Adventure Logsheet
Nyx Vulpin Size: 175 (medium) Weigth: 45kg Eyes: Rubin Rot Hair: Weiß Skin: leicht gebräunt Costomizing your Origin: Race: Shifter-Fuchs (Wildhunt) Source: Ability +2, one +1 Chose: Dex +2, Int +1 Language Proficiencies: Common, Elvish Bestial Instincts: Acrobatics Ability Score Point ´Buy: St 8, Dex 14, Con 14, Int 15, Wis 10, Cha 10 Class: Wizard Skill Proficiencies: Investigation, Arcana . Startspells: Shield, Protection from Evil and Good, Mage Armor, Feather Falli, Find Familiar, Comprehend Languages, Absorb Elements Choose a Background: White Vulpin(Outlander) Skill Proficiencies: Athletics, Perception Tool Proficiencies: Calligrapher's Supplies (Prof. Switsch: Pan Flute) Language Proficiencies: Undercommon Feat: Skilled Sleight of Hand, Stealth, Nature Biography Nyx Vulpin wurde in einem kleinen Dorf geboren, das versteckt im Rückgrat der Welt liegt. Die Dorfbewohner waren größtenteils gemischtrassig, aber es gab auch vier verschiedene Shifter-Familien, in eine davon wurde Nyx hineingeboren. Sie erinnert sich daran, wie gastfreundlich alle im Dorf und in der Umgebung waren, aber sie lebten in extremer Isolation von der Welt, was sie nach ein paar Jahren des Friedens vergessen ließ, wie grausam die Welt sein konnte. An jedem ersten und letzten Vollmond des Kalenders wurde ein Fest gefeiert, und an diesem letzten Fest war Nyx erst sechs Jahre alt und voller Neugierde. Sie spielte außerhalb des Festes mit einigen anderen Kindern Verstecken, als sie Schritte in ihre Richtung hörte. Sie wollte gerade aus ihrem Versteck kommen, um Zeit zu gewinnen, da durchbrach ein ohrenbetäubender Schrei das Abendlied. Plötzlich traten dunkel gekleidete Gestalten aus Büschen und dunklen Ecken hervor und trieben die Dorfbewohner schnell zusammen. Wer sich widersetzte, wurde entweder erstochen oder niedergeschlagen. So wurde ihr das gesamte Dorf, einschließlich ihrer Eltern, gewaltsam entrissen. Die Kinder wurden in kleinen Gruppen in Käfigen eingesperrt, und jedes Mal, wenn sich einer der Erwachsenen daneben benahm, wurden stattdessen die Kinder bestraft. Nach einigen Tagen kamen sie an einen Ort, an dem die örtlichen Barbarenstämme mit ihren Waren handelten. Vor allem Orks, aber auch einige Dunkelelfen gehörten zu den Käufern. Das gesamte Dorf wurde nach und nach verschachert, die Kinder wurden ihren Eltern entrissen, die Liebenden getrennt und gebrandmarkt. Die jüngsten Kinder waren jedoch für viele uninteressant, da es zu mühsam war, sie in diesen eisigen Breitengraden aufzuziehen. Sie wurden einfach als Viehfutter verkauft. Die kleine weiße Fuchswandlerin versuchte, sich klein zu machen, aber das half ihr nur, bis sie die letzte war, die gefüttert wurde. Sie wurde grob gepackt und in einen Käfig geworfen. Das Wolfsmonster, das sie fressen sollte, war gerade dabei, sie zu verschlingen, als ein Pfeil seinen Schädel durchschoss. Wieder ertönten Schreie von allen Seiten, aber das kleine Mädchen sah nur, wie der Wolf vor ihr zusammenbrach. Eine Elfe mit silbernem Haar und einem glühenden Schwert öffnete den Käfig und kam auf sie zu. "Komm, Kleine, wir bringen dich in Sicherheit." Nyx konnte sie wegen ihres Zitterns und Schluchzens kaum verstehen. Doch die Elfe merkte schnell, dass sie nicht in der Lage war, aufzustehen, also steckte sie eines ihrer Schwerter weg, das im Mondlicht glitzerte, und hob sie auf. "Schhh, schhh, es wird alles gut werden." Nachdem sie von ihrem Retter aus dem Käfig getragen worden war, wurden alle überlebenden und nicht verkauften Sklaven freigelassen. Die verbliebenen Sklavenhändler und -verkäufer waren jedoch weniger "glücklich", aber sie bemerkten es kaum. Diejenigen, die keine