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Adventure Title
CCC-UNITE-007 The Second Exodus of Syln Nahail
Session
1
Date Played
2024-03-16 18:11:00 UTC
Levels Gained
GP +/-
836.6
Downtime +/-
10.0
Location Played
Roll20
DM Name
Boerns
DM DCI Number
9874213
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (8) Maluku Seito - Sunny - Human - Phantom Rogue 8 - Harpers (10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) (10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none (10)I_never_exist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10 ------------------------------------------------------------------------------------------------------------------------------------------ Info: FÄHIGE ABENTEURER GESUCHT! Zeigt aus welchem Holz Ihr geschnitzt seit! Die Stadt Syln Nahail ist allein, unterlegen und umzingelt! Die Fomorianische Armee rückt von Sekunde zu Sekunde näher! Das Ende der Stadt ist erneut gekommen, doch für das Licht und das Leben besteht noch Hoffnung! Nur Kampfgeist, Diplomatisches Geschick und Tapferkeit können uns jetzt retten. Oder vielleicht ein Abenteurer wie Ihr? Hoffnungsvolle Grüße Mirafel Omadan ------------------------------------------------------------------------------------------------------------------------------------------ Das Rätzel umd das Tor The tree framed door reappearing, found within the single clearing. The key a leaf filled with what comes unnoticed in the night, and greets the day with show of light. The path extends out from your feet, straight to where it and door meet. Move swift and sure, both parts are done, by zenith reaching of the sun. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 836,6 gp ------------------------------------------------------------------------------------------------------------------------------------------ Harmony (Longbow of Warning) Weapon (longbow), uncommon (requires attunement) This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song. ------------------------------------------------------------------------------------------------------------------------------------------ Staff of Flowers staff, common The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. ------------------------------------------------------------------------------------------------------------------------------------------ 10 Arrows verschossen

Magic Items

Name Rarity Location Table Result Counts?
Harmony (Longbow of Warning) Uncommon CCC-UNITE-007 The Second Exodus of Syln Nahail true
Harmony (Longbow of Warning) Weapon (longbow), uncommon (requires attunement) This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song.
Staff of Flowers Common CCC-UNITE-007 The Second Exodus of Syln Nahail true
Staff of Flowers staff, common The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.