DM Log Entries


Total Hours:
10

Total GP:
70446
Unused GP:
80

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character
2023-12-14 18:02 Assignment 1. Season 12 c advancement Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-04-07 14:53 Assignment 1 Season 12 a advancement Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


2024-01-05 20:30 CCC-ARCON01-02 A Whale of a Tale 1 none Show

Teilnehmer:
(1) happy - Kan - Orc - Fighter 1 - none
(4) - Pet_Kola - Quasimir Omensucher - Ghostwise Halfling - Divination Wizard 4 - none
(3) Bramymond - Zepherin - V.human - Rogue: Arcane Trickster 3 - none
(1) flammenklinge - Doby - Bugbear- Kämpfer lvl 1 - none
(4) Echo - Hastor - Way of the Dreagon Monk lvl 4 - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 100 gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2024-01-26 21:30 CCC-ARCON01-02 A Whale of a Tale 1 none Show

Teilnehmer:
(4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows
(2) Payz - Uras - Tiefling - Cleric 2 - No Factions
(1) Jarlsson - Lin Lin Gong - Wood Elf - Monk 1 - none
(3) Marcelinho700 - Thorin Healhammer - Standart Human - Life Domain Cleric - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 123gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2022-06-04 19:50 Abenteuer Vorbereitung (Season 11 b) none Show

Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!!


Vorbereitung von DC-PoA-CONMAR-01 Something Sinister
24 h über mehr mehrere Tage


2022-06-06 19:50 Assignment 2 Season 11b magic_item Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-02-23 19:00 Assignment 4. Season 12 a advancement Layra Lursong Show

1 LvlUp von Tier 1 Service Reward


Service Rewards Season 12 a none Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2025-10-02 22:27 Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love 1 none Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
Eike - Apollonius- Satyr - Wildheart Barbarian - 3 - none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) Bramymond - Drelxastiak Caluyax - Dragonborn (Red) - Barbarian: Path of the Giant - 4th Level
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none


Player Gaind: 500gp - 100gp pro Player
Durthar's Special Brew – "Strength Broth No. 7" (Potion of Hill Giant Strength)
Potion, Uncommon
A steaming monster in a clay bottle with a soot-encrusted cork
This cloudy, greenish brew smells of over-fermented sauerkraut, smoked fish, and a hint of burnt leather apron.
The brew bubbles gently, even at freezing temperatures, and occasionally seems to hiss from within—as if it itself doesn't quite agree to be drunk.
Durthar calls it his "breakthrough in liquid form"—others call it "a physical assault with surprisingly powerful results."
Those who drink it feel an immediate heat in their veins, the cracking of their knuckles... and turn a little green.
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.


Story Award: Kiss the Walrus
It is said that whoever saves the heart of a talking walrus leaves traces in the ice – and in the song of the seas.
You have earned the gratitude of Yll'Guun, the child of the robin spirit.
By choosing to help the tormented love bull Yll'Guun, you have proven yourself not only as a skilled hunter, but also as the savior of an ancient animal spirit heritage.
The whimsical, sentimental walrus poet has not forgotten your actions – and your names now echo across the frozen lakes in his melodic roar. Whether this is a good thing for you remains to be seen, but at least you now have a “bard” who “sings” about you.
This Story Award can lead to interesting encounters in the adventures of TNaiD and TFContN.


Chardalyn-Harpune (Silvered Spear)
Weapon (Spear), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm.

Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.


Heartshell Amulet (Periapt of Health)
Wondrous tem, Uncommon (Requires Attunement)

A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores.

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


2023-06-27 18:30 Abenteuervorbereitung Season 12 b none Show

Vorbereitung von
- DC-POA-CONMAR-14SealTeamStickss
- DC-PoA-CONMAR-15
AGrimTaleatWinter_Solstice
Über das Monat hinweg 48 h


2023-05-29 18:30 CCC-ARCON01-03 Pharmacist Wanted 1 none Show

Teilnehmer:
(3)Brennjie -Lyra - High Elf - Paladin of Devotion - None
(1) TimoL - Jennifer Fortescue - Human Fighter 1 - Harpers
(3) Sofgam- Ophelia Flameward- Aasimar- Twillight Cleric 3- none
(3) Joscho - Eldir Cernan - Aasimar Areteficer 3 - Battle Smith - none
Ebon- Dante- Human-Fighter 1-None
(3) Frederic T. - Chossach - TCL - Druid 3


Magic Items gelootet:
1x Potion of Fire Breath
.
Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +4 Stunden


Decanter of Endless Water

Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

This item is found in Magic Item Table C in the Dungeon Master’s Guide.

Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike.


Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen.


2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 none Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2023-04-26 20:00 Assignment 2 Season 12 a advancement Sheetha Muscaria Show

1 LvlUp von Tier 2 Service Reward


2024-02-06 19:08 Assignment 8. Season 12 c advancement Khara Nyn Show

Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up


Pleasure (Whip of Warning)
Weapon, uncommon (requires attunement)

This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.


2024-01-06 20:30 Abenteuervorbereitung Season 12 c none Show

Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht.
Über die vergangenen Monat hinweg 48h


Service Rewards Season 12 b none Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

Service Rewards Season 12 c none Show

Grand Total of Service Hours = 72 (72 used for Rewards)
Uncommon Rewards
1. Ember Claw gets a Tier 1 reward (Insignia of Claws), das lvl up und + 250 gp geht an Kish Loneheart Akannathi (-5h)
2. Yūgure gets a Tier 1 reward (Insignia of Claws), lvl up und + 250 gp (-5h)
3. Veil of Shadows (Veil) gets a Tier 1 adventure reward (= Eldritch Claw Tattoo) + 250 gp (-5h)
7. Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days (-5h)
8. Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up (Rest -2h)
....
Rare Rewards
4. Yoake gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up (-10h)
...
Very Rare Rewards
5. Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days (-20h)
6. Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days (-20 h)
...

2024-02-06 18:57 Assignment 6. Season 12 c magic_item Raya Lightshield Show

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2024-02-06 19:03 Assignment 7. Season 12 c magic_item Viper "Giant Python" Show

Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days


Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus
Wondrous item, uncommon

Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.

As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Pyrite Plesiosaurus.

This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed.

While you are riding the plesiosaurus, you can use it to cast water breathing at will.


2026-03-28 20:04 Fr-DC-BftD: Adrian Crown, the Desired 2 none Show

Teilnehmer:
ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1 - none
Karrakas aka Nils - als Ko-DM für diverse NPC


Am nächsten Tag als Adrian aufwacht wird er wieder von Vealros begrüßt mit den üblichen Frühstüg und einen kleinen Geschenk zur abreise. Eine neue Sonnenbrille die es Adrian erlaubt auch etwas ungesehener sich unter anderen zu bewegen, wenn er mal nicht von Fans umschwermt sein will. Ihm wird erklärt das die Eskorte (Abenteuer) Am Südtor wartet und hat alle Sachen gepackt die wichtig sind. Adrian packt in seinen Zimmer noch die letzen dinge, darunter auch das Bild seiner Hochzeit. Als sie durch Waterdeep richtung Südtor durch die straßen fahren sieht Adrian wieder etwas mehr die Stadt in der er aufgewachsen ist und lebt. Als sie am Südtor ankommen stellt sich eine Gruppe vor die komplett aus Shiftern verschiedener art besteht. Suki, Iron, Rune und Onyx sind wohl eine Feste Gruppe und nach einen kurzen flirt versuch mit Suki, stellt er schnell fest, das sie zumindest schon mit Rune (der wohl der Anführer ist) zusammen ist. Sie stellen sich vor und auch Adrian stellt sich kurz vor. Danach beginnt die Fahrt. Der erste Tag reise stellt sich auch als recht ereignislos dar und dan wird auch klar das anscheind die Gruppe (mit nur einen zelt und verhalten der Gruppe) in einer Bezieheung mit einander sind (Suki mit allen drei Männern - die scheinen auch das ganze so zu akzeptieren). Adrian ist etwas iritiert aber verdrückt sich erst mal das flierten. Am nächsten tag auf der Straße begegnen sie dan einer gruppe Banditen/Bauern die doch recht verzweifelt aussehen. Adrian überzeugt diese schnell das es keine gute Idee ist sich mit ihnen anzulegen und gibt jeden der Sechs Männer ein Goldstück.