Familie hatten, zu der sie zurückkehren konnten, wurden bei sich aufgenommen, bis sie für sich selbst sorgen konnten. Nachdem sie einige Zeit in der Gesellschaft ihrer Retterin verbracht hatte, äußerte Nyx ihren Wunsch, von ihr zu lernen. Es war schwer, sie zu überreden, aber Nyx hatte ein Talent, das ihre Mentorin nicht ignorieren konnte. Doch nach einigen Jahren änderten sich die Umwelt und das Wetter in Icewind Dale und dem Rückgrat der Welt plötzlich. Die Mönche und anderen Mitglieder des Klosters des Schwarzen Raben begannen sich Sorgen zu machen. Nyx war ebenfalls voller Sorge, aber auch voller Neugierde, und so wurde sie unter einigen Freiwilligen ausgewählt, um die Sache zu untersuchen. Aber ist sie dieser Aufgabe wirklich gewachsen, oder wird sie ihr Ziel aus den Augen verlieren? Nyx Vulpin ist eine atemberaubende Weiße Fuchsshifterin, die den Pfad des Bladsingin Wizards beschreitet. Sie steht knapp 170 cm hoch und hat ein schneeweißes Fell, das ebenso wie ihr Haar beim Shiften scheinbar zur doppelten Länge wächst. Ihre Augen sind blutrot wie Rubine und leuchten besonders hell, wenn sie shiften. Ihr Schweif ist besonders auffällig, da er sich zu verdreifachen scheint und eine besondere Dynamik ausstrahlt. Nyx hat eine leicht gebräunte Haut, die nur an wenigen Stellen ihrer recht Mönchsartigen Kleidung zu sehen ist. Ihr Stil ist einfach und funktional und ihre Kleidung besteht aus einem langen Winterumhang, der ihre Ausrüstung verbirgt. Unter ihrem Umhang verbirgt sie ein Kurzschwert und einige Dolche, die sie in brenzligen Situationen einsetzt. Insgesamt verströmt Nyx ein gewisses Maß an Geheimnis und Eleganz. Ihre Erscheinung ist kraftvoll und zugleich furchterregend, aber dennoch strahlt sie eine gewisse Ruhe und Gelassenheit aus.
Seed: Chwinga-chwinga. CHWINGA! Teilnehmer: Harell Weden-Elathar Human-Ranger 1 Claudia N. - Inaphina Fimplezimple - Forest Gnome - Ranger 2 (2) - Frederic T. - Ennius - Variant Human Wizard 2 (1) - Ucuri - Hagudar Gralak - Half-Orc - Fighter 1 (1)Arikatzi020 - Nyx Vulpin - Shifter - Wizard - none (1) Nel - Wizzy Hoot - Owlin (gefluffter Arakokra) - Artificer 1 Gekauft: 1x Clothing, cold weather -10gp 1x Snowshoes -2gp Loot: 1x Scroll of Snilloc's Snowball Swarm 1x Potion of Healing Transmuter´s SpellBook **Spellbook contains: 1st level: chromatic orb, expeditious retreat, mage armor 2nd level: alter self, hold person, knock 3rd level: blink, fireball, slow 4th level: polymorph, stoneskin 5th level: telekinesis Enduring Spellbook Wondrous item, minor tier, common This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Propeller Helm Wondrous item, uncommon (requires attunement by a small humanoid) While worn, the helm allows its wearer to use an action to cast the levitate spell, requiring no components. The helm's propeller spins and whirs loudly until the spell ends. Each time the spell ends, there is a 50 percent chance that the helm loses its magic and becomes nonmagical. +1 lvl Bladesinging Wizard Spell gelernt: Silent Image
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gekauft: 1x Scimitar -25gp 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier -10gp
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(Arikatzi020) Arinya hat Scimitar +1 getauscht gegen Propeller Helm von Nyx Vulplin (Arikatzi020) https://www.adventurersleaguelog.com/users/36450/characters/86908/tradelogentries/933934
Teilnehmer: (2)Arikatzi020 - Nyx Vulpin - Shifter - Bladesinger lvl 2 - none (1) Yaidz - Pongo - CL - Warlock -1 Harell Weden-Elathar-Human Ranger lvl 4 (2) Nel - Wizzy Hoot - Aarakocra - Artificer 2 (1) C0ldW0lf - Cloudya - Air Genasi - Sorcerer 1 - none Story Award: Touched by the Fates Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. Hat of Vermin Wondrous Item, common This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything. Auntie Sue’s Broom (broom of flying) Wondrous Item, uncommon This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide. Minor Ilusion ausgetauscht für Fire Bolt Castet on start Find Familar
Teilnehmer: (2) C0ldW0lf - Prof. Dr. Zornik - Bugbear - Monk 2 - none (1) DesertRanger - Kuros - Kenku - Rogue 1 - none (2) Yaidz - Charles - V. Human - Paladin 2 (falls Gigi mitgeht) (2) Claudia N. - Gigi - V. Human - Artificer 2 (4) KaNarlist - Ahsoka - Air Genasi Monk 4 (3) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinger lvl 3 - none V JVYY ARIRE SBETVIR LBH GUVF VF JNE (Thirteen off) In Newspaper I will never forgive you, this is war. M AMWL JSV XLI HEC SYV PSZA MO RSX LMHHIR (Gain Four) Recieved I wish for the day our love is not hidden. KSO S ZSL LGVSQ SFV LZGMYZL GX QGM (Eight off) Recieved Saw a hat today and thought of you. BM PTLGM FX PAR VTGM RHN LXX BM (Loose nineteen) New? It wasn't me, why can't you see it? Pipes of the Sewers Wondrous item, uncommon (requires attunement) You must be proficient with wind Instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not Attack you unless you threaten or harm them. The pipes have 3 Charges. If you play the pipes as an Action, you can use a bonus Action to expend 1 to 3 Charges, calling forth one Swarm of Rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended Charges daily at dawn. Whenever a Swarm of Rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your Companions for as long as you continue to play the pipes each round as an Action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no ACTIONS. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet. Cloak of Billowing Wondrous item, Common While wearing this cloak, you can use a bonus Action to make it billow dramatically. This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. +1 Lvl Blade Singer APL: +2 Dex Spells erlernt: Cantrip: Prestidigitation 2st Dragon's Breath, Web
Teilnehmer: (4) C0ldW0lf - Dakota O'Riley - TCL (Goblin/Halfling) - Artificer 4 (4) Folk2K- Caym - TCL - Fighter1 Sorcerer3 - none (3) Verchecktor - Trixie - Eladrin - Feywanderer Ranger 3 (4) Madlech - Leoran Oakenflow - Circle of Wildfire Druid 4 - none (4) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinger lvl 4 - none Oberst Garici Galuuf, #85814 Palah Tahju Loot: 108gp 1x Potion of Force Resistance Mask of the Shaman (Hat of Wizardry) Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. Language: The bearer can speak and understand draconic while the item is worn. Shaman's Ring (Pearl of Power) Wondrous item, uncommon (requires Attunement by a spellcaster) While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn. Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it. Gekauft: 6x 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier -60 gp Find Familiar gecastet 1x 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier verbraucht
Teilnehmer: (4)Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 4 - none (2) Yaidz - Azibo - Ghostwise Halfling - Druid 2 (2) happy - Tojok - Variant Human - Fighter 2 - none (4) Frühling - Syvea - Wood Elf - Ranger 4 - keine (2) Frederic T. - Drazahn - TCL - War Wizard 2 - none Loot: 50 gp 1x Potion of Healing Chain Book (Flail +1) weapon (flail), uncommon You have a +1 bonus to attack and damage rolls made with this weapon. A book of the animated library that has become detached. It still hangs on the broken chain that holds it. (It functions as a +1 flail). The book is entitled Martial Attack Techniques.
