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Adventure Title
DDHC0-DoIP-7 - Gnomengarde
DDHC0-DoIP-7 - Gnomengarde
Session
1
1
Date Played
2025-05-27 22:07:00 UTC
2025-05-27 22:07:00 UTC
Levels Gained
1
1
GP +/-
12.5
12.5
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Karrakaz
Karrakaz
DM DCI Number
234567890
234567890
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (3)Bramymond - Arvandor - High Elf - Paladin of the Ancients 1 (3) Echo - Alvaro Steelward - Strong Human (Goliath!) - Ranger 1 - None (3) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, Warlock lvl 2 - none (3) Zitzus - Tibbin Zottelgrün - Gnom - Druid 1 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Quest: Gnomengarde ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 12,5gp ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Pyrotechnics Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. ------------------------------------------------------------------------------------------------------------------------------------------ Clockwork Amulet Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. ------------------------------------------------------------------------------------------------------------------------------------------ Pole of Collapsing Wondrous item, common While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows. ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl Warlock - Subclass Chose: Archfey ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (3)Bramymond - Arvandor - High Elf - Paladin of the Ancients 1 (3) Echo - Alvaro Steelward - Strong Human (Goliath!) - Ranger 1 - None (3) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, Warlock lvl 2 - none (3) Zitzus - Tibbin Zottelgrün - Gnom - Druid 1 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Quest: Gnomengarde ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 12,5gp ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Pyrotechnics Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. ------------------------------------------------------------------------------------------------------------------------------------------ Clockwork Amulet Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. ------------------------------------------------------------------------------------------------------------------------------------------ Pole of Collapsing Wondrous item, common While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows. ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl Warlock - Subclass Chose: Archfey ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Pyrotechnics | Common | DDHC0-DoIP-7 - Gnomengarde | true | ||
Wand of Pyrotechnics Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. | |||||
Clockwork Amulet | Common | DDHC0-DoIP-7 - Gnomengarde | true | ||
Clockwork Amulet Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. | |||||
Pole of Collapsing | Common | DDHC0-DoIP-7 - Gnomengarde | true | ||
Pole of Collapsing Wondrous item, common While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows. |