Lerra Bravewalker
Oyang’s Kettle (Decanter of Endless Water),
Moon-Touched Sword,
Pearl of Power,
Boots of False Tracks,
Unbreakable Arrow,
Smoldering Armor,
Immovable Rod,
Lantern of Revealing,
Cloak of Protection,
Ilmater’s Bleeding Heart (Periapt of Wound Closure),
Goggles Of Night,
Quiver of Ehlonna,
Glaive of Warning,
Sending Stones,
Robe of Useful Items,
Glaive +1,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Wand of Pyrotechnics
Log Entries
| Date Played | Adventure Title | Session ▼ | Levels | GP | Downtime | Magic Items | ||
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| 2022-03-12 16:53 | Startlogg (Aktualisiert: 22.12.2022) | 10 | Show | |||||
Lerra BravewalkerSize: 205 cm (medium) Costomizing your Origin: Race: Goliath Fighter: Lost Childe of Wyrmdoom Crag (Reghed Tribe Member) Runen Knight: BiographyDer Tribe des Wolfes Lebt im Schutz des Rückgrats der Welt in der Nähe von Ironmaster. Ohne Erinnerung an ihre wahren Eltern wurde Lerra von ihren Entführern in die Wildnis von Icewind Dale gebracht und bei einem Reghed Tribe, dem Tribe des Wolfes, zurückgelassen. Dort wurde sie von den Stammesangehörigen aufgezogen, doch sie spürte von Anfang an, dass sie nicht wirklich dazugehörte. Die Kälte der eisigen Tundra spiegelte ihre innere Einsamkeit wider, denn die anderen Goliaths zeigten ihr immer wieder, dass sie nicht wirklich zu ihnen gehörte. Trotz der Ablehnung bemühte sich Lerra, ihren Beitrag zu leisten und dem Tribe zu dienen. Sie entwickelte bemerkenswerte Fähigkeiten als Kämpferin und Jägerin, beschützte die Gemeinschaft und erlernte sogar ein Handwerk, um ihre Fähigkeiten noch weiter zu nutzen. Doch je älter sie wurde, desto stärker wurde ihr Drang, ihre wahren Wurzeln zu entdecken. Der Wendepunkt kam an dem verhängnisvollen Tag, als der Heiler des Stammes auf mysteriöse Weise ermordet wurde. Lerra wurde fälschlicherweise beschuldigt, doch sie beteuerte ihre Unschuld. Sie erkannte, dass sie Opfer eines abgekarteten Spiels wurde, um sie aus dem Stamm zu vertreiben und ihrer Suche nach ihrer Herkunft ein Ende zu setzen. In einem verzweifelten Akt der Flucht verließ Lerra den Tribe und machte sich auf eine einsame Reise, um das Geheimnis ihrer wahren Heimat zu lüften. Ihre Reise führte sie durch gefrorene Wälder, über eisige Berggipfel und durch gefährliche Gefilde, in denen furchterregende Bestien und tödliche Monster lauerten. Sie lernte, dass sie nur sich selbst vertrauen konnte und entwickelte eine beeindruckende Stärke und Entschlossenheit, um den Herausforderungen der Wildnis standzuhalten. Während ihrer Reisen traf Lerra auf verschiedene Abenteurer und Wesen, manche halfen ihr, andere versuchten, sie auszunutzen. Doch sie blieb misstrauisch und behielt ihre wertvollen Informationen über ihre Herkunft für sich. Es dauerte lange, bis sie Hinweise auf das Wyrmdoom Crag fand, die verborgene Heimat ihrer wahren Familie. Und so wandert Lerra Bravewalker immer noch durch die Welt, auf der Suche nach ihrer wahren Heimat und ihren entführten Eltern. Ihr Herz ist erfüllt von Entschlossenheit und die Sehnsucht nach Zugehörigkeit, aber sie weiß, dass ihre Reise noch nicht vorbei ist. In jedem Sonnenaufgang und jedem Schneesturm sucht sie nach Spuren, die sie näher zu ihren Wurzeln bringen könnten, und bleibt bereit, sich jedem Hindernis mutig zu stellen, das sich ihr in den Weg stellt. Lerra Bravewalker ist eine imposante Erscheinung, die mit ihrer fast grauen Haut und den silbernen Augen wie ein Geist aus den eisigen Weiten von Icewind Dale hervorzutreten scheint. Ihr Aussehen ist geprägt von den schwarzen Linien und Runen, die sich über ihren ganzen Körper ziehen und ihre Haut zieren, als Zeichen ihrer Verbindung zur alten Magie und ihrer wilden Herkunft. Über ihrem silbernen Umhang, der an seinem Kragen das Fell eines weisen Tieres trägt, sind zahlreiche Bissnarben zu erkennen, Zeugen ihrer mutigen und gefährlichen Abenteuer. Über ihre Lippen zieht sich eine schnittartige Narbe, die ihre schwarzen Lippen mit den seltsamen Linien auf ihrer Haut verbindet, und ihre silbernen Augen wirken noch eindrucksvoller durch die lange Narbe, die eines ihrer Augen zu überziehen scheint, was es wie blind erscheinen lässt. Lerras Rüstung besteht aus einer Kettenrüstung, die mit einer Rune verziert ist, die ihre Verbindung zur Natur und zu den alten Kräften symbolisiert. Plattenbeinschützer und Armschienen schützen ihre Beine und Arme, während sie mit einer eleganten Beweglichkeit durch die Kälte der Tundra gleitet. Das beeindruckendste Stück ihrer Ausrüstung ist jedoch ihre Gleve, die mit einem schwärzlichen Metall gefertigt zu sein scheint. Die Klinge in der Mitte der Spitze ist ein Wunderwerk der Handwerkskunst und scheint sich zu öffnen und wieder zusammenzulaufen, als ob sie eine eigene Seele hätte. Ein matter Edelstein ist in den unteren Bereich der Klinge eingelassen und verleiht der Waffe eine geheimnisvolle Aura. Am anderen Ende der Stange befindet sich ein Metallring, der nicht nur als zusätzliche Abwehr dient, sondern auch im Kampf von hinten eingesetzt, zum gefährlichen Angriffswerkzeug wird. Eine Rune schmückt den Schaft, die die Verbindung zwischen Stange und Klinge symbolisiert und auf die uralte Magie hinweist, die in dieser Waffe eingebettet zu sein scheint. In Lerras Augen spiegelt sich die Entschlossenheit einer Kämpferin wider, die trotz ihrer äußeren Anmutung eine furchtlose und starke Verbündete im Kampf ist. Ihre Erscheinung lässt viele erzittern, doch diejenigen, die ihr Vertrauen gewinnen und ihre Freundschaft erlangen, werden eine mächtige Kämpferin an ihrer Seite wissen, die bereit ist, für Gerechtigkeit und ihre wahre Herkunft zu kämpfen. Gottheit: |
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| 2022-03-12 17:15 | Trade Log | 10 | Show Trade Log | |||||
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Verkauft: |
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| 2022-03-18 02:49 | Trade Log | -5 | Bag of Tricks (Gray) > Hew | Show Trade Log | ||||
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Bag of Tricks (Gray) von Lerra Bravewalker |
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| 2022-03-26 02:14 | Trade Log | -28 | Show Trade Log | |||||
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Eingekauft: |
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| 2022-03-28 01:12 | Catching up and Shopping | 1 | -127.5 | -10 | Show | |||
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x 1lvl für Runen Knight -10 Downtime gekauft: |
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| 2022-04-02 23:04 | Trade Log | -162.5 | Show Trade Log | |||||
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****gekauft 1x Splint Armor -200gp |
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| 2022-10-16 00:43 | Trade Log | -5 | Instrument of the Bards: Macfuirmidh Cittern > Cloak of Protection | Show Trade Log | ||||
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Tradet with Ssakiel https://www.adventurersleaguelog.com/users/36450/characters/92670/trade_log_entries/956562 |
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| 2022-12-11 16:45 | Purchase Log | -100 | Show Purchase | |||||
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Lerra hat ihre Glaive versilbern lassen für 100gp |
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| 2022-12-18 13:38 | Trade Log | -5 | Quiver of Ehlonna > Goggles Of Night | Show Trade Log | ||||
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Trade with Neve https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/970282 |
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| 2023-03-17 21:18 | Trade Log | -5 | Hew > Quiver of Ehlonna | Show Trade Log | ||||
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Trade with Pado Megnuson https://www.adventurersleaguelog.com/users/41875/characters/103190/trade_log_entries/1044793 |
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| 2023-05-17 11:34 | Trade Log | -5 | Sentinel Shield > Glaive of Warning | Show Trade Log | ||||
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Tradet with Far https://www.adventurersleaguelog.com/users/36450/characters/93930/trade_log_entries/1055878 |
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| 2023-11-23 10:17 | Catching up | 3 | -30 | Show | ||||
(Lerra trainiert hart bei den Thunlakalaka um sich dem Beast erneut stärker stellen zu können. Und diesmal siegreich aus den Kampf gehen zu können.) |
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| 2026-01-31 13:19 | Reworkt Starting Log and Rest Changes for 2024 Rules | Show | ||||||
Lerra BravewalkerSize: 225 cm (Medium) – Towering yet graceful, Lerra moves with a quiet, predatory elegance rather than brute force. Weight: 82 kg – Despite her height, her build remains lean and athletic, her strength forged through hardship, wandering, and the mingling of frost, flame, and divine touch. Eyes: Grey – Usually calm and distant, they glow like embers when her fiery blood awakens, or shimmer with cold light when her frostbound power rises in frozen lands. Hair: White – Falling like pale snow around her shoulders, it takes on warm copper highlights when fire stirs within her, and icy blue hues when her power resonates with cold regions. Skin: Greyish – Ash-toned and marked by faint runic scars, her skin reflects her dormant state as cold stone, blazing subtly with inner heat when flame is active, or shimmering with frost in Icewind Dale. Costomizing your Origin: Fighter (PHB) Lost Childe of Wyrmdoom Crag (Reghed Tribe Member) Fighter Starting Equipment: BiographyLerra Bravewalker Long before Lerra Bravewalker ever drew breath beneath the cold skies of Icewind Dale, before wolves howled her name into the storm and steel learned the shape of her hands, fire walked among stone. It happened in the high places of Wyrmdoom Crag. The peaks there rose like broken teeth against the sky, ancient and defiant, their roots buried deep in the bones of the world. Storms gathered around those mountains as if drawn by their presence, and avalanches thundered down their slopes like the voices of slumbering giants. Goliath clans had lived among those heights for countless generations, carving their homes into rock and ice, honoring strength, endurance, and the quiet wisdom of survival. It was there that a Fire Giant came. He did not arrive as a conqueror. He came as a smith. His name, long lost to mortal tongues, was once spoken with reverence among his own kind. He had turned away from the endless wars of the fire giant holds, leaving behind volcanic fortresses and rivers of molten iron. He carried with him only his hammer, his anvil, and the knowledge of flame shaped by centuries. The Goliaths of Wyrmdoom Crag were wary at first. Fire Giants were creatures of destruction in most stories—bringers of ruin, tyrants who bent lesser folk beneath their boots. Yet this one asked for neither tribute nor submission. He offered craft. He taught them how to temper steel with patience instead of fury. How to read the color of heated metal like a language. How to listen to stone when carving foundations, and how to coax strength from ore rather than tear it free. For a time, fire and frost coexisted. Some of the Goliaths learned from him. Some shared meals. Some shared stories beneath the stars. And in that brief, fragile peace, bonds formed that would echo far beyond that single generation. Children were born. Most carried only faint traces of that union—slightly warmer skin, a resilience to heat, an unusual affinity for metalwork. Over time, even those signs faded, diluted by centuries of frost giant and stone giant blood. But echoes lingered. Sometimes, fire waits. Chapter One – Born of Stone, Lost to Ice Lerra was born beneath a sky heavy with snow. Her first cry was swallowed by the wind. She entered the world in a high mountain shelter carved into the living rock of Wyrmdoom Crag, surrounded by the rough warmth of clan and kin. Her mother wrapped her in thick furs while her father stood watch at the entrance, spear in hand, eyes scanning the horizon for threats that might dare approach. They named her Lerra. It was a strong name. A walker’s name. A name meant for paths not yet taken. Her parents belonged to one of the smaller Goliath clans of the Crag—resilient, close-knit, known more for craftsmanship and scouting than brute force. They traced their ancestry through frost and stone giants, like most of their people, but somewhere far back in their lineage lay that forgotten fire. It was dormant. Lerra’s infancy showed nothing unusual beyond the hardy constitution common to Goliath children. She slept through storms. She cried only when hungry. Her skin was pale even by Goliath standards, almost gray in certain light, and her eyes held a strange silvery sheen that elders sometimes remarked upon with quiet curiosity. Then came the raid. No warning horns sounded. No scouts returned with urgent news. The attack came at dawn, when fatigue still clung to muscles and minds alike. A rival band—whether Goliaths driven by desperation or something darker, history would never record—descended upon the settlement with ruthless efficiency. Blades flashed. Tents burned. Stone rang beneath the impact of heavy boots. Lerra’s parents fought. They fought with everything they had. Her father held the narrow approach between two rock faces long enough for several families to flee, his spear breaking beneath the weight of attackers before he finally fell. Her mother joined the defense after securing Lerra in the care of one of the clan’s elder women—the tent mother who oversaw the youngest children. The tent mothers gathered what infants they could and ran. They did not make it far. Overtaken by raiders, they were bound and dragged from the Crag. Some were slain along the way. Others were separated, scattered like seeds cast into frozen soil. Lerra was barely aware of any of it. She knew only cold, movement, and the fading echo of voices she would never hear again. Eventually, somewhere along the endless expanse of Icewind Dale, she was left behind. Whether she was abandoned deliberately or lost during chaos would never be known. She lay wrapped in furs near the edge of a frozen treeline, crying weakly into the white emptiness. And there she was found. Chapter Two – Child of the Wolf The Wolf Tribe did not leave children to die. That was their way. They were Reghed nomads, moving with the seasons across Icewind Dale, following game, avoiding the worst storms, honoring ancient traditions passed down through countless winters. They were hunters, trackers, and survivors, bound not by stone halls but by shared hardship. When one of their scouts heard the faint cries and brought the infant back to camp, there was little debate. She would be raised among them. They named her Lerra after the scrap of cloth tied around her bundle, on which her birth name had been stitched in rough Goliath script. From her earliest memories, Lerra knew snow and wind. She learned to walk on uneven ice. She learned to recognize wolf tracks before she could read. She learned that warmth was precious, food was never guaranteed, and strength was something earned every day. The Wolf Tribe did not coddle their children, but neither were they cruel. Lerra was taught alongside the others—how to set snares, how to skin game, how to respect the spirits of the land. She learned to throw spears and wield knives, to climb frozen rock faces and cross rivers on unstable ice. Yet she always felt apart. Her body grew tall and powerful like the other Goliaths of the tribe, but her features marked her as different. Her skin carried a strange ash-gray tone. Her eyes reflected light like polished metal. And sometimes, when she was angry or afraid, she felt warmth bloom beneath her ribs, as if a coal had been stirred in her chest. The elders noticed. They spoke quietly among themselves, attributing it to odd blood or the touch of wandering spirits. Some treated her with wary respect. Others kept their distance. Children can be cruel without meaning to be. Lerra heard whispers. Felt eyes on her back. She learned early not to show hurt, not to ask questions that made others uncomfortable. She trained harder than anyone else, pushing herself until her muscles screamed and her lungs burned. If she could not belong by blood, she would belong by effort. She became an exceptional hunter. She learned the craft of weapons and armor, assisting the tribe’s smiths when they traded with settlements or passed near Ironmaster. Metal felt natural in her hands. She understood how it moved under hammer and heat, how it wanted to be shaped. The Wolf Tribe taught her discipline. The wild taught her endurance. But neither answered the question that lived quietly in her heart. Who am I? Chapter Three – The Fire Beneath the Snow As Lerra grew into adulthood, the fire within her became harder to ignore. It never manifested as uncontrolled flame or blazing aura. It was subtler than that. Her body resisted cold in ways that defied explanation. Exhaustion left her more slowly than it should have. In moments of battle, when adrenaline surged, her strikes carried unnatural force. Once, during a brutal winter hunt, she fell through thin ice into freezing water. By all rights, she should have lost consciousness within moments. Instead, she climbed out under her own power, teeth clenched, steam rising faintly from her skin. That night, as she sat by the fire wrapped in blankets, she stared into the flames and felt something inside her answer their call. She did not speak of it. The Wolf Tribe valued strength, but they feared what they did not understand. Lerra learned to keep parts of herself hidden. She carved runes into her armor—not magic at first, merely symbols of protection and connection to the spirits of land and beast. Over time, however, those markings seemed to deepen, dark lines etching themselves faintly into her skin as if echoing the patterns she wore. She bore scars proudly. Bite marks from wolves she had faced in ritual trials. Long cuts from battles against tundra beasts. A slash across her lips that healed into a permanent line, giving her smile a sharp edge. Later, a brutal strike would leave one of her eyes pale and silvery-white, though her vision remained strangely unharmed. Each scar became part of her story. Yet the sense of displacement never faded. She respected the Wolf Tribe. She honored their ways. But she began to understand that she was walking someone else’s path. And so, when she finally chose to leave, it was not in anger. It was in clarity. She stood before the elders beneath a gray sky and told them she needed to find her origin. Not to abandon the Wolf—but to understand the fire that did not belong to snow. They did not stop her. Some clasped her forearms in farewell. Others merely nodded. She departed with her glaive on her back and questions in her heart. Chapter Four – The Wanderer Lerra’s years of wandering hardened her. She crossed Icewind Dale from end to end, traveled through Ten-Towns, and followed rumors of Goliath settlements into the Spine of the World. She worked as a guard, a hunter, a caravan escort. She fought raiders, monsters, and creatures that crawled from frozen caves. She learned the ways of cities and the dangers of trust. Some people helped her. Others tried to exploit her strength. She took