Sylriel Sunriver

Season:
Forgotten Realms S 11
Race:
Aasimar
Class:
Hunter Ranger lvl 5, War Cleric lvl 5
Background:
Golden Guide (Outlander)
Lifestyle:
Modest
Current Level:
10
Total GP:
4056.79
Total Downtime:
40
Tag:
Faction:
Emerald Enclave
Faction Rank:
Summerstrider (rank 2)
Magic Item Count:
20
Magic Item Limit:
3
Staff of Birdcalls,
Amulet of the Devout +1,
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Fabric of Time (Guardian Mantle of Spell Resistance),
Longbow +1,
Once was Solace (Talking Doll),
Bracers of Archery,
Gwa’thern Faln,
The Mind Fortress (ring of mind shielding),
Dragon Wing Longbow,
Harmony (Longbow of Warning),
Staff of Flowers,
Cloak of Many Fashions.,
Raven Queen´s Neckles of Prayerbeads (6 Beads),
"Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)),
Sarion´s Spare Helmet (Dreath Helm),
Leather Armor +1,
Talking Doll,
Zion Defina (Bracers of Defence),
Zion Strika (Boots of Speed),
Liriod (Compass Pole of Collapsing)

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2022-05-02 21:44 Starting Log (Aktualisiert: 22.12.2022) 10 Show

Sylriel Sunriver


Size: 165 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Race: Protector Aasimar
Source: Ability +2, one +1
Chose: Dex +2, Wis +1
Language Proficiencies: Common, Celestial
Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Athletics
Deft Explorer
This feature replaces the Natural Explorer feature. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
Canny (1st Level) Choose one of your skill proficiencies.Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
You can also speak, read, and write two additional languages of your choice.
Language Proficiencies: Sylvan, Draconic, Perception


Favored Enemy
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Favored Enemy: Undead
Favored Enemy Language: Abyssal


Golden Guide (Outlander)
Skill Proficiencies: Survival, Acrobatics
(Prof. Swop: Athletics zu Acrobatics)
Language Proficiencies: Elvish
Proficiencies Tools: Woodcarver's Tools
Feat: Skilled
Sleight of Hand, Animal Handling, Sleide of Hand


Biography


Sylriel Sunriver, die Aasimar, wurde in Evereska als das ersehnte Kind eines normalen Sunelfen-Paares geboren. Die Stadt war eine Zuflucht für viele Elfenarten, und Sylriels Eltern führten ein gutes Leben in dieser harmonischen Umgebung. Doch mit der Geburt ihrer Tochter begann Unruhe in ihrem Leben. Sylriels Erscheinung glich der einer gewöhnlichen Sunelfe, doch als sie ihre Augen öffnete, stockte ihren Eltern der Atem. Goldene, fast orangefarbene Augen leuchteten, und ihre Haut schien vergoldet zu sein.

Anfangs verstanden ihre Eltern nicht, was dies zu bedeuten hatte, aber nach dem ersten Schock liebten sie ihre Tochter bedingungslos. Sylriel wuchs zu einem lebhaften Mädchen heran, das nicht nur ein Talent für den Bogen, sondern auch magische Fähigkeiten zeigte. Die Priester verschiedener Götter wollten sie als Acolythe haben, doch Sylriels Eltern ließen ihr die Freiheit, sich zu entwickeln.

Auf ihrer Suche nach ihrer Bestimmung besuchte sie viele Tempel, aber unter den wachsamen Augen von Solonor Thelandira fand sie ihre Berufung. Ihr Lehrmeister erkannte schnell, dass sie keine typische Priesterin war, und arrangierte ein spezielles Training. Der zweite Teil ihrer Ausbildung wurde einem alten Freund des Lehrmeisters überlassen, der, obwohl er nicht offiziell der Priesterschaft angehörte, der perfekte Lehrer für Sylriel war.

Über 15 Jahre hinweg lernte sie die Kunst der Jagd und Führung durch die Wildnis. Gleichzeitig vertiefte sie sich in die Lehren ihres Gottes, die sie manchmal zu streng interpretierte. Nach weiteren vier Jahren begann sie alleine Führungen durch unwirtliche Gefilde. Obwohl sie für ihre Eltern und Freunde noch immer ein Kind war, sehnte sie sich nach langen Reisen.

Eines Tages verschwand einer ihrer Lehrmeister nach einer Führung durch den Forest of Wyrms. Sylriel spürte, dass etwas Dunkleres im Gange war, und wollte einen Suchtrupp zusammenstellen. Doch aufgrund ihres Alters wurde ihr kaum Gehör geschenkt. Entschlossen, nach ihm zu suchen, schlich sie sich eines Nachts klammheimlich davon und hinterließ ihren Eltern eine Erklärung.

Die Umgebung um Evereska kannte sie wie ihre Westentasche, und so machte sie sich mit Bogen und wenigen Habseligkeiten auf ein Abenteuer, von dem sie wusste, dass es ihr Leben für immer verändern würde.
.
Sylriel Sunriver, die Aasimar, geboren als Sunelf, strahlt eine beeindruckende Anmut aus. Ihr Aussehen gleicht dem einer Sunelfe, doch ihre gold/orangen Augen leuchten im Sonnenlicht intensiver als bei anderen Elfen. Die Haut von Sylriel wirkt, als hätte man sie vergoldet, verleiht ihr einen göttlichen Glanz. Ihr goldblondes Haar reicht fast bis zu ihren Knien und ist meist zu einem langen Pferdeschwanz gebunden, gehalten von einer weißen Spange. Ein Stirnreif ziert ihr Haupt und hält wilde Strähnen aus ihrem Gesicht.

In ihrer Rüstung, die einen ledernen und schuppenartigen Look vereint, trägt Sylriel weise Federn, die ihre Schultern, Armschützer und Teile ihrer rechten Seite schmücken, als würden sie organisch mit ihrem Körper verschmelzen. Zwischen den Metalteilen der Rüstung sind weises, braunes und schwärzliches Leder kunstvoll eingearbeitet. Ihr heiliges Symbol ist geschickt unter der Rüstung verborgen.

Die Pfeile in ihren Köchern scheinen silbrig zu sein, während ihre Federung in einem Blattgrün schimmert. Ihr edel wirkender Bogen strahlt im Sonnenlicht und hat einen braunen Griff, der in ein blau-weißes Material übergeht, das am Ende wieder schneeweiß wird. Die Sehne ist kaum sichtbar und fast unhörbar, wenn sie den Bogen spannt.

Trotz ihres auffälligen Äußeren kann Sylriel in der Masse fast verschwinden, da ihre Präsenz zu verschwimmen scheint, wenn sie nicht gesehen werden möchte. Ihr äußeres Erscheinungsbild spiegelt die Verbindung zu ihrer göttlichen Führung und ihre Bestimmung als Jägerin und Dienerin Solonor Thelandiras wider.


Die innere Solar Tyrael, der Geist, der in Sylriel wohnt, ist eine spirituelle Präsenz, die ihre Existenz als Aasimar definiert. Störend und liebevoll zugleich, fungiert Solar Tyrael als göttliche Verbindung zu Solonor Thelandira. Diese innere Stimme wirkt als Führer und Beraterin, die Sylriel auf den rechten Weg weist. Mit einer liebevollen Hand führt sie die junge Elfe, ermutigt sie, ihre Fähigkeiten zu nutzen, und gibt ihr kluge Ratschläge, um ihre Bestimmung als Jägerin und Dienerin ihres Gottes zu erfüllen. Durch Solar Tyrael erfährt Sylriel eine spirituelle Verbindung zu einer höheren Macht, die sie leitet und schützt, während sie sich auf ihr Abenteuer fernab von Evereska begibt.


2022-05-02 23:46 Trade Log 0.5 Show Trade Log

Verkauft:
1x Hunting trap (Neupreis5gp) +2,5gp
Gekauft:
1x Woodcarver's Tools -1gp
20x Arrows -1gp


2022-05-08 22:25 Catching up 1 -10 Show

+1 lvl in War Cleric

2022-05-08 23:13 Trade Log -36 Show Trade Log

gekauft:
1x Holy Symbol Amulet gekauft -5gp (Fluff hatte sie schon von ihrer Zeit in Evereska)
1x Painter's Supplies -10gp
1x Druidic Focus Totem -1gp (Fluff Teile ihrer Rüstung sind befedert)
1x Studded Leather Armor -45gp
verkauft:
1x Scale Mail (Neupreis50gp) +25gp

2022-05-12 13:13 catching up 1 -10 Amulet of the Devout +1 Show

+1 lvl Hunter Ranger
lvl 4 feat Sharpshooter
lvl 5 Magic Item Chose: Amulet of the Devout +1

2022-05-27 18:27 Trade Log -5 Figurine of wondrous Power, Silver Raven > Longbow +1 Show Trade Log

getauscht von Sylriel (Arikatzi020)
Figurine of wondrous Power, Silver Raven
Longbow +1bekommen von Neve (Arikatzi 020)
https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/918838

2022-12-30 19:53 Purchase Log -1900 Show Purchase

gekauft:
Spellkomp.:
3x Diamonds worth 300 gp
2x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver (gesamt: 200gp)


Spellscrolls:
1x Spell scroll of Greater Restoration 600 gp


Monition:
2x 20 Arrows 2 gp (40)


2022-12-31 00:05 Rebuild Show

Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log.


Customizing your Origin:

High Elf------------------------------------------------------------>>Race: Aasimar
Ability one +2, one +1------------------------------------------->>Source: Ability +2, one +1
Dex +2, Wis +1---------------------------------------------------->>Chose: Dex +2, Wis +1
Skill Proficiencies: Perception--------------------------------->>Celestial Resistance:
Languages: Commen, Elvish------------------------------------>>Languages: Common, Celestial
Ability Score Point ´Buy:---------------------------------------->>Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------------>>St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


2023-01-20 00:22 Trade Log -5 Bag of Holding > Bracers of Archery Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist)

2023-05-06 17:18 Purchase Log -1800 Show Purchase

gekauft:
3x Spell Scroll of Aura of Vitalität (-900gp)
1x Spell Scroll of Beacon of Hope (-300gp)
5x Holy Water (-100gp)
5x diamond dust worth at least 100 gp (-500gp)


2023-05-07 18:13 Trade Log -5 Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln Show Trade Log

Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212

2022-06-06 19:50 Assignment 2 Season 11b Dragon Wing Longbow Show DM Log

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2025-01-06 16:55 Reworkt Starting Log and Rest Changes for 2024 Rules -103 -100 Show

Sylriel Sunriver


Size: 175 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Species: Aasimar
Language Proficiencies: Common, Celestial, Elvish
Celestial Resistance, Darkvision, Healing Hands, Light Bearer
Ability Score Point ´Buy:
St 10, Dex 15 (+1+1+1), Con 14, Int 10, Wis 14 (+2), Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Acrobatics
Proficiencies Saving Throw: Strength, Dexterity
Proficiencies Weapon: Simple Weapons, Martial Weapons
Proficiencies Armor: Light Armor, Medium Armor, Shields
Ranger Spellcasting, Favored Enemy, Weapon Mastery (2)
lvl 2 bis 10:
2: Deft Explorer:
Language Proficiencies: Sylvan, Draconic
Skill Expertis: Perception
Fighting Style -Selected: Archery
3: Chosen Subclass - Hunter
Hunter's Lore, Hunter's Prey
4: Level 4 Feat: Selected: Piercer +1 Dex
5: Extra Attack
6 (1): Class: Cleric
Proficiency Armor: Light Armor, Medium Armor, Shields
Cleric Spellcasting, Divine Order - Thaumaturge
7 (2): Channel Divinity - Divine Spark, Turn Undead
8 (3): Chosen Subclass - War Domain
Guided Strike, War Domain Spells, War Priest
9 (4): Level 4 Feat: Selected: Sharpshooter +1 Dex
10 (5): Sear Undead


Golden Guide (Outlander)
Skill Proficiencies: Survival, Athletics
Proficiencies Tools: Woodcarver's Tools
(Prof. Swop: Instument to Woodcarver's Tools)
Source: Ability +2, one +1
Chose: Dex +1, Wis +2
Feat: Skilled
Sleight of Hand, Animal Handling, Medecine


Ranger Equipment
Longbow (1), Studded Leather Armor (1), Arrows (20), Quiver (1), Explorer's Pack (1), Shortsword (1), Scimitar (1)
Default Equipment
Staff (1), Hunting Trap (1), Traveler's Clothes (1), Pouch 7gp


MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


Item Tracker Show

List Of Magic Items For Adventures


(3/3) Uncommon+:
Bracers of Archery
Amulet of the Devout +1
Dragon Wing Bow


(4/5) Common:
Staff of Birdcalls
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
Staff of Flowers
Cloak of Many Fashions


(10/10) Consumables:
2x Potion of Greater Healing
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration
1x Spellscroll of Haste
1x Spellscroll of Dispel Magic
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope


CARRIED BLESSINGS, BOONS, & CHARMS:

-


Total Magic Items:

Commen:
Staff of Birdcalls, Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Once was Solace (Talking Doll), Staff of Flowers, Cloak of Many Fashions, Sarion´s Spare Helmet (Dreath Helm)

Uncommen:
Longbow +1, Bracers of Archery, Amulet of the Devout +1, The Mind Fortress (ring of mind shielding), Harmony (Longbow of Warning), Rod of the Pactkeeper +1. "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards))

Rare:
Fabric of Time (Guardian Mantle of Spell Resistance), Leather Armor +1, Traveler's Hearth (Stone of Controlling Earth Elementals), Death's Head (Mace of Disruption), Tentacle Rod, Gwa’thern Faln, Ring of Fire Resistance, Stout (+2 Longsword), Raven Queen´s Neckles of Prayerbeads (6 Beads)

Very Rare:
...

Leagendary:
...


Total Consumables:

4x Potion of Greater Healing
1x Potion of Water Breathing
1x Potion of Healing
2x Potion of Climbing
1x Spell Scroll of Blink
1x Spell Scroll of Fabricate
1x Spell Scroll of Major Image
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration 600 gp
1x Spell Scroll of Identify
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope
1x Tear of Selune (Gem of Brightness)
1x Undeath Poisen (Restorative Ointment (5 Charges)


Spell Comp:
3x Diamonds worth 300 gp
7x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver
5x Holy Water


2025-05-03 18:33 Trade Log -5 Tongcat Nenek Kebayan (Staff of Healing) > Leather Armor +1 Show Trade Log

Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670

2024-03-16 18:11 CCC-UNITE-007 The Second Exodus of Syln Nahail 1 836.6 10 Harmony (Longbow of Warning), Staff of Flowers Show

Teilnehmer:
(8) Maluku Seito - Sunny - Human - Phantom Rogue 8 - Harpers
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8)
(10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none
(10)Ineverexist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10


Info:
FÄHIGE ABENTEURER GESUCHT!
Zeigt aus welchem Holz Ihr geschnitzt seit!
Die Stadt Syln Nahail ist allein, unterlegen und umzingelt!
Die Fomorianische Armee rückt von Sekunde zu Sekunde näher!
Das Ende der Stadt ist erneut gekommen, doch für das Licht und das Leben besteht noch Hoffnung!
Nur Kampfgeist, Diplomatisches Geschick und Tapferkeit können uns jetzt retten.
Oder vielleicht ein Abenteurer wie Ihr?
Hoffnungsvolle Grüße Mirafel Omadan


Das Rätzel umd das Tor
The tree framed door reappearing, found within the single clearing.
The key a leaf filled with what comes unnoticed in the night, and greets the day with show of light.
The path extends out from your feet, straight to where it and door meet.
Move swift and sure, both parts are done, by zenith reaching of the sun.


Loot: 836,6 gp


Harmony (Longbow of Warning)
Weapon (longbow), uncommon (requires attunement)

This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song.


Staff of Flowers
staff, common

The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though.

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.


10 Arrows verschossen

2024-04-03 18:35 CCC-HERO-BK-02-02 Flight of the Wyvern 1 800 10 Cloak of Many Fashions., Rod of the Pactkeeper +1 Show

Teilnehmer:
(8) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 8 - none
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(8) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster Rogue 8
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(10) JinxedBear - Gaia, Oaks Daughter - Earth Genasi (Duergar) - Knowledge Domain Cleric 1, Circle of the Land Druid 9 - Emerald Enclave


Info:
Elastara Rimdal hat Visionen über ein nahendes Übel. Drachen Kreisen über dem Haus der Justice der demnächst den Fall des Black Wyvern Richtet. Es ist nur eine Formalität er wird sicher hingerichtet aber die Bevölkerung kann zusehen.


Loot: 800gp


Story Awards: Vengful Hand of Justice
If Orglast dies during the encounters, the characters will earn the following story award:

Vengeful Hand of Justice. You killed the Black Wyvern during your fight to prevent his escape. No charges were brought against you, but a rough reputation may follow you around from these actions.


Cloak of Many Fashions.
Common, Wondrous (XGE)

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.


Rod of the Pactkeeper +1.
Rod, uncommon (requires attunement by a warlock)

This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.)
While holding this rod, you gain a bonus to spell attack-rolls (+1) and to the saving throw DCs (+1) of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.


2025-10-28 19:00 WBW-DC-ZION-02 Alexanders Hand 1 600 10 Zion Strika (Boots of Speed), Liriod (Compass Pole of Collapsing) Show

Teilnehmer:
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Raimundo_O - Snulwurs Snedith Terragasper Nogginknocker XL.) - Deep Gnome - World Tree Barbarian 10 - none
(10) happy - Fiz - Goblin - Barbarian (Ancestral Guardian) 10 - none
(10) Marcelinho700 - Therion Nightraven - Shadar-Kai - Rune knight Fighter 10 - none.
(10) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6/Fiend Warlock 4 - Harpers


Info:
Ein junger Abenteurer versucht die Geschichte seiner Familie zu ändern. Sein Ziel ist die Spitze eines mystischen Berges. Der Aufstieg ist gefährlich, denn die Wächter der Domäne werden alles daran setzen ihn scheitern zu lassen. Alleine wird er es nicht schaffen...
https://files.d20.io/images/461638108/OQkWVk93nooEGeYUXQxQcg/med.jpg?1761418678
Raga the Lightning Lizard
https://files.d20.io/images/461722845/_IYriXicFQ-j5a5LjjyhGQ/med.jpg?1761460273
The StormLord´s
https://files.d20.io/images/461638226/DIWy9CQRIqumaQWAtDKM6Q/med.jpg?1761418719
Alexander the Stormlord
https://files.d20.io/images/461638029/V4LEU_lPwyd3X-OuGGhezA/med.jpg?1761418642
Auf den Händen Laufen um zum Liriod zu kommen.
Zickzack den berg hochlaufen. zu den Herren
Wahrer Name von Raga: Ragapagpalainmo’ko
„Zieht den Liriod aus dem Boden, um eure Spielkameraden loszuwerden. Tretet auf meine Markierungen, wenn ihr sicher sein wollt.“*


Loot: 600gp


Liriod (Compass Pole of Collapsing)
Wondrous Item, Common

While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. This item is found in the Xanathar’s Guide to Everything.

Sculpted along the shaft of this 1-foot-long rod made of gray marble are two blue dragon wyrmlings fighting. When this magic item reverts to a 10-foot pole, the rod splits in half horizontally as it elongates, and a magical 9-foot long crackling, harmless, black lightning connects both ends of the pole.

Compass. The wielder can use an action to learn which way is north.


Zion Strika (Boots of Speed)
Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide.

The boots are white in color and trimmed with gold.

While the effects of these boots are active, a bluish magical illusion of a young human man wielding a glaive appears, chasing you whenever you move, or distracting any creature attempting to make an opportunity attack against you.


Story Award: Marked by Lightning
The lightning lords of Mount Saulious have taken an interest in you. If you manage to make them your ally and
learn their names, these otherworldly beings are willing to become your patron and make a pact with you in exchange for power.

A character that retains this story award until the end of the adventure gets to keep it permanently.
"A lightning bolt tattoo appears on one of your shoulder blades."


Story Award: Raga´s Wish
The next time you summon a lizard using the find familiar spell, you can summon Raga instead—a lizard with blue scales and black stripes on her back, and covered with a veil of harmless electricity. Raga will always take any opportunity she gets to get hit by lightning.

Raga the Lightning Lizard
https://files.d20.io/images/461722845/_IYriXicFQ-j5a5LjjyhGQ/med.jpg?1761460273
Wahrer Name von Raga: Ragapagpalainmo’ko


2022-05-08 19:00 WBW-DC-FDC-03 I Find That Familiar 1 1 89.5 10 Staff of Birdcalls, Figurine of wondrous Power, Silver Raven Show

Teilnehmer:
(1) Yaidz - Dragolin - Goblin - Sorcerer 1
(1) Raimundo_O - Zarduk - Hobgoblin - Wizard 1 - EE
(1)Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl1 - none
(4) Schlauch - Gorr - Tashas Custom Lineage - Barbarian 4 - none
(1) Folk2K - Jorrick - Artificer1 - none


Hat am anfang ihre 10,5 gp verspielt
Adlerklaue auf einer Gans.
Einen Hühner guten morgen ich bin mir sicher Der eistaucher wird ihn großartig machen.
Eule und Fink
Gans und Möwe
Truhthan und Adler
Fink und Rabe
Seetaucher und Hühner
Rabe und Eule
Möwe und Ente
Ente und Truhthahn


Loot:
1x POTION OF GREATER HEALING


STAFF OF BIRDCALLS
Staff, common

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar’s Guide to Everything. The staff is also decorated with different bird feathers attached on one of its end.


FIGURINE OF WONDROUS POWER,SILVER RAVEN
Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

This item is found in the Dungeon Master’s Guide.

Instead of a figurine, this item has the appearance of a silver raven egg.


3x Pfeile verschossen
+1 lvl in Ranger

2025-08-19 19:41 WBW-DC-ZION-01 Annas Embrace 1 720 10 Talking Doll, Zion Defina (Bracers of Defence) Show

Teilnehmer:
(10) Echo - Sylaris (The Living Grimoire) - Living Spellbook (Flavored Autognome) - Aberrant Mind Sorcerer 10 - Candlekeep
(10) JinxedBear - Thorbob “The Happy Hammerstroke” Rossbane - Dwarf - Transmutation Wizard 10 - Harpers
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Marcelinho700 - Soren - Human - Arcana Cleric 10 - None
(10) Karrakasz-Braxton - High Elf - Wild Magic Sorcerer 10


Info:
Littl Zack, dessen Vater hat einen Pakt mit einen Archfey (Rapalkana) geschlossen und muss ein Buch von von diesen holen um seine Geschwister zu retten.
https://files.d20.io/images/449254994/DtSaUsYn9VaRa4EM3RAzwQ/max.png?1752904640
https://files.d20.io/images/449255129/e6x-c6MSddtp_EmFUbWdxQ/med.png?1752904695
https://files.d20.io/images/449257442/5uDYWgkg_UEmMq5iaCQ79w/med.png?1752907574
1220


Loot: 720gp
1x Potions of Greater Healing


Talking Doll
Wondrous Item, Common (Requires Attunement)

While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your Attunement to the doll ends.

The doll is made out of clay, with small purple garnet stones as its eyes. The doll comes with six default phrases that it randomly says in a young woman’s voice whenever someone picks it up:

 “Nope. I’m not sad at all. Not sad.”
 “Everything will be okay. I know it.”
 “I miss you.”
 “Mama. Papa.”
 “Can I get a pat on the head? Thank you.”
 Sobbing noises


Zion Defina (Bracers of Defence)
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. This item is found in the Dungeon Master’s Guide.

The bracers are white in color, with veins of gold running around it. Whenever an enemy’s attack roll misses to hit you, a purple-hued magical illusion appears briefly in the form of a young human woman with long hair. The illusion moves swiftly to protect you from the attack before it vanishes.


Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2022-05-02 21:44 Starting Log (Aktualisiert: 22.12.2022) Show

Sylriel Sunriver


Size: 165 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Race: Protector Aasimar
Source: Ability +2, one +1
Chose: Dex +2, Wis +1
Language Proficiencies: Common, Celestial
Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Athletics
Deft Explorer
This feature replaces the Natural Explorer feature. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
Canny (1st Level) Choose one of your skill proficiencies.Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
You can also speak, read, and write two additional languages of your choice.
Language Proficiencies: Sylvan, Draconic, Perception


Favored Enemy
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Favored Enemy: Undead
Favored Enemy Language: Abyssal


Golden Guide (Outlander)
Skill Proficiencies: Survival, Acrobatics
(Prof. Swop: Athletics zu Acrobatics)
Language Proficiencies: Elvish
Proficiencies Tools: Woodcarver's Tools
Feat: Skilled
Sleight of Hand, Animal Handling, Sleide of Hand


Biography


Sylriel Sunriver, die Aasimar, wurde in Evereska als das ersehnte Kind eines normalen Sunelfen-Paares geboren. Die Stadt war eine Zuflucht für viele Elfenarten, und Sylriels Eltern führten ein gutes Leben in dieser harmonischen Umgebung. Doch mit der Geburt ihrer Tochter begann Unruhe in ihrem Leben. Sylriels Erscheinung glich der einer gewöhnlichen Sunelfe, doch als sie ihre Augen öffnete, stockte ihren Eltern der Atem. Goldene, fast orangefarbene Augen leuchteten, und ihre Haut schien vergoldet zu sein.

Anfangs verstanden ihre Eltern nicht, was dies zu bedeuten hatte, aber nach dem ersten Schock liebten sie ihre Tochter bedingungslos. Sylriel wuchs zu einem lebhaften Mädchen heran, das nicht nur ein Talent für den Bogen, sondern auch magische Fähigkeiten zeigte. Die Priester verschiedener Götter wollten sie als Acolythe haben, doch Sylriels Eltern ließen ihr die Freiheit, sich zu entwickeln.

Auf ihrer Suche nach ihrer Bestimmung besuchte sie viele Tempel, aber unter den wachsamen Augen von Solonor Thelandira fand sie ihre Berufung. Ihr Lehrmeister erkannte schnell, dass sie keine typische Priesterin war, und arrangierte ein spezielles Training. Der zweite Teil ihrer Ausbildung wurde einem alten Freund des Lehrmeisters überlassen, der, obwohl er nicht offiziell der Priesterschaft angehörte, der perfekte Lehrer für Sylriel war.

Über 15 Jahre hinweg lernte sie die Kunst der Jagd und Führung durch die Wildnis. Gleichzeitig vertiefte sie sich in die Lehren ihres Gottes, die sie manchmal zu streng interpretierte. Nach weiteren vier Jahren begann sie alleine Führungen durch unwirtliche Gefilde. Obwohl sie für ihre Eltern und Freunde noch immer ein Kind war, sehnte sie sich nach langen Reisen.

Eines Tages verschwand einer ihrer Lehrmeister nach einer Führung durch den Forest of Wyrms. Sylriel spürte, dass etwas Dunkleres im Gange war, und wollte einen Suchtrupp zusammenstellen. Doch aufgrund ihres Alters wurde ihr kaum Gehör geschenkt. Entschlossen, nach ihm zu suchen, schlich sie sich eines Nachts klammheimlich davon und hinterließ ihren Eltern eine Erklärung.

Die Umgebung um Evereska kannte sie wie ihre Westentasche, und so machte sie sich mit Bogen und wenigen Habseligkeiten auf ein Abenteuer, von dem sie wusste, dass es ihr Leben für immer verändern würde.
.
Sylriel Sunriver, die Aasimar, geboren als Sunelf, strahlt eine beeindruckende Anmut aus. Ihr Aussehen gleicht dem einer Sunelfe, doch ihre gold/orangen Augen leuchten im Sonnenlicht intensiver als bei anderen Elfen. Die Haut von Sylriel wirkt, als hätte man sie vergoldet, verleiht ihr einen göttlichen Glanz. Ihr goldblondes Haar reicht fast bis zu ihren Knien und ist meist zu einem langen Pferdeschwanz gebunden, gehalten von einer weißen Spange. Ein Stirnreif ziert ihr Haupt und hält wilde Strähnen aus ihrem Gesicht.

In ihrer Rüstung, die einen ledernen und schuppenartigen Look vereint, trägt Sylriel weise Federn, die ihre Schultern, Armschützer und Teile ihrer rechten Seite schmücken, als würden sie organisch mit ihrem Körper verschmelzen. Zwischen den Metalteilen der Rüstung sind weises, braunes und schwärzliches Leder kunstvoll eingearbeitet. Ihr heiliges Symbol ist geschickt unter der Rüstung verborgen.

Die Pfeile in ihren Köchern scheinen silbrig zu sein, während ihre Federung in einem Blattgrün schimmert. Ihr edel wirkender Bogen strahlt im Sonnenlicht und hat einen braunen Griff, der in ein blau-weißes Material übergeht, das am Ende wieder schneeweiß wird. Die Sehne ist kaum sichtbar und fast unhörbar, wenn sie den Bogen spannt.

Trotz ihres auffälligen Äußeren kann Sylriel in der Masse fast verschwinden, da ihre Präsenz zu verschwimmen scheint, wenn sie nicht gesehen werden möchte. Ihr äußeres Erscheinungsbild spiegelt die Verbindung zu ihrer göttlichen Führung und ihre Bestimmung als Jägerin und Dienerin Solonor Thelandiras wider.


Die innere Solar Tyrael, der Geist, der in Sylriel wohnt, ist eine spirituelle Präsenz, die ihre Existenz als Aasimar definiert. Störend und liebevoll zugleich, fungiert Solar Tyrael als göttliche Verbindung zu Solonor Thelandira. Diese innere Stimme wirkt als Führer und Beraterin, die Sylriel auf den rechten Weg weist. Mit einer liebevollen Hand führt sie die junge Elfe, ermutigt sie, ihre Fähigkeiten zu nutzen, und gibt ihr kluge Ratschläge, um ihre Bestimmung als Jägerin und Dienerin ihres Gottes zu erfüllen. Durch Solar Tyrael erfährt Sylriel eine spirituelle Verbindung zu einer höheren Macht, die sie leitet und schützt, während sie sich auf ihr Abenteuer fernab von Evereska begibt.


2022-05-02 23:46 Trade Log Show Trade Log

Verkauft:
1x Hunting trap (Neupreis5gp) +2,5gp
Gekauft:
1x Woodcarver's Tools -1gp
20x Arrows -1gp


2022-05-08 22:25 Catching up -10 Show

+1 lvl in War Cleric

2022-05-08 23:13 Trade Log Show Trade Log

gekauft:
1x Holy Symbol Amulet gekauft -5gp (Fluff hatte sie schon von ihrer Zeit in Evereska)
1x Painter's Supplies -10gp
1x Druidic Focus Totem -1gp (Fluff Teile ihrer Rüstung sind befedert)
1x Studded Leather Armor -45gp
verkauft:
1x Scale Mail (Neupreis50gp) +25gp

2022-05-12 13:13 catching up -10 Show

+1 lvl Hunter Ranger
lvl 4 feat Sharpshooter
lvl 5 Magic Item Chose: Amulet of the Devout +1

2022-05-27 18:27 Trade Log -5 Show Trade Log

getauscht von Sylriel (Arikatzi020)
Figurine of wondrous Power, Silver Raven
Longbow +1bekommen von Neve (Arikatzi 020)
https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/918838

2022-12-30 19:53 Purchase Log Show Purchase

gekauft:
Spellkomp.:
3x Diamonds worth 300 gp
2x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver (gesamt: 200gp)


Spellscrolls:
1x Spell scroll of Greater Restoration 600 gp


Monition:
2x 20 Arrows 2 gp (40)


2022-12-31 00:05 Rebuild Show

Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log.


Customizing your Origin:

High Elf------------------------------------------------------------>>Race: Aasimar
Ability one +2, one +1------------------------------------------->>Source: Ability +2, one +1
Dex +2, Wis +1---------------------------------------------------->>Chose: Dex +2, Wis +1
Skill Proficiencies: Perception--------------------------------->>Celestial Resistance:
Languages: Commen, Elvish------------------------------------>>Languages: Common, Celestial
Ability Score Point ´Buy:---------------------------------------->>Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------------>>St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


2023-01-20 00:22 Trade Log -5 Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist)

2023-05-06 17:18 Purchase Log Show Purchase

gekauft:
3x Spell Scroll of Aura of Vitalität (-900gp)
1x Spell Scroll of Beacon of Hope (-300gp)
5x Holy Water (-100gp)
5x diamond dust worth at least 100 gp (-500gp)


2023-05-07 18:13 Trade Log -5 Show Trade Log

Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212

2022-06-06 19:50 Assignment 2 Season 11b Show DM Log

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2025-01-06 16:55 Reworkt Starting Log and Rest Changes for 2024 Rules -100 Show

Sylriel Sunriver


Size: 175 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Species: Aasimar
Language Proficiencies: Common, Celestial, Elvish
Celestial Resistance, Darkvision, Healing Hands, Light Bearer
Ability Score Point ´Buy:
St 10, Dex 15 (+1+1+1), Con 14, Int 10, Wis 14 (+2), Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Acrobatics
Proficiencies Saving Throw: Strength, Dexterity
Proficiencies Weapon: Simple Weapons, Martial Weapons
Proficiencies Armor: Light Armor, Medium Armor, Shields
Ranger Spellcasting, Favored Enemy, Weapon Mastery (2)
lvl 2 bis 10:
2: Deft Explorer:
Language Proficiencies: Sylvan, Draconic
Skill Expertis: Perception
Fighting Style -Selected: Archery
3: Chosen Subclass - Hunter
Hunter's Lore, Hunter's Prey
4: Level 4 Feat: Selected: Piercer +1 Dex
5: Extra Attack
6 (1): Class: Cleric
Proficiency Armor: Light Armor, Medium Armor, Shields
Cleric Spellcasting, Divine Order - Thaumaturge
7 (2): Channel Divinity - Divine Spark, Turn Undead
8 (3): Chosen Subclass - War Domain
Guided Strike, War Domain Spells, War Priest
9 (4): Level 4 Feat: Selected: Sharpshooter +1 Dex
10 (5): Sear Undead


Golden Guide (Outlander)
Skill Proficiencies: Survival, Athletics
Proficiencies Tools: Woodcarver's Tools
(Prof. Swop: Instument to Woodcarver's Tools)
Source: Ability +2, one +1
Chose: Dex +1, Wis +2
Feat: Skilled
Sleight of Hand, Animal Handling, Medecine


Ranger Equipment
Longbow (1), Studded Leather Armor (1), Arrows (20), Quiver (1), Explorer's Pack (1), Shortsword (1), Scimitar (1)
Default Equipment
Staff (1), Hunting Trap (1), Traveler's Clothes (1), Pouch 7gp


MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


Item Tracker Show

List Of Magic Items For Adventures


(3/3) Uncommon+:
Bracers of Archery
Amulet of the Devout +1
Dragon Wing Bow


(4/5) Common:
Staff of Birdcalls
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
Staff of Flowers
Cloak of Many Fashions


(10/10) Consumables:
2x Potion of Greater Healing
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration
1x Spellscroll of Haste
1x Spellscroll of Dispel Magic
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope


CARRIED BLESSINGS, BOONS, & CHARMS:

-


Total Magic Items:

Commen:
Staff of Birdcalls, Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Once was Solace (Talking Doll), Staff of Flowers, Cloak of Many Fashions, Sarion´s Spare Helmet (Dreath Helm)

Uncommen:
Longbow +1, Bracers of Archery, Amulet of the Devout +1, The Mind Fortress (ring of mind shielding), Harmony (Longbow of Warning), Rod of the Pactkeeper +1. "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards))

Rare:
Fabric of Time (Guardian Mantle of Spell Resistance), Leather Armor +1, Traveler's Hearth (Stone of Controlling Earth Elementals), Death's Head (Mace of Disruption), Tentacle Rod, Gwa’thern Faln, Ring of Fire Resistance, Stout (+2 Longsword), Raven Queen´s Neckles of Prayerbeads (6 Beads)

Very Rare:
...

Leagendary:
...


Total Consumables:

4x Potion of Greater Healing
1x Potion of Water Breathing
1x Potion of Healing
2x Potion of Climbing
1x Spell Scroll of Blink
1x Spell Scroll of Fabricate
1x Spell Scroll of Major Image
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration 600 gp
1x Spell Scroll of Identify
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope
1x Tear of Selune (Gem of Brightness)
1x Undeath Poisen (Restorative Ointment (5 Charges)


Spell Comp:
3x Diamonds worth 300 gp
7x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver
5x Holy Water


2025-05-03 18:33 Trade Log -5 Show Trade Log

Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670

2024-03-16 18:11 CCC-UNITE-007 The Second Exodus of Syln Nahail 1 10 Show

Teilnehmer:
(8) Maluku Seito - Sunny - Human - Phantom Rogue 8 - Harpers
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8)
(10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none
(10)Ineverexist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10


Info:
FÄHIGE ABENTEURER GESUCHT!
Zeigt aus welchem Holz Ihr geschnitzt seit!
Die Stadt Syln Nahail ist allein, unterlegen und umzingelt!
Die Fomorianische Armee rückt von Sekunde zu Sekunde näher!
Das Ende der Stadt ist erneut gekommen, doch für das Licht und das Leben besteht noch Hoffnung!
Nur Kampfgeist, Diplomatisches Geschick und Tapferkeit können uns jetzt retten.
Oder vielleicht ein Abenteurer wie Ihr?
Hoffnungsvolle Grüße Mirafel Omadan


Das Rätzel umd das Tor
The tree framed door reappearing, found within the single clearing.
The key a leaf filled with what comes unnoticed in the night, and greets the day with show of light.
The path extends out from your feet, straight to where it and door meet.
Move swift and sure, both parts are done, by zenith reaching of the sun.


Loot: 836,6 gp


Harmony (Longbow of Warning)
Weapon (longbow), uncommon (requires attunement)

This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song.


Staff of Flowers
staff, common

The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though.

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.


10 Arrows verschossen

2024-04-03 18:35 CCC-HERO-BK-02-02 Flight of the Wyvern 1 10 Show

Teilnehmer:
(8) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 8 - none
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(8) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster Rogue 8
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(10) JinxedBear - Gaia, Oaks Daughter - Earth Genasi (Duergar) - Knowledge Domain Cleric 1, Circle of the Land Druid 9 - Emerald Enclave


Info:
Elastara Rimdal hat Visionen über ein nahendes Übel. Drachen Kreisen über dem Haus der Justice der demnächst den Fall des Black Wyvern Richtet. Es ist nur eine Formalität er wird sicher hingerichtet aber die Bevölkerung kann zusehen.


Loot: 800gp


Story Awards: Vengful Hand of Justice
If Orglast dies during the encounters, the characters will earn the following story award:

Vengeful Hand of Justice. You killed the Black Wyvern during your fight to prevent his escape. No charges were brought against you, but a rough reputation may follow you around from these actions.


Cloak of Many Fashions.
Common, Wondrous (XGE)

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.


Rod of the Pactkeeper +1.
Rod, uncommon (requires attunement by a warlock)

This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.)
While holding this rod, you gain a bonus to spell attack-rolls (+1) and to the saving throw DCs (+1) of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.


2025-10-28 19:00 WBW-DC-ZION-02 Alexanders Hand 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Raimundo_O - Snulwurs Snedith Terragasper Nogginknocker XL.) - Deep Gnome - World Tree Barbarian 10 - none
(10) happy - Fiz - Goblin - Barbarian (Ancestral Guardian) 10 - none
(10) Marcelinho700 - Therion Nightraven - Shadar-Kai - Rune knight Fighter 10 - none.
(10) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6/Fiend Warlock 4 - Harpers


Info:
Ein junger Abenteurer versucht die Geschichte seiner Familie zu ändern. Sein Ziel ist die Spitze eines mystischen Berges. Der Aufstieg ist gefährlich, denn die Wächter der Domäne werden alles daran setzen ihn scheitern zu lassen. Alleine wird er es nicht schaffen...
https://files.d20.io/images/461638108/OQkWVk93nooEGeYUXQxQcg/med.jpg?1761418678
Raga the Lightning Lizard
https://files.d20.io/images/461722845/_IYriXicFQ-j5a5LjjyhGQ/med.jpg?1761460273
The StormLord´s
https://files.d20.io/images/461638226/DIWy9CQRIqumaQWAtDKM6Q/med.jpg?1761418719
Alexander the Stormlord
https://files.d20.io/images/461638029/V4LEU_lPwyd3X-OuGGhezA/med.jpg?1761418642
Auf den Händen Laufen um zum Liriod zu kommen.
Zickzack den berg hochlaufen. zu den Herren
Wahrer Name von Raga: Ragapagpalainmo’ko
„Zieht den Liriod aus dem Boden, um eure Spielkameraden loszuwerden. Tretet auf meine Markierungen, wenn ihr sicher sein wollt.“*


Loot: 600gp


Liriod (Compass Pole of Collapsing)
Wondrous Item, Common

While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. This item is found in the Xanathar’s Guide to Everything.

Sculpted along the shaft of this 1-foot-long rod made of gray marble are two blue dragon wyrmlings fighting. When this magic item reverts to a 10-foot pole, the rod splits in half horizontally as it elongates, and a magical 9-foot long crackling, harmless, black lightning connects both ends of the pole.

Compass. The wielder can use an action to learn which way is north.


Zion Strika (Boots of Speed)
Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide.

The boots are white in color and trimmed with gold.

While the effects of these boots are active, a bluish magical illusion of a young human man wielding a glaive appears, chasing you whenever you move, or distracting any creature attempting to make an opportunity attack against you.


Story Award: Marked by Lightning
The lightning lords of Mount Saulious have taken an interest in you. If you manage to make them your ally and
learn their names, these otherworldly beings are willing to become your patron and make a pact with you in exchange for power.

A character that retains this story award until the end of the adventure gets to keep it permanently.
"A lightning bolt tattoo appears on one of your shoulder blades."


Story Award: Raga´s Wish
The next time you summon a lizard using the find familiar spell, you can summon Raga instead—a lizard with blue scales and black stripes on her back, and covered with a veil of harmless electricity. Raga will always take any opportunity she gets to get hit by lightning.