Teilnehmer: (4) Yaidz - Clerjak - Dragonborn - Ranger 3 Cleric 1 Frühling - Teddor - Bugbear - Barbarian 2 - none (4) Marco M. - R2A6-7Y (Ray) - Autognom - Artificer (4) - none (4) Nyx Vulpin - Shifter - Bladesinging Wizard lvl 4 - none (4)Norgai - Manny Lepundo - Harengon - Swarmkeeper Ranger lv4 - none Infos aus dem Buch Einwohner: Vermeillon: Patinminenstadt/Dorf Blenyss (Arcanahintergrund und Frau von Tormun) Lei Duvezin Bürgermeisterin Tormun Schmied . vor 70 Jahren in der Mine ein Unglück vorgekommen 60 Minenarbeiter gestorben 16 Überlebende, 11 vermisste Leute weiterhin verschwunden im Dorf über Nacht wurde zur Geister Stadt Das dorf wurde allerdings nie zerstört aber man weis nicht ob es noch bewohnt ist . Maerin nächst gelegene Stadt In Candlkeep gekauft: 1x Calligrapher's Supplies -10 gp 1x Painter's Supplies - 10 gp Luckas der Wirt aus Maerin: Blumen auf Lornas grab legen Im Dorfbaum vor Bürgermeisterhaus in einen Astloch Kette von Lorna finden Loot: 100 gp . Goggles of Night wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Ring of Swimming Ring, uncommon You have a swimming speed of 40 feet while wearing this ring. Find Familiar gecastet 1x 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier verbraucht
Teilnehmer: (4) RaimundoO - Winfried Durnwald- V.Human- Fighter 1 Wizard 3 - Harpers (2) Yaidz - Oil'iver - Plasmoid - Monk 2 (4) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 4 - none (1) Marc - Gnabs - Goblin - Ranger 1 - none (4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows (2) Inever_exist - Sheila Elacs - TCL Awakend Cobra - Fighter 2 - none The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace. Wields a javelin of lightning, a weapon he took after killing a Sha'sal Khou agent. Sha'sal Khou The Sha'sal Khou are a secret organization of renegade githyanki and githzerai whose objective was the reunification of the gith race. Among its goals was the cessation of the hostilities between the githyanki and the githzerai. By amassing new members, they hoped to establish an army that could secure a fortified enclave where they could call each other simply "gith." In the long term, the organization aimed for the creation of a nation inhabited by unified g Chwinga Charms Chwingas that live in Wildspace usually dwell on habitable moons and asteroids, though they occasionally stow away on spelljamming ships or ride around on space guppies. Using its Magical Gift ability, a chwinga astronaut can bestow one of the following charms in place of those described in the Dungeon Master’s Guide. Charm of Air Bubbles. This charm allows you to cast the air bubble spell (see the Astral Adventurer’s Guide) as an action. Once used three times, this charm goes away. Loot: 500gp 83,3 pro Spieler 1x Potion of Comprehension 1xSpell scroll 1st level: Find Familiar Story Reward: Blessing of the Flux The Flux blesses you with a small essence of the Flux. Characters with this blessing may use it as a special action to add a 1d4 to one roll once per dawn while in Fluxspace. Story Reward: Friend of Flumphs Characters gain the gratitude of the super-cloisters of flumphs. Characters gain advantage on all Charisma ability checks against flumphs. Story Reward: The Nutty Professor You have given the eccentric professor Lucius N. R'Volt a genetic sample of yourself. Who knows what he will