Far Howling

Season:
Forgotten Realms S 12
Race:
Shifter (Longtooth)
Class:
Wildhearth Barbarian lvl 4
Background:
Howling Moontribemember (Outlander)
Lifestyle:
Modest
Current Level:
4
Total GP:
1015.1
Total Downtime:
75
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
14
Magic Item Limit:
1
Eyes of the Eagle,
Broonch of Shielding,
Ring of Swimming,
Shatterspike,
Periapt of Health,
Soul Coin,
Sentinel Shield,
Ring Of Jumping,
Ring of Jumping,
Wand of Magic Missiles,
Bloodrage Greataxe,
Wingwear,
Living Veil Choker (Clothes of Mending),
🕷️ Sigil of the Bound Flesh (Eldritch Claw Tattoo)

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2023-03-10 20:07 DDAL09-03 Hungry Shadows 1 39.8 10 Gloves of Thievery Show

Teilnehmer:
(3) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 3 - none
(3) RedFistFlag - Gon Freecss - Costum Lineage - Ranger 1 Monk 1 Cleric 1
(4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none
(4) Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4 - none
(3) Joscho - Berem Callon - Eladrin Spring - Fighter/Samurai - lvl 3


Loot: 39,8gp
1x Scroll of Protection from Fiends


Gloves of Thievery
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide.

These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.


2023-04-28 20:18 DDAL09-04 Day of the Devil 1 80 10 Periapt of Health, Soul Coin Show

Teilnehmer:
(4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none
(4) Doravien - Aidan Salass - Human - Shadow Sorcerer 4
(4)Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4
(4) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 4 - none


Loot:
1x Potion of Growth
1x Potion of Healing


Periapt of Health
Wondrous Item, uncommon

This charm consists of an irregularly shaped emerald hanging from a thick silver chain. While wearing it, you are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant. This item can be found in the Dungeon Master’s Guide.


Soul Coin
Wondrous item, uncommon
Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs 1-third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse.
Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it—overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
• Drain Life. You siphon away some of the soul’s essence
and gain 1d10 temporary hit points.
• Query. You telepathically ask the soul a question and
receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
Freeing a Soul. Casting a spell that removes a curse
on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.


2024-04-27 16:13 DDAL05-10 Giant Diplomacy 1 100 5 Ring Of Jumping Show

Teilnehmer:
(4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Path Of The Totem Warrior Barbarian lvl 4 - none
(1) Ineverexist - Astarion Greyward - Kenku - Wizard 1 - none
(1) Bramymond - Sir Crick Wellsley - Variant human - Paladin: Oath of Devotion 1 - OotG
(4)Echo - Flyneon Stargazer - Ghostwise Halfling - Stars Druid 4 - Keine Darkvision - Emerald Enclave
LordFreaz - Eladon - High Elf - Draconic Bloodline (Blue) Scorcerer 1 - none


Info:
Story Award: A Giant Challenge wurde erfĂĽllt durch die Anfreundung (duch die ErfĂĽllung seiner Challenges) von den Ettin Gralm.
Sie gibt 5 Downtime Days fĂĽr den Folgenden Effekt:
Adoness (Peacekeeper).
This title grants you advantage on Charisma ability checks with goodalignedfey.


Loot: 100gp
1x Potion of Greater Healing
1x Potion of Healing


Ring Of Jumping
Ring, uncommon, Requires Attunement

This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Story Award: Satyr Training. Prince Thornacious has heard more of your great deeds through his servant Blassios. The latter invites you to come on a “vision quest” with him in the Forgotten Forest. If you do, you may spend 5 downtimes days to engage in revelry and seeking out your inner self. Once, if you fail a saving throw against poison, you may call upon your fey teachings to succeed on the saving throw, instead.


Story Award: Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name.


Story Award: Greater Defenders of Parnast. You have shown your selflessness time and again to the citizens of Parnast. While in Parnast, everyone opens their doors and pantries to you offering a 10% discount on goods and healing services.