Raga the Lightning Lizard
https://files.d20.io/images/461722845/_IYriXicFQ-j5a5LjjyhGQ/med.jpg?1761460273
Wahrer Name von Raga: Ragapagpalainmo’ko


2022-05-08 19:00 WBW-DC-FDC-03 I Find That Familiar 1 10 Show

Teilnehmer:
(1) Yaidz - Dragolin - Goblin - Sorcerer 1
(1) Raimundo_O - Zarduk - Hobgoblin - Wizard 1 - EE
(1)Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl1 - none
(4) Schlauch - Gorr - Tashas Custom Lineage - Barbarian 4 - none
(1) Folk2K - Jorrick - Artificer1 - none


Hat am anfang ihre 10,5 gp verspielt
Adlerklaue auf einer Gans.
Einen Hühner guten morgen ich bin mir sicher Der eistaucher wird ihn großartig machen.
Eule und Fink
Gans und Möwe
Truhthan und Adler
Fink und Rabe
Seetaucher und Hühner
Rabe und Eule
Möwe und Ente
Ente und Truhthahn


Loot:
1x POTION OF GREATER HEALING


STAFF OF BIRDCALLS
Staff, common

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar’s Guide to Everything. The staff is also decorated with different bird feathers attached on one of its end.


FIGURINE OF WONDROUS POWER,SILVER RAVEN
Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

This item is found in the Dungeon Master’s Guide.

Instead of a figurine, this item has the appearance of a silver raven egg.


3x Pfeile verschossen
+1 lvl in Ranger

2025-08-19 19:41 WBW-DC-ZION-01 Annas Embrace 1 10 Show

Teilnehmer:
(10) Echo - Sylaris (The Living Grimoire) - Living Spellbook (Flavored Autognome) - Aberrant Mind Sorcerer 10 - Candlekeep
(10) JinxedBear - Thorbob “The Happy Hammerstroke” Rossbane - Dwarf - Transmutation Wizard 10 - Harpers
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Marcelinho700 - Soren - Human - Arcana Cleric 10 - None
(10) Karrakasz-Braxton - High Elf - Wild Magic Sorcerer 10


Info:
Littl Zack, dessen Vater hat einen Pakt mit einen Archfey (Rapalkana) geschlossen und muss ein Buch von von diesen holen um seine Geschwister zu retten.
https://files.d20.io/images/449254994/DtSaUsYn9VaRa4EM3RAzwQ/max.png?1752904640
https://files.d20.io/images/449255129/e6x-c6MSddtp_EmFUbWdxQ/med.png?1752904695
https://files.d20.io/images/449257442/5uDYWgkg_UEmMq5iaCQ79w/med.png?1752907574
1220


Loot: 720gp
1x Potions of Greater Healing


Talking Doll
Wondrous Item, Common (Requires Attunement)

While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your Attunement to the doll ends.

The doll is made out of clay, with small purple garnet stones as its eyes. The doll comes with six default phrases that it randomly says in a young woman’s voice whenever someone picks it up:

 “Nope. I’m not sad at all. Not sad.”
 “Everything will be okay. I know it.”
 “I miss you.”
 “Mama. Papa.”
 “Can I get a pat on the head? Thank you.”
 Sobbing noises


Zion Defina (Bracers of Defence)
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. This item is found in the Dungeon Master’s Guide.

The bracers are white in color, with veins of gold running around it. Whenever an enemy’s attack roll misses to hit you, a purple-hued magical illusion appears briefly in the form of a young human woman with long hair. The illusion moves swiftly to protect you from the attack before it vanishes.


Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2022-05-02 21:44 Starting Log (Aktualisiert: 22.12.2022) 10 Show

Sylriel Sunriver


Size: 165 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Race: Protector Aasimar
Source: Ability +2, one +1
Chose: Dex +2, Wis +1
Language Proficiencies: Common, Celestial
Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Athletics
Deft Explorer
This feature replaces the Natural Explorer feature. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
Canny (1st Level) Choose one of your skill proficiencies.Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
You can also speak, read, and write two additional languages of your choice.
Language Proficiencies: Sylvan, Draconic, Perception


Favored Enemy
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Favored Enemy: Undead
Favored Enemy Language: Abyssal


Golden Guide (Outlander)
Skill Proficiencies: Survival, Acrobatics
(Prof. Swop: Athletics zu Acrobatics)
Language Proficiencies: Elvish
Proficiencies Tools: Woodcarver's Tools
Feat: Skilled
Sleight of Hand, Animal Handling, Sleide of Hand


Biography


Sylriel Sunriver, die Aasimar, wurde in Evereska als das ersehnte Kind eines normalen Sunelfen-Paares geboren. Die Stadt war eine Zuflucht für viele Elfenarten, und Sylriels Eltern führten ein gutes Leben in dieser harmonischen Umgebung. Doch mit der Geburt ihrer Tochter begann Unruhe in ihrem Leben. Sylriels Erscheinung glich der einer gewöhnlichen Sunelfe, doch als sie ihre Augen öffnete, stockte ihren Eltern der Atem. Goldene, fast orangefarbene Augen leuchteten, und ihre Haut schien vergoldet zu sein.

Anfangs verstanden ihre Eltern nicht, was dies zu bedeuten hatte, aber nach dem ersten Schock liebten sie ihre Tochter bedingungslos. Sylriel wuchs zu einem lebhaften Mädchen heran, das nicht nur ein Talent für den Bogen, sondern auch magische Fähigkeiten zeigte. Die Priester verschiedener Götter wollten sie als Acolythe haben, doch Sylriels Eltern ließen ihr die Freiheit, sich zu entwickeln.

Auf ihrer Suche nach ihrer Bestimmung besuchte sie viele Tempel, aber unter den wachsamen Augen von Solonor Thelandira fand sie ihre Berufung. Ihr Lehrmeister erkannte schnell, dass sie keine typische Priesterin war, und arrangierte ein spezielles Training. Der zweite Teil ihrer Ausbildung wurde einem alten Freund des Lehrmeisters überlassen, der, obwohl er nicht offiziell der Priesterschaft angehörte, der perfekte Lehrer für Sylriel war.

Über 15 Jahre hinweg lernte sie die Kunst der Jagd und Führung durch die Wildnis. Gleichzeitig vertiefte sie sich in die Lehren ihres Gottes, die sie manchmal zu streng interpretierte. Nach weiteren vier Jahren begann sie alleine Führungen durch unwirtliche Gefilde. Obwohl sie für ihre Eltern und Freunde noch immer ein Kind war, sehnte sie sich nach langen Reisen.

Eines Tages verschwand einer ihrer Lehrmeister nach einer Führung durch den Forest of Wyrms. Sylriel spürte, dass etwas Dunkleres im Gange war, und wollte einen Suchtrupp zusammenstellen. Doch aufgrund ihres Alters wurde ihr kaum Gehör geschenkt. Entschlossen, nach ihm zu suchen, schlich sie sich eines Nachts klammheimlich davon und hinterließ ihren Eltern eine Erklärung.

Die Umgebung um Evereska kannte sie wie ihre Westentasche, und so machte sie sich mit Bogen und wenigen Habseligkeiten auf ein Abenteuer, von dem sie wusste, dass es ihr Leben für immer verändern würde.
.
Sylriel Sunriver, die Aasimar, geboren als Sunelf, strahlt eine beeindruckende Anmut aus. Ihr Aussehen gleicht dem einer Sunelfe, doch ihre gold/orangen Augen leuchten im Sonnenlicht intensiver als bei anderen Elfen. Die Haut von Sylriel wirkt, als hätte man sie vergoldet, verleiht ihr einen göttlichen Glanz. Ihr goldblondes Haar reicht fast bis zu ihren Knien und ist meist zu einem langen Pferdeschwanz gebunden, gehalten von einer weißen Spange. Ein Stirnreif ziert ihr Haupt und hält wilde Strähnen aus ihrem Gesicht.

In ihrer Rüstung, die einen ledernen und schuppenartigen Look vereint, trägt Sylriel weise Federn, die ihre Schultern, Armschützer und Teile ihrer rechten Seite schmücken, als würden sie organisch mit ihrem Körper verschmelzen. Zwischen den Metalteilen der Rüstung sind weises, braunes und schwärzliches Leder kunstvoll eingearbeitet. Ihr heiliges Symbol ist geschickt unter der Rüstung verborgen.

Die Pfeile in ihren Köchern scheinen silbrig zu sein, während ihre Federung in einem Blattgrün schimmert. Ihr edel wirkender Bogen strahlt im Sonnenlicht und hat einen braunen Griff, der in ein blau-weißes Material übergeht, das am Ende wieder schneeweiß wird. Die Sehne ist kaum sichtbar und fast unhörbar, wenn sie den Bogen spannt.

Trotz ihres auffälligen Äußeren kann Sylriel in der Masse fast verschwinden, da ihre Präsenz zu verschwimmen scheint, wenn sie nicht gesehen werden möchte. Ihr äußeres Erscheinungsbild spiegelt die Verbindung zu ihrer göttlichen Führung und ihre Bestimmung als Jägerin und Dienerin Solonor Thelandiras wider.


Die innere Solar Tyrael, der Geist, der in Sylriel wohnt, ist eine spirituelle Präsenz, die ihre Existenz als Aasimar definiert. Störend und liebevoll zugleich, fungiert Solar Tyrael als göttliche Verbindung zu Solonor Thelandira. Diese innere Stimme wirkt als Führer und Beraterin, die Sylriel auf den rechten Weg weist. Mit einer liebevollen Hand führt sie die junge Elfe, ermutigt sie, ihre Fähigkeiten zu nutzen, und gibt ihr kluge Ratschläge, um ihre Bestimmung als Jägerin und Dienerin ihres Gottes zu erfüllen. Durch Solar Tyrael erfährt Sylriel eine spirituelle Verbindung zu einer höheren Macht, die sie leitet und schützt, während sie sich auf ihr Abenteuer fernab von Evereska begibt.


2022-05-02 23:46 Trade Log 0.5 Show Trade Log

Verkauft:
1x Hunting trap (Neupreis5gp) +2,5gp
Gekauft:
1x Woodcarver's Tools -1gp
20x Arrows -1gp


2022-05-08 22:25 Catching up -10 Show

+1 lvl in War Cleric

2022-05-08 23:13 Trade Log -36 Show Trade Log

gekauft:
1x Holy Symbol Amulet gekauft -5gp (Fluff hatte sie schon von ihrer Zeit in Evereska)
1x Painter's Supplies -10gp
1x Druidic Focus Totem -1gp (Fluff Teile ihrer Rüstung sind befedert)
1x Studded Leather Armor -45gp
verkauft:
1x Scale Mail (Neupreis50gp) +25gp

2022-05-12 13:13 catching up -10 Amulet of the Devout +1 Show

+1 lvl Hunter Ranger
lvl 4 feat Sharpshooter
lvl 5 Magic Item Chose: Amulet of the Devout +1

2022-05-27 18:27 Trade Log -5 Figurine of wondrous Power, Silver Raven > Longbow +1 Show Trade Log

getauscht von Sylriel (Arikatzi020)
Figurine of wondrous Power, Silver Raven
Longbow +1bekommen von Neve (Arikatzi 020)
https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/918838

2022-12-30 19:53 Purchase Log -1900 Show Purchase

gekauft:
Spellkomp.:
3x Diamonds worth 300 gp
2x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver (gesamt: 200gp)


Spellscrolls:
1x Spell scroll of Greater Restoration 600 gp


Monition:
2x 20 Arrows 2 gp (40)


2022-12-31 00:05 Rebuild Show

Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log.


Customizing your Origin:

High Elf------------------------------------------------------------>>Race: Aasimar
Ability one +2, one +1------------------------------------------->>Source: Ability +2, one +1
Dex +2, Wis +1---------------------------------------------------->>Chose: Dex +2, Wis +1
Skill Proficiencies: Perception--------------------------------->>Celestial Resistance:
Languages: Commen, Elvish------------------------------------>>Languages: Common, Celestial
Ability Score Point ´Buy:---------------------------------------->>Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------------>>St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


2023-01-20 00:22 Trade Log -5 Bag of Holding > Bracers of Archery Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist)

2023-05-06 17:18 Purchase Log -1800 Show Purchase

gekauft:
3x Spell Scroll of Aura of Vitalität (-900gp)
1x Spell Scroll of Beacon of Hope (-300gp)
5x Holy Water (-100gp)
5x diamond dust worth at least 100 gp (-500gp)


2023-05-07 18:13 Trade Log -5 Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln Show Trade Log

Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212

2022-06-06 19:50 Assignment 2 Season 11b Dragon Wing Longbow Show DM Log

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2025-01-06 16:55 Reworkt Starting Log and Rest Changes for 2024 Rules -103 -100 Show

Sylriel Sunriver


Size: 175 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Species: Aasimar
Language Proficiencies: Common, Celestial, Elvish
Celestial Resistance, Darkvision, Healing Hands, Light Bearer
Ability Score Point ´Buy:
St 10, Dex 15 (+1+1+1), Con 14, Int 10, Wis 14 (+2), Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Acrobatics
Proficiencies Saving Throw: Strength, Dexterity
Proficiencies Weapon: Simple Weapons, Martial Weapons
Proficiencies Armor: Light Armor, Medium Armor, Shields
Ranger Spellcasting, Favored Enemy, Weapon Mastery (2)
lvl 2 bis 10:
2: Deft Explorer:
Language Proficiencies: Sylvan, Draconic
Skill Expertis: Perception
Fighting Style -Selected: Archery
3: Chosen Subclass - Hunter
Hunter's Lore, Hunter's Prey
4: Level 4 Feat: Selected: Piercer +1 Dex
5: Extra Attack
6 (1): Class: Cleric
Proficiency Armor: Light Armor, Medium Armor, Shields
Cleric Spellcasting, Divine Order - Thaumaturge
7 (2): Channel Divinity - Divine Spark, Turn Undead
8 (3): Chosen Subclass - War Domain
Guided Strike, War Domain Spells, War Priest
9 (4): Level 4 Feat: Selected: Sharpshooter +1 Dex
10 (5): Sear Undead


Golden Guide (Outlander)
Skill Proficiencies: Survival, Athletics
Proficiencies Tools: Woodcarver's Tools
(Prof. Swop: Instument to Woodcarver's Tools)
Source: Ability +2, one +1
Chose: Dex +1, Wis +2
Feat: Skilled
Sleight of Hand, Animal Handling, Medecine


Ranger Equipment
Longbow (1), Studded Leather Armor (1), Arrows (20), Quiver (1), Explorer's Pack (1), Shortsword (1), Scimitar (1)
Default Equipment
Staff (1), Hunting Trap (1), Traveler's Clothes (1), Pouch 7gp


MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


Item Tracker Show

List Of Magic Items For Adventures


(3/3) Uncommon+:
Bracers of Archery
Amulet of the Devout +1
Dragon Wing Bow


(4/5) Common:
Staff of Birdcalls
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
Staff of Flowers
Cloak of Many Fashions


(10/10) Consumables:
2x Potion of Greater Healing
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration
1x Spellscroll of Haste
1x Spellscroll of Dispel Magic
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope


CARRIED BLESSINGS, BOONS, & CHARMS:

-


Total Magic Items:

Commen:
Staff of Birdcalls, Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Once was Solace (Talking Doll), Staff of Flowers, Cloak of Many Fashions, Sarion´s Spare Helmet (Dreath Helm)

Uncommen:
Longbow +1, Bracers of Archery, Amulet of the Devout +1, The Mind Fortress (ring of mind shielding), Harmony (Longbow of Warning), Rod of the Pactkeeper +1. "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards))

Rare:
Fabric of Time (Guardian Mantle of Spell Resistance), Leather Armor +1, Traveler's Hearth (Stone of Controlling Earth Elementals), Death's Head (Mace of Disruption), Tentacle Rod, Gwa’thern Faln, Ring of Fire Resistance, Stout (+2 Longsword), Raven Queen´s Neckles of Prayerbeads (6 Beads)

Very Rare:
...

Leagendary:
...


Total Consumables:

4x Potion of Greater Healing
1x Potion of Water Breathing
1x Potion of Healing
2x Potion of Climbing
1x Spell Scroll of Blink
1x Spell Scroll of Fabricate
1x Spell Scroll of Major Image
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration 600 gp
1x Spell Scroll of Identify
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope
1x Tear of Selune (Gem of Brightness)
1x Undeath Poisen (Restorative Ointment (5 Charges)


Spell Comp:
3x Diamonds worth 300 gp
7x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver
5x Holy Water


2025-05-03 18:33 Trade Log -5 Tongcat Nenek Kebayan (Staff of Healing) > Leather Armor +1 Show Trade Log

Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670

2024-03-16 18:11 CCC-UNITE-007 The Second Exodus of Syln Nahail 1 836.6 10 Harmony (Longbow of Warning), Staff of Flowers Show

Teilnehmer:
(8) Maluku Seito - Sunny - Human - Phantom Rogue 8 - Harpers
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8)
(10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none
(10)Ineverexist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10


Info:
FÄHIGE ABENTEURER GESUCHT!
Zeigt aus welchem Holz Ihr geschnitzt seit!
Die Stadt Syln Nahail ist allein, unterlegen und umzingelt!
Die Fomorianische Armee rückt von Sekunde zu Sekunde näher!
Das Ende der Stadt ist erneut gekommen, doch für das Licht und das Leben besteht noch Hoffnung!
Nur Kampfgeist, Diplomatisches Geschick und Tapferkeit können uns jetzt retten.
Oder vielleicht ein Abenteurer wie Ihr?
Hoffnungsvolle Grüße Mirafel Omadan


Das Rätzel umd das Tor
The tree framed door reappearing, found within the single clearing.
The key a leaf filled with what comes unnoticed in the night, and greets the day with show of light.
The path extends out from your feet, straight to where it and door meet.
Move swift and sure, both parts are done, by zenith reaching of the sun.


Loot: 836,6 gp


Harmony (Longbow of Warning)
Weapon (longbow), uncommon (requires attunement)

This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song.


Staff of Flowers
staff, common

The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though.

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.


10 Arrows verschossen

2024-04-03 18:35 CCC-HERO-BK-02-02 Flight of the Wyvern 1 800 10 Cloak of Many Fashions., Rod of the Pactkeeper +1 Show

Teilnehmer:
(8) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 8 - none
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(8) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster Rogue 8
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(10) JinxedBear - Gaia, Oaks Daughter - Earth Genasi (Duergar) - Knowledge Domain Cleric 1, Circle of the Land Druid 9 - Emerald Enclave


Info:
Elastara Rimdal hat Visionen über ein nahendes Übel. Drachen Kreisen über dem Haus der Justice der demnächst den Fall des Black Wyvern Richtet. Es ist nur eine Formalität er wird sicher hingerichtet aber die Bevölkerung kann zusehen.


Loot: 800gp


Story Awards: Vengful Hand of Justice
If Orglast dies during the encounters, the characters will earn the following story award:

Vengeful Hand of Justice. You killed the Black Wyvern during your fight to prevent his escape. No charges were brought against you, but a rough reputation may follow you around from these actions.


Cloak of Many Fashions.
Common, Wondrous (XGE)

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.


Rod of the Pactkeeper +1.
Rod, uncommon (requires attunement by a warlock)

This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.)
While holding this rod, you gain a bonus to spell attack-rolls (+1) and to the saving throw DCs (+1) of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.


2025-10-28 19:00 WBW-DC-ZION-02 Alexanders Hand 1 600 10 Zion Strika (Boots of Speed), Liriod (Compass Pole of Collapsing) Show

Teilnehmer:
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Raimundo_O - Snulwurs Snedith Terragasper Nogginknocker XL.) - Deep Gnome - World Tree Barbarian 10 - none
(10) happy - Fiz - Goblin - Barbarian (Ancestral Guardian) 10 - none
(10) Marcelinho700 - Therion Nightraven - Shadar-Kai - Rune knight Fighter 10 - none.
(10) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6/Fiend Warlock 4 - Harpers


Info:
Ein junger Abenteurer versucht die Geschichte seiner Familie zu ändern. Sein Ziel ist die Spitze eines mystischen Berges. Der Aufstieg ist gefährlich, denn die Wächter der Domäne werden alles daran setzen ihn scheitern zu lassen. Alleine wird er es nicht schaffen...
https://files.d20.io/images/461638108/OQkWVk93nooEGeYUXQxQcg/med.jpg?1761418678
Raga the Lightning Lizard
https://files.d20.io/images/461722845/_IYriXicFQ-j5a5LjjyhGQ/med.jpg?1761460273
The StormLord´s
https://files.d20.io/images/461638226/DIWy9CQRIqumaQWAtDKM6Q/med.jpg?1761418719
Alexander the Stormlord
https://files.d20.io/images/461638029/V4LEU_lPwyd3X-OuGGhezA/med.jpg?1761418642
Auf den Händen Laufen um zum Liriod zu kommen.
Zickzack den berg hochlaufen. zu den Herren
Wahrer Name von Raga: Ragapagpalainmo’ko
„Zieht den Liriod aus dem Boden, um eure Spielkameraden loszuwerden. Tretet auf meine Markierungen, wenn ihr sicher sein wollt.“*


Loot: 600gp


Liriod (Compass Pole of Collapsing)
Wondrous Item, Common

While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. This item is found in the Xanathar’s Guide to Everything.

Sculpted along the shaft of this 1-foot-long rod made of gray marble are two blue dragon wyrmlings fighting. When this magic item reverts to a 10-foot pole, the rod splits in half horizontally as it elongates, and a magical 9-foot long crackling, harmless, black lightning connects both ends of the pole.

Compass. The wielder can use an action to learn which way is north.


Zion Strika (Boots of Speed)
Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide.

The boots are white in color and trimmed with gold.

While the effects of these boots are active, a bluish magical illusion of a young human man wielding a glaive appears, chasing you whenever you move, or distracting any creature attempting to make an opportunity attack against you.


Story Award: Marked by Lightning
The lightning lords of Mount Saulious have taken an interest in you. If you manage to make them your ally and
learn their names, these otherworldly beings are willing to become your patron and make a pact with you in exchange for power.

A character that retains this story award until the end of the adventure gets to keep it permanently.
"A lightning bolt tattoo appears on one of your shoulder blades."


Story Award: Raga´s Wish
The next time you summon a lizard using the find familiar spell, you can summon Raga instead—a lizard with blue scales and black stripes on her back, and covered with a veil of harmless electricity. Raga will always take any opportunity she gets to get hit by lightning.

Raga the Lightning Lizard
https://files.d20.io/images/461722845/_IYriXicFQ-j5a5LjjyhGQ/med.jpg?1761460273
Wahrer Name von Raga: Ragapagpalainmo’ko


2022-05-08 19:00 WBW-DC-FDC-03 I Find That Familiar 1 89.5 10 Staff of Birdcalls, Figurine of wondrous Power, Silver Raven Show

Teilnehmer:
(1) Yaidz - Dragolin - Goblin - Sorcerer 1
(1) Raimundo_O - Zarduk - Hobgoblin - Wizard 1 - EE
(1)Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl1 - none
(4) Schlauch - Gorr - Tashas Custom Lineage - Barbarian 4 - none
(1) Folk2K - Jorrick - Artificer1 - none


Hat am anfang ihre 10,5 gp verspielt
Adlerklaue auf einer Gans.
Einen Hühner guten morgen ich bin mir sicher Der eistaucher wird ihn großartig machen.
Eule und Fink
Gans und Möwe
Truhthan und Adler
Fink und Rabe
Seetaucher und Hühner
Rabe und Eule
Möwe und Ente
Ente und Truhthahn


Loot:
1x POTION OF GREATER HEALING


STAFF OF BIRDCALLS
Staff, common

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar’s Guide to Everything. The staff is also decorated with different bird feathers attached on one of its end.


FIGURINE OF WONDROUS POWER,SILVER RAVEN
Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

This item is found in the Dungeon Master’s Guide.

Instead of a figurine, this item has the appearance of a silver raven egg.


3x Pfeile verschossen
+1 lvl in Ranger

2025-08-19 19:41 WBW-DC-ZION-01 Annas Embrace 1 720 10 Talking Doll, Zion Defina (Bracers of Defence) Show

Teilnehmer:
(10) Echo - Sylaris (The Living Grimoire) - Living Spellbook (Flavored Autognome) - Aberrant Mind Sorcerer 10 - Candlekeep
(10) JinxedBear - Thorbob “The Happy Hammerstroke” Rossbane - Dwarf - Transmutation Wizard 10 - Harpers
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Marcelinho700 - Soren - Human - Arcana Cleric 10 - None
(10) Karrakasz-Braxton - High Elf - Wild Magic Sorcerer 10


Info:
Littl Zack, dessen Vater hat einen Pakt mit einen Archfey (Rapalkana) geschlossen und muss ein Buch von von diesen holen um seine Geschwister zu retten.
https://files.d20.io/images/449254994/DtSaUsYn9VaRa4EM3RAzwQ/max.png?1752904640
https://files.d20.io/images/449255129/e6x-c6MSddtp_EmFUbWdxQ/med.png?1752904695
https://files.d20.io/images/449257442/5uDYWgkg_UEmMq5iaCQ79w/med.png?1752907574
1220


Loot: 720gp
1x Potions of Greater Healing


Talking Doll
Wondrous Item, Common (Requires Attunement)

While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your Attunement to the doll ends.

The doll is made out of clay, with small purple garnet stones as its eyes. The doll comes with six default phrases that it randomly says in a young woman’s voice whenever someone picks it up:

 “Nope. I’m not sad at all. Not sad.”
 “Everything will be okay. I know it.”
 “I miss you.”
 “Mama. Papa.”
 “Can I get a pat on the head? Thank you.”
 Sobbing noises


Zion Defina (Bracers of Defence)
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. This item is found in the Dungeon Master’s Guide.

The bracers are white in color, with veins of gold running around it. Whenever an enemy’s attack roll misses to hit you, a purple-hued magical illusion appears briefly in the form of a young human woman with long hair. The illusion moves swiftly to protect you from the attack before it vanishes.