do with it! Javelin of Lightning “Rrakkma’s Smite” Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. Dungeon Master's Guide, p. 178 “This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’” Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Bei der 2 Monatelangen überfahrt (hin und zurück) hat Nyx Spells abgeschrieben: . Transmuter´s SpellBook im Besitz Spellbook contains: 1st level: chromatic orb, expeditious retreat, mage armor 2nd level: alter self, hold person, knock 3rd level: blink, fireball, slow 4th level: polymorph, stoneskin 5th level: telekinesis . Transmuter´s SpellBook im Besitz Abgeschrieben: 2nd hold person -100gp 1st expeditious retreat -50gp . Aus dem Spellbook von Winfried (Raimundo_O) 1st Frost Fingers -50gp 2nd Tasha's Mind Whip -100gp 2nd Levitate -100gp Hat sich nach längeren Gesprächen den Harpern angeschlossen (Kontaktperson: Winfried Durnwald)
Teilnehmer: (4) Stephan - Indigo - Half-Elf - The Genie (Ifriti) Warlock 4 - none (2) Cyrodiil - Eli (Elion Finduilas Aerandir) - Eladrin Spring - Bard 2 - none; (4) Norgai - Lorkan El-Nurin - Deep Gnome - Moon Druid 3 Barbarian 1 - none happy - Fiz - Goblin - Barbarian (Ancient Guardian) 3 - none (4) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 4 - Harpers Alvar-Viktor-Custem Linage-Warlock Stufe 2 -none Informationen: Tavernen im Dockward in Water Deep: Mermaid’s Arms, Splintered Stair, Hanged Man (die zwilichtigste), Grog House, Thirsty Throat Ian ein Schuster in Water Deep Dock Ward hat die Karten gefunden. Ian ist ein verdeckter Zhentarimagent. Xzand’re Anführerin der Drow Organisation die sich in der Stadt breit macht. The Ship’s Prow Taverne wo sie Operieren. Maggin Wirtin und neue Identität von Xzand´re. Jarlaxle Auftraggeber der Drow. Bregan D’aerthe eine Drow Organisation die überwiegend in Luskan operiert. Loot: 83gp Trinket: 7 Schatzkarten aus Water Deep die in eine VampierCrypta in The City of the Dead in Water Deep führt. Hat of Disguise Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. Bullets +1 (x3 Consumables) Ammunition, uncommon, Minor tier You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Teilnehmer: (4) thebaconing - Snipp - Harengon - Sorcerer 4 (4) Norgai - Lorkan El-Nurin - Deep Gnome - Moon Druid 3 Barbarian 1 (4) TimoL - Alexia Drummond - Variant Human - Fighter Samurai 4 (4) Yaidz - Blaze Cindercoal - TCL - Ranger 4 (4) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 4 - Harpers Waterdeep braucht Hilfe. Ihr seid außenstehende, und damit genau die richtigen für den Auftrag. Meldet euch beim Blackstaff Tower und fragt nach Vajra Safahr. Entsprechende monetäre Entlohnung versteht sich von selbst. Laeral Silverhand Info: Malkar Gost 130 DR Shun der 3te (der erste der sich Qaisar nannte. unsere zeit ist 1492 DR Hauptstadt Shoonach Hilather Erzmagier, verschwunden und irgendwann wieder aufgetaucht in der jetzigen Zeit. -2488 DR . The necessary arrangementshave been made. Expect for the distraction to occur late in the evening. Take advantage of it as we have discussed to do the deed. I await my service to you as the new Qysar. Your humble servant, Memp Loot: 100gp 1x Potion of Poisen Ring of Mind Shielding Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This ornate silver ring is engraved with the words "Be where they are not" in the Alzhedo language of southwestern Faerûn.
Teilnehmer: (3) Folk2K - Vonin - Shadar'kai - TW-Cleric3 - none (4) Yaidz - Blaze Cindercoal - TCL - Ranger 4 (4)Arikatzi020- Nyx Vulpin- shifter-bladesinger-harper (2) happy - Kirogar - Duergar - Paladin 2 - Order of the Gauntlet (1) Bramymond - Olberic Eisenberg - Duergar (MMotM) - Rune Knight Fighter 1 - none Waterdeep braucht Hilfe. Ihr seid außenstehende, und damit genau die richtigen für den Auftrag. Meldet euch beim Blackstaff Tower und fragt nach Vajra Safahr. Entsprechende monetäre Entlohnung versteht sich von selbst. Laeral Silverhand Infos: Aktuelles Jahr: 1492 Späte Sommer 940 DR zeit des Zweiten Troll Krieges Nimors Hould Warlord Garl war zu der zeit der Anfürere Malcar Gost 800 jahre alter Vampier geworden und gemacht von Artur Marlin Ahghairon Gründer von Water Deep und erster Open Lord . Eladrin Sarge: Winter: Kurzschwert; Würgemale am Hals; grüne Ranken um Hals Herbst: Lippen geschminkt (Orange); Brandspuren; magisches Feuer Spring: Orangener Kussabdruck (verfärbte Haut/Gift?); Finger Tintenflecke; Sommer: Spellbook; Lesezeichen /Liebesgedicht; Blaue Locke, Schwertwunde Loot: 100gp Javelin of Lightning Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This javelin glows an angry red when within 120 feet of a troll. Nach dem letzten ausflug hat Nyx Spells abgeschrieben (-1Downtime): . Transmuter´s SpellBook im Besitz Spellbook contains: 1st level: chromatic orb, expeditious retreat, mage armor 2nd level: alter self,* hold person, knock 3rd level: blink, *fireball**, slow 4th level: polymorph, stoneskin 5th level: telekinesis . Abgeschrieben: fireball -150gp +1 lvl Bladesinging Chosen Spells: lvl 3 Haste, lvl 2 Blur Lvl 5 Magic Item Chose: Arcane Grimoire +1 Arcane Grimoire +1 Wondrous item, uncommon (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
Teilnehmer: (7) Norgai - Manny Lepundo - Harengon - Swarmkeeper Ranger 7 (7) Yaidz - Blaze - TCL - Ranger 7 (5)Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 5 - Harpers (6) Doravien - Aidan Salass - Variant Human - Shadow Sorcerer 6 (5) Cyrodiil - Eli - Spring Eladrin - Bard 5 - none Infos: Artor Morlin Auftraggeber Undertacker: Vampiergruppierung Durnan Besitzer des Yarning Portal Side Quest: Durnan will blue lichen: für Bierbraun, macht die Zähne blau, sollter nicht älter als 24 Stunden alt sein. Wenn in großflächigen Mengen gefunden, Info weiter geben zum ernten. Clan Melairkyn sagenumwobener Zwergen Clan der ausgestorben sind? Haben die Gänge des Undermounten durchgegraben. Undermounten hies früher Melairbode die heimat des Clan Melairkyn. Nyx hat Hinweise für den Richtigen Weg in den Wandmalerreien erkannt. Kann problemlos navigieren. Aivez Vet Protagonist eines Wahnsinnig schlechten Liebesnoval über Vampiere: Sanguine Chronicles Book One: Sweet Death Reizzlerum Caskview ein weiblicher Zwergen Geist der Clan Melairkyn will ihre letzte Waffe die missbraucht wird befreihen. (Nyx hat sich von ihr bessesen lassen) Haben sie um Erlaubniss gefragt hier immer mal wieder harvesten dürfen (Blue Lichen) "xunderbrok" Losungswort für ein "secret trove" Fanden bei den "Vampier" einen silbernen Ohring mit holy symbol to Savras eingraviert. . Blue Lichen The blue lichen is slightly chewy, and tastes like grass and earthy soil. It can be consumed as an action, and functions as an ingested poison. A creature subjected to this poison must succeed on a DC 12 Constitution saving throw or their teeth (and bones) turn blue and calcify. The creature gains the poisoned condition and has disadvantage on Strength and Dexterity saving throws for 1 minute. If the creature fails the saving throw by 5 or more, they have disadvantage on Strength and Dexterity saving throws for 1 hour. The change in bone color lasts for 1 day. Any spell or effect ending the poisoned condition can remove this condition. For 1 hour, the creature gains the benefits of the comprehend languages spell for any writing on stone. In addition, the creature can communicate with any undead creature with a language (as the tongues spell) for 1 hour. The lichen must be eaten within 24 hours of being harvested to grant these benefits. Thank you for your assistance and discretion in this matter. Consider your unfortunate intrusion to be forgiven. I recommend first speaking with Durnan at the Yawning Portal. I understand he knows many ways into the Undermountain... beyond the obvious. While I doubt any path potentially taken will lack unforeseen complications, I strongly recommend finding a back entrance. Whatever difficulties must be first overcome, I doubt they are as dire as a prepared nest of vampires. Sincerely, Baron Artor Morlin Loot: 1000gp Story Award: Endless Bluetooth Ale If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours. Mace of Smiting Simple Weapon, Melee Weapon, Major, Rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. +1 lvl Bladsinger Spells Chosen: 3lvl: Counterspell, Spirit Shroud Transmuter´s SpellBook: 1st level: chromatic orb, expeditious retreat, mage armor 2nd level: alter self,* hold person,* knock** 3rd level: blink, fireball, slow 4th level: polymorph, stoneskin 5th level: telekinesis . Abgeschriebene Spells: 2t lvl Knock -100gp 3lvl Slow -150gp
Teilnehmer: (7) Yaidz - Blaze Cindercoal - TCL (Half Fire Genasi/Drow) - Ranger 7 (10) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 10 - none (6) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 6 - Harpers (9) TimoL - Zoey Fortescue - Necromancy Hunter Wizard 9 - Harpers (8) Norgai - Manny Lepundo - Harengon - Swarmkeeper Ranger 8 - none Information: Türinschriften: “Hanseath Ensures The Journey Never Seems Long” (Silberkrug) “Valkanna Guides Even After Death” (Silberkanne) Mistress of the Night (Shar, Schutzpatron der Vampiere) . “Honor those who tended the fires of faith and guided the clan on the paths of righteousness.” (Muradin) “Here lie those whose hearts were true and whose bravery knew no bounds.” (Clangeddin Silverbeard=Krieg und Krieger) . Death Ties Forever Life’s Truths Dumathoin Stores (Dumathoin=Gott des Todes, Geheimnisse und Wissen) Loot: 1000gp Ring of Fire Resistance Ring, Major, Rare (Requires Attunement) You have resistance to fire damage while wearing this ring. This simple ring of twisted brass wire is warm to the touch. +1 Lvl Bladesinger Lvl 4 Spells: Banishment, Greater Invisibility Schrieb von TimoL - Zoey Fortescue - Necromancy Hunter Wizard folgende Spells ab: 1lvl Spell: Detect Magic, Identify, fog cloud (-150) 2lvl Spell: Invisibility, blindness/deafness, see invisibility(-250) Lvl 4 Spell: Dimension Door (-200)
Teilnehmer: (9) Yaidz - Blaze Cindercoal - TCL (Half Fire Genasi / Drow) - Ranger 9 (7) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 7 - Harpers (10) C0ldW0lf - Dakota O'Riley - TCL (Goblin/Halfling) - Artificer 9/Fighter 1 - none (10) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 10 - none (9) Norgai - Manny Lepundo - Harengon - Ranger 9 - none gekauft: Spell Scroll of Dispell Magic -300gp und gleich wieder verbraucht xD Schlangen die in ein Herzbeisen mit edelsteinen in den Augen: blue, green, red, orange, purple, and black davon fehlt Schwarz die Edelsteine Red, Blue, Orange^ funkeln Purple + Green = matt Black -> fehlt . du entwickelst während der short rest folgenden flaw "I distrust and despise anyone that dares to 'command' dragons." . Rhacoph Arcturia lehrling vom Mad Mage (the seven) ancient scroll case mit einer Detect Magic Spell Scroll pair of yellow snake portal eyes Loot: 100gp 1x potion of heroism 1x spell scroll of suggestion 1x Detect Magic Spell Wand of Lightning Bolts Wand, Major, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used. Story Award: Monstrous Merger (Nyx Familar Snowflacke hats auch) You decided to take a chance and touch or drink the multicolored water that spilled from a broken fountain in Arcturia's abandoned laboratory. Doing so has changed you forever. Arcturia was a master of transmutation and she must have used this water to assist her in her unholy experiments. While you no longer carry the negative effects associated with this, it seems the physical trait you manifested still lingers. This story award can only be removed by a remove curse. Nyx: Weiße Drachenschuppen in Form von einem Flügel auf der linken Schulter und ein Drachenauge auf der Zunge. Snowflacke: Wurde etwas leicht gestreift und hat katzenartige Züge bekommen, wie Krallen und Zähne die nachwachsen wenn sie brechen. 1 lvl Bladesinging Wizard = lvl 8 ASI: +2 Dex Chosen Spells: Fly, Thunder Step
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Tradet with Siren https://www.adventurersleaguelog.com/users/36450/characters/104577/tradelogentries/1063165
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2500 gp The Seventh Sword (Sun Blade) Weapon (longsword), rare (requires attunement) The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff. Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide. This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
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250gp Headband of Intellect Wondrous Item, uncommon Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it.
Spells die Nyx mit dem Lvl up gelernt hat: 3t lvl: Intellect Fortress, Ashardalon's Stride 5t lvl: Bigby's Hand, Cloudkill, Dawn, Steel Wind Strike
Teilnehmer: (10) Frederic T. - Ennius - Human - Wizard 10 - Harpers (9) happy - Gora - Hobgoblin - Rogue3/Fighter6 - none (10) Fr3edom - Jack - Changeling - Rogue 1 Fighter 1 Ranger 1 Sorcerer 1 Bard 1 Wizard 1 Artificer 1 Warlock 1 Cleric 1 Druid 1 (10) Bramymond - Soren - TCL - Draconic Bloodline Sorcerer 10 - none (9)Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers Loot: 1000gp 1x Spell Scroll of Pass Without Trace 1x Potion of Psychic Resistance AWIT CO. Uniform (Clothes of Mending) Wondrous Item, common This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. This outfit bears the logo of A.W.I.T. Co and is worn by the associates and employees of the inter-system trading company. It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can choose upon receiving as a reward. Fell Stinger (Wand of Fireballs) Wand, rare (requires attunement by a Spellcaster) This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This black and yellow banded wand was once part of the damselfly type spelljammer, Wumbo Bee and was intended to be used as a weapon to shoot fireballs on enemy ships. In addition, this magic item bears the War Leader minor property: The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. ASSOCIATES OF AWIT CO. (STORY AWARD) You have piqued the interest of Meelon Dusk and he gives you the chance to become an associate of A.W.I.T. Co. Future adventurers featuring Meelon Dusk or A.W.I.T. Co might give you special benefits. WUMBO BEE FLYER (STORY AWARD) Meelon Dusk deems you worthy to fly the bee-shaped damselfly ship, Wumbo Bee. The spelljammer may be available for you to use in future adventures featuring Meelon Dusk or A.W.I.T. Co. LUCKY MENTOR (STORY AWARD) Lucy "Lucky" Lumina, damselfly ship pilot and associate of A.W.I.T. Co teaches you with the basics of flying damselfly ships. Be careful though, Lucky seems to be a bit unlucky after all!
Teilnehmer: (9) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers (10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3 KaNarlist - Zilvra - Drow Cleric 9 - none (10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none (9) Eklan - Amrun Echuirion - High Elf - Wizard 9 Info: Ein Genie, Gazre-Azam ist in einen Buch eingespärrt und möchte befreit werden. Nyx hat sich mit der jungen Bronzedrachin Ashgarlyth angefreundet die sich in Zikran´s alten Labor ihren Hort gebaut hat. Lafra soll ein konkurent von Zikran´s gewesen sein und hat das Buch in den der Genie gefangen war in Cendlceep abgegeben als Eintritt weil sie vor einen sturm schützen wollten. Die Geschichte wurde in Fietrinen auf schriftrollen festgehalten. In den Cloud Peeks haben sich ein Clan von Giants eine Festung erbaut vor langer zeit weil sie sich aus en Krieg raushalten wollten. Dort soll Zikran´s neues Labor sein. AAqa ist ein Elemtarherzog der den Clan half doch er wurde abgesätzt und haben sich an diesen Clan gerecht. gekauft: 1x Climber's Kit -25gp Loot: 247gp 1x Portion of Healing 1x Potion of Greater Healing Zikrans Spellbook: 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force, conjure elemental 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop Iron Bands of Bilarro Wondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. Censer of Controlling Air Elementals Wondrous item, rare While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Boots of the Winterlands Wondrous item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: -You have resistance to cold damage. -You ignore difficult terrain created by ice or snow. -You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. Alchemy Jug (1x Blue/ 1x Orange) Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. Liquid Max Amount Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon