18:05 Assignment 1. Season 12 c advancement Kish Loneheart Akannathi Show

+250 gp und 1 Lvl Up von Tier 1 Service Reward


2022-06-04 19:50 Abenteuer Vorbereitung (Season 11 b) none Show

Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!!


Vorbereitung von DC-PoA-CONMAR-01 Something Sinister
24 h über mehr mehrere Tage


2022-06-06 19:50 Assignment 2 Season 11b magic_item Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2024-01-28 03:49 Assignment 3 Season 12 c advancement Veil of Shadows (Veil) Show

+250 gp


Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad


2022-06-06 19:50 Assignment 3 Season 11b advancement Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite.

-As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend.

-You have resistance to cold damage.
Fire Tamer.

-As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame.

You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

  • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

  • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


2022-06-06 20:00 Assignment 4 Season 11b advancement Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp


Flame Tongue Greatsword
Weapon, rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-06-27 18:30 Abenteuervorbereitung Season 12 b none Show

Vorbereitung von
- DC-POA-CONMAR-14SealTeamStickss
- DC-PoA-CONMAR-15
AGrimTaleatWinter_Solstice
Über das Monat hinweg 48 h


2022-07-25 00:00 Assignment 3 Season 12 b advancement Sekae Nightglimm Show

  • 2500 gp

Horseshoes of Speed
Wondrous item, rare

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius.


2023-07-30 00:00 Assignment 4 Season 12 b advancement Nyx Vulpin Show

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2026-07-29 20:57 Out of the Abyss - Chapter 2: Into Darkness and DC´s 11 none Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:



2026-07-22 19:33 Out of the Abyss - Chapter 2: Into Darkness and DC´s - The Oozing Temple 10 none Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Alle anderen Spieler haben auch noch 1 Level noch erhalten.


Infos:


Osvald (Bramymond) "Das ist eine Redewendung der Dumathoiner. Dieser Ort ist abgeschnitten von seiner Presenz und seinem Schutz. Alles unter der Erde obligt ansonsten seinem wachsamen Auge."
Adrian Crowne [C0ldW0lf] zu Stool "Ich... ähm... wir bringen dich schon nach hause, Kleiner..." etwas awkward
Sheva (Brennjie) Chris Hanson would like to speak to you. Take a seat.
Jorlan setzt sich wieder langsam am Boden ab.
Adrian Crowne [C0ldW0lf] fühlt sich etwas mit runtergezogen von der Reaktion auf das allein sein und stimmt einen Song an...
Jorlan fängt an etwas ungeduldig auf dem Boden mit seiner Fußkralle rauf und runter zu stampfen.
Osvald (Bramymond) Ich bevrzuge es Herr meiner Sinne zu sein, aber Danke. Tatsächlich macht mir der Konsum dieser Drogen eher etwas Sorgen um euch, aber was immer euch hilft mit all dem klarmzu kommen.
Adrian Crowne [C0ldW0lf] "du wärst überrascht auf wie viel mehr Ideen man doch mit leicht erweiterten Sinnen kommen kann..."
Sheva (Brennjie) füllt ihre Wasserflasche auf.
Sheva (Brennjie) wäscht sich auch ausgiebig.
Jorlan tut Sheva gleich und wäscht sich ebenfalls so gut es geht.
Jorlan taucht etwas ins Wasser und setzt sich an den Rand hin, legt seinen Kopf und Arme am Rand ab.
Adrian Crowne [C0ldW0lf] sitzt an einer Seite, klimpert ein bisschen auf der Gitarre und scheint da an etwas zu arbeiten
Jorlan legt seine Kralle auf Fars Oberschenkel.
Far Howling* (Arikatzi020) zuckt kurz, schaut ihn an und grinst breit.
Jorlan lehnt sich noch entspannter übers Becken, scheint nicht wirklich wahrzunehmen was geschieht.


Adrians erster Wildmagicsurge:
Lady of Mask´s:Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

Osvald denkt das Adrian nicht mehr Adrian ist durch seine Veränderung. Und hat mit Eldeth geredet das sie ihn (mit Stool) im auge behalten soll)

Sheva hat das Relief wiedererkannt und ihren Wisdomsave verloren. Der Albtraum verfestigt sich.

Der Sentient Gelantines Cube begleitet die gruppe nun, sie sind langsamer als sonst.


Loot:
1x Oil of Slipperiness
1x Potion of Greater Healing


Glabbagool´s Mace
Weapon (Mace), Common/Unique (Requires Attunement)

While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.


Dagger +1
Weapon (Dagger), Uncommon

"The hilt has a spider design."

You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.


2026-07-15 19:43 Out of the Abyss - Chapter 2: Into Darkness and DC´s - FR-DC – Beneath Endless Night: The Muck Pit 9 none Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Loot:
1x Potion of Water Breathing


Weathered Sunpendant (Periapt of Health)
Wondrous Item, Uncommon (Requires Attunement)

"Half-buried in the foul mire, this weathered pendant rested upon the remains of an explorer whose bones showed no trace of disease or decay. Even after countless years beneath the muck, the green gem still gleams with quiet vitality."

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Property — Temperate
The explorer who once wore this periapt survived blistering geothermal caverns, freezing underground rivers, and poisonous fungal forests. Though its owner ultimately perished, the amulet still carries the quiet resilience that preserved them for so long.


2026-06-24 19:30 Out of the Abyss - Chapter 2: Into Darkness and DC´s 8 none Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:
Jorlan läuft von Pilz zu Pflanze zu Pilz und murmelt vor sich hin "Nutzlos...Nicht gebrauchbar...Widerlich...Sieht Eldeth ähnlich (als er nen verschrumpelten Pilz sieht)...."
Jorlan legt sich wieder in seine Ecke und lehnt sich gegen die Wand.
Jorlan beobachtet während er sitzt Far und mustert sie.
Patrasche (Lizard - Osvald's Familiar) klettert Far auf den Arm und leckt sich das eigene Auga ab, bevor er genüsslich einmal mit der Zunge nach dem Eintopf ausholt und schmatzend nen Bissen nimmt
Osvald (Bramymond) Oy Moira, Menschen halten doch naichts aus, und dann pfeeft sich de Jung so'n hartes Zeug ren. shakes head
Jorlan holt seine Alchemist Ausrüstung raus und fängt an damit zu brauen.
(From Jorlan): Ich würde versuchen den Ablauf von der Herstellung der Essenz zu verinnerlichen. Ich braue nicht wirklich, sondern übe nur so vor mich hin, damit es beim richtigen brauen fehlerlos abläuft.
Osvald (Bramymond) grummelt: Harvey....
(To Jorlan (Jinxed)🛡️16👁️15📜13): mach mir mal nen Alchemie check.
(From Jorlan): Hab ich Vorteil ? Hab Nature und Medicine proficiency. :P
(To Jorlan (Jinxed)🛡️16👁️15📜13): momentan ja ^
(From Jorlan):
20
20
Alchemist's Supplies (5)
(From Jorlan): wow
(To Jorlan (Jinxed)🛡️16👁️15📜13): du kommst erstaunlich gut mit den vorgang zurecht auch wenn es offensichtlich viel zweit brauch bis du alles verstehst das medizinische hast du raus. Das Arcane kann später evtl probleme bereiten denkst du.
(To Jorlan (Jinxed)🛡️16👁️15📜13): du schafst es das cape weg zu ziehn. sie grummelt nur leicht^
Jorlan deckt Far stattdessen mit der einen Seite seines Umhangs etwas zu.
Jorlan packt nebenbei seine Ausrüstung wieder zusammen. Trauert kurz über die eine Phiole mit einem Seufzen.
Er würde dann einpennen und seine Hand landet auf ihrem Kopf
(To Jorlan (Jinxed)🛡️16👁️15📜13): sie drückt leicht ihren kopf gegen seine Hand.
(From Jorlan): Wenn das passiert, macht die Hand eine kurze Kraulbewegung mit den Krallen.
Osvald (Bramymond) checkt zwischendurch auch immer mal wieder die gestohlenen Notizen von Ilvara und macht rand-bemerkungen. Er scheint über dem Anfang eines Spells zu grübeln, aber er scheint komplizierter zu sein, als dass er hier und jetzt vernünftig daran arbeiten könnte...
Osvald (Bramymond) Als Kesh die Wache übernimmt, wünscht er ihm eine ruhige Nacht
Patrasche (Lizard - Osvald's Familiar) krabbelt in Adrian's Schoß und kuschelt sich ein, während sie lauscht


