Skalli "Frostgaze"

Season:
Forgotten Realms S 13 (50?)
Race:
Shifter
Class:
Circel of the Moon Druid lvl 9
Background:
White Wolf of the Wolf Tribe (Reghed Barbarian)
Lifestyle:
Modest
Current Level:
16
Total GP:
3907.375
Total Downtime:
675
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
28
Magic Item Limit:
6
Lantern of Tracking (Elementals),
Ring of Warmth,
Amarok´s Favor (Insignia of Claws),
Boots of the Winterlands,
Wand of the War Mage +1,
Pearl of Power,
Staff of Frost,
Bag of Tricks (Gray),
Amulet of Health,
Hook of Fisher's Delight,
Horn of Blasting,
Silver Raven Figurine of Wondrous Power,
Helm of Telepathy,
Eyes of Minute Seeing,
Hat of Disguise,
Piwafwi,
Wand of Web,
Moon Sickle +1,
Frostwolf Armor (Smoldering Breastplate),
Quiver of Ehlonna,
Mithral Armor,
Gray Bag of Tricks,
Trident +2,
Professor Skant,
Alchemy Jug,
Vassavicken's Greataxe,
Chardalyn Ring of the Ram,
Bag of Holding

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2024-08-09 20:24 DDHC-RotF 02 Icewind Dale - Black Cabin 15 10 Amulet of Health Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Arveiaturace, der weiße Tot. Meltharond ihr ehemaliger Herr (Erzmagier)
Brief:
Macreadus, I’ve had enough of this damned, relentless cold. I feel it creep into my bones, my head, my heart. I’m heading back to Ten-Towns for a decent meal and a warm bed. I fear this endless winter has numbed your mind, and any tinkerer worth their chains can see the Summer Star is a fool’s errand. Maybe without me here to incessantly complain to, you’ll finally snap out of your obsession.
If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I considered telling you before, but you were particularly rude about the dinner I made last night.
May the light of the Morninglord protect you,
Copper
Elric wurde von dem Burst der vom Summer Star ausging pulfersisiert und später als Aurils Coldnightwalker angriffen vom Morning Lord wiederbelebt. Hat uns vorher als Geist versucht dinge rauszufinden.


Loot:
Summer Star ist in Berus Besitzt


Amulet of Health
Wondrous item, rare (requires attunement)

The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.


Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.


2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Anga Awakend einen Potwal der eine Lokale Legende ist.
King Gunvald Halraggson König des Bären Tribes hat Chardalynvergiftete Stammesmitglieder verbannt.


Loot:
1x spell scroll of knock.


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:


Loot:
1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility


Altar. The altar hangs 9 feet above the “floor” and merges seamlessly with the “ceiling” to which it’s attached. A detect magic spell or similar magic does not reveal the magical aura around the altar, which is protected by a permanent version of the Nystul’s magic aura spell that conceals its magical nature. If a successful dispel magic is cast on the altar (DC 18), followed by a detect magic spell or similar magic, it radiates an aura of illusion magic.
The first time a character who can cast spells touches the symbol of Mystryl carved into the front of the altar, a stoppered flask filled with a luminous blue liquid appears in a shimmer of light “atop” the altar and immediately falls, shattering on the ceiling-turned-floor unless someone within reach catches it. Catching the falling flask requires a successful DC 10 Dexterity saving throw. If more than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which the altar becomes nonmagical.
A character can use an identify spell or similar magic to determine the properties of the blue liquid in the flask. Any creature that drinks all of it gains the ability to cast the minor illusion cantrip at will, using Intelligence as its spellcasting ability. If the creature that drinks the liquid can already cast the minor illusion cantrip, or if the liquid is consumed by more than one creature, nothing happens and the gift is wasted.


Gift of Mystryl
Cast the minor illusion cantrip at will,


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

2024-09-20 20:12 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Ka'ana Hauptshamanin des Elktribes und Freundin von Angar, Skallis Mutter.
Jarund Elkhardt König des Elktribes, will uns helfen wenn die Tentowns mit den Tribes handel Tribe und Jarlmund ein Horn of Blasting ergattern.
Die Bärtribe Shamanin vergiftet die Fraun des Bären Tribes weil sei selbst die Frau des Königs werden will.
Isarr Kronenstrom, selbsternanter König des Wolftribes und Anhänger von Malar.
Bjornhild Solvigsdottir, Königin des Tiegertribes und Anhängerin von Auril.
Gunvald Halraggson, König des Bärtribes dessen Volk allmählich verrückt wird durch schwarzes Eis.
Honeybee Littlebucket, alter Bekannter von Skalli.
Sangra Grisgir, ein Häupling des Wolftribes.