what work she could find and kept moving. Her glaive became her constant companion—a strange weapon forged from dark metal, its central blade capable of shifting slightly as if alive, an inset gem dull and unreadable. She had acquired it from a traveling smith who claimed its design originated in forgotten giant forges. At the opposite end of the shaft, a metal ring served both balance and brutal close-range strikes. The weapon suited her. It felt like an extension of herself. She followed fragments of information about Wyrmdoom Crag, but answers remained elusive. Many she spoke to had never heard of it. Others warned her away, speaking of dangerous passes and hostile clans. Still, she persisted. Her path eventually crossed with a small band of adventurers—strangers brought together by circumstance and coin. They took on a contract together, then another. Lerra did not grow close to them, but she respected their competence. It was with them that she faced her first true defeat. Chapter Five – Death The details blurred afterward. She remembered battle. She remembered pain. She remembered falling. And then she remembered darkness. Not empty darkness—but a vast, quiet space where sound seemed distant and weight no longer existed. She walked along a shadowed path toward a towering gate of black stone. Before she could reach it, a spear of living flame appeared across her way. The heat did not burn. It comforted. A presence filled the space around her—vast and powerful, yet gentle in its attention. A voice spoke, layered with warmth and command. “My child. Your time has not yet come.” Lerra tried to answer, but no sound left her. “You are needed still. There are paths unfinished, truths yet buried in frost and ash.” The spear touched her forehead. Fire flowed into her. Not destructive fire—but forging fire. Purposeful. She felt herself pulled backward, away from the gate, away from the silence. Chapter Six – Awakening She woke on a stone bier. Her body felt heavy, unfamiliar. The air smelled of incense and cold iron. She lay in a mortuary hall, her gear placed neatly beside her. Around her were three other bodies—her fallen companions from the battle. Memory returned slowly. She sat up, breathing hard. A rune burned faintly on her palm. She knew, with absolute certainty, that she had died. And that something—someone—had sent her back. She did not linger. Voices approached, echoing down the hall. Lerra slipped into shadow, waiting until the mourners passed, then fled into the night. She took shelter in a derelict storage hut on the edge of the city, tending to her wounds and examining herself in a basin of water. She looked younger. The deep lines of exhaustion she had carried were gone. Some scars remained. Her eye was pale and strange. But her body felt renewed. She whispered a quiet thanks to the unseen. Then she slept. Epilogue – Frost and Flame Lerra Bravewalker walks the world now with new purpose. She no longer seeks only her origins. She seeks understanding. The fire in her blood is no longer a mystery—it is a legacy, awakened by divine will. Her goddess watches over her with the stern care of a warrior-mother, guiding her not with gentle whispers but with trials and survival. Lerra carries the Wolf within her still. She carries the forge within her as well. Between frost and flame, she walks her own path. And whatever waits at Wyrmdoom Crag will one day have to face her. |
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| 2022-03-31 22:55 | CCC-ARCON01-02 A Whale of a Tale | 2 | 90 | 10 | Lantern of Revealing | Show | ||
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Teilnehmer The Reference Guide to the Libraries of the Moonsea Lantern of Revealing While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. Potion of Greater Healing You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes. |
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| 2022-04-03 18:21 | CCC-THENT01-03 The Dreaming Relic T1 | 1 | 78.57 | 10 | Instrument of the Bards: Macfuirmidh Cittern | Show | ||
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Teilnehmer INSTRUMENT OF THE BARDS : MACFUIRMIDH CITTERN Wondrous item, uncommon (requires attunement) This stringed instrument is made of a purplish wood, with grain that whorls rather than running in straight lines. A sun of worked silver seems to be rising from the base of the cittern. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the cittern has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. The cittern can cast the following spells: barkskin, cure wounds, fly, fog cloud, invisibility, levitate, protection from good and evil. Loot: Story Award KNOWLEDGE OF THE VAULT |
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| 2023-11-23 19:12 | DDAL10-05 A Blight in the Darkness | 1 | 1 | 1000 | 10 | Chardalyn Breastplate (Armor of Necrotic Resistance), Wand of Pyrotechnics | Show | |
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Teilnehmer: Loot: 1000 gp Wand of Pyrotechnics This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Chardalyn Breastplate (Armor of Necrotic Resistance) This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold. You have resistance to necrotic damage while you wear this armor |
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| 2022-11-21 19:00 | CCC-GHC-BK1-08_The_Hunt_for_Cutter_Jack | 1 | 80 | 10 | Ilmater’s Bleeding Heart (Periapt of Wound Closure) | Show | ||
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Teilnehmer: Cutter Jack versteckt sich in Broke Pick, einem alten Fort ausserhalb von Anglar, etwas 1,5 Tagesmärsche von Irl. An der letzten Brücke vor Anglar, den Bach durch den Wald flussaufwärts kurz folgen, danach immer bergauf zur Kuppe des Hügel. In der Mitte der Lichtung ist die Ruine von Broke Pick. Loot: 80 gp Ilmater’s Bleeding Heart (Periapt of Wound Closure) |
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| 2022-11-22 18:19 | DDAL-DRW-INT - Red Seeds - 02 Watchers of the Trollclaws | 1 | 53 | 10 | Sentinel Shield | Show | ||
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Teilnehmer: Loot: 53 gp Sentinel Shield While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. 1x Potion of Greater Healing verbraucht Kontakt: Wren - Die Villa der Harper in Waterdeep |
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| 2022-03-17 22:53 | CCC-GHC-BK1-09 Scavengers | 1 | 1 | 35 | 10 | Bag of Tricks (Gray) | Show | |
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Teilnehmer A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket. d8 Creature: . |
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| 2023-09-09 20:00 | DDAL10-02 Gnashing Teeth | 1 | 125 | 10 | Sending Stones | Show | ||
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Teilnehmer: Infos: Old Goat - Älteste Loot: 125 gp Sending Stones These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
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| Date Played | Adventure Title | Tier | Session ▼ | ACP | TCP | Downtime | Renown | |
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| 2022-03-12 16:53 | Startlogg (Aktualisiert: 22.12.2022) | Show | ||||||
Lerra BravewalkerSize: 205 cm (medium) Costomizing your Origin: Race: Goliath Fighter: Lost Childe of Wyrmdoom Crag (Reghed Tribe Member) Runen Knight: BiographyDer Tribe des Wolfes Lebt im Schutz des Rückgrats der Welt in der Nähe von Ironmaster. Ohne Erinnerung an ihre wahren Eltern wurde Lerra von ihren Entführern in die Wildnis von Icewind Dale gebracht und bei einem Reghed Tribe, dem Tribe des Wolfes, zurückgelassen. Dort wurde sie von den Stammesangehörigen aufgezogen, doch sie spürte von Anfang an, dass sie nicht wirklich dazugehörte. Die Kälte der eisigen Tundra spiegelte ihre innere Einsamkeit wider, denn die anderen Goliaths zeigten ihr immer wieder, dass sie nicht wirklich zu ihnen gehörte. Trotz der Ablehnung bemühte sich Lerra, ihren Beitrag zu leisten und dem Tribe zu dienen. Sie entwickelte bemerkenswerte Fähigkeiten als Kämpferin und Jägerin, beschützte die Gemeinschaft und erlernte sogar ein Handwerk, um ihre Fähigkeiten noch weiter zu nutzen. Doch je älter sie wurde, desto stärker wurde ihr Drang, ihre wahren Wurzeln zu entdecken. Der Wendepunkt kam an dem verhängnisvollen Tag, als der Heiler des Stammes auf mysteriöse Weise ermordet wurde. Lerra wurde fälschlicherweise beschuldigt, doch sie beteuerte ihre Unschuld. Sie erkannte, dass sie Opfer eines abgekarteten Spiels wurde, um sie aus dem Stamm zu vertreiben und ihrer Suche nach ihrer Herkunft ein Ende zu setzen. In einem verzweifelten Akt der Flucht verließ Lerra den Tribe und machte sich auf eine einsame Reise, um das Geheimnis ihrer wahren Heimat zu lüften. Ihre Reise führte sie durch gefrorene Wälder, über eisige Berggipfel und durch gefährliche Gefilde, in denen furchterregende Bestien und tödliche Monster lauerten. Sie lernte, dass sie nur sich selbst vertrauen konnte und entwickelte eine beeindruckende Stärke und Entschlossenheit, um den Herausforderungen der Wildnis standzuhalten. Während ihrer Reisen traf Lerra auf verschiedene Abenteurer und Wesen, manche halfen ihr, andere versuchten, sie auszunutzen. Doch sie blieb misstrauisch und behielt ihre wertvollen Informationen über ihre Herkunft für sich. Es dauerte lange, bis sie Hinweise auf das Wyrmdoom Crag fand, die verborgene Heimat ihrer wahren Familie. Und so wandert Lerra Bravewalker immer noch durch die Welt, auf der Suche nach ihrer wahren Heimat und ihren entführten Eltern. Ihr Herz ist erfüllt von Entschlossenheit und die Sehnsucht nach Zugehörigkeit, aber sie weiß, dass ihre Reise noch nicht vorbei ist. In jedem Sonnenaufgang und jedem Schneesturm sucht sie nach Spuren, die sie näher zu ihren Wurzeln bringen könnten, und bleibt bereit, sich jedem Hindernis mutig zu stellen, das sich ihr in den Weg stellt. Lerra Bravewalker ist eine imposante Erscheinung, die mit ihrer fast grauen Haut und den silbernen Augen wie ein Geist aus den eisigen Weiten von Icewind Dale hervorzutreten scheint. Ihr Aussehen ist geprägt von den schwarzen Linien und Runen, die sich über ihren ganzen Körper ziehen und ihre Haut zieren, als Zeichen ihrer Verbindung zur alten Magie und ihrer wilden Herkunft. Über ihrem silbernen Umhang, der an seinem Kragen das Fell eines weisen Tieres trägt, sind zahlreiche Bissnarben zu erkennen, Zeugen ihrer mutigen und gefährlichen Abenteuer. Über ihre Lippen zieht sich eine schnittartige Narbe, die ihre schwarzen Lippen mit den seltsamen Linien auf ihrer Haut verbindet, und ihre silbernen Augen wirken noch eindrucksvoller durch die lange Narbe, die eines ihrer Augen zu überziehen scheint, was es wie blind erscheinen lässt. Lerras Rüstung besteht aus einer Kettenrüstung, die mit einer Rune verziert ist, die ihre Verbindung zur Natur und zu den alten Kräften symbolisiert. Plattenbeinschützer und Armschienen schützen ihre Beine und Arme, während sie mit einer eleganten Beweglichkeit durch die Kälte der Tundra gleitet. Das beeindruckendste Stück ihrer Ausrüstung ist jedoch ihre Gleve, die mit einem schwärzlichen Metall gefertigt zu sein scheint. Die Klinge in der Mitte der Spitze ist ein Wunderwerk der Handwerkskunst und scheint sich zu öffnen und wieder zusammenzulaufen, als ob sie eine eigene Seele hätte. Ein matter Edelstein ist in den unteren Bereich der Klinge eingelassen und verleiht der Waffe eine geheimnisvolle Aura. Am anderen Ende der Stange befindet sich ein Metallring, der nicht nur als zusätzliche Abwehr dient, sondern auch im Kampf von hinten eingesetzt, zum gefährlichen Angriffswerkzeug wird. Eine Rune schmückt den Schaft, die die Verbindung zwischen Stange und Klinge symbolisiert und auf die uralte Magie hinweist, die in dieser Waffe eingebettet zu sein scheint. In Lerras Augen spiegelt sich die Entschlossenheit einer Kämpferin wider, die trotz ihrer äußeren Anmutung eine furchtlose und starke Verbündete im Kampf ist. Ihre Erscheinung lässt viele erzittern, doch diejenigen, die ihr Vertrauen gewinnen und ihre Freundschaft erlangen, werden eine mächtige Kämpferin an ihrer Seite wissen, die bereit ist, für Gerechtigkeit und ihre wahre Herkunft zu kämpfen. Gottheit: |
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| 2022-03-12 17:15 | Trade Log | Show Trade Log | ||||||
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Verkauft: |
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| 2022-03-18 02:49 | Trade Log | -5 | Show Trade Log | |||||
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Bag of Tricks (Gray) von Lerra Bravewalker |
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| 2022-03-26 02:14 | Trade Log | Show Trade Log | ||||||
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Eingekauft: |
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| 2022-03-28 01:12 | Catching up and Shopping | -10 | Show | |||||
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x 1lvl für Runen Knight -10 Downtime gekauft: |
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| 2022-04-02 23:04 | Trade Log | Show Trade Log | ||||||
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****gekauft 1x Splint Armor -200gp |
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| 2022-10-16 00:43 | Trade Log | -5 | Show Trade Log | |||||
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Tradet with Ssakiel https://www.adventurersleaguelog.com/users/36450/characters/92670/trade_log_entries/956562 |
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| 2022-12-11 16:45 | Purchase Log | Show Purchase | ||||||
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Lerra hat ihre Glaive versilbern lassen für 100gp |
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| 2022-12-18 13:38 | Trade Log | -5 | Show Trade Log | |||||
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Trade with Neve https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/970282 |
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| 2023-03-17 21:18 | Trade Log | -5 | Show Trade Log | |||||
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Trade with Pado Megnuson https://www.adventurersleaguelog.com/users/41875/characters/103190/trade_log_entries/1044793 |
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| 2023-05-17 11:34 | Trade Log | -5 | Show Trade Log | |||||
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Tradet with Far https://www.adventurersleaguelog.com/users/36450/characters/93930/trade_log_entries/1055878 |
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| 2023-11-23 10:17 | Catching up | -30 | Show | |||||
(Lerra trainiert hart bei den Thunlakalaka um sich dem Beast erneut stärker stellen zu können. Und diesmal siegreich aus den Kampf gehen zu können.) |
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| 2026-01-31 13:19 | Reworkt Starting Log and Rest Changes for 2024 Rules | Show | ||||||
Lerra BravewalkerSize: 225 cm (Medium) – Towering yet graceful, Lerra moves with a quiet, predatory elegance rather than brute force. Weight: 82 kg – Despite her height, her build remains lean and athletic, her strength forged through hardship, wandering, and the mingling of frost, flame, and divine touch. Eyes: Grey – Usually calm and distant, they glow like embers when her fiery blood awakens, or shimmer with cold light when her frostbound power rises in frozen lands. Hair: White – Falling like pale snow around her shoulders, it takes on warm copper highlights when fire stirs within her, and icy blue hues when her power resonates with cold regions. Skin: Greyish – Ash-toned and marked by faint runic scars, her skin reflects her dormant state as cold stone, blazing subtly with inner heat when flame is active, or shimmering with frost in Icewind Dale. Costomizing your Origin: Fighter (PHB) Lost Childe of Wyrmdoom Crag (Reghed Tribe Member) Fighter Starting Equipment: BiographyLerra Bravewalker Long before Lerra Bravewalker ever drew breath beneath the cold skies of Icewind Dale, before wolves howled her name into the storm and steel learned the shape of her hands, fire walked among stone. It happened in the high places of Wyrmdoom Crag. The peaks there rose like broken teeth against the sky, ancient and defiant, their roots buried deep in the bones of the world. Storms gathered around those mountains as if drawn by their presence, and avalanches thundered down their slopes like the voices of slumbering giants. Goliath clans had lived among those heights for countless generations, carving their homes into rock and ice, honoring strength, endurance, and the quiet wisdom of survival. It was there that a Fire Giant came. He did not arrive as a conqueror. He came as a smith. His name, long lost to mortal tongues, was once spoken with reverence among his own kind. He had turned away from the endless wars of the fire giant holds, leaving behind volcanic fortresses and rivers of molten iron. He carried with him only his hammer, his anvil, and the knowledge of flame shaped by centuries. The Goliaths of Wyrmdoom Crag were wary at first. Fire Giants were creatures of destruction in most stories—bringers of ruin, tyrants who bent lesser folk beneath their boots. Yet this one asked for neither tribute nor submission. He offered craft. He taught them how to temper steel with patience instead of fury. How to read the color of heated metal like a language. How to listen to stone when carving foundations, and how to coax strength from ore rather than tear it free. For a time, fire and frost coexisted. Some of the Goliaths learned from him. Some shared meals. Some shared stories beneath the stars. And in that brief, fragile peace, bonds formed that would echo far beyond that single generation. Children were born. Most carried only faint traces of that union—slightly warmer skin, a resilience to heat, an unusual affinity for metalwork. Over time, even those signs faded, diluted by centuries of frost giant and stone giant blood. But echoes lingered. Sometimes, fire waits. Chapter One – Born of Stone, Lost to Ice Lerra was born beneath a sky heavy with snow. Her first cry was swallowed by the wind. She entered the world in a high mountain shelter carved into the living rock of Wyrmdoom Crag, surrounded by the rough warmth of clan and kin. Her mother wrapped her in thick furs while her father stood watch at the entrance, spear in hand, eyes scanning the horizon for threats that might dare approach. They named her Lerra. It was a strong name. A walker’s name. A name meant for paths not yet taken. Her parents belonged to one of the smaller Goliath clans of the Crag—resilient, close-knit, known more for craftsmanship and scouting than brute force. They traced their ancestry through frost and stone giants, like most of their people, but somewhere far back in their lineage lay that forgotten fire. It was dormant. Lerra’s infancy showed nothing unusual beyond the hardy constitution common to Goliath children. She slept through storms. She cried only when hungry. Her skin was pale even by Goliath standards, almost gray in certain light, and her eyes held a strange silvery sheen that elders sometimes remarked upon with quiet curiosity. Then came the raid. No warning horns sounded. No scouts returned with urgent news. The attack came at dawn, when fatigue still clung to muscles and minds alike. A rival band—whether Goliaths driven by desperation or something darker, history would never record—descended upon the settlement with ruthless efficiency. Blades flashed. Tents burned. Stone rang beneath the impact of heavy boots. Lerra’s parents fought. They fought with everything they had. Her father held the narrow approach between two rock faces long enough for several families to flee, his spear breaking beneath the weight of attackers before he finally fell. Her mother joined the defense after securing Lerra in the care of one of the clan’s elder women—the tent mother who oversaw the youngest children. The tent mothers gathered what infants they could and ran. They did not make it far. Overtaken by raiders, they were bound and dragged from the Crag. Some were slain along the way. Others were separated, scattered like seeds cast into frozen soil. Lerra was barely aware of any of it. She knew only cold, movement, and the fading echo of voices she would never hear again. Eventually, somewhere along the endless expanse of Icewind Dale, she was left behind. Whether she was abandoned deliberately or lost during chaos would never be known. She lay wrapped in furs near the edge of a frozen treeline, crying weakly into the white emptiness. And there she was found. Chapter Two – Child of the Wolf The Wolf Tribe did not leave children to die. That was their way. They were Reghed nomads, moving with the seasons across Icewind Dale, following game, avoiding the worst storms, honoring ancient traditions passed down through countless winters. They were hunters, trackers, and survivors, bound not by stone halls but by shared hardship. When one of their scouts heard the faint cries and brought the infant back to camp, there was little debate. She would be raised among them. They named her Lerra after the scrap of cloth tied around her bundle, on which her birth name had been stitched in rough Goliath script. From her earliest memories, Lerra knew snow and wind. She learned to walk on uneven ice. She learned to recognize wolf tracks before she could read. She learned that warmth was precious, food was never guaranteed, and strength was something earned every day. The Wolf Tribe did not coddle their children, but neither were they cruel. Lerra was taught alongside the others—how to set snares, how to skin game, how to respect the spirits of the land. She learned to throw spears and wield knives, to climb frozen rock faces and cross rivers on unstable ice. Yet she always felt apart. Her body grew tall and powerful like the other Goliaths of the tribe, but her features marked her as different. Her skin carried a strange ash-gray tone. Her eyes reflected light like polished metal. And sometimes, when she was angry or afraid, she felt warmth bloom beneath her ribs, as if a coal had been stirred in her chest. The elders noticed. They spoke quietly among themselves, attributing it to odd blood or the touch of wandering spirits. Some treated her with wary respect. Others kept their distance. Children can be cruel without meaning to be. Lerra heard whispers. Felt eyes on her back. She learned early not to show hurt, not to ask questions that made others uncomfortable. She trained harder than anyone else, pushing herself until her muscles screamed and her lungs burned. If she could not belong by blood, she would belong by effort. She became an exceptional hunter. She learned the craft of weapons and armor, assisting the tribe’s smiths when they traded with settlements or passed near Ironmaster. Metal felt natural in her hands. She understood how it moved under hammer and heat, how it wanted to be shaped. The Wolf Tribe taught her discipline. The wild taught her endurance. But neither answered the question that lived quietly in her heart. Who am I? Chapter Three – The Fire Beneath the Snow As Lerra grew into adulthood, the fire within her became harder to ignore. It never manifested as uncontrolled flame or blazing aura. It was subtler than that. Her body resisted cold in ways that defied explanation. Exhaustion left her more slowly than it should have. In moments of battle, when adrenaline surged, her strikes carried unnatural force. Once, during a brutal winter hunt, she fell through thin ice into freezing water. By all rights, she should have lost consciousness within moments. Instead, she climbed out under her own power, teeth clenched, steam rising faintly from her skin. That night, as she sat by the fire wrapped in blankets, she stared into the flames and felt something inside her answer their call. She did not speak of it. The Wolf Tribe valued strength, but they feared what they did not understand. Lerra learned to keep parts of herself hidden. She carved runes into her armor—not magic at first, merely symbols of protection and connection to the spirits of land and beast. Over time, however, those markings seemed to deepen, dark lines etching themselves faintly into her skin as if echoing the patterns she wore. She bore scars proudly. Bite marks from wolves she had faced in ritual trials. Long cuts from battles against tundra beasts. A slash across her lips that healed into a permanent line, giving her smile a sharp edge. Later, a brutal strike would leave one of her eyes pale and silvery-white, though her vision remained strangely unharmed. Each scar became part of her story. Yet the sense of displacement never faded. She respected the Wolf Tribe. She honored their ways. But she began to understand that she was walking someone else’s path. And so, when she finally chose to leave, it was not in anger. It was in clarity. She stood before the elders beneath a gray sky and told them she needed to find her origin. Not to abandon the Wolf—but to understand the fire that did not belong to snow. They did not stop her. Some clasped her forearms in farewell. Others merely nodded. She departed with her glaive on her back and questions in her heart. Chapter Four – The Wanderer Lerra’s years of wandering hardened her. She crossed Icewind Dale from end to end, traveled through Ten-Towns, and followed rumors of Goliath settlements into the Spine of the World. She worked as a guard, a hunter, a caravan escort. She fought raiders, monsters, and creatures that crawled from frozen caves. She learned the ways of cities and the dangers of trust. Some people helped her. Others tried to exploit her strength. She took what work she could find and kept moving. Her glaive became her constant companion—a strange weapon forged from dark metal, its central blade capable of shifting slightly as if alive, an inset gem dull and unreadable. She had acquired it from a traveling smith who claimed its design originated in forgotten giant forges. At the opposite end of the shaft, a metal ring served both balance and brutal close-range strikes. The weapon suited her. It felt like an extension of herself. She followed fragments of information about Wyrmdoom Crag, but answers remained elusive. Many she spoke to had never heard of it. Others warned her away, speaking of dangerous passes and hostile clans. Still, she persisted. Her path eventually crossed with a small band of adventurers—strangers brought together by circumstance and coin. They took on a contract together, then another. Lerra did not grow close to them, but she respected their competence. It was with them that she faced her first true defeat. Chapter Five – Death The details blurred afterward. She remembered battle. She remembered pain. She remembered falling. And then she remembered darkness. Not empty darkness—but a vast, quiet space where sound seemed distant and weight no longer existed. She walked along a shadowed path toward a towering gate of black stone. Before she could reach it, a spear of living flame appeared across her way. The heat did not burn. It comforted. A presence filled the space around her—vast and powerful, yet gentle in its attention. A voice spoke, layered with warmth and command. “My child. Your time has not yet come.” Lerra tried to answer, but no sound left her. “You are needed still. There are paths unfinished, truths yet buried in frost and ash.” The spear touched her forehead. Fire flowed into her. Not destructive fire—but forging fire. Purposeful. She felt herself pulled backward, away from the gate, away from the silence. Chapter Six – Awakening She woke on a stone bier. Her body felt heavy, unfamiliar. The air smelled of incense and cold iron. She lay in a mortuary hall, her gear placed neatly beside her. Around her were three other bodies—her fallen companions from the battle. Memory returned slowly. She sat up, breathing hard. A rune burned faintly on her palm. She knew, with absolute certainty, that she had died. And that something—someone—had sent her back. She did not linger. Voices approached, echoing down the hall. Lerra slipped into shadow, waiting until the mourners passed, then fled into the night. She took shelter in a derelict storage hut on the edge of the city, tending to her wounds and examining herself in a basin of water. She looked younger. The deep lines of exhaustion she had carried were gone. Some scars remained. Her eye was pale and strange. But her body felt renewed. She whispered a quiet thanks to the unseen. Then she slept. Epilogue – Frost and Flame Lerra Bravewalker walks the world now with new purpose. She no longer seeks only her origins. She seeks understanding. The fire in her blood is no longer a mystery—it is a legacy, awakened by divine will. Her goddess watches over her with the stern care of a warrior-mother, guiding her not with gentle whispers but with trials and survival. Lerra carries the Wolf within her still. She carries the forge within her as well. Between frost and flame, she walks her own path. And whatever waits at Wyrmdoom Crag will one day have to face her. |
