Aora Cinnamae
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier,
Radiance (+1 wand of the war mage),
Folding Boat,
Eyes of Minute Seeing,
Ring of Mind Shielding,
Bag of Holding,
Sword of Vengeance,
Periapt of Proof against Poison,
War Pick +1,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Tasha's Creeping Keelboat,
Demon Skin (Plate Armor),
Iggwylv's Horn,
Rope of Entanglement,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror,
Golden Flywheel (Stone of Good Luck),
Staff of the Woodlands,
Silvered Rapier,
Driftglobe,
Necklace of Adaptation,
Chime of Exile,
Drow Armor (Breastplate of Gleaming),
Rod of Sanctuary (Rod of Security),
Gem Of Seeing,
Wildspace Suit (Fish Suit),
Wildspace Tablet (Orray),
Ornate Dagger of the Spider Queen (Dagger +2),
Dagger +1,
Greatclub +2,
Staff of Sibilna’s Crown (Enspelled Staff (Level 8 - Crown of Stars) - T4 Locket,
Dawnpetal Oath-Ring (Ring of Spell Turning),
Boots of Striding and Springing,
Breastplate of Vulnerability (Slashing),
Chain Mail +1,
Stone of Good Luck (Luckstone),
Goggles of Night,
Ring of Spell Storing,
Ring of Protection
Log Entries
| Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-09-18 21:26 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 4 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: |
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| 2025-09-25 21:09 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 5 | 1 | 10 | Dagger +1, Greatclub +2, Ornate Dagger of the Spider Queen (Dagger +2) | Show | ||
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Teilnehmer: Info: Loot: Ornate Dagger of the Spider Queen (Dagger +2) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. Forged in the hidden forges of a forgotten Drow artisan, this dagger bears the unmistakable touch of Lolth’s devotion. Its grip is wrapped in dark leather, while the crossguard forms an intricate spider’s body of gold-black metal, set with ruby-red gemstones that glimmer like venomous eyes. The blade is slender, precise, and almost alive—as if it senses every motion of its wielder with eager anticipation. This is a dagger that does more than cut; it whispers of intrigue, shadowed paths, and the silent sacrifices made in the Spider Queen’s name. a +1 Dagger +1 Longsword +2 Greatclub Secret Use: +1 lvl Druid ASI: +2 Wis |
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| 2025-10-09 19:01 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 6 | 1 | 10 | Gem Of Seeing | Show | ||
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Teilnehmer: Info: Das Geheimniss erhalten das der Demogorgon im Darklake herrumschwimmt. Notes about covert missions the Lolth worshipers are planning in the next few months. Additionally, it contains gold- and gem-encrusted, spider-shaped knickknacks worth 500 gp total. Loot: Gem Of Seeing This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. First Rod Piece Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.
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| 2025-09-04 23:00 | Trade Log | -5 | Robes of the Archmagi (T4 Lockt) > Dawnpetal Oath-Ring (Ring of Spell Turning) | Show Trade Log | ||||
|
Tradet with Eftychia https://www.adventurersleaguelog.com/users/41329/characters/110369 |
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| 2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | 10 | Wand of Whimsy, Pearl of Elocution, Fold-Up Friend | Show | |||
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Teilnehmer: Info: Loot: 1cp 5sp Wand of Whimsy This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away. Pearl of Elocution When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak. Fold-Up Friend While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point. Story Reward: With a hoot an a Growl! |
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| 2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | Show | |||||
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Teilnehmer: Story Recap: Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen. |
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| 2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | 1 | 10 | Show | |||
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Teilnehmer: Info: Loot: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. |
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| 2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
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Teilnehmer: |
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| 2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
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Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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| 2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
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Recap |
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| 2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Goggles of Night | Show | |||
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Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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| 2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
| 2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Leather Armor +2, Bobbing Lily Pad | Show | ||||
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Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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| 2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 1 | 10 | Wand of Smiles, Helm of Telepathy, "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting | Show | ||
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Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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| 2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
| 2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Nature's Mantle | Show | ||||
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Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-09-18 21:26 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 4 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: |
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| 2025-09-25 21:09 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 5 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: Ornate Dagger of the Spider Queen (Dagger +2) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. Forged in the hidden forges of a forgotten Drow artisan, this dagger bears the unmistakable touch of Lolth’s devotion. Its grip is wrapped in dark leather, while the crossguard forms an intricate spider’s body of gold-black metal, set with ruby-red gemstones that glimmer like venomous eyes. The blade is slender, precise, and almost alive—as if it senses every motion of its wielder with eager anticipation. This is a dagger that does more than cut; it whispers of intrigue, shadowed paths, and the silent sacrifices made in the Spider Queen’s name. a +1 Dagger +1 Longsword +2 Greatclub Secret Use: +1 lvl Druid ASI: +2 Wis |
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| 2025-10-09 19:01 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 6 | 10 | Show | ||||
|
Teilnehmer: Info: Das Geheimniss erhalten das der Demogorgon im Darklake herrumschwimmt. Notes about covert missions the Lolth worshipers are planning in the next few months. Additionally, it contains gold- and gem-encrusted, spider-shaped knickknacks worth 500 gp total. Loot: Gem Of Seeing This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. First Rod Piece Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.
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| 2025-09-04 23:00 | Trade Log | -5 | Show Trade Log | |||||
|
Tradet with Eftychia https://www.adventurersleaguelog.com/users/41329/characters/110369 |
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| 2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: 1cp 5sp Wand of Whimsy This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away. Pearl of Elocution When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak. Fold-Up Friend While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point. Story Reward: With a hoot an a Growl! |
||||||||
| 2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | Show | |||||
|
Teilnehmer: Story Recap: Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen. |
||||||||
| 2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. |
||||||||
| 2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
|
Teilnehmer: |
||||||||
| 2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
||||||||
| 2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
|
Recap |
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| 2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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| 2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
| 2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Show | |||||
|
Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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| 2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 10 | Show | ||||
|
Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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| 2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
| 2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Show | |||||
|
Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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| Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2025-09-18 21:26 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 4 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: |
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| 2025-09-25 21:09 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 5 | 10 | Dagger +1, Greatclub +2, Ornate Dagger of the Spider Queen (Dagger +2) | Show | |||
|
Teilnehmer: Info: Loot: Ornate Dagger of the Spider Queen (Dagger +2) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. Forged in the hidden forges of a forgotten Drow artisan, this dagger bears the unmistakable touch of Lolth’s devotion. Its grip is wrapped in dark leather, while the crossguard forms an intricate spider’s body of gold-black metal, set with ruby-red gemstones that glimmer like venomous eyes. The blade is slender, precise, and almost alive—as if it senses every motion of its wielder with eager anticipation. This is a dagger that does more than cut; it whispers of intrigue, shadowed paths, and the silent sacrifices made in the Spider Queen’s name. a +1 Dagger +1 Longsword +2 Greatclub Secret Use: +1 lvl Druid ASI: +2 Wis |
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| 2025-10-09 19:01 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 6 | 10 | Gem Of Seeing | Show | |||
|
Teilnehmer: Info: Das Geheimniss erhalten das der Demogorgon im Darklake herrumschwimmt. Notes about covert missions the Lolth worshipers are planning in the next few months. Additionally, it contains gold- and gem-encrusted, spider-shaped knickknacks worth 500 gp total. Loot: Gem Of Seeing This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. First Rod Piece Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.
|
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| 2025-09-04 23:00 | Trade Log | -5 | Robes of the Archmagi (T4 Lockt) > Dawnpetal Oath-Ring (Ring of Spell Turning) | Show Trade Log | ||||
|
Tradet with Eftychia https://www.adventurersleaguelog.com/users/41329/characters/110369 |
||||||||
| 2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | 10 | Wand of Whimsy, Pearl of Elocution, Fold-Up Friend | Show | |||
|
Teilnehmer: Info: Loot: 1cp 5sp Wand of Whimsy This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away. Pearl of Elocution When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak. Fold-Up Friend While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point. Story Reward: With a hoot an a Growl! |
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| 2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | Show | |||||
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Teilnehmer: Story Recap: Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen. |
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| 2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | 10 | Show | ||||
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Teilnehmer: Info: Loot: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. |
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| 2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
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Teilnehmer: |
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| 2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
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Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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| 2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
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Recap |
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| 2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Goggles of Night | Show | |||
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Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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| 2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
| 2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Leather Armor +2, Bobbing Lily Pad | Show | ||||
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Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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| 2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 10 | Wand of Smiles, Helm of Telepathy, "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting | Show | |||
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Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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| 2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
| 2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Nature's Mantle | Show | ||||
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Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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