Loot:


2024-09-20 19:00 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Quest: The Reghed Tribes
Fated Ally: King Jarund Elkhardt and the Elk Tribes

2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Spell Scroll: Knock

Story:

Fated Ally: Oyaminartok and her werebear goliaths

2024-10-11 21:53 DDHC-RotF 02 Icewind Dale 19 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Kwan the Monolith Akannathi sucht nach der Werbärin um die stämme der Goliath wieder zu verbünden.
Beru zähmt eine Owlbärmutter mit ihrem jungen.


Loot:


2024-10-11 21:00 DDHC-RotF 02 Icewind Dale 19 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Mountain Tracking toward Skytower Shelter

2024-10-18 19:28 DDHC-RotF 02 Icewind Dale 20 1 10 Hook of Fisher's Delight Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Harad Cloudstrider Akannathi
Arn Rockfist Akannathi
Kaniaka, Schwiegermutter
Rahi the goliath helps a griffon hatchling gain the confidence it needs to fly.
Ogolai Orcspliter Thuunlikalaga Häuptlingsdame
Stygiarus, weißer Drache wurde von den Thuunlikalaga getötet und dessen Hort zum Zuhause umgebaut.
Kapanuk von den Thuunlikalaga wird vermisst.


Loot:
1x Potion of Gaseous Form
1x Yellow Diamond Elemental Gem


Hook of Fisher's Delight
Wondrous item, rare

This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.

Hook of Fisher’s Delight
d20

Fish Color
Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught.
11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet.
19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught.


Story Award: Griffon Taming

Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.

A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

  • At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
  • After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
  • After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
    • After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

  • 1 lvl Path of the Beast Barbarian APL: Skill Expert: +1 Str Stealth Prof. Athletics Expertise

2024-10-18 19:00 DDHC-RotF 02 Icewind Dale 20 1 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Gaseous Form
1x Yellow Diamond Elemental Gem
...
Hook of Fisher's Delight
Wondrous item, rare
This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Fish Color
Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught.
11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet.
19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught.

Downtime Activity:

Griffon Taming
Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.
A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

Story:

The charakters have reached Skytower Shelter and learned of their feud with the goliaths from Wyrmdoom Crag. Beru learned about his heritage aswell as gained the trust and affection of Kwan the monolith Akannathi (Fated Ally), heir of Arn Rockfist Akannathi, the tribes chief, whose husband is Harad Cloudstrider Akannathi. By helping a griffon hatchling overcome it's fear of flying, the charakters were taught by Rahi Skydreamer Akannathi the art of griffon taming.
Elric's Mirror Image made flesh passed away on the peaks of Skytower Shelter and returned into the arms of Amaunator peacefully.
At Wyrmdoom Crag they met with Dannika Greysteel, who was hoping to experiment on the dragon bones laying there to create what she calles Dragon Bone Stew. Earning the tribes respect in a game of goat ball and healing a wounded aarakocra named Sikki-kree, wo serves as an arbiter at Revel's End, the chief of the Thuunlakalaga , Ogolai Orcsplitter, agreed to meet on neutral grounds to settel the pointless feud once and for all in a peaceful manner.
Beru learned from a goliath midwife about the identity of his mother, a fearsome goliath warrioress, mountain of a woman with a massive fishing spear... Oyaminartok herself.


The party has reached 6th Level!

2024-11-01 19:15 DDHC-RotF 02 Icewind Dale - Jarlmoot 21 10 Horn of Blasting Show

Teilnehmer:
(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
The ghosts of ancient frost giant jarls sit in judgment over all who would disturb their rest.
Yselm Bloodfang, Bietet und an uns zuführen nach Jarlmoot's doch sie fällt uns wärend der Prüfung des Jarls Reggaryarva in den Rücken fällt. Vassavicken ist die Mutter von der Königin des Tiegerclas und die Tochter von Reggaryarva. Sie versucht das Land für ihr Volk wieder zu erobern und die Frostmaid zu neuer größe verhelfen.
Im Bogen des Eingangs:
Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the war;
Let life's blood fall till it falls no more.
Feuerschalen:
dod (death), fjell (mountain), krig (war), liv (life), vind (wind), and wyrm (dragon)
Als wir das Mahl verliesen begegneten wir der Frostriesin Gromin’gorn mit ihrer Mammuthherde. Sie dachte das wir ihre Prüfung wären, doch wir konnten sie besiegen und sie als Verstärkung gewonnen.


Loot:


Horn of Blasting
Wondrous item, rare

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.


2024-11-08 21:12 DDHC-RotF 02 Icewind Dale 22 10 Silver Raven Figurine of Wondrous Power, Helm of Telepathy, Eyes of Minute Seeing Show

Teilnehmer:
(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Nachdem wir nach Brynshander zurückgekehrt sind machen wir Pläne um nach Sunblight zu reisen. Auf dem Weg dort hin stoßen wir auf einige seltsamme Krabeltiere und ein Schiff aus einer anderen Welt? Wir betraten dieses und fanden sehr seltsamme gestallten vor, die Aerlyn kannten. Diese brauchten den Kristall den sie mit sich trug und sie selbt wollte das sie den Insassen in ihren Kopf entfernen. Sie wurden sich einig und wurden noch mit ein Paar kleinichkeiten belohnt. Nun sind wir vor den Toren der Zwergenfestung...


Loot:
1x Laser Rifle den Aerlyn momentan verwendet wird


Silver Raven Figurine of Wondrous Power
Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


2024-11-08 20:00 DDHC-RotF 02 Icewind Dale 22 10 Show

Teilnehmer:

(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Laser Rifle + 6x Energy core
Damage: 3d8
Damage Type: radiant
Properties: Ammunition, Reload (30 shots), Two-Handed)
Range: 100/300
Weight: 7
Ammunition. The ammunition of a firearm is destroyed upon use. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make.
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).
Reload. A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).
Two-Handed. This weapon requires two hands when you attack with it.
...
Silver Raven Figurine of Wondrous Power
Wondrous item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
...
Helm of Telepathy
Wondrous item, uncommon (requires attunement)
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.
Eyes of Minute Seeing
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

Story:

Quest: Id Ascendant


The party races against time to stop Xardorok Sunblight from unleashing terror upon Ten-Towns!

2024-11-15 19:39 DDHC-RotF 03 - Sunblight 23 10 Hat of Disguise Show

Teilnehmer:
(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:


Loot:


Hat of Disguise
Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.



Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-08-09 20:24 DDHC-RotF 02 Icewind Dale - Black Cabin 15 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Arveiaturace, der weiße Tot. Meltharond ihr ehemaliger Herr (Erzmagier)
Brief:
Macreadus, I’ve had enough of this damned, relentless cold. I feel it creep into my bones, my head, my heart. I’m heading back to Ten-Towns for a decent meal and a warm bed. I fear this endless winter has numbed your mind, and any tinkerer worth their chains can see the Summer Star is a fool’s errand. Maybe without me here to incessantly complain to, you’ll finally snap out of your obsession.
If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I considered telling you before, but you were particularly rude about the dinner I made last night.
May the light of the Morninglord protect you,
Copper
Elric wurde von dem Burst der vom Summer Star ausging pulfersisiert und später als Aurils Coldnightwalker angriffen vom Morning Lord wiederbelebt. Hat uns vorher als Geist versucht dinge rauszufinden.


Loot:
Summer Star ist in Berus Besitzt


Amulet of Health
Wondrous item, rare (requires attunement)

The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.


Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.


2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Anga Awakend einen Potwal der eine Lokale Legende ist.
King Gunvald Halraggson König des Bären Tribes hat Chardalynvergiftete Stammesmitglieder verbannt.


Loot:
1x spell scroll of knock.


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:


Loot:
1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility


Altar. The altar hangs 9 feet above the “floor” and merges seamlessly with the “ceiling” to which it’s attached. A detect magic spell or similar magic does not reveal the magical aura around the altar, which is protected by a permanent version of the Nystul’s magic aura spell that conceals its magical nature. If a successful dispel magic is cast on the altar (DC 18), followed by a detect magic spell or similar magic, it radiates an aura of illusion magic.
The first time a character who can cast spells touches the symbol of Mystryl carved into the front of the altar, a stoppered flask filled with a luminous blue liquid appears in a shimmer of light “atop” the altar and immediately falls, shattering on the ceiling-turned-floor unless someone within reach catches it. Catching the falling flask requires a successful DC 10 Dexterity saving throw. If more than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which the altar becomes nonmagical.
A character can use an identify spell or similar magic to determine the properties of the blue liquid in the flask. Any creature that drinks all of it gains the ability to cast the minor illusion cantrip at will, using Intelligence as its spellcasting ability. If the creature that drinks the liquid can already cast the minor illusion cantrip, or if the liquid is consumed by more than one creature, nothing happens and the gift is wasted.