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| 2022-03-31 22:55 | CCC-ARCON01-02 A Whale of a Tale | 2 | 10 | Show | ||||
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Teilnehmer The Reference Guide to the Libraries of the Moonsea Lantern of Revealing While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. Potion of Greater Healing You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes. |
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| 2022-04-03 18:21 | CCC-THENT01-03 The Dreaming Relic T1 | 1 | 10 | Show | ||||
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Teilnehmer INSTRUMENT OF THE BARDS : MACFUIRMIDH CITTERN Wondrous item, uncommon (requires attunement) This stringed instrument is made of a purplish wood, with grain that whorls rather than running in straight lines. A sun of worked silver seems to be rising from the base of the cittern. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the cittern has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. The cittern can cast the following spells: barkskin, cure wounds, fly, fog cloud, invisibility, levitate, protection from good and evil. Loot: Story Award KNOWLEDGE OF THE VAULT |
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| 2023-11-23 19:12 | DDAL10-05 A Blight in the Darkness | 1 | 10 | Show | ||||
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Teilnehmer: Loot: 1000 gp Wand of Pyrotechnics This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Chardalyn Breastplate (Armor of Necrotic Resistance) This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold. You have resistance to necrotic damage while you wear this armor |
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| 2022-11-21 19:00 | CCC-GHC-BK1-08_The_Hunt_for_Cutter_Jack | 1 | 10 | Show | ||||
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Teilnehmer: Cutter Jack versteckt sich in Broke Pick, einem alten Fort ausserhalb von Anglar, etwas 1,5 Tagesmärsche von Irl. An der letzten Brücke vor Anglar, den Bach durch den Wald flussaufwärts kurz folgen, danach immer bergauf zur Kuppe des Hügel. In der Mitte der Lichtung ist die Ruine von Broke Pick. Loot: 80 gp Ilmater’s Bleeding Heart (Periapt of Wound Closure) |
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| 2022-11-22 18:19 | DDAL-DRW-INT - Red Seeds - 02 Watchers of the Trollclaws | 1 | 10 | Show | ||||
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Teilnehmer: Loot: 53 gp Sentinel Shield While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. 1x Potion of Greater Healing verbraucht Kontakt: Wren - Die Villa der Harper in Waterdeep |
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| 2022-03-17 22:53 | CCC-GHC-BK1-09 Scavengers | 1 | 10 | Show | ||||
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Teilnehmer A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket. d8 Creature: . |
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| 2023-09-09 20:00 | DDAL10-02 Gnashing Teeth | 1 | 10 | Show | ||||
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Teilnehmer: Infos: Old Goat - Älteste Loot: 125 gp Sending Stones These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
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| Date Played | Adventure Title | Session ▼ | XP | GP | Downtime | Renown | Magic Items | |
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| 2022-03-12 16:53 | Startlogg (Aktualisiert: 22.12.2022) | 10 | Show | |||||
Lerra BravewalkerSize: 205 cm (medium) Costomizing your Origin: Race: Goliath Fighter: Lost Childe of Wyrmdoom Crag (Reghed Tribe Member) Runen Knight: BiographyDer Tribe des Wolfes Lebt im Schutz des Rückgrats der Welt in der Nähe von Ironmaster. Ohne Erinnerung an ihre wahren Eltern wurde Lerra von ihren Entführern in die Wildnis von Icewind Dale gebracht und bei einem Reghed Tribe, dem Tribe des Wolfes, zurückgelassen. Dort wurde sie von den Stammesangehörigen aufgezogen, doch sie spürte von Anfang an, dass sie nicht wirklich dazugehörte. Die Kälte der eisigen Tundra spiegelte ihre innere Einsamkeit wider, denn die anderen Goliaths zeigten ihr immer wieder, dass sie nicht wirklich zu ihnen gehörte. Trotz der Ablehnung bemühte sich Lerra, ihren Beitrag zu leisten und dem Tribe zu dienen. Sie entwickelte bemerkenswerte Fähigkeiten als Kämpferin und Jägerin, beschützte die Gemeinschaft und erlernte sogar ein Handwerk, um ihre Fähigkeiten noch weiter zu nutzen. Doch je älter sie wurde, desto stärker wurde ihr Drang, ihre wahren Wurzeln zu entdecken. Der Wendepunkt kam an dem verhängnisvollen Tag, als der Heiler des Stammes auf mysteriöse Weise ermordet wurde. Lerra wurde fälschlicherweise beschuldigt, doch sie beteuerte ihre Unschuld. Sie erkannte, dass sie Opfer eines abgekarteten Spiels wurde, um sie aus dem Stamm zu vertreiben und ihrer Suche nach ihrer Herkunft ein Ende zu setzen. In einem verzweifelten Akt der Flucht verließ Lerra den Tribe und machte sich auf eine einsame Reise, um das Geheimnis ihrer wahren Heimat zu lüften. Ihre Reise führte sie durch gefrorene Wälder, über eisige Berggipfel und durch gefährliche Gefilde, in denen furchterregende Bestien und tödliche Monster lauerten. Sie lernte, dass sie nur sich selbst vertrauen konnte und entwickelte eine beeindruckende Stärke und Entschlossenheit, um den Herausforderungen der Wildnis standzuhalten. Während ihrer Reisen traf Lerra auf verschiedene Abenteurer und Wesen, manche halfen ihr, andere versuchten, sie auszunutzen. Doch sie blieb misstrauisch und behielt ihre wertvollen Informationen über ihre Herkunft für sich. Es dauerte lange, bis sie Hinweise auf das Wyrmdoom Crag fand, die verborgene Heimat ihrer wahren Familie. Und so wandert Lerra Bravewalker immer noch durch die Welt, auf der Suche nach ihrer wahren Heimat und ihren entführten Eltern. Ihr Herz ist erfüllt von Entschlossenheit und die Sehnsucht nach Zugehörigkeit, aber sie weiß, dass ihre Reise noch nicht vorbei ist. In jedem Sonnenaufgang und jedem Schneesturm sucht sie nach Spuren, die sie näher zu ihren Wurzeln bringen könnten, und bleibt bereit, sich jedem Hindernis mutig zu stellen, das sich ihr in den Weg stellt. Lerra Bravewalker ist eine imposante Erscheinung, die mit ihrer fast grauen Haut und den silbernen Augen wie ein Geist aus den eisigen Weiten von Icewind Dale hervorzutreten scheint. Ihr Aussehen ist geprägt von den schwarzen Linien und Runen, die sich über ihren ganzen Körper ziehen und ihre Haut zieren, als Zeichen ihrer Verbindung zur alten Magie und ihrer wilden Herkunft. Über ihrem silbernen Umhang, der an seinem Kragen das Fell eines weisen Tieres trägt, sind zahlreiche Bissnarben zu erkennen, Zeugen ihrer mutigen und gefährlichen Abenteuer. Über ihre Lippen zieht sich eine schnittartige Narbe, die ihre schwarzen Lippen mit den seltsamen Linien auf ihrer Haut verbindet, und ihre silbernen Augen wirken noch eindrucksvoller durch die lange Narbe, die eines ihrer Augen zu überziehen scheint, was es wie blind erscheinen lässt. Lerras Rüstung besteht aus einer Kettenrüstung, die mit einer Rune verziert ist, die ihre Verbindung zur Natur und zu den alten Kräften symbolisiert. Plattenbeinschützer und Armschienen schützen ihre Beine und Arme, während sie mit einer eleganten Beweglichkeit durch die Kälte der Tundra gleitet. Das beeindruckendste Stück ihrer Ausrüstung ist jedoch ihre Gleve, die mit einem schwärzlichen Metall gefertigt zu sein scheint. Die Klinge in der Mitte der Spitze ist ein Wunderwerk der Handwerkskunst und scheint sich zu öffnen und wieder zusammenzulaufen, als ob sie eine eigene Seele hätte. Ein matter Edelstein ist in den unteren Bereich der Klinge eingelassen und verleiht der Waffe eine geheimnisvolle Aura. Am anderen Ende der Stange befindet sich ein Metallring, der nicht nur als zusätzliche Abwehr dient, sondern auch im Kampf von hinten eingesetzt, zum gefährlichen Angriffswerkzeug wird. Eine Rune schmückt den Schaft, die die Verbindung zwischen Stange und Klinge symbolisiert und auf die uralte Magie hinweist, die in dieser Waffe eingebettet zu sein scheint. In Lerras Augen spiegelt sich die Entschlossenheit einer Kämpferin wider, die trotz ihrer äußeren Anmutung eine furchtlose und starke Verbündete im Kampf ist. Ihre Erscheinung lässt viele erzittern, doch diejenigen, die ihr Vertrauen gewinnen und ihre Freundschaft erlangen, werden eine mächtige Kämpferin an ihrer Seite wissen, die bereit ist, für Gerechtigkeit und ihre wahre Herkunft zu kämpfen. Gottheit: |
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| 2022-03-12 17:15 | Trade Log | 10 | Show Trade Log | |||||
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Verkauft: |
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| 2022-03-18 02:49 | Trade Log | -5 | Bag of Tricks (Gray) > Hew | Show Trade Log | ||||
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Bag of Tricks (Gray) von Lerra Bravewalker |
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| 2022-03-26 02:14 | Trade Log | -28 | Show Trade Log | |||||
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Eingekauft: |
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| 2022-03-28 01:12 | Catching up and Shopping | -127.5 | -10 | Show | ||||
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x 1lvl für Runen Knight -10 Downtime gekauft: |
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| 2022-04-02 23:04 | Trade Log | -162.5 | Show Trade Log | |||||
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****gekauft 1x Splint Armor -200gp |
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| 2022-10-16 00:43 | Trade Log | -5 | Instrument of the Bards: Macfuirmidh Cittern > Cloak of Protection | Show Trade Log | ||||
