Show Log Entry
Adventure Title
DDHC0-DoIP-14 Woodland Manse
DDHC0-DoIP-14 Woodland Manse
Session
1
1
Date Played
2025-09-10 19:37:00 UTC
2025-09-10 19:37:00 UTC
Levels Gained
1
1
GP +/-
5
5
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Karrakaz
Karrakaz
DM DCI Number
234567890
234567890
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (6) Echo - Thorim Axtbrecher - 6 Berserker Barbar - Zwerch - None (6) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, The Archfey Warlock lvl 5 - none (6) JinxedBear - Kaelen Nightraven - Shadar Kai - Bladesinging Wizard 6 - None (6) Mustaine - Kalthor Vardrune - Shadar-Kai - Artificer 5, Wizard 1 - none (6) Bramymond - Arvandor - High Elf - Paladin: Oath of Devotion 6 - Lords Alliance ------------------------------------------------------------------------------------------------------------------------------------------ Info: Ork Blight druidin die von Hass, Bösen und Zerstörung zerfressen ist. Sie hat versucht eine Arme von Pflanzencreaturen beschwören, um die Region zu unterjochen. Sie hat verlorene Seelen in diese Creaturen gesteckt um sie zu beleben. Talosanhänger versuchen einen Primal spirit zu beschwören: Gorthok the Thunder Boar ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 5gp 1x Dust of Disappearance Book: Talos, The Storm Lord Book: Primal Nature Spirits Trinket: Half a floor plan for the temple of Safras in der nähe von Phandalin. Trinket: Memory Crystal – Orc Blight: A druid consumed by hatred, evil, and destruction, she attempted to summon an army of plant-creatures to subjugate the region. She placed lost souls within these creatures to revive them. ------------------------------------------------------------------------------------------------------------------------------------------ Staff of Birdcalls Staff, weapon, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause it to create one of the following sounds, which can be heard out to 120 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. ------------------------------------------------------------------------------------------------------------------------------------------ Cloak of Murmuring Feathers (Cloak of Billowing) Wondrous item, common This black feathered mantle seems to be made from raven plumage woven seamlessly into shadow. The feathers are cool to the touch and never shed. When the air is still, you swear you hear the faint rustle of wings or the echo of distant caws. As a bonus action, you can cause the cloak to billow and spread as though caught in a sudden gust of wind. Rather than simple fabric movement, the cloak billows in a swirl of spectral raven feathers that momentarily scatter before fading into smoke and shadow. When the cloak billows, nearby candles and lanterns flicker as if disturbed by unseen wings. ------------------------------------------------------------------------------------------------------------------------------------------ Immovable Rod Rod, uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another creature takes a Utilize action to push the button again, the rod doesn't move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take a Utilize action to make a DC 30 Strength (Athletics) check, moving the fixed rod up to 10 feet on a successful check. ------------------------------------------------------------------------------------------------------------------------------------------ Boots of Elvenkind Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks. ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl Warlock ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (6) Echo - Thorim Axtbrecher - 6 Berserker Barbar - Zwerch - None (6) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, The Archfey Warlock lvl 5 - none (6) JinxedBear - Kaelen Nightraven - Shadar Kai - Bladesinging Wizard 6 - None (6) Mustaine - Kalthor Vardrune - Shadar-Kai - Artificer 5, Wizard 1 - none (6) Bramymond - Arvandor - High Elf - Paladin: Oath of Devotion 6 - Lords Alliance ------------------------------------------------------------------------------------------------------------------------------------------ Info: Ork Blight druidin die von Hass, Bösen und Zerstörung zerfressen ist. Sie hat versucht eine Arme von Pflanzencreaturen beschwören, um die Region zu unterjochen. Sie hat verlorene Seelen in diese Creaturen gesteckt um sie zu beleben. Talosanhänger versuchen einen Primal spirit zu beschwören: Gorthok the Thunder Boar ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 5gp 1x Dust of Disappearance Book: Talos, The Storm Lord Book: Primal Nature Spirits Trinket: Half a floor plan for the temple of Safras in der nähe von Phandalin. Trinket: Memory Crystal – Orc Blight: A druid consumed by hatred, evil, and destruction, she attempted to summon an army of plant-creatures to subjugate the region. She placed lost souls within these creatures to revive them. ------------------------------------------------------------------------------------------------------------------------------------------ Staff of Birdcalls Staff, weapon, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause it to create one of the following sounds, which can be heard out to 120 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. ------------------------------------------------------------------------------------------------------------------------------------------ Cloak of Murmuring Feathers (Cloak of Billowing) Wondrous item, common This black feathered mantle seems to be made from raven plumage woven seamlessly into shadow. The feathers are cool to the touch and never shed. When the air is still, you swear you hear the faint rustle of wings or the echo of distant caws. As a bonus action, you can cause the cloak to billow and spread as though caught in a sudden gust of wind. Rather than simple fabric movement, the cloak billows in a swirl of spectral raven feathers that momentarily scatter before fading into smoke and shadow. When the cloak billows, nearby candles and lanterns flicker as if disturbed by unseen wings. ------------------------------------------------------------------------------------------------------------------------------------------ Immovable Rod Rod, uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another creature takes a Utilize action to push the button again, the rod doesn't move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take a Utilize action to make a DC 30 Strength (Athletics) check, moving the fixed rod up to 10 feet on a successful check. ------------------------------------------------------------------------------------------------------------------------------------------ Boots of Elvenkind Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks. ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl Warlock ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of Birdcalls | Common | DDHC0-DoIP-14 Woodland Manse | true | ||
Staff of Birdcalls Staff, weapon, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause it to create one of the following sounds, which can be heard out to 120 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. | |||||
Cloak of Murmuring Feathers (Cloak of Billowing) | Common | DDHC0-DoIP-14 Woodland Manse | true | ||
Cloak of Murmuring Feathers (Cloak of Billowing) Wondrous item, common This black feathered mantle seems to be made from raven plumage woven seamlessly into shadow. The feathers are cool to the touch and never shed. When the air is still, you swear you hear the faint rustle of wings or the echo of distant caws. As a bonus action, you can cause the cloak to billow and spread as though caught in a sudden gust of wind. Rather than simple fabric movement, the cloak billows in a swirl of spectral raven feathers that momentarily scatter before fading into smoke and shadow. When the cloak billows, nearby candles and lanterns flicker as if disturbed by unseen wings. | |||||
Immovable Rod | Uncommon | DDHC0-DoIP-14 Woodland Manse | true | ||
Immovable Rod Rod, uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another creature takes a Utilize action to push the button again, the rod doesn't move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take a Utilize action to make a DC 30 Strength (Athletics) check, moving the fixed rod up to 10 feet on a successful check. | |||||
Boots of Elvenkind | Uncommon | DDHC0-DoIP-14 Woodland Manse | true | ||
Boots of Elvenkind Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks. |