Show Log Entry

Adventure Title
WBW-DC-PHP-POLAR-01
Session
1
Date Played
2024-12-25 20:59:00 UTC
Levels Gained
GP +/-
900
Downtime +/-
10.0
Location Played
Roll20
DM Name
Marcelinho
DM DCI Number
126863756
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10 (10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers (10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none (10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers (10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none (10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Looking for willing participants for a magical study! No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study. You will be handsomely rewarded for your efforts. Among other bonuses! If you agree please sign your name at the bottom! Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv ------------------------------------------------------------------------------------------------------------------------------------------ Kythorn 14, dales reckoning 1084 Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours! But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the bears so we could take a rest in their cave! Wishing you the best, Sage Mevyre ------------------------------------------------------------------------------------------------------------------------------------------ Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable. Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul? Can I bring her back by these means? The Archfey Ilyfr has given me all the time I need to continue these experiments. ------------------------------------------------------------------------------------------------------------------------------------------ East: To find her name, turn back the clock seven hours West: Or does the answer lie in a darker, more sinister pact? Nord: The soul must be brought back, is necromancy the key? South: Time is ticking, if you value your own lives, help me find the name of my beloved Z 17 N 14 L 15 H 23 ------------------------------------------------------------------------------------------------------------------------------------------ Time to test your wits See if you can unfold the words Or will this room be your abyss The sigils you cannot disregard Time has moved forward But only the clocks will tell Or will my trap send you backward Turn back time, her name you will spell Speak it and perhaps the door will open Unless time will take you All things become broken And I will see this through ------------------------------------------------------------------------------------------------------------------------------------------ Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 900gp 1x Potion of Greater Healing ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Cold Sweat You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes). ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Caught Ilfyr’s Eye Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future. ------------------------------------------------------------------------------------------------------------------------------------------ Shard of Snow Ice (Ioun Stone of Protection) Wondrous item rare (requires attunement) Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color. When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time. Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it. As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its rarity and effects. Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head. This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower. In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. ------------------------------------------------------------------------------------------------------------------------------------------ Ermyar’s Contract (Spell Scroll of Simulacrum) Scroll, very rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect. This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. This item is found in the Dungeon Master’s Guide. This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell. ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Shard of Snow Ice (Ioun Stone of Protection) Rare WBW-DC-PHP-POLAR-01 true
Shard of Snow Ice (Ioun Stone of Protection) Wondrous item rare (requires attunement) Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color. When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time. Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it. As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its rarity and effects. Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head. This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower. In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.