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Tradet with Ssakiel https://www.adventurersleaguelog.com/users/36450/characters/92670/trade_log_entries/956562 |
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| 2022-12-11 16:45 | Purchase Log | -100 | Show Purchase | |||||
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Lerra hat ihre Glaive versilbern lassen für 100gp |
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| 2022-12-18 13:38 | Trade Log | -5 | Quiver of Ehlonna > Goggles Of Night | Show Trade Log | ||||
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Trade with Neve https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/970282 |
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| 2023-03-17 21:18 | Trade Log | -5 | Hew > Quiver of Ehlonna | Show Trade Log | ||||
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Trade with Pado Megnuson https://www.adventurersleaguelog.com/users/41875/characters/103190/trade_log_entries/1044793 |
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| 2023-05-17 11:34 | Trade Log | -5 | Sentinel Shield > Glaive of Warning | Show Trade Log | ||||
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Tradet with Far https://www.adventurersleaguelog.com/users/36450/characters/93930/trade_log_entries/1055878 |
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| 2023-11-23 10:17 | Catching up | -30 | Show | |||||
(Lerra trainiert hart bei den Thunlakalaka um sich dem Beast erneut stärker stellen zu können. Und diesmal siegreich aus den Kampf gehen zu können.) |
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| 2026-01-31 13:19 | Reworkt Starting Log and Rest Changes for 2024 Rules | Show | ||||||
Lerra BravewalkerSize: 225 cm (Medium) – Towering yet graceful, Lerra moves with a quiet, predatory elegance rather than brute force. Weight: 82 kg – Despite her height, her build remains lean and athletic, her strength forged through hardship, wandering, and the mingling of frost, flame, and divine touch. Eyes: Grey – Usually calm and distant, they glow like embers when her fiery blood awakens, or shimmer with cold light when her frostbound power rises in frozen lands. Hair: White – Falling like pale snow around her shoulders, it takes on warm copper highlights when fire stirs within her, and icy blue hues when her power resonates with cold regions. Skin: Greyish – Ash-toned and marked by faint runic scars, her skin reflects her dormant state as cold stone, blazing subtly with inner heat when flame is active, or shimmering with frost in Icewind Dale. Costomizing your Origin: Fighter (PHB) Lost Childe of Wyrmdoom Crag (Reghed Tribe Member) Fighter Starting Equipment: BiographyLerra Bravewalker Long before Lerra Bravewalker ever drew breath beneath the cold skies of Icewind Dale, before wolves howled her name into the storm and steel learned the shape of her hands, fire walked among stone. It happened in the high places of Wyrmdoom Crag. The peaks there rose like broken teeth against the sky, ancient and defiant, their roots buried deep in the bones of the world. Storms gathered around those mountains as if drawn by their presence, and avalanches thundered down their slopes like the voices of slumbering giants. Goliath clans had lived among those heights for countless generations, carving their homes into rock and ice, honoring strength, endurance, and the quiet wisdom of survival. It was there that a Fire Giant came. He did not arrive as a conqueror. He came as a smith. His name, long lost to mortal tongues, was once spoken with reverence among his own kind. He had turned away from the endless wars of the fire giant holds, leaving behind volcanic fortresses and rivers of molten iron. He carried with him only his hammer, his anvil, and the knowledge of flame shaped by centuries. The Goliaths of Wyrmdoom Crag were wary at first. Fire Giants were creatures of destruction in most stories—bringers of ruin, tyrants who bent lesser folk beneath their boots. Yet this one asked for neither tribute nor submission. He offered craft. He taught them how to temper steel with patience instead of fury. How to read the color of heated metal like a language. How to listen to stone when carving foundations, and how to coax strength from ore rather than tear it free. For a time, fire and frost coexisted. Some of the Goliaths learned from him. Some shared meals. Some shared stories beneath the stars. And in that brief, fragile peace, bonds formed that would echo far beyond that single generation. Children were born. Most carried only faint traces of that union—slightly warmer skin, a resilience to heat, an unusual affinity for metalwork. Over time, even those signs faded, diluted by centuries of frost giant and stone giant blood. But echoes lingered. Sometimes, fire waits. Chapter One – Born of Stone, Lost to Ice Lerra was born beneath a sky heavy with snow. Her first cry was swallowed by the wind. She entered the world in a high mountain shelter carved into the living rock of Wyrmdoom Crag, surrounded by the rough warmth of clan and kin. Her mother wrapped her in thick furs while her father stood watch at the entrance, spear in hand, eyes scanning the horizon for threats that might dare approach. They named her Lerra. It was a strong name. A walker’s name. A name meant for paths not yet taken. Her parents belonged to one of the smaller Goliath clans of the Crag—resilient, close-knit, known more for craftsmanship and scouting than brute force. They traced their ancestry through frost and stone giants, like most of their people, but somewhere far back in their lineage lay that forgotten fire. It was dormant. Lerra’s infancy showed nothing unusual beyond the hardy constitution common to Goliath children. She slept through storms. She cried only when hungry. Her skin was pale even by Goliath standards, almost gray in certain light, and her eyes held a strange silvery sheen that elders sometimes remarked upon with quiet curiosity. Then came the raid. No warning horns sounded. No scouts returned with urgent news. The attack came at dawn, when fatigue still clung to muscles and minds alike. A rival band—whether Goliaths driven by desperation or something darker, history would never record—descended upon the settlement with ruthless efficiency. Blades flashed. Tents burned. Stone rang beneath the impact of heavy boots. Lerra’s parents fought. They fought with everything they had. Her father held the narrow approach between two rock faces long enough for several families to flee, his spear breaking beneath the weight of attackers before he finally fell. Her mother joined the defense after securing Lerra in the care of one of the clan’s elder women—the tent mother who oversaw the youngest children. The tent mothers gathered what infants they could and ran. They did not make it far. Overtaken by raiders, they were bound and dragged from the Crag. Some were slain along the way. Others were separated, scattered like seeds cast into frozen soil. Lerra was barely aware of any of it. She knew only cold, movement, and the fading echo of voices she would never hear again. Eventually, somewhere along the endless expanse of Icewind Dale, she was left behind. Whether she was abandoned deliberately or lost during chaos would never be known. She lay wrapped in furs near the edge of a frozen treeline, crying weakly into the white emptiness. And there she was found. Chapter Two – Child of the Wolf The Wolf Tribe did not leave children to die. That was their way. They were Reghed nomads, moving with the seasons across Icewind Dale, following game, avoiding the worst storms, honoring ancient traditions passed down through countless winters. They were hunters, trackers, and survivors, bound not by stone halls but by shared hardship. When one of their scouts heard the faint cries and brought the infant back to camp, there was little debate. She would be raised among them. They named her Lerra after the scrap of cloth tied around her bundle, on which her birth name had been stitched in rough Goliath script. From her earliest memories, Lerra knew snow and wind. She learned to walk on uneven ice. She learned to recognize wolf tracks before she could read. She learned that warmth was precious, food was never guaranteed, and strength was something earned every day. The Wolf Tribe did not coddle their children, but neither were they cruel. Lerra was taught alongside the others—how to set snares, how to skin game, how to respect the spirits of the land. She learned to throw spears and wield knives, to climb frozen rock faces and cross rivers on unstable ice. Yet she always felt apart. Her body grew tall and powerful like the other Goliaths of the tribe, but her features marked her as different. Her skin carried a strange ash-gray tone. Her eyes reflected light like polished metal. And sometimes, when she was angry or afraid, she felt warmth bloom beneath her ribs, as if a coal had been stirred in her chest. The elders noticed. They spoke quietly among themselves, attributing it to odd blood or the touch of wandering spirits. Some treated her with wary respect. Others kept their distance. Children can be cruel without meaning to be. Lerra heard whispers. Felt eyes on her back. She learned early not to show hurt, not to ask questions that made others uncomfortable. She trained harder than anyone else, pushing herself until her muscles screamed and her lungs burned. If she could not belong by blood, she would belong by effort. She became an exceptional hunter. She learned the craft of weapons and armor, assisting the tribe’s smiths when they traded with settlements or passed near Ironmaster. Metal felt natural in her hands. She understood how it moved under hammer and heat, how it wanted