Gift of Mystryl
Cast the minor illusion cantrip at will,


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

2024-09-20 20:12 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Ka'ana Hauptshamanin des Elktribes und Freundin von Angar, Skallis Mutter.
Jarund Elkhardt König des Elktribes, will uns helfen wenn die Tentowns mit den Tribes handel Tribe und Jarlmund ein Horn of Blasting ergattern.
Die Bärtribe Shamanin vergiftet die Fraun des Bären Tribes weil sei selbst die Frau des Königs werden will.
Isarr Kronenstrom, selbsternanter König des Wolftribes und Anhänger von Malar.
Bjornhild Solvigsdottir, Königin des Tiegertribes und Anhängerin von Auril.
Gunvald Halraggson, König des Bärtribes dessen Volk allmählich verrückt wird durch schwarzes Eis.
Honeybee Littlebucket, alter Bekannter von Skalli.
Sangra Grisgir, ein Häupling des Wolftribes.


Loot:


2024-09-20 19:00 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Quest: The Reghed Tribes
Fated Ally: King Jarund Elkhardt and the Elk Tribes

2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Spell Scroll: Knock

Story:

Fated Ally: Oyaminartok and her werebear goliaths

2024-10-11 21:53 DDHC-RotF 02 Icewind Dale 19 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Kwan the Monolith Akannathi sucht nach der Werbärin um die stämme der Goliath wieder zu verbünden.
Beru zähmt eine Owlbärmutter mit ihrem jungen.


Loot:


2024-10-11 21:00 DDHC-RotF 02 Icewind Dale 19 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Mountain Tracking toward Skytower Shelter

2024-10-18 19:28 DDHC-RotF 02 Icewind Dale 20 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Harad Cloudstrider Akannathi
Arn Rockfist Akannathi
Kaniaka, Schwiegermutter
Rahi the goliath helps a griffon hatchling gain the confidence it needs to fly.
Ogolai Orcspliter Thuunlikalaga Häuptlingsdame
Stygiarus, weißer Drache wurde von den Thuunlikalaga getötet und dessen Hort zum Zuhause umgebaut.
Kapanuk von den Thuunlikalaga wird vermisst.


Loot:
1x Potion of Gaseous Form
1x Yellow Diamond Elemental Gem


Hook of Fisher's Delight
Wondrous item, rare

This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.

Hook of Fisher’s Delight
d20

Fish Color
Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught.
11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet.
19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught.


Story Award: Griffon Taming

Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.

A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

  • At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
  • After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
  • After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
    • After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

  • 1 lvl Path of the Beast Barbarian APL: Skill Expert: +1 Str Stealth Prof. Athletics Expertise

2024-10-18 19:00 DDHC-RotF 02 Icewind Dale 20 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Gaseous Form
1x Yellow Diamond Elemental Gem
...
Hook of Fisher's Delight
Wondrous item, rare
This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Fish Color
Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught.
11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet.
19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught.

Downtime Activity:

Griffon Taming
Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.
A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

Story:

The charakters have reached Skytower Shelter and learned of their feud with the goliaths from Wyrmdoom Crag. Beru learned about his heritage aswell as gained the trust and affection of Kwan the monolith Akannathi (Fated Ally), heir of Arn Rockfist Akannathi, the tribes chief, whose husband is Harad Cloudstrider Akannathi. By helping a griffon hatchling overcome it's fear of flying, the charakters were taught by Rahi Skydreamer Akannathi the art of griffon taming.
Elric's Mirror Image made flesh passed away on the peaks of Skytower Shelter and returned into the arms of Amaunator peacefully.
At Wyrmdoom Crag they met with Dannika Greysteel, who was hoping to experiment on the dragon bones laying there to create what she calles Dragon Bone Stew. Earning the tribes respect in a game of goat ball and healing a wounded aarakocra named Sikki-kree, wo serves as an arbiter at Revel's End, the chief of the Thuunlakalaga , Ogolai Orcsplitter, agreed to meet on neutral grounds to settel the pointless feud once and for all in a peaceful manner.
Beru learned from a goliath midwife about the identity of his mother, a fearsome goliath warrioress, mountain of a woman with a massive fishing spear... Oyaminartok herself.


The party has reached 6th Level!

2024-11-01 19:15 DDHC-RotF 02 Icewind Dale - Jarlmoot 21 10 Show

Teilnehmer:
(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
The ghosts of ancient frost giant jarls sit in judgment over all who would disturb their rest.
Yselm Bloodfang, Bietet und an uns zuführen nach Jarlmoot's doch sie fällt uns wärend der Prüfung des Jarls Reggaryarva in den Rücken fällt. Vassavicken ist die Mutter von der Königin des Tiegerclas und die Tochter von Reggaryarva. Sie versucht das Land für ihr Volk wieder zu erobern und die Frostmaid zu neuer größe verhelfen.
Im Bogen des Eingangs:
Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the war;
Let life's blood fall till it falls no more.
Feuerschalen:
dod (death), fjell (mountain), krig (war), liv (life), vind (wind), and wyrm (dragon)
Als wir das Mahl verliesen begegneten wir der Frostriesin Gromin’gorn mit ihrer Mammuthherde. Sie dachte das wir ihre Prüfung wären, doch wir konnten sie besiegen und sie als Verstärkung gewonnen.


Loot:


Horn of Blasting
Wondrous item, rare

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.


2024-11-08 21:12 DDHC-RotF 02 Icewind Dale 22 10 Show

Teilnehmer:
(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Nachdem wir nach Brynshander zurückgekehrt sind machen wir Pläne um nach Sunblight zu reisen. Auf dem Weg dort hin stoßen wir auf einige seltsamme Krabeltiere und ein Schiff aus einer anderen Welt? Wir betraten dieses und fanden sehr seltsamme gestallten vor, die Aerlyn kannten. Diese brauchten den Kristall den sie mit sich trug und sie selbt wollte das sie den Insassen in ihren Kopf entfernen. Sie wurden sich einig und wurden noch mit ein Paar kleinichkeiten belohnt. Nun sind wir vor den Toren der Zwergenfestung...


Loot:
1x Laser Rifle den Aerlyn momentan verwendet wird


Silver Raven Figurine of Wondrous Power
Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


2024-11-08 20:00 DDHC-RotF 02 Icewind Dale 22 10 Show

Teilnehmer:

(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Laser Rifle + 6x Energy core
Damage: 3d8
Damage Type: radiant
Properties: Ammunition, Reload (30 shots), Two-Handed)
Range: 100/300
Weight: 7
Ammunition. The ammunition of a firearm is destroyed upon use. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make.
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).
Reload. A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).
Two-Handed. This weapon requires two hands when you attack with it.
...
Silver Raven Figurine of Wondrous Power
Wondrous item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
...
Helm of Telepathy
Wondrous item, uncommon (requires attunement)
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.
Eyes of Minute Seeing
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

Story:

Quest: Id Ascendant


The party races against time to stop Xardorok Sunblight from unleashing terror upon Ten-Towns!

2024-11-15 19:39 DDHC-RotF 03 - Sunblight 23 10 Show

Teilnehmer:
(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:


Loot:


Hat of Disguise
Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.



Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2024-08-09 20:24 DDHC-RotF 02 Icewind Dale - Black Cabin 15 10 Amulet of Health Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Arveiaturace, der weiße Tot. Meltharond ihr ehemaliger Herr (Erzmagier)
Brief:
Macreadus, I’ve had enough of this damned, relentless cold. I feel it creep into my bones, my head, my heart. I’m heading back to Ten-Towns for a decent meal and a warm bed. I fear this endless winter has numbed your mind, and any tinkerer worth their chains can see the Summer Star is a fool’s errand. Maybe without me here to incessantly complain to, you’ll finally snap out of your obsession.
If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I considered telling you before, but you were particularly rude about the dinner I made last night.
May the light of the Morninglord protect you,
Copper
Elric wurde von dem Burst der vom Summer Star ausging pulfersisiert und später als Aurils Coldnightwalker angriffen vom Morning Lord wiederbelebt. Hat uns vorher als Geist versucht dinge rauszufinden.


Loot:
Summer Star ist in Berus Besitzt


Amulet of Health
Wondrous item, rare (requires attunement)

The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.


Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.


2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Anga Awakend einen Potwal der eine Lokale Legende ist.
King Gunvald Halraggson König des Bären Tribes hat Chardalynvergiftete Stammesmitglieder verbannt.


Loot:
1x spell scroll of knock.


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:


Loot:
1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility


Altar. The altar hangs 9 feet above the “floor” and merges seamlessly with the “ceiling” to which it’s attached. A detect magic spell or similar magic does not reveal the magical aura around the altar, which is protected by a permanent version of the Nystul’s magic aura spell that conceals its magical nature. If a successful dispel magic is cast on the altar (DC 18), followed by a detect magic spell or similar magic, it radiates an aura of illusion magic.
The first time a character who can cast spells touches the symbol of Mystryl carved into the front of the altar, a stoppered flask filled with a luminous blue liquid appears in a shimmer of light “atop” the altar and immediately falls, shattering on the ceiling-turned-floor unless someone within reach catches it. Catching the falling flask requires a successful DC 10 Dexterity saving throw. If more than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which the altar becomes nonmagical.
A character can use an identify spell or similar magic to determine the properties of the blue liquid in the flask. Any creature that drinks all of it gains the ability to cast the minor illusion cantrip at will, using Intelligence as its spellcasting ability. If the creature that drinks the liquid can already cast the minor illusion cantrip, or if the liquid is consumed by more than one creature, nothing happens and the gift is wasted.


Gift of Mystryl
Cast the minor illusion cantrip at will,


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

2024-09-20 20:12 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Ka'ana Hauptshamanin des Elktribes und Freundin von Angar, Skallis Mutter.
Jarund Elkhardt König des Elktribes, will uns helfen wenn die Tentowns mit den Tribes handel Tribe und Jarlmund ein Horn of Blasting ergattern.
Die Bärtribe Shamanin vergiftet die Fraun des Bären Tribes weil sei selbst die Frau des Königs werden will.
Isarr Kronenstrom, selbsternanter König des Wolftribes und Anhänger von Malar.
Bjornhild Solvigsdottir, Königin des Tiegertribes und Anhängerin von Auril.
Gunvald Halraggson, König des Bärtribes dessen Volk allmählich verrückt wird durch schwarzes Eis.
Honeybee Littlebucket, alter Bekannter von Skalli.
Sangra Grisgir, ein Häupling des Wolftribes.


Loot:


2024-09-20 19:00 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Quest: The Reghed Tribes
Fated Ally: King Jarund Elkhardt and the Elk Tribes

2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Spell Scroll: Knock

Story:

Fated Ally: Oyaminartok and her werebear goliaths

2024-10-11 21:53 DDHC-RotF 02 Icewind Dale 19 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Kwan the Monolith Akannathi sucht nach der Werbärin um die stämme der Goliath wieder zu verbünden.
Beru zähmt eine Owlbärmutter mit ihrem jungen.


Loot:


2024-10-11 21:00 DDHC-RotF 02 Icewind Dale 19 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Mountain Tracking toward Skytower Shelter

2024-10-18 19:28 DDHC-RotF 02 Icewind Dale 20 10 Hook of Fisher's Delight Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Harad Cloudstrider Akannathi
Arn Rockfist Akannathi
Kaniaka, Schwiegermutter
Rahi the goliath helps a griffon hatchling gain the confidence it needs to fly.
Ogolai Orcspliter Thuunlikalaga Häuptlingsdame
Stygiarus, weißer Drache wurde von den Thuunlikalaga getötet und dessen Hort zum Zuhause umgebaut.
Kapanuk von den Thuunlikalaga wird vermisst.


Loot:
1x Potion of Gaseous Form
1x Yellow Diamond Elemental Gem


Hook of Fisher's Delight
Wondrous item, rare

This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.

Hook of Fisher’s Delight
d20

Fish Color
Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught.
11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet.
19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught.


Story Award: Griffon Taming

Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.

A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

  • At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
  • After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
  • After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
    • After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

  • 1 lvl Path of the Beast Barbarian APL: Skill Expert: +1 Str Stealth Prof. Athletics Expertise

2024-10-18 19:00 DDHC-RotF 02 Icewind Dale 20 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Gaseous Form
1x Yellow Diamond Elemental Gem
...
Hook of Fisher's Delight
Wondrous item, rare
This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Fish Color
Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught.
11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet.
19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught.