ER wird dan von Suki als nett aber schrud bezeichnet was dieser bejat aber denkt weiter das er mit ihr fliertet bis mehrere Knurrer ihn doch aufhorchen lassen das es keine gute Idee ist das zu tun. Sie kommen in Daggerford an und Adrian mit gruppe und Vealros Kehren in der Taverne ein. Am nächsten Tag sieht er sich um bis er seine Vorstellung hat. Er lernt die Führung von Daggerford kennen und dessen bruder. Und verbringt die nacht mit der Lady. Er schleicht aus den Anwesen raus bevor der morgen kommt. AM späten vormittag verlassen sie dan daggerford richtung Secomber. Der erste TAg ist wieder Ruhig, aber der nächste Tag bringt einen Überfall von Lizardfolk. einer der Abenteuer geht down aber Adrian heilt ihn. Einen der Lizards beleidigt er so schlimm das er Stirbt. Die Abenteuer lassen ihn einen teil des Loots behalten da er ihnen geholfen hat. Er bietet ihnen an mit seine "Snacks" zu feiern die sich als Diverse Drogen herraustellen. Am abend Kommen sie dan In Secomber an. sie kehren wieder in einer guten Taverne ein und am nächsten Tag sieht sich Adrian wieder um. Er lernt einige Sachen über Secomber und dessen "nicht Lord". Er Hat dan wieder seine Aufführung die er wieder ohne Probleme vorbringt und die Leute erreicht. Er redet mit den "Nicht Lord" und später mit einer Abenteuerin mit der er auf sein Zimmer geht nachdem er ne weile getrunken hat. Sie verbringen die nachtzusammen zumindest glaubt das Adrian oder will. aber seine Wahrnehmungen verschwimmen und er bekommt nur noch fetzen von bekannten stimmen wahr ohne wirklich zu wissen wer oder was diese reden. Biss alles schwarz wird.




drian Crowne [C0ldW0lf]:rolling 1d100 gp
(73)
=73
rolling 1d50 cp
(38)
=38
rolling 1d20 sp
(10)
=10


Safety Tools: +1 Stunde
Total Playtime: +4 Stunden
= 5 h Total


Date Adventure Title Session ACP TCP Downtime Renown GP ▼ Character Rewarded
2023-12-14 18:02 Assignment 1. Season 12 c Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-04-07 14:53 Assignment 1 Season 12 a Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


2024-01-05 20:30 CCC-ARCON01-02 A Whale of a Tale 1 Show

Teilnehmer:
(1) happy - Kan - Orc - Fighter 1 - none
(4) - Pet_Kola - Quasimir Omensucher - Ghostwise Halfling - Divination Wizard 4 - none
(3) Bramymond - Zepherin - V.human - Rogue: Arcane Trickster 3 - none
(1) flammenklinge - Doby - Bugbear- Kämpfer lvl 1 - none
(4) Echo - Hastor - Way of the Dreagon Monk lvl 4 - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 100 gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2024-01-26 21:30 CCC-ARCON01-02 A Whale of a Tale 1 Show

Teilnehmer:
(4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows
(2) Payz - Uras - Tiefling - Cleric 2 - No Factions
(1) Jarlsson - Lin Lin Gong - Wood Elf - Monk 1 - none
(3) Marcelinho700 - Thorin Healhammer - Standart Human - Life Domain Cleric - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 123gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2022-06-04 19:50 Abenteuer Vorbereitung (Season 11 b) Show

Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!!