to be shaped. The Wolf Tribe taught her discipline. The wild taught her endurance. But neither answered the question that lived quietly in her heart. Who am I? Chapter Three – The Fire Beneath the Snow As Lerra grew into adulthood, the fire within her became harder to ignore. It never manifested as uncontrolled flame or blazing aura. It was subtler than that. Her body resisted cold in ways that defied explanation. Exhaustion left her more slowly than it should have. In moments of battle, when adrenaline surged, her strikes carried unnatural force. Once, during a brutal winter hunt, she fell through thin ice into freezing water. By all rights, she should have lost consciousness within moments. Instead, she climbed out under her own power, teeth clenched, steam rising faintly from her skin. That night, as she sat by the fire wrapped in blankets, she stared into the flames and felt something inside her answer their call. She did not speak of it. The Wolf Tribe valued strength, but they feared what they did not understand. Lerra learned to keep parts of herself hidden. She carved runes into her armor—not magic at first, merely symbols of protection and connection to the spirits of land and beast. Over time, however, those markings seemed to deepen, dark lines etching themselves faintly into her skin as if echoing the patterns she wore. She bore scars proudly. Bite marks from wolves she had faced in ritual trials. Long cuts from battles against tundra beasts. A slash across her lips that healed into a permanent line, giving her smile a sharp edge. Later, a brutal strike would leave one of her eyes pale and silvery-white, though her vision remained strangely unharmed. Each scar became part of her story. Yet the sense of displacement never faded. She respected the Wolf Tribe. She honored their ways. But she began to understand that she was walking someone else’s path. And so, when she finally chose to leave, it was not in anger. It was in clarity. She stood before the elders beneath a gray sky and told them she needed to find her origin. Not to abandon the Wolf—but to understand the fire that did not belong to snow. They did not stop her. Some clasped her forearms in farewell. Others merely nodded. She departed with her glaive on her back and questions in her heart. Chapter Four – The Wanderer Lerra’s years of wandering hardened her. She crossed Icewind Dale from end to end, traveled through Ten-Towns, and followed rumors of Goliath settlements into the Spine of the World. She worked as a guard, a hunter, a caravan escort. She fought raiders, monsters, and creatures that crawled from frozen caves. She learned the ways of cities and the dangers of trust. Some people helped her. Others tried to exploit her strength. She took what work she could find and kept moving. Her glaive became her constant companion—a strange weapon forged from dark metal, its central blade capable of shifting slightly as if alive, an inset gem dull and unreadable. She had acquired it from a traveling smith who claimed its design originated in forgotten giant forges. At the opposite end of the shaft, a metal ring served both balance and brutal close-range strikes. The weapon suited her. It felt like an extension of herself. She followed fragments of information about Wyrmdoom Crag, but answers remained elusive. Many she spoke to had never heard of it. Others warned her away, speaking of dangerous passes and hostile clans. Still, she persisted. Her path eventually crossed with a small band of adventurers—strangers brought together by circumstance and coin. They took on a contract together, then another. Lerra did not grow close to them, but she respected their competence. It was with them that she faced her first true defeat. Chapter Five – Death The details blurred afterward. She remembered battle. She remembered pain. She remembered falling. And then she remembered darkness. Not empty darkness—but a vast, quiet space where sound seemed distant and weight no longer existed. She walked along a shadowed path toward a towering gate of black stone. Before she could reach it, a spear of living flame appeared across her way. The heat did not burn. It comforted. A presence filled the space around her—vast and powerful, yet gentle in its attention. A voice spoke, layered with warmth and command. “My child. Your time has not yet come.” Lerra tried to answer, but no sound left her. “You are needed still. There are paths unfinished, truths yet buried in frost and ash.” The spear touched her forehead. Fire flowed into her. Not destructive fire—but forging fire. Purposeful. She felt herself pulled backward, away from the gate, away from the silence. Chapter Six – Awakening She woke on a stone bier. Her body felt heavy, unfamiliar. The air smelled of incense and cold iron. She lay in a mortuary hall, her gear placed neatly beside her. Around her were three other bodies—her fallen companions from the battle. Memory returned slowly. She sat up, breathing hard. A rune burned faintly on her palm. She knew, with absolute certainty, that she had died. And that something—someone—had sent her back. She did not linger. Voices approached, echoing down the hall. Lerra slipped into shadow, waiting until the mourners passed, then fled into the night. She took shelter in a derelict storage hut on the edge of the city, tending to her wounds and examining herself in a basin of water. She looked younger. The deep lines of exhaustion she had carried were gone. Some scars remained. Her eye was pale and strange. But her body felt renewed. She whispered a quiet thanks to the unseen. Then she slept. Epilogue – Frost and Flame Lerra Bravewalker walks the world now with new purpose. She no longer seeks only her origins. She seeks understanding. The fire in her blood is no longer a mystery—it is a legacy, awakened by divine will. Her goddess watches over her with the stern care of a warrior-mother, guiding her not with gentle whispers but with trials and survival. Lerra carries the Wolf within her still. She carries the forge within her as well. Between frost and flame, she walks her own path. And whatever waits at Wyrmdoom Crag will one day have to face her. |
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| 2022-03-31 22:55 | CCC-ARCON01-02 A Whale of a Tale | 2 | 90 | 10 | Lantern of Revealing | Show | ||
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Teilnehmer The Reference Guide to the Libraries of the Moonsea Lantern of Revealing While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. Potion of Greater Healing You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes. |
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| 2022-04-03 18:21 | CCC-THENT01-03 The Dreaming Relic T1 | 1 | 78.57 | 10 | Instrument of the Bards: Macfuirmidh Cittern | Show | ||
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Teilnehmer INSTRUMENT OF THE BARDS : MACFUIRMIDH CITTERN Wondrous item, uncommon (requires attunement) This stringed instrument is made of a purplish wood, with grain that whorls rather than running in straight lines. A sun of worked silver seems to be rising from the base of the cittern. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the cittern has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. The cittern can cast the following spells: barkskin, cure wounds, fly, fog cloud, invisibility, levitate, protection from good and evil. Loot: Story Award KNOWLEDGE OF THE VAULT |
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| 2023-11-23 19:12 | DDAL10-05 A Blight in the Darkness | 1 | 1000 | 10 | Chardalyn Breastplate (Armor of Necrotic Resistance), Wand of Pyrotechnics | Show | ||
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Teilnehmer: Loot: 1000 gp Wand of Pyrotechnics This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Chardalyn Breastplate (Armor of Necrotic Resistance) This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold. You have resistance to necrotic damage while you wear this armor |
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| 2022-11-21 19:00 | CCC-GHC-BK1-08_The_Hunt_for_Cutter_Jack | 1 | 80 | 10 | Ilmater’s Bleeding Heart (Periapt of Wound Closure) | Show | ||
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Teilnehmer: Cutter Jack versteckt sich in Broke Pick, einem alten Fort ausserhalb von Anglar, etwas 1,5 Tagesmärsche von Irl. An der letzten Brücke vor Anglar, den Bach durch den Wald flussaufwärts kurz folgen, danach immer bergauf zur Kuppe des Hügel. In der Mitte der Lichtung ist die Ruine von Broke Pick. Loot: 80 gp Ilmater’s Bleeding Heart (Periapt of Wound Closure) |
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| 2022-11-22 18:19 | DDAL-DRW-INT - Red Seeds - 02 Watchers of the Trollclaws | 1 | 53 | 10 | Sentinel Shield | Show | ||
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Teilnehmer: Loot: 53 gp Sentinel Shield While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. 1x Potion of Greater Healing verbraucht Kontakt: Wren - Die Villa der Harper in Waterdeep |
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| 2022-03-17 22:53 | CCC-GHC-BK1-09 Scavengers | 1 | 35 | 10 | Bag of Tricks (Gray) | Show | ||
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Teilnehmer A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket. d8 Creature: . |
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| 2023-09-09 20:00 | DDAL10-02 Gnashing Teeth | 1 | 125 | 10 | Sending Stones | Show | ||
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Teilnehmer: Infos: Old Goat - Älteste Loot: 125 gp Sending Stones These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
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