Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Dread Helm
common
DDHC0-DoIP-1 Axeholm
DDHC0-DoIP-1 Axeholm
Show
Notes:
Dread Helm
Wondrous item, common
While you're wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.
Clockwork Amulet
common
DDHC0-DoIP-7 - Gnomengarde
DDHC0-DoIP-7 - Gnomengarde
Show
Notes:
Clockwork Amulet
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Cloak of Murmuring Feathers (Cloak of Billowing)
common
DDHC0-DoIP-14 Woodland Manse
DDHC0-DoIP-14 Woodland Manse
Show
Notes:
Cloak of Murmuring Feathers (Cloak of Billowing)
Wondrous item, common
This black feathered mantle seems to be made from raven plumage woven seamlessly into shadow. The feathers are cool to the touch and never shed. When the air is still, you swear you hear the faint rustle of wings or the echo of distant caws.
As a bonus action, you can cause the cloak to billow and spread as though caught in a sudden gust of wind. Rather than simple fabric movement, the cloak billows in a swirl of spectral raven feathers that momentarily scatter before fading into smoke and shadow.
When the cloak billows, nearby candles and lanterns flicker as if disturbed by unseen wings.
Cloak of Many Fashions
common
DDHC0-DoIP-12 - Tower of Storms
DDHC0-DoIP-12 - Tower of Storms
Show
Notes:
Cloak of Many Fashions
Wondrous item, common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Brooch of Shielding
uncommon
CCC-BMG MOON 5-2 Bloodlust Contained
Assignment 2. Season 2025 Version 2
Show
Notes:
Brooch of Shielding
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
This brooch is made out of tarnished silver which no amount of cleaning changes.
It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts.
The pin looks like a broken femur which it holds in its claws.
It’s unnatural cold to touch regardless of the surrounding warmth.
Boots of Elvenkind
uncommon
DDHC0-DoIP-14 Woodland Manse
DDHC0-DoIP-14 Woodland Manse
Show
Notes:
Boots of Elvenkind
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks.
Battleaxe of Warning
uncommon
DDHC0-DoIP-12 - Tower of Storms
DDHC0-DoIP-12 - Tower of Storms
Show
Notes:
Battleaxe of Warning
Weapon (Battleaxe), Uncommon (Requires Attunement)
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
+1 Shield
uncommon
DDHC0-DoIP-3 Circle of Thunder
DDHC0-DoIP-3 Circle of Thunder
Show
Notes:
+1 Shield
Armor (shield), uncommon
While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield's normal bonus to AC.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Dread Helm | common | DDHC0-DoIP-1 Axeholm | DDHC0-DoIP-1 Axeholm | Show | ||
|
Notes:
Dread Helm While you're wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow. |
||||||
| Clockwork Amulet | common | DDHC0-DoIP-7 - Gnomengarde | DDHC0-DoIP-7 - Gnomengarde | Show | ||
|
Notes:
Clockwork Amulet This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
||||||
| Cloak of Murmuring Feathers (Cloak of Billowing) | common | DDHC0-DoIP-14 Woodland Manse | DDHC0-DoIP-14 Woodland Manse | Show | ||
|
Notes:
Cloak of Murmuring Feathers (Cloak of Billowing) This black feathered mantle seems to be made from raven plumage woven seamlessly into shadow. The feathers are cool to the touch and never shed. When the air is still, you swear you hear the faint rustle of wings or the echo of distant caws. As a bonus action, you can cause the cloak to billow and spread as though caught in a sudden gust of wind. Rather than simple fabric movement, the cloak billows in a swirl of spectral raven feathers that momentarily scatter before fading into smoke and shadow. When the cloak billows, nearby candles and lanterns flicker as if disturbed by unseen wings. |
||||||
| Cloak of Many Fashions | common | DDHC0-DoIP-12 - Tower of Storms | DDHC0-DoIP-12 - Tower of Storms | Show | ||
|
Notes:
Cloak of Many Fashions While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. |
||||||
| Brooch of Shielding | uncommon | CCC-BMG MOON 5-2 Bloodlust Contained | Assignment 2. Season 2025 Version 2 | Show | ||
|
Notes:
Brooch of Shielding While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This brooch is made out of tarnished silver which no amount of cleaning changes. |
||||||
| Boots of Elvenkind | uncommon | DDHC0-DoIP-14 Woodland Manse | DDHC0-DoIP-14 Woodland Manse | Show | ||
|
Notes:
Boots of Elvenkind While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks. |
||||||
| Battleaxe of Warning | uncommon | DDHC0-DoIP-12 - Tower of Storms | DDHC0-DoIP-12 - Tower of Storms | Show | ||
|
Notes:
Battleaxe of Warning As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. |
||||||
| +1 Shield | uncommon | DDHC0-DoIP-3 Circle of Thunder | DDHC0-DoIP-3 Circle of Thunder | Show | ||
|
Notes:
+1 Shield While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield's normal bonus to AC. |
||||||