Vorbereitung von DC-PoA-CONMAR-01 Something Sinister
24 h über mehr mehrere Tage


2022-06-06 19:50 Assignment 2 Season 11b Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-02-23 19:00 Assignment 4. Season 12 a Layra Lursong Show

1 LvlUp von Tier 1 Service Reward


Service Rewards Season 12 a Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2025-10-02 22:27 Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love 1 Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
Eike - Apollonius- Satyr - Wildheart Barbarian - 3 - none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) Bramymond - Drelxastiak Caluyax - Dragonborn (Red) - Barbarian: Path of the Giant - 4th Level
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none


Player Gaind: 500gp - 100gp pro Player
Durthar's Special Brew – "Strength Broth No. 7" (Potion of Hill Giant Strength)
Potion, Uncommon
A steaming monster in a clay bottle with a soot-encrusted cork
This cloudy, greenish brew smells of over-fermented sauerkraut, smoked fish, and a hint of burnt leather apron.
The brew bubbles gently, even at freezing temperatures, and occasionally seems to hiss from within—as if it itself doesn't quite agree to be drunk.
Durthar calls it his "breakthrough in liquid form"—others call it "a physical assault with surprisingly powerful results."
Those who drink it feel an immediate heat in their veins, the cracking of their knuckles... and turn a little green.
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.


Story Award: Kiss the Walrus
It is said that whoever saves the heart of a talking walrus leaves traces in the ice – and in the song of the seas.
You have earned the gratitude of Yll'Guun, the child of the robin spirit.
By choosing to help the tormented love bull Yll'Guun, you have proven yourself not only as a skilled hunter, but also as the savior of an ancient animal spirit heritage.
The whimsical, sentimental walrus poet has not forgotten your actions – and your names now echo across the frozen lakes in his melodic roar. Whether this is a good thing for you remains to be seen, but at least you now have a “bard” who “sings” about you.
This Story Award can lead to interesting encounters in the adventures of TNaiD and TFContN.


Chardalyn-Harpune (Silvered Spear)
Weapon (Spear), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm.

Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.


Heartshell Amulet (Periapt of Health)
Wondrous tem, Uncommon (Requires Attunement)

A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores.

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


2023-06-27 18:30 Abenteuervorbereitung Season 12 b Show

Vorbereitung von
- DC-POA-CONMAR-14SealTeamStickss
- DC-PoA-CONMAR-15
AGrimTaleatWinter_Solstice
Über das Monat hinweg 48 h


2023-05-29 18:30 CCC-ARCON01-03 Pharmacist Wanted 1 Show

Teilnehmer:
(3)Brennjie -Lyra - High Elf - Paladin of Devotion - None
(1) TimoL - Jennifer Fortescue - Human Fighter 1 - Harpers
(3) Sofgam- Ophelia Flameward- Aasimar- Twillight Cleric 3- none
(3) Joscho - Eldir Cernan - Aasimar Areteficer 3 - Battle Smith - none
Ebon- Dante- Human-Fighter 1-None
(3) Frederic T. - Chossach - TCL - Druid 3


Magic Items gelootet:
1x Potion of Fire Breath
.
Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +4 Stunden


Decanter of Endless Water

Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

This item is found in Magic Item Table C in the Dungeon Master’s Guide.

Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike.


Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen.


2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2023-04-26 20:00 Assignment 2 Season 12 a Sheetha Muscaria Show

1 LvlUp von Tier 2 Service Reward


2024-02-06 19:08 Assignment 8. Season 12 c Khara Nyn Show

Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up


Pleasure (Whip of Warning)
Weapon, uncommon (requires attunement)

This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.