Downtime Activity:

Griffon Taming
Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.
A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

Story:

The charakters have reached Skytower Shelter and learned of their feud with the goliaths from Wyrmdoom Crag. Beru learned about his heritage aswell as gained the trust and affection of Kwan the monolith Akannathi (Fated Ally), heir of Arn Rockfist Akannathi, the tribes chief, whose husband is Harad Cloudstrider Akannathi. By helping a griffon hatchling overcome it's fear of flying, the charakters were taught by Rahi Skydreamer Akannathi the art of griffon taming.
Elric's Mirror Image made flesh passed away on the peaks of Skytower Shelter and returned into the arms of Amaunator peacefully.
At Wyrmdoom Crag they met with Dannika Greysteel, who was hoping to experiment on the dragon bones laying there to create what she calles Dragon Bone Stew. Earning the tribes respect in a game of goat ball and healing a wounded aarakocra named Sikki-kree, wo serves as an arbiter at Revel's End, the chief of the Thuunlakalaga , Ogolai Orcsplitter, agreed to meet on neutral grounds to settel the pointless feud once and for all in a peaceful manner.
Beru learned from a goliath midwife about the identity of his mother, a fearsome goliath warrioress, mountain of a woman with a massive fishing spear... Oyaminartok herself.


The party has reached 6th Level!

2024-11-01 19:15 DDHC-RotF 02 Icewind Dale - Jarlmoot 21 10 Horn of Blasting Show

Teilnehmer:
(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
The ghosts of ancient frost giant jarls sit in judgment over all who would disturb their rest.
Yselm Bloodfang, Bietet und an uns zuführen nach Jarlmoot's doch sie fällt uns wärend der Prüfung des Jarls Reggaryarva in den Rücken fällt. Vassavicken ist die Mutter von der Königin des Tiegerclas und die Tochter von Reggaryarva. Sie versucht das Land für ihr Volk wieder zu erobern und die Frostmaid zu neuer größe verhelfen.
Im Bogen des Eingangs:
Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the war;
Let life's blood fall till it falls no more.
Feuerschalen:
dod (death), fjell (mountain), krig (war), liv (life), vind (wind), and wyrm (dragon)
Als wir das Mahl verliesen begegneten wir der Frostriesin Gromin’gorn mit ihrer Mammuthherde. Sie dachte das wir ihre Prüfung wären, doch wir konnten sie besiegen und sie als Verstärkung gewonnen.


Loot:


Horn of Blasting
Wondrous item, rare

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.


2024-11-08 21:12 DDHC-RotF 02 Icewind Dale 22 10 Silver Raven Figurine of Wondrous Power, Helm of Telepathy, Eyes of Minute Seeing Show

Teilnehmer:
(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Nachdem wir nach Brynshander zurückgekehrt sind machen wir Pläne um nach Sunblight zu reisen. Auf dem Weg dort hin stoßen wir auf einige seltsamme Krabeltiere und ein Schiff aus einer anderen Welt? Wir betraten dieses und fanden sehr seltsamme gestallten vor, die Aerlyn kannten. Diese brauchten den Kristall den sie mit sich trug und sie selbt wollte das sie den Insassen in ihren Kopf entfernen. Sie wurden sich einig und wurden noch mit ein Paar kleinichkeiten belohnt. Nun sind wir vor den Toren der Zwergenfestung...


Loot:
1x Laser Rifle den Aerlyn momentan verwendet wird


Silver Raven Figurine of Wondrous Power
Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


2024-11-08 20:00 DDHC-RotF 02 Icewind Dale 22 10 Show

Teilnehmer:

(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Laser Rifle + 6x Energy core
Damage: 3d8
Damage Type: radiant
Properties: Ammunition, Reload (30 shots), Two-Handed)
Range: 100/300
Weight: 7
Ammunition. The ammunition of a firearm is destroyed upon use. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make.
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).
Reload. A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).
Two-Handed. This weapon requires two hands when you attack with it.
...
Silver Raven Figurine of Wondrous Power
Wondrous item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
...
Helm of Telepathy
Wondrous item, uncommon (requires attunement)
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.
Eyes of Minute Seeing
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

Story:

Quest: Id Ascendant


The party races against time to stop Xardorok Sunblight from unleashing terror upon Ten-Towns!

2024-11-15 19:39 DDHC-RotF 03 - Sunblight 23 10 Hat of Disguise Show

Teilnehmer:
(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:


Loot:


Hat of Disguise
Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.