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Adventure Title
CCC-THENT01-03 The Dreaming Relic T1
CCC-THENT01-03 The Dreaming Relic T1
Session
1
1
Date Played
2022-04-03 18:21:00 UTC
2022-04-03 18:21:00 UTC
Levels Gained
GP +/-
78.57
78.57
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Schlauch / Andre
Schlauch / Andre
DM DCI Number
Notes
--------------------------------------------------------------------------------------------------------------------------------------- **Teilnehmer** - (4)Arikazi020 - Lerra Bravewalker - Goliath - Runen Knight Fighter 4 - none - (4) Raimund O. - Murmel - Paladin 2 Sorcerer 2 - none - (4) Cookie - Cookie - Fairy - Druid of Shepard 3 Lif Cleric 1 - Emerald Enclave - (4) thebaconing - Healing Thunder - Half-Orc - Cleric 4 -none - (4) Madlech - Gomo Nimblebranch - Ghostwise Halfling - College of Lore Bard 4 - (4)Folk2K - Tyla - TCL Half Aasimar - Bard 4 - none - (4) Manfred Hase - Hela Tha‘Nathas - VHuman - Grave Cleric 4 - none --------------------------------------------------------------------------------------------------------------------------------------- INSTRUMENT OF THE BARDS : MACFUIRMIDH CITTERN Wondrous item, uncommon (requires attunement) This stringed instrument is made of a purplish wood, with grain that whorls rather than running in straight lines. A sun of worked silver seems to be rising from the base of the cittern. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the cittern has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. The cittern can cast the following spells: barkskin, cure wounds, fly, fog cloud, invisibility, levitate, protection from good and evil. --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x Potion of Healing 1x Potion of Growth 1x Scroll of Comprehend Language 1x Scroll of Gentle Repose 1x Scroll of Tenser's Floating Disk --------------------------------------------------------------------------------------------------------------------------------------- Story Award KNOWLEDGE OF THE VAULT You returned information of surviving scrolls within the Vault to Vayu Ashvin, silver mage of Thentia. Overcome with appreciation, Vayu offers you room and board at his tower any time you are in Thentia. In addition, this information may prove useful during a future adventure. ---------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------- **Teilnehmer** - (4)Arikazi020 - Lerra Bravewalker - Goliath - Runen Knight Fighter 4 - none - (4) Raimund O. - Murmel - Paladin 2 Sorcerer 2 - none - (4) Cookie - Cookie - Fairy - Druid of Shepard 3 Lif Cleric 1 - Emerald Enclave - (4) thebaconing - Healing Thunder - Half-Orc - Cleric 4 -none - (4) Madlech - Gomo Nimblebranch - Ghostwise Halfling - College of Lore Bard 4 - (4)Folk2K - Tyla - TCL Half Aasimar - Bard 4 - none - (4) Manfred Hase - Hela Tha‘Nathas - VHuman - Grave Cleric 4 - none --------------------------------------------------------------------------------------------------------------------------------------- INSTRUMENT OF THE BARDS : MACFUIRMIDH CITTERN Wondrous item, uncommon (requires attunement) This stringed instrument is made of a purplish wood, with grain that whorls rather than running in straight lines. A sun of worked silver seems to be rising from the base of the cittern. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the cittern has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. The cittern can cast the following spells: barkskin, cure wounds, fly, fog cloud, invisibility, levitate, protection from good and evil. --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x Potion of Healing 1x Potion of Growth 1x Scroll of Comprehend Language 1x Scroll of Gentle Repose 1x Scroll of Tenser's Floating Disk --------------------------------------------------------------------------------------------------------------------------------------- Story Award KNOWLEDGE OF THE VAULT You returned information of surviving scrolls within the Vault to Vayu Ashvin, silver mage of Thentia. Overcome with appreciation, Vayu offers you room and board at his tower any time you are in Thentia. In addition, this information may prove useful during a future adventure. ---------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Instrument of the Bards: Macfuirmidh Cittern | Uncommon | CCC-THENT01-03 The Dreaming Relic T1 | true | ||
INSTRUMENT OF THE BARDS : MACFUIRMIDH CITTERN Wondrous item, uncommon (requires attunement) This stringed instrument is made of a purplish wood, with grain that whorls rather than running in straight lines. A sun of worked silver seems to be rising from the base of the cittern. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the cittern has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. The cittern can cast the following spells: barkskin, cure wounds, fly, fog cloud, invisibility, levitate, protection from good and evil. |