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Adventure Title
DDHC-CM Zikran´s Zephyrean Tome
Session
1
Date Played
2023-10-28 19:30:00 UTC
Levels Gained
1
GP +/-
222
Downtime +/-
10.0
Location Played
Roll20
DM Name
Folk2K
DM DCI Number
0900000000
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (9) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers (10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3 KaNarlist - Zilvra - Drow Cleric 9 - none (10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none (9) Eklan - Amrun Echuirion - High Elf - Wizard 9 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Ein Genie, Gazre-Azam ist in einen Buch eingespärrt und möchte befreit werden. Nyx hat sich mit der jungen Bronzedrachin Ashgarlyth angefreundet die sich in Zikran´s alten Labor ihren Hort gebaut hat. Lafra soll ein konkurent von Zikran´s gewesen sein und hat das Buch in den der Genie gefangen war in Cendlceep abgegeben als Eintritt weil sie vor einen sturm schützen wollten. Die Geschichte wurde in Fietrinen auf schriftrollen festgehalten. In den Cloud Peeks haben sich ein Clan von Giants eine Festung erbaut vor langer zeit weil sie sich aus en Krieg raushalten wollten. Dort soll Zikran´s neues Labor sein. AAqa ist ein Elemtarherzog der den Clan half doch er wurde abgesätzt und haben sich an diesen Clan gerecht. ------------------------------------------------------------------------------------------------------------------------------------------ gekauft: 1x Climber's Kit -25gp ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 247gp 1x Portion of Healing 1x Potion of Greater Healing ------------------------------------------------------------------------------------------------------------------------------------------ **Zikrans Spellbook:** 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force, conjure elemental 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop ------------------------------------------------------------------------------------------------------------------------------------------ Iron Bands of Bilarro Wondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. ------------------------------------------------------------------------------------------------------------------------------------------ Censer of Controlling Air Elementals Wondrous item, rare While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. ------------------------------------------------------------------------------------------------------------------------------------------ Boots of the Winterlands Wondrous item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: -You have resistance to cold damage. -You ignore difficult terrain created by ice or snow. -You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. ------------------------------------------------------------------------------------------------------------------------------------------ Alchemy Jug (1x Blue/ 1x Orange) Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. Liquid Max Amount Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Iron Bands of Bilarro Rare DDHC-CM Zikran´s Zephyrean Tome true
Iron Bands of Bilarro Wondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn.
Censer of Controlling Air Elementals Rare DDHC-CM Zikran´s Zephyrean Tome true
Censer of Controlling Air Elementals Wondrous item, rare While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
Boots of the Winterlands Uncommon DDHC-CM Zikran´s Zephyrean Tome true
Boots of the Winterlands Wondrous item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: -You have resistance to cold damage. -You ignore difficult terrain created by ice or snow. -You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Alchemy Jug (Blue) Common DDHC-CM Zikran´s Zephyrean Tome true
Alchemy Jug (Blue) Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids,**** the blue jug can produce 1 quart of boiling hot tea****, while the orange jug can produce 1 gallon of soy sauce. Liquid Max Amount Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon
Alchemy Jug (Orange) Uncommon DDHC-CM Zikran´s Zephyrean Tome true
Alchemy Jug (Orange) Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, **while the orange jug can produce 1 gallon of soy sauce**. Liquid Max Amount Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon