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Adventure Title
CCC-GHC-BK1-09 Scavengers
CCC-GHC-BK1-09 Scavengers
Session
1
1
Date Played
2022-03-17 22:53:00 UTC
2022-03-17 22:53:00 UTC
Levels Gained
1
1
GP +/-
35
35
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Ali K.
Ali K.
DM DCI Number
DCI: 8320831522
DCI: 8320831522
Notes
**Teilnehmer** Quendling (Charaktererstellung gemeinsam) MalteS. . (2)Folk2K- Tyla - TCL - Bard 2- none Dixer - Eldon Uper - Stout Halfling - Ranger 1 - no faction Manfred Hase - Hela Tha'Nathas - VHuman - Grave Cleric 3 Felix P. - Merric Pfeifenkraut - Halbling - Waldläufer 1 - keine Arikatzi020 - Leera Bravewalker - Goliath - Fighter lvl1 - none --------------------------------------------------------------------------------------------------------------------------------------- A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket. . Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics. Bag of Tricks (Gray) . d8 Creature: 1Weasel 5 Panther 2Giant Rat 6Giant Badger 3Badger 7Dire Wolf 4Boar 8 Giant Elk . The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide. ---------------------------------------------------------------------------------------------------------------------------------------
**Teilnehmer** Quendling (Charaktererstellung gemeinsam) MalteS. . (2)Folk2K- Tyla - TCL - Bard 2- none Dixer - Eldon Uper - Stout Halfling - Ranger 1 - no faction Manfred Hase - Hela Tha'Nathas - VHuman - Grave Cleric 3 Felix P. - Merric Pfeifenkraut - Halbling - Waldläufer 1 - keine Arikatzi020 - Leera Bravewalker - Goliath - Fighter lvl1 - none --------------------------------------------------------------------------------------------------------------------------------------- A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket. . Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics. Bag of Tricks (Gray) . d8 Creature: 1Weasel 5 Panther 2Giant Rat 6Giant Badger 3Badger 7Dire Wolf 4Boar 8 Giant Elk . The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide. ---------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bag of Tricks (Gray) | Uncommon | Award | true | ||
Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics. Bag of Tricks (Gray) . d8 Creature d8 Creature 1 Weasel 5 Panther 2 Giant Rat 6 Giant Badger 3 Badger 7 Dire Wolf 4 Boar 8 Giant Elk . The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide. |