2026-06-17 21:00 Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s 7 none Far Howling Show

Teilnehmer:
(2) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(2) Brennjie - Sheva - Aasimar - Cleric 2 - none
(2) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(2) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(2) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Die anderen Spieler haben alle 1 Lvl bekommen und einige haben ihre subclasses bekommen.


Infos:


Date Adventure Title Session ▼ ACP TCP Downtime Renown GP Character Rewarded
2025-10-31 01:02 First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) 100 Calythra Twinveil Show

DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)


Loot: 100gp
1x Tear of Selûne (Gem of Brightness)


Dark Dancer's Raiment (Smoldering Breastplate)
Armor (breastplate), common

This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it.

A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver.

Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps.

Special features:

Half the weight of a regular breastplate, made from elven weaving and lunar moth silk.

Minor Property – Songcraft:

When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing.


Bracers of the Night Sky (Sentinel Shield)

Wondrous Item, uncommon (functions as Sentinel Shield)
Elven craftsmanship – half the weight

While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.

"These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black.

If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open.

Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer."

Visual Effect in Use:

With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up.

The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies.

The light slowly fades once the danger has passed.

Special Features:

Half the weight of a normal Bracers, due to Elven craftsmanship and mithral.

Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above.


🕊Story Award: Frozen Beauty

You didn't break the ice, but you saw the beauty beneath.
For a moment, you felt your surroundings scrutinizing you—coldly, appreciatively, yet approvingly.
The wind carries the scent of fresh snow.

You are being watched; you have shown respect for beauty and silence. This respect is met with compassion.
Your footsteps leave barely a trace in the snow.


🩵Story Award: Explorer of the Rime

You touched the cold—and turned away.
Auril's frosty power tested you, but you did not accept it.
Instead, you chose knowledge and reason—the weapons that defy madness.

Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself.

When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder.


🌙 Story Award: The Last Dance in the Snow

You witnessed an ancient miracle—and the pain that lies within it.

In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion.

As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost.

She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom.

And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness.

And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness.

Only the imprint of her footsteps remained in the ice.

But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you.

✨ Effect (dm decision):

As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration.

Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps.


2023-02-23 19:00 Assignment 4. Season 12 a Layra Lursong Show

1 LvlUp von Tier 1 Service Reward


2023-07-30 17:33 Assignment 1. Season 12 b 250 Nyx Vulpin Show

  • 250gp

Headband of Intellect
Wondrous Item, uncommon

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it.


Service Rewards Season 11 b Show

Grand Total of Service Hours = 34 (34 used for Rewards)
Uncommon and Rare Rewards
1. Ssakiel gets a Tier 1 adventure reward (= Eyes of Charming ) + 250 gp and a LevelUP (-4h)
...
Very Rare Rewards
2. Sylriel Sunriver gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days (-10h)
3. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp (-10h)
4. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp (-10h)
...

2023-07-28 18:00 Assignment 2. Season 12 b 250 Enndlin Hearthfire Show

  • 250gp

Heward's Handy Spice Pouch
Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.


2023-12-14 18:02 Assignment 1. Season 12 c Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-12-14 18:05 Assignment 1. Season 12 c 250 Kish Loneheart Akannathi Show

+250 gp und 1 Lvl Up von Tier 1 Service Reward


2022-06-04 19:50 Abenteuer Vorbereitung (Season 11 b) Show

Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!!


Vorbereitung von DC-PoA-CONMAR-01 Something Sinister
24 h über mehr mehrere Tage


2022-06-06 19:50 Assignment 2 Season 11b Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2024-01-28 03:49 Assignment 3 Season 12 c 250 Veil of Shadows (Veil) Show

+250 gp


Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad


2022-06-06 19:50 Assignment 3 Season 11b 2500 Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite.

-As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend.

-You have resistance to cold damage.
Fire Tamer.

-As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame.

You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

  • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

  • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


2022-06-06 20:00 Assignment 4 Season 11b 2500 Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp


Flame Tongue Greatsword
Weapon, rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-06-27 18:30 Abenteuervorbereitung Season 12 b Show

Vorbereitung von
- DC-POA-CONMAR-14SealTeamStickss
- DC-PoA-CONMAR-15
AGrimTaleatWinter_Solstice
Über das Monat hinweg 48 h


2022-07-25 00:00 Assignment 3 Season 12 b 2500 Sekae Nightglimm Show

  • 2500 gp

Horseshoes of Speed
Wondrous item, rare

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius.


2023-07-30 00:00 Assignment 4 Season 12 b 2500 Nyx Vulpin Show

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2026-07-29 20:57 Out of the Abyss - Chapter 2: Into Darkness and DC´s 11 Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:



2026-07-22 19:33 Out of the Abyss - Chapter 2: Into Darkness and DC´s - The Oozing Temple 10 Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Alle anderen Spieler haben auch noch 1 Level noch erhalten.


Infos:


Osvald (Bramymond) "Das ist eine Redewendung der Dumathoiner. Dieser Ort ist abgeschnitten von seiner Presenz und seinem Schutz. Alles unter der Erde obligt ansonsten seinem wachsamen Auge."
Adrian Crowne [C0ldW0lf] zu Stool "Ich... ähm... wir bringen dich schon nach hause, Kleiner..." etwas awkward
Sheva (Brennjie) Chris Hanson would like to speak to you. Take a seat.
Jorlan setzt sich wieder langsam am Boden ab.
Adrian Crowne [C0ldW0lf] fühlt sich etwas mit runtergezogen von der Reaktion auf das allein sein und stimmt einen Song an...
Jorlan fängt an etwas ungeduldig auf dem Boden mit seiner Fußkralle rauf und runter zu stampfen.
Osvald (Bramymond) Ich bevrzuge es Herr meiner Sinne zu sein, aber Danke. Tatsächlich macht mir der Konsum dieser Drogen eher etwas Sorgen um euch, aber was immer euch hilft mit all dem klarmzu kommen.
Adrian Crowne [C0ldW0lf] "du wärst überrascht auf wie viel mehr Ideen man doch mit leicht erweiterten Sinnen kommen kann..."
Sheva (Brennjie) füllt ihre Wasserflasche auf.
Sheva (Brennjie) wäscht sich auch ausgiebig.
Jorlan tut Sheva gleich und wäscht sich ebenfalls so gut es geht.
Jorlan taucht etwas ins Wasser und setzt sich an den Rand hin, legt seinen Kopf und Arme am Rand ab.
Adrian Crowne [C0ldW0lf] sitzt an einer Seite, klimpert ein bisschen auf der Gitarre und scheint da an etwas zu arbeiten
Jorlan legt seine Kralle auf Fars Oberschenkel.
Far Howling* (Arikatzi020) zuckt kurz, schaut ihn an und grinst breit.
Jorlan lehnt sich noch entspannter übers Becken, scheint nicht wirklich wahrzunehmen was geschieht.


Adrians erster Wildmagicsurge:
Lady of Mask´s:Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

Osvald denkt das Adrian nicht mehr Adrian ist durch seine Veränderung. Und hat mit Eldeth geredet das sie ihn (mit Stool) im auge behalten soll)

Sheva hat das Relief wiedererkannt und ihren Wisdomsave verloren. Der Albtraum verfestigt sich.

Der Sentient Gelantines Cube begleitet die gruppe nun, sie sind langsamer als sonst.


Loot:
1x Oil of Slipperiness
1x Potion of Greater Healing


Glabbagool´s Mace
Weapon (Mace), Common/Unique (Requires Attunement)

While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.


