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Adventure Title
DDHC0-DoIP-12 - Tower of Storms
DDHC0-DoIP-12 - Tower of Storms
Session
1
1
Date Played
2025-08-08 20:09:00 UTC
2025-08-08 20:09:00 UTC
Levels Gained
2
2
GP +/-
197
197
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Karrakaz
Karrakaz
DM DCI Number
234567890
234567890
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) JinxedBear - Macrona "Crona" Glazeheart - Human - Wild Magic Sorcerer 4 - None (4) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, The Archfey Warlock lvl 3 - none (4) Echo - Argentum - TCL Silver Dragon Wyrmling - Devotion Paladin 4 - None (2) Eisenbrand - Vyrr Sturmherold - Aaracokra - Sorcerer 2 - None (4) Stephan - Thoran - Human - Cleric (light) 4 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: 3x Potion of Greater Healing gekauft -300gp ------------------------------------------------------------------------------------------------------------------------------------------ Miraal, Geist einer Seeelfe die von einen Halborc namens Moesko hinterliestig getötet wurde. Sie wollte das sie ihre Muschel wieder bringen und sie rächen. Sein Herz war ein verfluchtes Leuchtfeuer im Tower of Storms, das Schiffe auf die Riffe lockte. Bei der untersuchung des Turmes fanden sie einen alten Talos schrein der wenn man ihn berührte einen Macht verlieh. Vier Harpien hatten ihr Nest auf einer seite des Turmes gemacht und lockten alle Segler in den Tod, die die Schiffsunglücke überlebten. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 197gp Trinket: A packet filled with pink dust 1x Potion of Water Breathing Trinket: Memory Crystal - Moesko, the half-orceress. Priest of Talos's last heartbeat. (His heart was a cursed beacon in the Tower of Storms that lured ships to the reefs.) Trinket: Memory Crystal - Miraal, spirit of a sea elf who offered her final thanks as she entered the afterlife. ------------------------------------------------------------------------------------------------------------------------------------------ Wizard Spellbook aus einen versunenen Schiff This leather-bound spellbook that contains the wizard spells blur, charm person, comprehend languages, hold person, mage armor, sleep, and spider climb (Mitgenommen für Kaelen) ------------------------------------------------------------------------------------------------------------------------------------------ Charm of the Storm You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. ------------------------------------------------------------------------------------------------------------------------------------------ Cloak of Many Fashions Wondrous item, common While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Secrets Wand, uncommon This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you. ------------------------------------------------------------------------------------------------------------------------------------------ Battleaxe of Warning Weapon (Battleaxe), Uncommon (Requires Attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. ------------------------------------------------------------------------------------------------------------------------------------------ + 2 lvl Warlock -10 Downtime APL: + 2 Char ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) JinxedBear - Macrona "Crona" Glazeheart - Human - Wild Magic Sorcerer 4 - None (4) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, The Archfey Warlock lvl 3 - none (4) Echo - Argentum - TCL Silver Dragon Wyrmling - Devotion Paladin 4 - None (2) Eisenbrand - Vyrr Sturmherold - Aaracokra - Sorcerer 2 - None (4) Stephan - Thoran - Human - Cleric (light) 4 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: 3x Potion of Greater Healing gekauft -300gp ------------------------------------------------------------------------------------------------------------------------------------------ Miraal, Geist einer Seeelfe die von einen Halborc namens Moesko hinterliestig getötet wurde. Sie wollte das sie ihre Muschel wieder bringen und sie rächen. Sein Herz war ein verfluchtes Leuchtfeuer im Tower of Storms, das Schiffe auf die Riffe lockte. Bei der untersuchung des Turmes fanden sie einen alten Talos schrein der wenn man ihn berührte einen Macht verlieh. Vier Harpien hatten ihr Nest auf einer seite des Turmes gemacht und lockten alle Segler in den Tod, die die Schiffsunglücke überlebten. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 197gp Trinket: A packet filled with pink dust 1x Potion of Water Breathing Trinket: Memory Crystal - Moesko, the half-orceress. Priest of Talos's last heartbeat. (His heart was a cursed beacon in the Tower of Storms that lured ships to the reefs.) Trinket: Memory Crystal - Miraal, spirit of a sea elf who offered her final thanks as she entered the afterlife. ------------------------------------------------------------------------------------------------------------------------------------------ Wizard Spellbook aus einen versunenen Schiff This leather-bound spellbook that contains the wizard spells blur, charm person, comprehend languages, hold person, mage armor, sleep, and spider climb (Mitgenommen für Kaelen) ------------------------------------------------------------------------------------------------------------------------------------------ Charm of the Storm You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. ------------------------------------------------------------------------------------------------------------------------------------------ Cloak of Many Fashions Wondrous item, common While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Secrets Wand, uncommon This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you. ------------------------------------------------------------------------------------------------------------------------------------------ Battleaxe of Warning Weapon (Battleaxe), Uncommon (Requires Attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. ------------------------------------------------------------------------------------------------------------------------------------------ + 2 lvl Warlock -10 Downtime APL: + 2 Char ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cloak of Many Fashions | Common | DDHC0-DoIP-12 - Tower of Storms | true | ||
Cloak of Many Fashions Wondrous item, common While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. | |||||
Wand of Secrets | Common | DDHC0-DoIP-12 - Tower of Storms | true | ||
Wand of Secrets Wand, uncommon This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you. | |||||
Battleaxe of Warning | Uncommon | DDHC0-DoIP-12 - Tower of Storms | true | ||
Battleaxe of Warning Weapon (Battleaxe), Uncommon (Requires Attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. |