1x Healer skit Ladung verbraucht

2025-12-12 21:07 DDHC-KftGV Reach for the Stars 1 545 10 Ring of Jumping, Wand of Magic Missiles, Bloodrage Greataxe Show

Teilnehmer:
(4) Sparetime Gamer - Momoira Moira - TCL Halfelf - Illusion Wizard 4 - none
(4) Echo - Falace Fernwood - Halfling - 4 Thief Rogue - Zhent
(4) C0ldW0lf - Zitthor Vormir - Bugbear - Monk 4 - Golden Vault
(4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Wildheard Barbarian lvl 4 - none
(4) Zitzus - Elfric - Wood Elf - Hunter Ranger 4 - Golden Vault


Info:
Tritt der Golden Vault bei.



Loot: 545gp
Zala trägt zwei Zauberrollen (crown of madness und des sleep)
7x potions of healing enthält.

two spell scrolls (Armor of Agathys and Arms of Hadar).

drei Zauberschriftrollen (Arme von Hadar, bane und dimension door)

a potion of gaseous form, a vial containing oil of slipperiness und ein Fläschchen mit einer Dosis assassin’s blood poison


Ring of Jumping
Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Wand of Magic Missiles
Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Golden Vault Reward:


Bloodrage Greataxe
Weapon (Greataxe), Uncommon

You gain a +2 bonus to attack and damage rolls made with this magic greataxe while you have half your hit points or fewer.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2026-04-16 20:10 DDEX02-10 Cloaks and Shadows 1 10 Wingwear Show

Teilnehmer:
(4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Wildheart Barbarian lvl 4 - none
(4) JinxedBear - Elias "Silverling" Elmbrook - Elf - College of Eloquence Bard 4 - none
(1) Lisa_Spinaci - Jupiter - Tabaxi - Rogue 1 - none
(4) Karrakasz - Knud - Human - Artillerist Artificer4 - none
(2) Inari - Diabellze, the White Witch - Tiefling - Wizard 2 - none


Makeout season beim ablenken der Wachen zwischen Far und Elias.


Loot: 40gp
5x Potion of Flying


Wingwear
Wondrous item, uncommon (requires attunement)

This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.

The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.


Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2023-03-10 20:07 DDAL09-03 Hungry Shadows 1 10 Show

Teilnehmer:
(3) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 3 - none
(3) RedFistFlag - Gon Freecss - Costum Lineage - Ranger 1 Monk 1 Cleric 1
(4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none
(4) Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4 - none
(3) Joscho - Berem Callon - Eladrin Spring - Fighter/Samurai - lvl 3


Loot: 39,8gp
1x Scroll of Protection from Fiends


Gloves of Thievery
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide.

These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.


2023-04-28 20:18 DDAL09-04 Day of the Devil 1 10 Show

Teilnehmer:
(4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none
(4) Doravien - Aidan Salass - Human - Shadow Sorcerer 4
(4)Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4
(4) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 4 - none


Loot:
1x Potion of Growth
1x Potion of Healing


Periapt of Health
Wondrous Item, uncommon

This charm consists of an irregularly shaped emerald hanging from a thick silver chain. While wearing it, you are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant. This item can be found in the Dungeon Master’s Guide.


Soul Coin
Wondrous item, uncommon
Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs 1-third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse.
Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it—overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
• Drain Life. You siphon away some of the soul’s essence
and gain 1d10 temporary hit points.
• Query. You telepathically ask the soul a question and
receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
Freeing a Soul. Casting a spell that removes a curse
on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.


2024-04-27 16:13 DDAL05-10 Giant Diplomacy 1 5 Show

Teilnehmer:
(4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Path Of The Totem Warrior Barbarian lvl 4 - none
(1) Ineverexist - Astarion Greyward - Kenku - Wizard 1 - none
(1) Bramymond - Sir Crick Wellsley - Variant human - Paladin: Oath of Devotion 1 - OotG
(4)Echo - Flyneon Stargazer - Ghostwise Halfling - Stars Druid 4 - Keine Darkvision - Emerald Enclave
LordFreaz - Eladon - High Elf - Draconic Bloodline (Blue) Scorcerer 1 - none


Info:
Story Award: A Giant Challenge wurde erfĂĽllt durch die Anfreundung (duch die ErfĂĽllung seiner Challenges) von den Ettin Gralm.
Sie gibt 5 Downtime Days fĂĽr den Folgenden Effekt:
Adoness (Peacekeeper).
This title grants you advantage on Charisma ability checks with goodalignedfey.


Loot: 100gp
1x Potion of Greater Healing
1x Potion of Healing


Ring Of Jumping
Ring, uncommon, Requires Attunement

This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Story Award: Satyr Training. Prince Thornacious has heard more of your great deeds through his servant Blassios. The latter invites you to come on a “vision quest” with him in the Forgotten Forest. If you do, you may spend 5 downtimes days to engage in revelry and seeking out your inner self. Once, if you fail a saving throw against poison, you may call upon your fey teachings to succeed on the saving throw, instead.


Story Award: Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name.


Story Award: Greater Defenders of Parnast. You have shown your selflessness time and again to the citizens of Parnast. While in Parnast, everyone opens their doors and pantries to you offering a 10% discount on goods and healing services.


1x Healer skit Ladung verbraucht

2025-12-12 21:07 DDHC-KftGV Reach for the Stars 1 10 Show

Teilnehmer:
(4) Sparetime Gamer - Momoira Moira - TCL Halfelf - Illusion Wizard 4 - none
(4) Echo - Falace Fernwood - Halfling - 4 Thief Rogue - Zhent
(4) C0ldW0lf - Zitthor Vormir - Bugbear - Monk 4 - Golden Vault
(4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Wildheard Barbarian lvl 4 - none
(4) Zitzus - Elfric - Wood Elf - Hunter Ranger 4 - Golden Vault


Info:
Tritt der Golden Vault bei.



Loot: 545gp
Zala trägt zwei Zauberrollen (crown of madness und des sleep)
7x potions of healing enthält.

two spell scrolls (Armor of Agathys and Arms of Hadar).

drei Zauberschriftrollen (Arme von Hadar, bane und dimension door)

a potion of gaseous form, a vial containing oil of slipperiness und ein Fläschchen mit einer Dosis assassin’s blood poison


Ring of Jumping
Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Wand of Magic Missiles
Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Golden Vault Reward:


Bloodrage Greataxe
Weapon (Greataxe), Uncommon

You gain a +2 bonus to attack and damage rolls made with this magic greataxe while you have half your hit points or fewer.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2026-04-16 20:10 DDEX02-10 Cloaks and Shadows 1 10 Show

Teilnehmer:
(4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Wildheart Barbarian lvl 4 - none
(4) JinxedBear - Elias "Silverling" Elmbrook - Elf - College of Eloquence Bard 4 - none
(1) Lisa_Spinaci - Jupiter - Tabaxi - Rogue 1 - none
(4) Karrakasz - Knud - Human - Artillerist Artificer4 - none
(2) Inari - Diabellze, the White Witch - Tiefling - Wizard 2 - none


Makeout season beim ablenken der Wachen zwischen Far und Elias.


Loot: 40gp
5x Potion of Flying


Wingwear
Wondrous item, uncommon (requires attunement)

This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.

The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.


Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2023-03-10 20:07 DDAL09-03 Hungry Shadows 1 39.8 10 Gloves of Thievery Show

Teilnehmer:
(3) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 3 - none
(3) RedFistFlag - Gon Freecss - Costum Lineage - Ranger 1 Monk 1 Cleric 1
(4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none
(4) Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4 - none
(3) Joscho - Berem Callon - Eladrin Spring - Fighter/Samurai - lvl 3


Loot: 39,8gp
1x Scroll of Protection from Fiends


Gloves of Thievery
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide.

These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.


2023-04-28 20:18 DDAL09-04 Day of the Devil 1 80 10 Periapt of Health, Soul Coin Show

Teilnehmer:
(4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none
(4) Doravien - Aidan Salass - Human - Shadow Sorcerer 4
(4)Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4
(4) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 4 - none


Loot:
1x Potion of Growth
1x Potion of Healing


Periapt of Health
Wondrous Item, uncommon

This charm consists of an irregularly shaped emerald hanging from a thick silver chain. While wearing it, you are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant. This item can be found in the Dungeon Master’s Guide.


Soul Coin
Wondrous item, uncommon
Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs 1-third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse.
Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it—overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
• Drain Life. You siphon away some of the soul’s essence
and gain 1d10 temporary hit points.
• Query. You telepathically ask the soul a question and
receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
Freeing a Soul. Casting a spell that removes a curse
on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.


2024-04-27 16:13 DDAL05-10 Giant Diplomacy 1 100 5 Ring Of Jumping Show

Teilnehmer:
(4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Path Of The Totem Warrior Barbarian lvl 4 - none
(1) Ineverexist - Astarion Greyward - Kenku - Wizard 1 - none
(1) Bramymond - Sir Crick Wellsley - Variant human - Paladin: Oath of Devotion 1 - OotG
(4)Echo - Flyneon Stargazer - Ghostwise Halfling - Stars Druid 4 - Keine Darkvision - Emerald Enclave
LordFreaz - Eladon - High Elf - Draconic Bloodline (Blue) Scorcerer 1 - none


Info:
Story Award: A Giant Challenge wurde erfĂĽllt durch die Anfreundung (duch die ErfĂĽllung seiner Challenges) von den Ettin Gralm.
Sie gibt 5 Downtime Days fĂĽr den Folgenden Effekt:
Adoness (Peacekeeper).
This title grants you advantage on Charisma ability checks with goodalignedfey.


Loot: 100gp
1x Potion of Greater Healing
1x Potion of Healing


Ring Of Jumping
Ring, uncommon, Requires Attunement

This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Story Award: Satyr Training. Prince Thornacious has heard more of your great deeds through his servant Blassios. The latter invites you to come on a “vision quest” with him in the Forgotten Forest. If you do, you may spend 5 downtimes days to engage in revelry and seeking out your inner self. Once, if you fail a saving throw against poison, you may call upon your fey teachings to succeed on the saving throw, instead.


Story Award: Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name.


Story Award: Greater Defenders of Parnast. You have shown your selflessness time and again to the citizens of Parnast. While in Parnast, everyone opens their doors and pantries to you offering a 10% discount on goods and healing services.


1x Healer skit Ladung verbraucht

2025-12-12 21:07 DDHC-KftGV Reach for the Stars 1 545 10 Ring of Jumping, Wand of Magic Missiles, Bloodrage Greataxe Show

Teilnehmer:
(4) Sparetime Gamer - Momoira Moira - TCL Halfelf - Illusion Wizard 4 - none
(4) Echo - Falace Fernwood - Halfling - 4 Thief Rogue - Zhent
(4) C0ldW0lf - Zitthor Vormir - Bugbear - Monk 4 - Golden Vault
(4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Wildheard Barbarian lvl 4 - none
(4) Zitzus - Elfric - Wood Elf - Hunter Ranger 4 - Golden Vault


Info:
Tritt der Golden Vault bei.



Loot: 545gp
Zala trägt zwei Zauberrollen (crown of madness und des sleep)
7x potions of healing enthält.

two spell scrolls (Armor of Agathys and Arms of Hadar).

drei Zauberschriftrollen (Arme von Hadar, bane und dimension door)

a potion of gaseous form, a vial containing oil of slipperiness und ein Fläschchen mit einer Dosis assassin’s blood poison


Ring of Jumping
Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Wand of Magic Missiles
Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Golden Vault Reward:


Bloodrage Greataxe
Weapon (Greataxe), Uncommon

You gain a +2 bonus to attack and damage rolls made with this magic greataxe while you have half your hit points or fewer.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2026-04-16 20:10 DDEX02-10 Cloaks and Shadows 1 10 Wingwear Show

Teilnehmer:
(4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Wildheart Barbarian lvl 4 - none
(4) JinxedBear - Elias "Silverling" Elmbrook - Elf - College of Eloquence Bard 4 - none
(1) Lisa_Spinaci - Jupiter - Tabaxi - Rogue 1 - none
(4) Karrakasz - Knud - Human - Artillerist Artificer4 - none
(2) Inari - Diabellze, the White Witch - Tiefling - Wizard 2 - none


Makeout season beim ablenken der Wachen zwischen Far und Elias.


Loot: 40gp
5x Potion of Flying


Wingwear
Wondrous item, uncommon (requires attunement)

This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.

The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.