Dagger +1
Weapon (Dagger), Uncommon

"The hilt has a spider design."

You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.


2026-07-15 19:43 Out of the Abyss - Chapter 2: Into Darkness and DC´s - FR-DC – Beneath Endless Night: The Muck Pit 9 Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Loot:
1x Potion of Water Breathing


Weathered Sunpendant (Periapt of Health)
Wondrous Item, Uncommon (Requires Attunement)

"Half-buried in the foul mire, this weathered pendant rested upon the remains of an explorer whose bones showed no trace of disease or decay. Even after countless years beneath the muck, the green gem still gleams with quiet vitality."

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Property — Temperate
The explorer who once wore this periapt survived blistering geothermal caverns, freezing underground rivers, and poisonous fungal forests. Though its owner ultimately perished, the amulet still carries the quiet resilience that preserved them for so long.


2026-06-24 19:30 Out of the Abyss - Chapter 2: Into Darkness and DC´s 8 Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:
Jorlan läuft von Pilz zu Pflanze zu Pilz und murmelt vor sich hin "Nutzlos...Nicht gebrauchbar...Widerlich...Sieht Eldeth ähnlich (als er nen verschrumpelten Pilz sieht)...."
Jorlan legt sich wieder in seine Ecke und lehnt sich gegen die Wand.
Jorlan beobachtet während er sitzt Far und mustert sie.
Patrasche (Lizard - Osvald's Familiar) klettert Far auf den Arm und leckt sich das eigene Auga ab, bevor er genüsslich einmal mit der Zunge nach dem Eintopf ausholt und schmatzend nen Bissen nimmt
Osvald (Bramymond) Oy Moira, Menschen halten doch naichts aus, und dann pfeeft sich de Jung so'n hartes Zeug ren. shakes head
Jorlan holt seine Alchemist Ausrüstung raus und fängt an damit zu brauen.
(From Jorlan): Ich würde versuchen den Ablauf von der Herstellung der Essenz zu verinnerlichen. Ich braue nicht wirklich, sondern übe nur so vor mich hin, damit es beim richtigen brauen fehlerlos abläuft.
Osvald (Bramymond) grummelt: Harvey....
(To Jorlan (Jinxed)🛡️16👁️15📜13): mach mir mal nen Alchemie check.
(From Jorlan): Hab ich Vorteil ? Hab Nature und Medicine proficiency. :P
(To Jorlan (Jinxed)🛡️16👁️15📜13): momentan ja ^
(From Jorlan):
20
20
Alchemist's Supplies (5)
(From Jorlan): wow
(To Jorlan (Jinxed)🛡️16👁️15📜13): du kommst erstaunlich gut mit den vorgang zurecht auch wenn es offensichtlich viel zweit brauch bis du alles verstehst das medizinische hast du raus. Das Arcane kann später evtl probleme bereiten denkst du.
(To Jorlan (Jinxed)🛡️16👁️15📜13): du schafst es das cape weg zu ziehn. sie grummelt nur leicht^
Jorlan deckt Far stattdessen mit der einen Seite seines Umhangs etwas zu.
Jorlan packt nebenbei seine Ausrüstung wieder zusammen. Trauert kurz über die eine Phiole mit einem Seufzen.
Er würde dann einpennen und seine Hand landet auf ihrem Kopf
(To Jorlan (Jinxed)🛡️16👁️15📜13): sie drückt leicht ihren kopf gegen seine Hand.
(From Jorlan): Wenn das passiert, macht die Hand eine kurze Kraulbewegung mit den Krallen.
Osvald (Bramymond) checkt zwischendurch auch immer mal wieder die gestohlenen Notizen von Ilvara und macht rand-bemerkungen. Er scheint über dem Anfang eines Spells zu grübeln, aber er scheint komplizierter zu sein, als dass er hier und jetzt vernünftig daran arbeiten könnte...
Osvald (Bramymond) Als Kesh die Wache übernimmt, wünscht er ihm eine ruhige Nacht
Patrasche (Lizard - Osvald's Familiar) krabbelt in Adrian's Schoß und kuschelt sich ein, während sie lauscht


2026-06-17 21:00 Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s 7 Far Howling Show

Teilnehmer:
(2) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(2) Brennjie - Sheva - Aasimar - Cleric 2 - none
(2) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(2) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(2) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Die anderen Spieler haben alle 1 Lvl bekommen und einige haben ihre subclasses bekommen.