2024-01-06 20:30 Abenteuervorbereitung Season 12 c Show

Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht.
Über die vergangenen Monat hinweg 48h


Service Rewards Season 12 b Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

Service Rewards Season 12 c Show

Grand Total of Service Hours = 72 (72 used for Rewards)
Uncommon Rewards
1. Ember Claw gets a Tier 1 reward (Insignia of Claws), das lvl up und + 250 gp geht an Kish Loneheart Akannathi (-5h)
2. Yūgure gets a Tier 1 reward (Insignia of Claws), lvl up und + 250 gp (-5h)
3. Veil of Shadows (Veil) gets a Tier 1 adventure reward (= Eldritch Claw Tattoo) + 250 gp (-5h)
7. Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days (-5h)
8. Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up (Rest -2h)
....
Rare Rewards
4. Yoake gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up (-10h)
...
Very Rare Rewards
5. Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days (-20h)
6. Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days (-20 h)
...

2024-02-06 18:57 Assignment 6. Season 12 c Raya Lightshield Show

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2024-02-06 19:03 Assignment 7. Season 12 c Viper "Giant Python" Show

Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days


Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus
Wondrous item, uncommon

Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.

As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Pyrite Plesiosaurus.

This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed.

While you are riding the plesiosaurus, you can use it to cast water breathing at will.


2026-03-28 20:04 Fr-DC-BftD: Adrian Crown, the Desired 2 Show

Teilnehmer:
ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1 - none
Karrakas aka Nils - als Ko-DM für diverse NPC


Am nächsten Tag als Adrian aufwacht wird er wieder von Vealros begrüßt mit den üblichen Frühstüg und einen kleinen Geschenk zur abreise. Eine neue Sonnenbrille die es Adrian erlaubt auch etwas ungesehener sich unter anderen zu bewegen, wenn er mal nicht von Fans umschwermt sein will. Ihm wird erklärt das die Eskorte (Abenteuer) Am Südtor wartet und hat alle Sachen gepackt die wichtig sind. Adrian packt in seinen Zimmer noch die letzen dinge, darunter auch das Bild seiner Hochzeit. Als sie durch Waterdeep richtung Südtor durch die straßen fahren sieht Adrian wieder etwas mehr die Stadt in der er aufgewachsen ist und lebt. Als sie am Südtor ankommen stellt sich eine Gruppe vor die komplett aus Shiftern verschiedener art besteht. Suki, Iron, Rune und Onyx sind wohl eine Feste Gruppe und nach einen kurzen flirt versuch mit Suki, stellt er schnell fest, das sie zumindest schon mit Rune (der wohl der Anführer ist) zusammen ist. Sie stellen sich vor und auch Adrian stellt sich kurz vor. Danach beginnt die Fahrt. Der erste Tag reise stellt sich auch als recht ereignislos dar und dan wird auch klar das anscheind die Gruppe (mit nur einen zelt und verhalten der Gruppe) in einer Bezieheung mit einander sind (Suki mit allen drei Männern - die scheinen auch das ganze so zu akzeptieren). Adrian ist etwas iritiert aber verdrückt sich erst mal das flierten. Am nächsten tag auf der Straße begegnen sie dan einer gruppe Banditen/Bauern die doch recht verzweifelt aussehen. Adrian überzeugt diese schnell das es keine gute Idee ist sich mit ihnen anzulegen und gibt jeden der Sechs Männer ein Goldstück.

ER wird dan von Suki als nett aber schrud bezeichnet was dieser bejat aber denkt weiter das er mit ihr fliertet bis mehrere Knurrer ihn doch aufhorchen lassen das es keine gute Idee ist das zu tun. Sie kommen in Daggerford an und Adrian mit gruppe und Vealros Kehren in der Taverne ein. Am nächsten Tag sieht er sich um bis er seine Vorstellung hat. Er lernt die Führung von Daggerford kennen und dessen bruder. Und verbringt die nacht mit der Lady. Er schleicht aus den Anwesen raus bevor der morgen kommt. AM späten vormittag verlassen sie dan daggerford richtung Secomber. Der erste TAg ist wieder Ruhig, aber der nächste Tag bringt einen Überfall von Lizardfolk. einer der Abenteuer geht down aber Adrian heilt ihn. Einen der Lizards beleidigt er so schlimm das er Stirbt. Die Abenteuer lassen ihn einen teil des Loots behalten da er ihnen geholfen hat. Er bietet ihnen an mit seine "Snacks" zu feiern die sich als Diverse Drogen herraustellen. Am abend Kommen sie dan In Secomber an. sie kehren wieder in einer guten Taverne ein und am nächsten Tag sieht sich Adrian wieder um. Er lernt einige Sachen über Secomber und dessen "nicht Lord". Er Hat dan wieder seine Aufführung die er wieder ohne Probleme vorbringt und die Leute erreicht. Er redet mit den "Nicht Lord" und später mit einer Abenteuerin mit der er auf sein Zimmer geht nachdem er ne weile getrunken hat. Sie verbringen die nachtzusammen zumindest glaubt das Adrian oder will. aber seine Wahrnehmungen verschwimmen und er bekommt nur noch fetzen von bekannten stimmen wahr ohne wirklich zu wissen wer oder was diese reden. Biss alles schwarz wird.




drian Crowne [C0ldW0lf]:rolling 1d100 gp
(73)
=73
rolling 1d50 cp
(38)
=38
rolling 1d20 sp
(10)
=10


Safety Tools: +1 Stunde
Total Playtime: +4 Stunden
= 5 h Total


Date Adventure Title Session XP GP ▼ Downtime Renown Missions Hours Character Rewarded
2023-12-14 18:02 Assignment 1. Season 12 c Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-04-07 14:53 Assignment 1 Season 12 a Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


2024-01-05 20:30 CCC-ARCON01-02 A Whale of a Tale 1 Show

Teilnehmer:
(1) happy - Kan - Orc - Fighter 1 - none
(4) - Pet_Kola - Quasimir Omensucher - Ghostwise Halfling - Divination Wizard 4 - none
(3) Bramymond - Zepherin - V.human - Rogue: Arcane Trickster 3 - none
(1) flammenklinge - Doby - Bugbear- Kämpfer lvl 1 - none
(4) Echo - Hastor - Way of the Dreagon Monk lvl 4 - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 100 gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2024-01-26 21:30 CCC-ARCON01-02 A Whale of a Tale 1 Show

Teilnehmer:
(4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows
(2) Payz - Uras - Tiefling - Cleric 2 - No Factions
(1) Jarlsson - Lin Lin Gong - Wood Elf - Monk 1 - none
(3) Marcelinho700 - Thorin Healhammer - Standart Human - Life Domain Cleric - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 123gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2022-06-04 19:50 Abenteuer Vorbereitung (Season 11 b) Show

Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!!


Vorbereitung von DC-PoA-CONMAR-01 Something Sinister
24 h über mehr mehrere Tage


2022-06-06 19:50 Assignment 2 Season 11b Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-02-23 19:00 Assignment 4. Season 12 a Layra Lursong Show

1 LvlUp von Tier 1 Service Reward


Service Rewards Season 12 a -3 Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2025-10-02 22:27 Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love 1 Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
Eike - Apollonius- Satyr - Wildheart Barbarian - 3 - none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) Bramymond - Drelxastiak Caluyax - Dragonborn (Red) - Barbarian: Path of the Giant - 4th Level
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none


Player Gaind: 500gp - 100gp pro Player
Durthar's Special Brew – "Strength Broth No. 7" (Potion of Hill Giant Strength)
Potion, Uncommon
A steaming monster in a clay bottle with a soot-encrusted cork
This cloudy, greenish brew smells of over-fermented sauerkraut, smoked fish, and a hint of burnt leather apron.
The brew bubbles gently, even at freezing temperatures, and occasionally seems to hiss from within—as if it itself doesn't quite agree to be drunk.
Durthar calls it his "breakthrough in liquid form"—others call it "a physical assault with surprisingly powerful results."
Those who drink it feel an immediate heat in their veins, the cracking of their knuckles... and turn a little green.
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.