Infos:


Date Adventure Title Session ▼ XP GP Downtime Renown Missions Hours Character Rewarded
2025-10-31 01:02 First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) 100 Calythra Twinveil Show

DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)


Loot: 100gp
1x Tear of Selûne (Gem of Brightness)


Dark Dancer's Raiment (Smoldering Breastplate)
Armor (breastplate), common

This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it.

A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver.

Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps.

Special features:

Half the weight of a regular breastplate, made from elven weaving and lunar moth silk.

Minor Property – Songcraft:

When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing.


Bracers of the Night Sky (Sentinel Shield)

Wondrous Item, uncommon (functions as Sentinel Shield)
Elven craftsmanship – half the weight

While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.

"These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black.

If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open.

Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer."

Visual Effect in Use:

With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up.

The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies.

The light slowly fades once the danger has passed.

Special Features:

Half the weight of a normal Bracers, due to Elven craftsmanship and mithral.

Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above.


🕊Story Award: Frozen Beauty

You didn't break the ice, but you saw the beauty beneath.
For a moment, you felt your surroundings scrutinizing you—coldly, appreciatively, yet approvingly.
The wind carries the scent of fresh snow.

You are being watched; you have shown respect for beauty and silence. This respect is met with compassion.
Your footsteps leave barely a trace in the snow.


🩵Story Award: Explorer of the Rime

You touched the cold—and turned away.
Auril's frosty power tested you, but you did not accept it.
Instead, you chose knowledge and reason—the weapons that defy madness.

Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself.

When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder.


🌙 Story Award: The Last Dance in the Snow

You witnessed an ancient miracle—and the pain that lies within it.

In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion.

As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost.

She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom.

And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness.

And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness.

Only the imprint of her footsteps remained in the ice.

But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you.

✨ Effect (dm decision):

As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration.

Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps.


2023-02-23 19:00 Assignment 4. Season 12 a Layra Lursong Show

1 LvlUp von Tier 1 Service Reward


2023-07-30 17:33 Assignment 1. Season 12 b 250 -5 Nyx Vulpin Show

  • 250gp

Headband of Intellect
Wondrous Item, uncommon

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it.


Service Rewards Season 11 b Show

Grand Total of Service Hours = 34 (34 used for Rewards)
Uncommon and Rare Rewards
1. Ssakiel gets a Tier 1 adventure reward (= Eyes of Charming ) + 250 gp and a LevelUP (-4h)
...
Very Rare Rewards
2. Sylriel Sunriver gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days (-10h)
3. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp (-10h)
4. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp (-10h)
...

2023-07-28 18:00 Assignment 2. Season 12 b 250 Enndlin Hearthfire Show

  • 250gp

Heward's Handy Spice Pouch
Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.


2023-12-14 18:02 Assignment 1. Season 12 c Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-12-14 18:05 Assignment 1. Season 12 c 250 Kish Loneheart Akannathi Show

+250 gp und 1 Lvl Up von Tier 1 Service Reward


2022-06-04 19:50 Abenteuer Vorbereitung (Season 11 b) Show

Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!!


Vorbereitung von DC-PoA-CONMAR-01 Something Sinister
24 h über mehr mehrere Tage


2022-06-06 19:50 Assignment 2 Season 11b Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2024-01-28 03:49 Assignment 3 Season 12 c 250 Veil of Shadows (Veil) Show

+250 gp


Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad


2022-06-06 19:50 Assignment 3 Season 11b 2500 Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite.

-As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend.

-You have resistance to cold damage.
Fire Tamer.

-As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame.

You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

  • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

  • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


2022-06-06 20:00 Assignment 4 Season 11b 2500 Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp


Flame Tongue Greatsword
Weapon, rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-06-27 18:30 Abenteuervorbereitung Season 12 b Show

Vorbereitung von
- DC-POA-CONMAR-14SealTeamStickss
- DC-PoA-CONMAR-15
AGrimTaleatWinter_Solstice
Über das Monat hinweg 48 h


2022-07-25 00:00 Assignment 3 Season 12 b 2500 Sekae Nightglimm Show

  • 2500 gp

Horseshoes of Speed
Wondrous item, rare

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius.


2023-07-30 00:00 Assignment 4 Season 12 b 2500 Nyx Vulpin Show

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2026-07-29 20:57 Out of the Abyss - Chapter 2: Into Darkness and DC´s 11 Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:



2026-07-22 19:33 Out of the Abyss - Chapter 2: Into Darkness and DC´s - The Oozing Temple 10 Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Alle anderen Spieler haben auch noch 1 Level noch erhalten.


Infos:


Osvald (Bramymond) "Das ist eine Redewendung der Dumathoiner. Dieser Ort ist abgeschnitten von seiner Presenz und seinem Schutz. Alles unter der Erde obligt ansonsten seinem wachsamen Auge."
Adrian Crowne [C0ldW0lf] zu Stool "Ich... ähm... wir bringen dich schon nach hause, Kleiner..." etwas awkward
Sheva (Brennjie) Chris Hanson would like to speak to you. Take a seat.
Jorlan setzt sich wieder langsam am Boden ab.
Adrian Crowne [C0ldW0lf] fühlt sich etwas mit runtergezogen von der Reaktion auf das allein sein und stimmt einen Song an...
Jorlan fängt an etwas ungeduldig auf dem Boden mit seiner Fußkralle rauf und runter zu stampfen.
Osvald (Bramymond) Ich bevrzuge es Herr meiner Sinne zu sein, aber Danke. Tatsächlich macht mir der Konsum dieser Drogen eher etwas Sorgen um euch, aber was immer euch hilft mit all dem klarmzu kommen.
Adrian Crowne [C0ldW0lf] "du wärst überrascht auf wie viel mehr Ideen man doch mit leicht erweiterten Sinnen kommen kann..."
Sheva (Brennjie) füllt ihre Wasserflasche auf.
Sheva (Brennjie) wäscht sich auch ausgiebig.
Jorlan tut Sheva gleich und wäscht sich ebenfalls so gut es geht.
Jorlan taucht etwas ins Wasser und setzt sich an den Rand hin, legt seinen Kopf und Arme am Rand ab.
Adrian Crowne [C0ldW0lf] sitzt an einer Seite, klimpert ein bisschen auf der Gitarre und scheint da an etwas zu arbeiten
Jorlan legt seine Kralle auf Fars Oberschenkel.
Far Howling* (Arikatzi020) zuckt kurz, schaut ihn an und grinst breit.
Jorlan lehnt sich noch entspannter übers Becken, scheint nicht wirklich wahrzunehmen was geschieht.


Adrians erster Wildmagicsurge:
Lady of Mask´s:Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

Osvald denkt das Adrian nicht mehr Adrian ist durch seine Veränderung. Und hat mit Eldeth geredet das sie ihn (mit Stool) im auge behalten soll)

Sheva hat das Relief wiedererkannt und ihren Wisdomsave verloren. Der Albtraum verfestigt sich.

Der Sentient Gelantines Cube begleitet die gruppe nun, sie sind langsamer als sonst.


Loot:
1x Oil of Slipperiness
1x Potion of Greater Healing


Glabbagool´s Mace
Weapon (Mace), Common/Unique (Requires Attunement)

While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.


Dagger +1
Weapon (Dagger), Uncommon

"The hilt has a spider design."

You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.


2026-07-15 19:43 Out of the Abyss - Chapter 2: Into Darkness and DC´s - FR-DC – Beneath Endless Night: The Muck Pit 9 Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Loot:
1x Potion of Water Breathing


Weathered Sunpendant (Periapt of Health)
Wondrous Item, Uncommon (Requires Attunement)

"Half-buried in the foul mire, this weathered pendant rested upon the remains of an explorer whose bones showed no trace of disease or decay. Even after countless years beneath the muck, the green gem still gleams with quiet vitality."