Story Award: Kiss the Walrus
It is said that whoever saves the heart of a talking walrus leaves traces in the ice – and in the song of the seas.
You have earned the gratitude of Yll'Guun, the child of the robin spirit.
By choosing to help the tormented love bull Yll'Guun, you have proven yourself not only as a skilled hunter, but also as the savior of an ancient animal spirit heritage.
The whimsical, sentimental walrus poet has not forgotten your actions – and your names now echo across the frozen lakes in his melodic roar. Whether this is a good thing for you remains to be seen, but at least you now have a “bard” who “sings” about you.
This Story Award can lead to interesting encounters in the adventures of TNaiD and TFContN.


Chardalyn-Harpune (Silvered Spear)
Weapon (Spear), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm.

Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.


Heartshell Amulet (Periapt of Health)
Wondrous tem, Uncommon (Requires Attunement)

A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores.

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


2023-06-27 18:30 Abenteuervorbereitung Season 12 b Show

Vorbereitung von
- DC-POA-CONMAR-14SealTeamStickss
- DC-PoA-CONMAR-15
AGrimTaleatWinter_Solstice
Über das Monat hinweg 48 h


2023-05-29 18:30 CCC-ARCON01-03 Pharmacist Wanted 1 8 Show

Teilnehmer:
(3)Brennjie -Lyra - High Elf - Paladin of Devotion - None
(1) TimoL - Jennifer Fortescue - Human Fighter 1 - Harpers
(3) Sofgam- Ophelia Flameward- Aasimar- Twillight Cleric 3- none
(3) Joscho - Eldir Cernan - Aasimar Areteficer 3 - Battle Smith - none
Ebon- Dante- Human-Fighter 1-None
(3) Frederic T. - Chossach - TCL - Druid 3


Magic Items gelootet:
1x Potion of Fire Breath
.
Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +4 Stunden


Decanter of Endless Water

Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

This item is found in Magic Item Table C in the Dungeon Master’s Guide.

Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike.


Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen.


2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 7 Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2023-04-26 20:00 Assignment 2 Season 12 a Sheetha Muscaria Show

1 LvlUp von Tier 2 Service Reward


2024-02-06 19:08 Assignment 8. Season 12 c Khara Nyn Show

Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up


Pleasure (Whip of Warning)
Weapon, uncommon (requires attunement)

This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.


2024-01-06 20:30 Abenteuervorbereitung Season 12 c Show

Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht.
Über die vergangenen Monat hinweg 48h


Service Rewards Season 12 b Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

Service Rewards Season 12 c Show

Grand Total of Service Hours = 72 (72 used for Rewards)
Uncommon Rewards
1. Ember Claw gets a Tier 1 reward (Insignia of Claws), das lvl up und + 250 gp geht an Kish Loneheart Akannathi (-5h)
2. Yūgure gets a Tier 1 reward (Insignia of Claws), lvl up und + 250 gp (-5h)
3. Veil of Shadows (Veil) gets a Tier 1 adventure reward (= Eldritch Claw Tattoo) + 250 gp (-5h)
7. Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days (-5h)
8. Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up (Rest -2h)
....
Rare Rewards
4. Yoake gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up (-10h)
...
Very Rare Rewards
5. Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days (-20h)
6. Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days (-20 h)
...

2024-02-06 18:57 Assignment 6. Season 12 c Raya Lightshield Show

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2024-02-06 19:03 Assignment 7. Season 12 c Viper "Giant Python" Show

Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days


Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus
Wondrous item, uncommon

Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.

As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Pyrite Plesiosaurus.

This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed.

While you are riding the plesiosaurus, you can use it to cast water breathing at will.


2026-03-28 20:04 Fr-DC-BftD: Adrian Crown, the Desired 2 Show

Teilnehmer:
ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1 - none
Karrakas aka Nils - als Ko-DM für diverse NPC


Am nächsten Tag als Adrian aufwacht wird er wieder von Vealros begrüßt mit den üblichen Frühstüg und einen kleinen Geschenk zur abreise. Eine neue Sonnenbrille die es Adrian erlaubt auch etwas ungesehener sich unter anderen zu bewegen, wenn er mal nicht von Fans umschwermt sein will. Ihm wird erklärt das die Eskorte (Abenteuer) Am Südtor wartet und hat alle Sachen gepackt die wichtig sind. Adrian packt in seinen Zimmer noch die letzen dinge, darunter auch das Bild seiner Hochzeit. Als sie durch Waterdeep richtung Südtor durch die straßen fahren sieht Adrian wieder etwas mehr die Stadt in der er aufgewachsen ist und lebt. Als sie am Südtor ankommen stellt sich eine Gruppe vor die komplett aus Shiftern verschiedener art besteht. Suki, Iron, Rune und Onyx sind wohl eine Feste Gruppe und nach einen kurzen flirt versuch mit Suki, stellt er schnell fest, das sie zumindest schon mit Rune (der wohl der Anführer ist) zusammen ist. Sie stellen sich vor und auch Adrian stellt sich kurz vor. Danach beginnt die Fahrt. Der erste Tag reise stellt sich auch als recht ereignislos dar und dan wird auch klar das anscheind die Gruppe (mit nur einen zelt und verhalten der Gruppe) in einer Bezieheung mit einander sind (Suki mit allen drei Männern - die scheinen auch das ganze so zu akzeptieren). Adrian ist etwas iritiert aber verdrückt sich erst mal das flierten. Am nächsten tag auf der Straße begegnen sie dan einer gruppe Banditen/Bauern die doch recht verzweifelt aussehen. Adrian überzeugt diese schnell das es keine gute Idee ist sich mit ihnen anzulegen und gibt jeden der Sechs Männer ein Goldstück.

ER wird dan von Suki als nett aber schrud bezeichnet was dieser bejat aber denkt weiter das er mit ihr fliertet bis mehrere Knurrer ihn doch aufhorchen lassen das es keine gute Idee ist das zu tun. Sie kommen in Daggerford an und Adrian mit gruppe und Vealros Kehren in der Taverne ein. Am nächsten Tag sieht er sich um bis er seine Vorstellung hat. Er lernt die Führung von Daggerford kennen und dessen bruder. Und verbringt die nacht mit der Lady. Er schleicht aus den Anwesen raus bevor der morgen kommt. AM späten vormittag verlassen sie dan daggerford richtung Secomber. Der erste TAg ist wieder Ruhig, aber der nächste Tag bringt einen Überfall von Lizardfolk. einer der Abenteuer geht down aber Adrian heilt ihn. Einen der Lizards beleidigt er so schlimm das er Stirbt. Die Abenteuer lassen ihn einen teil des Loots behalten da er ihnen geholfen hat. Er bietet ihnen an mit seine "Snacks" zu feiern die sich als Diverse Drogen herraustellen. Am abend Kommen sie dan In Secomber an. sie kehren wieder in einer guten Taverne ein und am nächsten Tag sieht sich Adrian wieder um. Er lernt einige Sachen über Secomber und dessen "nicht Lord". Er Hat dan wieder seine Aufführung die er wieder ohne Probleme vorbringt und die Leute erreicht. Er redet mit den "Nicht Lord" und später mit einer Abenteuerin mit der er auf sein Zimmer geht nachdem er ne weile getrunken hat. Sie verbringen die nachtzusammen zumindest glaubt das Adrian oder will. aber seine Wahrnehmungen verschwimmen und er bekommt nur noch fetzen von bekannten stimmen wahr ohne wirklich zu wissen wer oder was diese reden. Biss alles schwarz wird.




drian Crowne [C0ldW0lf]:rolling 1d100 gp
(73)
=73
rolling 1d50 cp
(38)
=38
rolling 1d20 sp
(10)
=10


Safety Tools: +1 Stunde
Total Playtime: +4 Stunden
= 5 h Total