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Property — Temperate
The explorer who once wore this periapt survived blistering geothermal caverns, freezing underground rivers, and poisonous fungal forests. Though its owner ultimately perished, the amulet still carries the quiet resilience that preserved them for so long.


2026-06-24 19:30 Out of the Abyss - Chapter 2: Into Darkness and DC´s 8 Far Howling Show

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:
Jorlan läuft von Pilz zu Pflanze zu Pilz und murmelt vor sich hin "Nutzlos...Nicht gebrauchbar...Widerlich...Sieht Eldeth ähnlich (als er nen verschrumpelten Pilz sieht)...."
Jorlan legt sich wieder in seine Ecke und lehnt sich gegen die Wand.
Jorlan beobachtet während er sitzt Far und mustert sie.
Patrasche (Lizard - Osvald's Familiar) klettert Far auf den Arm und leckt sich das eigene Auga ab, bevor er genüsslich einmal mit der Zunge nach dem Eintopf ausholt und schmatzend nen Bissen nimmt
Osvald (Bramymond) Oy Moira, Menschen halten doch naichts aus, und dann pfeeft sich de Jung so'n hartes Zeug ren. shakes head
Jorlan holt seine Alchemist Ausrüstung raus und fängt an damit zu brauen.
(From Jorlan): Ich würde versuchen den Ablauf von der Herstellung der Essenz zu verinnerlichen. Ich braue nicht wirklich, sondern übe nur so vor mich hin, damit es beim richtigen brauen fehlerlos abläuft.
Osvald (Bramymond) grummelt: Harvey....
(To Jorlan (Jinxed)🛡️16👁️15📜13): mach mir mal nen Alchemie check.
(From Jorlan): Hab ich Vorteil ? Hab Nature und Medicine proficiency. :P
(To Jorlan (Jinxed)🛡️16👁️15📜13): momentan ja ^
(From Jorlan):
20
20
Alchemist's Supplies (5)
(From Jorlan): wow
(To Jorlan (Jinxed)🛡️16👁️15📜13): du kommst erstaunlich gut mit den vorgang zurecht auch wenn es offensichtlich viel zweit brauch bis du alles verstehst das medizinische hast du raus. Das Arcane kann später evtl probleme bereiten denkst du.
(To Jorlan (Jinxed)🛡️16👁️15📜13): du schafst es das cape weg zu ziehn. sie grummelt nur leicht^
Jorlan deckt Far stattdessen mit der einen Seite seines Umhangs etwas zu.
Jorlan packt nebenbei seine Ausrüstung wieder zusammen. Trauert kurz über die eine Phiole mit einem Seufzen.
Er würde dann einpennen und seine Hand landet auf ihrem Kopf
(To Jorlan (Jinxed)🛡️16👁️15📜13): sie drückt leicht ihren kopf gegen seine Hand.
(From Jorlan): Wenn das passiert, macht die Hand eine kurze Kraulbewegung mit den Krallen.
Osvald (Bramymond) checkt zwischendurch auch immer mal wieder die gestohlenen Notizen von Ilvara und macht rand-bemerkungen. Er scheint über dem Anfang eines Spells zu grübeln, aber er scheint komplizierter zu sein, als dass er hier und jetzt vernünftig daran arbeiten könnte...
Osvald (Bramymond) Als Kesh die Wache übernimmt, wünscht er ihm eine ruhige Nacht
Patrasche (Lizard - Osvald's Familiar) krabbelt in Adrian's Schoß und kuschelt sich ein, während sie lauscht


2026-06-17 21:00 Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s 7 Far Howling Show

Teilnehmer:
(2) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(2) Brennjie - Sheva - Aasimar - Cleric 2 - none
(2) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(2) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(2) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Die anderen Spieler haben alle 1 Lvl bekommen und einige haben ihre subclasses bekommen.


Infos: