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Aora Cinnamae

Season:
Forgotten Realms S 13
Race:
Eladrin
Class:
Circel of Dreams Druid lvl 11
Background:
Daughter of the cherry Dryad (Feylost)
Lifestyle:
Modest
Current Level:
11
Total GP:
2355.89
Total Downtime:
280
Tag:
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
71
Magic Item Limit:
6
Staff of Flowers,
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Robes of the Archmagi (T4 Lockt),
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier,
Radiance (+1 wand of the war mage),
Folding Boat,
Eyes of Minute Seeing,
Ring of Mind Shielding,
Bag of Holding,
Sword of Vengeance,
Periapt of Proof against Poison,
War Pick +1,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Tasha's Creeping Keelboat,
Demon Skin (Plate Armor),
Iggwylv's Horn,
Rope of Entanglement,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror,
Golden Flywheel (Stone of Good Luck),
Staff of the Woodlands,
Silvered Rapier,
Driftglobe,
Necklace of Adaptation,
Chime of Exile,
Drow Armor (Breastplate of Gleaming),
Rod of Sanctuary (Rod of Security)

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2024-09-08 13:39 DDHC-WBW02-Hither 5 Leather Armor +2, Bobbing Lily Pad Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Einhornhorn von den Quickling getauscht gegen den Wein.
Ein Schlüssel wird uns von der Dimensionsspringenden Bardin.
Passwort zu den Caldrim drausen "spittlespew"


Loot:
1x a small box with drawers that contain glass and Wooden eyes
1x Pressed flowers and loose dried petals
1x Feathers from various birds


Leather Armor +2
Armor (light), very rare

You have a +2 bonus to AC while wearing this armor.

Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

A Leather Armor made out of Gullob "personal" royal leather collection.


Bobbing Lily Pad
Wondrous item, very rare (requires attunement)

This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it.

The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


2024-09-21 14:00 DDHC-WBW02-Hither 6 1 10 "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist.


- A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun.
- An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde.
- Three spell scrolls of identify tied together with a lute string.
- Campestri in a Preservastion Jar


Loot:
1x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x spell scrolls of identify


Wand of Smiles
Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn


"Junipers Embrace" (Cloak of Displacement)
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you.

If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Made out of white feathers that once belonged to a owlbear called "Juniper"....


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2024-09-29 14:17 DDHC-WBW03-Thither 7 Nature's Mantle Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wantet Poster:
“This sorry wretch has stolen from me! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.”


eingekauft:
1x Woodcarver's Tools -1gp
1x Painter's Supplies -10gp


Loot:


Nature's Mantle
Wondrous item, uncommon (requires attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.

While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.


2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
2024-10-13 14:00 DDHC-WBW03-Thither 8 1 10 Moon Sickle +1 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wir treffen auf ein Rudel Blinkdogs das ein ihrer Mitglieder beerdigt und erzählen uns was passiert ist und dabei bekommen wir ein paar wichtige infos.
- Next to Loomlurch is a goblin market that sells all sorts of candy treats.
- The scarecrows planted in Granny Nightshade's garden scream loudly if they spot intruders.
- Granny Nightshade uses clockwork sparrows to communicate with her wicked sisters.

Wir treffen am See auf ein Einhorn.
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Amidora und Pollenella können uns in Yon helfen zum Palast zu kommen.


Loot:


+1 lvl Druid
Chosen Lvl 5 Item: Moon Sickle +1


Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-10-12 10:43 DDHC-WBW01-Tither 8 Show

Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn.

2024-10-19 11:00 DDHC-WBW03-Thither 9 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Meadowleaf, die Dryade verlor ihren Baum durch die Hags. Wir überzeugten und heilten sie von ihrer Verderbnis und leichten Madness und schickten sie zu den Sprits die ihren Baum von Redcaps beschützen versuchen.
She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour.
Wir kamen an einen See an wo wir unser lager aufschlagen, dieser wirkte nicht von der Verderbnis beeinflusst ist. Wir fanden in der Mitte des Sees eine Feuerschale die wir entzündeten und ein Einhorn gab sich zu erkennen die uns ihere Geschichte erzählte.
https://files.d20.io/marketplace/2012628/A3wsXvEBHN1iL9iweWL1xw/med.png?1628549504&1631131200
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Wir stellten fest das das Einhorn hoern von ihren Gefährten ist und das dieser von einer der Hags in ein Schaukelpferd verwandelt wurde nachdem sie ihn erlegt hat. Sie bittet uns ihn zuretten.
Während wir uns mit ihr unterhalten hatten giffen uns seltsame gestalten an die Sich als Bruderschaft des Bösen vorstellt. Darunter Zarak.


Loot:


2024-10-13 10:43 Reworkt Starting Log and Rest Changes for 2024 Rules Show

Aora Cinnamae


Size: 179 (medium)
Weigth: 40kg
Eyes: Rosarot
Hair: Grün wie Ranken or Moss, schulterlang
Skin: gut gebräunt mit Borkigen stellen


Costomizing your Origin:
Race: Eladrin (Dryad/Eladrin)
Language Proficiencies: Common, Elvish, Sylvan
Skill Proficiencies: Perception
Ability Score Point ´Buy:
St 8, Dex 13(+1), Con 14, Int 10, Wis 15(+2+1), Cha 12


Choose a Class: Druid (PHB)
Weapon Proficiencies: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Medicine, Insight
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Druidic


Choose a Background: Daughter of the cherry dryad (Feylost)
Skill Proficiencies: Persuasion, Survival
(Prof.Swap: Deception to Persuasion)
Tool Proficiencies: Lyre (SRD)
Source: Ability +2, one +1
Chose: Wis +2, Dex +1
Feature: Dryard
Fey Marks:
-You have a sweet scent, lic that of nectar or honey (Cherry blossem)
-Flowers bloom in your presence.
-Your hair is made of vines and grows back to normal length within 1 hour of being cut.
-You have tail like a animal (Borkenartig) monkey or catlike.
Free Feat: Skilled
Skill Proficiencies: Acrobatics, Animal Handling, Stealth


Level 1: Primal Order - Magician
Level 2: Wild Shape, Wild Companion
Level 3: Druid Subclass - Circel of Dreams, Balm of the Summer Court
Level 4: Feat - Fey Toucht +1 Wis


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/105851/character_log_entries/1071894


2024-11-22 21:00 DDHC-WBW03-Thither 10 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Als wir an diesen abend rasteten hatten wir ein seltsammes gefühl und am nächsten morgen war die hälfte der Gruppe wurde von Meanlocks entrührt. Nachdem wir ihren Bau gefunden hatten und das Empfangskomite erledigt hatten suchten wir innen nach allen und konnten die anderen etwas verstört retten. Wir konnten auch einen alten centaur namens Winterbow retten der uns seine geschichte erzählte.


2024-11-23 18:50 DDHC-WBW01-Tither 9 10 Show
2024-12-14 19:20 DDHC-WBW03.5-Tither to Yon 12 10 Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir Reisen von Thither über Hither nach Yon wobei wir abstecher zu den Einhornpaar um informationen zusammeln. Und danach zu Tante Zou um zu rasten und einzukaufen. Als wir in Yon ankommen Rasten wir. Als wir von unserer Rast erwachen hatten wir Temenos für einige Minuten vergessen. Darauf hin Malte Aora ein Bild von der Gruppe für jeden und mit Lucy´s Nadel bekam jeder von uns ein Tattoo das ihn/sie als Teil unserer Gruppe auszeichnet.
https://imgsrv.roll20.net/?src=https%3A//bg3.wiki/w/images/thumb/9/9b/Wild_Shape_Owlbear.webp/300px-Wild_Shape_Owlbear.webp.png
Inelligente Ziegen mit stundenglas Irises warnen uns:
The third goat says, “The fool’s scepter is the key.”
The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.”
The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.”


Loot:
A gold bodkin (2 gp)
A pouch holding 35 sp (the coins’ mintage is unfamiliar to the characters)
A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp) (Wurde ausgezahlt von Aora)


gefundene Bücher:
- Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.)
- Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
- Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
- Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.


einfekauft:
1x gilded flower worth at least 300 gp


2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Ornithopter of Flying, Wand of Web, Scissors of Shadow Snipping, Ring of Shooting Stars Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2024-07-27 17:17 3 Show
2024-11-30 19:00 DDHC-WBW03-Tither 10 Show
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2025-01-26 14:00 DDHC-WBW04-Yon 14 Show
2025-03-08 22:16 DDHC-WBW04-Yon 15 1 10 Stone of Good Luck, Eldritch Staff Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz.
Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist.
Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga)
Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge.


Dance of the Korreds
Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or Charisma (Performance) check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait.


Aora hat sich einen Ring schleifen lassen aus ihren Wunsch:
https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg
A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an exceptionally original wish produces a 500 gp gemstone (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow.
If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet). If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet).


Loot:


Eldritch Staff
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.


Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


  • 1 lvl Druid ASI: +2 Wis

2025-03-22 22:02 DDHC-WBW05-Palace of Heart's Desire 16 10 Chime of Opening, Boots of Levitation, Bag of Beans, Woodcutter's Axe, Leather Armor +1 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012643/z40mzT_ASy5RkP96AADakQ/max.png?1628552112&1631131280
Steht über den Palast Tor in Elfisch:
The lion or the hart must wear the crown.
But which one should it weigh down?
Der Feygeist im See hat dies gesagt als er die Krone der Nadeln übergeben wurde:
The beginning of Whenever
The end of Ever After
The start of an Age
The finale of every Moment
The first in History


Loot:
1x Spellscroll of Greater Restoration
A silk bag containing eight 500 gp gemstones (4000gp)
Chromatic Rose in allen Farben


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

“Many thanks! May fortune smile on you. Yours, Sir Talavar.”


Boots of Levitation
Wondrous Item, Rare (Requires Attunement)

While you wear these boots, you can cast Levitate on yourself.


Bag of Beans
Wondrous Item, Rare

This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.

If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100 Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A campfire with green flames springs forth and burns for 24 hours or until it is extinguished.
41–50
Three Shrieker Fungi sprout.
51–60
1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke.
61–70
A hungry Bulette burrows up and attacks.
71–80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion.
91–95
A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice.
96–00
A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.


Leather Armor +1
Armor (Leather Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.


Woodcutter's Axe
Weapon (greataxe), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-09-08 13:39 DDHC-WBW02-Hither 5 Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Einhornhorn von den Quickling getauscht gegen den Wein.
Ein Schlüssel wird uns von der Dimensionsspringenden Bardin.
Passwort zu den Caldrim drausen "spittlespew"


Loot:
1x a small box with drawers that contain glass and Wooden eyes
1x Pressed flowers and loose dried petals
1x Feathers from various birds


Leather Armor +2
Armor (light), very rare

You have a +2 bonus to AC while wearing this armor.

Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

A Leather Armor made out of Gullob "personal" royal leather collection.


Bobbing Lily Pad
Wondrous item, very rare (requires attunement)

This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it.

The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


2024-09-21 14:00 DDHC-WBW02-Hither 6 10 Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist.


- A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun.
- An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde.
- Three spell scrolls of identify tied together with a lute string.
- Campestri in a Preservastion Jar


Loot:
1x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x spell scrolls of identify


Wand of Smiles
Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn


"Junipers Embrace" (Cloak of Displacement)
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you.

If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Made out of white feathers that once belonged to a owlbear called "Juniper"....


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2024-09-29 14:17 DDHC-WBW03-Thither 7 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wantet Poster:
“This sorry wretch has stolen from me! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.”


eingekauft:
1x Woodcarver's Tools -1gp
1x Painter's Supplies -10gp


Loot:


Nature's Mantle
Wondrous item, uncommon (requires attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.

While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.


2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
2024-10-13 14:00 DDHC-WBW03-Thither 8 10 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wir treffen auf ein Rudel Blinkdogs das ein ihrer Mitglieder beerdigt und erzählen uns was passiert ist und dabei bekommen wir ein paar wichtige infos.
- Next to Loomlurch is a goblin market that sells all sorts of candy treats.
- The scarecrows planted in Granny Nightshade's garden scream loudly if they spot intruders.
- Granny Nightshade uses clockwork sparrows to communicate with her wicked sisters.

Wir treffen am See auf ein Einhorn.
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Amidora und Pollenella können uns in Yon helfen zum Palast zu kommen.


Loot:


+1 lvl Druid
Chosen Lvl 5 Item: Moon Sickle +1


Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-10-12 10:43 DDHC-WBW01-Tither 8 Show

Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn.

2024-10-19 11:00 DDHC-WBW03-Thither 9 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Meadowleaf, die Dryade verlor ihren Baum durch die Hags. Wir überzeugten und heilten sie von ihrer Verderbnis und leichten Madness und schickten sie zu den Sprits die ihren Baum von Redcaps beschützen versuchen.
She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour.
Wir kamen an einen See an wo wir unser lager aufschlagen, dieser wirkte nicht von der Verderbnis beeinflusst ist. Wir fanden in der Mitte des Sees eine Feuerschale die wir entzündeten und ein Einhorn gab sich zu erkennen die uns ihere Geschichte erzählte.
https://files.d20.io/marketplace/2012628/A3wsXvEBHN1iL9iweWL1xw/med.png?1628549504&1631131200
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Wir stellten fest das das Einhorn hoern von ihren Gefährten ist und das dieser von einer der Hags in ein Schaukelpferd verwandelt wurde nachdem sie ihn erlegt hat. Sie bittet uns ihn zuretten.
Während wir uns mit ihr unterhalten hatten giffen uns seltsame gestalten an die Sich als Bruderschaft des Bösen vorstellt. Darunter Zarak.


Loot:


2024-10-13 10:43 Reworkt Starting Log and Rest Changes for 2024 Rules Show

Aora Cinnamae


Size: 179 (medium)
Weigth: 40kg
Eyes: Rosarot
Hair: Grün wie Ranken or Moss, schulterlang
Skin: gut gebräunt mit Borkigen stellen


Costomizing your Origin:
Race: Eladrin (Dryad/Eladrin)
Language Proficiencies: Common, Elvish, Sylvan
Skill Proficiencies: Perception
Ability Score Point ´Buy:
St 8, Dex 13(+1), Con 14, Int 10, Wis 15(+2+1), Cha 12


Choose a Class: Druid (PHB)
Weapon Proficiencies: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Medicine, Insight
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Druidic


Choose a Background: Daughter of the cherry dryad (Feylost)
Skill Proficiencies: Persuasion, Survival
(Prof.Swap: Deception to Persuasion)
Tool Proficiencies: Lyre (SRD)
Source: Ability +2, one +1
Chose: Wis +2, Dex +1
Feature: Dryard
Fey Marks:
-You have a sweet scent, lic that of nectar or honey (Cherry blossem)
-Flowers bloom in your presence.
-Your hair is made of vines and grows back to normal length within 1 hour of being cut.
-You have tail like a animal (Borkenartig) monkey or catlike.
Free Feat: Skilled
Skill Proficiencies: Acrobatics, Animal Handling, Stealth


Level 1: Primal Order - Magician
Level 2: Wild Shape, Wild Companion
Level 3: Druid Subclass - Circel of Dreams, Balm of the Summer Court
Level 4: Feat - Fey Toucht +1 Wis


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/105851/character_log_entries/1071894


2024-11-22 21:00 DDHC-WBW03-Thither 10 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Als wir an diesen abend rasteten hatten wir ein seltsammes gefühl und am nächsten morgen war die hälfte der Gruppe wurde von Meanlocks entrührt. Nachdem wir ihren Bau gefunden hatten und das Empfangskomite erledigt hatten suchten wir innen nach allen und konnten die anderen etwas verstört retten. Wir konnten auch einen alten centaur namens Winterbow retten der uns seine geschichte erzählte.


2024-11-23 18:50 DDHC-WBW01-Tither 9 10 Show
2024-12-14 19:20 DDHC-WBW03.5-Tither to Yon 12 10 Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir Reisen von Thither über Hither nach Yon wobei wir abstecher zu den Einhornpaar um informationen zusammeln. Und danach zu Tante Zou um zu rasten und einzukaufen. Als wir in Yon ankommen Rasten wir. Als wir von unserer Rast erwachen hatten wir Temenos für einige Minuten vergessen. Darauf hin Malte Aora ein Bild von der Gruppe für jeden und mit Lucy´s Nadel bekam jeder von uns ein Tattoo das ihn/sie als Teil unserer Gruppe auszeichnet.
https://imgsrv.roll20.net/?src=https%3A//bg3.wiki/w/images/thumb/9/9b/Wild_Shape_Owlbear.webp/300px-Wild_Shape_Owlbear.webp.png
Inelligente Ziegen mit stundenglas Irises warnen uns:
The third goat says, “The fool’s scepter is the key.”
The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.”
The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.”


Loot:
A gold bodkin (2 gp)
A pouch holding 35 sp (the coins’ mintage is unfamiliar to the characters)
A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp) (Wurde ausgezahlt von Aora)


gefundene Bücher:
- Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.)
- Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
- Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
- Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.


einfekauft:
1x gilded flower worth at least 300 gp


2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2024-07-27 17:17 3 Show
2024-11-30 19:00 DDHC-WBW03-Tither 10 Show
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2025-01-26 14:00 DDHC-WBW04-Yon 14 Show
2025-03-08 22:16 DDHC-WBW04-Yon 15 10 Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz.
Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist.
Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga)
Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge.


Dance of the Korreds
Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or Charisma (Performance) check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait.


Aora hat sich einen Ring schleifen lassen aus ihren Wunsch:
https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg
A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an exceptionally original wish produces a 500 gp gemstone (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow.
If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet). If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet).


Loot:


Eldritch Staff
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.


Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


  • 1 lvl Druid ASI: +2 Wis

2025-03-22 22:02 DDHC-WBW05-Palace of Heart's Desire 16 10 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012643/z40mzT_ASy5RkP96AADakQ/max.png?1628552112&1631131280
Steht über den Palast Tor in Elfisch:
The lion or the hart must wear the crown.
But which one should it weigh down?
Der Feygeist im See hat dies gesagt als er die Krone der Nadeln übergeben wurde:
The beginning of Whenever
The end of Ever After
The start of an Age
The finale of every Moment
The first in History


Loot:
1x Spellscroll of Greater Restoration
A silk bag containing eight 500 gp gemstones (4000gp)
Chromatic Rose in allen Farben


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

“Many thanks! May fortune smile on you. Yours, Sir Talavar.”


Boots of Levitation
Wondrous Item, Rare (Requires Attunement)

While you wear these boots, you can cast Levitate on yourself.


Bag of Beans
Wondrous Item, Rare

This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.

If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100 Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A campfire with green flames springs forth and burns for 24 hours or until it is extinguished.
41–50
Three Shrieker Fungi sprout.
51–60
1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke.
61–70
A hungry Bulette burrows up and attacks.
71–80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion.
91–95
A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice.
96–00
A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.


Leather Armor +1
Armor (Leather Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.


Woodcutter's Axe
Weapon (greataxe), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.


Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2024-09-08 13:39 DDHC-WBW02-Hither 5 Leather Armor +2, Bobbing Lily Pad Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Einhornhorn von den Quickling getauscht gegen den Wein.
Ein Schlüssel wird uns von der Dimensionsspringenden Bardin.
Passwort zu den Caldrim drausen "spittlespew"


Loot:
1x a small box with drawers that contain glass and Wooden eyes
1x Pressed flowers and loose dried petals
1x Feathers from various birds


Leather Armor +2
Armor (light), very rare

You have a +2 bonus to AC while wearing this armor.

Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

A Leather Armor made out of Gullob "personal" royal leather collection.


Bobbing Lily Pad
Wondrous item, very rare (requires attunement)

This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it.

The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


2024-09-21 14:00 DDHC-WBW02-Hither 6 10 "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist.


- A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun.
- An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde.
- Three spell scrolls of identify tied together with a lute string.
- Campestri in a Preservastion Jar


Loot:
1x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x spell scrolls of identify


Wand of Smiles
Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn


"Junipers Embrace" (Cloak of Displacement)
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you.

If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Made out of white feathers that once belonged to a owlbear called "Juniper"....


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2024-09-29 14:17 DDHC-WBW03-Thither 7 Nature's Mantle Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wantet Poster:
“This sorry wretch has stolen from me! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.”


eingekauft:
1x Woodcarver's Tools -1gp
1x Painter's Supplies -10gp


Loot:


Nature's Mantle
Wondrous item, uncommon (requires attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.

While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.


2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
2024-10-13 14:00 DDHC-WBW03-Thither 8 10 Moon Sickle +1 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wir treffen auf ein Rudel Blinkdogs das ein ihrer Mitglieder beerdigt und erzählen uns was passiert ist und dabei bekommen wir ein paar wichtige infos.
- Next to Loomlurch is a goblin market that sells all sorts of candy treats.
- The scarecrows planted in Granny Nightshade's garden scream loudly if they spot intruders.
- Granny Nightshade uses clockwork sparrows to communicate with her wicked sisters.

Wir treffen am See auf ein Einhorn.
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Amidora und Pollenella können uns in Yon helfen zum Palast zu kommen.


Loot:


+1 lvl Druid
Chosen Lvl 5 Item: Moon Sickle +1


Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-10-12 10:43 DDHC-WBW01-Tither 8 Show

Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn.

2024-10-19 11:00 DDHC-WBW03-Thither 9 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Meadowleaf, die Dryade verlor ihren Baum durch die Hags. Wir überzeugten und heilten sie von ihrer Verderbnis und leichten Madness und schickten sie zu den Sprits die ihren Baum von Redcaps beschützen versuchen.
She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour.
Wir kamen an einen See an wo wir unser lager aufschlagen, dieser wirkte nicht von der Verderbnis beeinflusst ist. Wir fanden in der Mitte des Sees eine Feuerschale die wir entzündeten und ein Einhorn gab sich zu erkennen die uns ihere Geschichte erzählte.
https://files.d20.io/marketplace/2012628/A3wsXvEBHN1iL9iweWL1xw/med.png?1628549504&1631131200
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Wir stellten fest das das Einhorn hoern von ihren Gefährten ist und das dieser von einer der Hags in ein Schaukelpferd verwandelt wurde nachdem sie ihn erlegt hat. Sie bittet uns ihn zuretten.
Während wir uns mit ihr unterhalten hatten giffen uns seltsame gestalten an die Sich als Bruderschaft des Bösen vorstellt. Darunter Zarak.


Loot:


2024-10-13 10:43 Reworkt Starting Log and Rest Changes for 2024 Rules Show

Aora Cinnamae


Size: 179 (medium)
Weigth: 40kg
Eyes: Rosarot
Hair: Grün wie Ranken or Moss, schulterlang
Skin: gut gebräunt mit Borkigen stellen


Costomizing your Origin:
Race: Eladrin (Dryad/Eladrin)
Language Proficiencies: Common, Elvish, Sylvan
Skill Proficiencies: Perception
Ability Score Point ´Buy:
St 8, Dex 13(+1), Con 14, Int 10, Wis 15(+2+1), Cha 12


Choose a Class: Druid (PHB)
Weapon Proficiencies: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Medicine, Insight
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Druidic


Choose a Background: Daughter of the cherry dryad (Feylost)
Skill Proficiencies: Persuasion, Survival
(Prof.Swap: Deception to Persuasion)
Tool Proficiencies: Lyre (SRD)
Source: Ability +2, one +1
Chose: Wis +2, Dex +1
Feature: Dryard
Fey Marks:
-You have a sweet scent, lic that of nectar or honey (Cherry blossem)
-Flowers bloom in your presence.
-Your hair is made of vines and grows back to normal length within 1 hour of being cut.
-You have tail like a animal (Borkenartig) monkey or catlike.
Free Feat: Skilled
Skill Proficiencies: Acrobatics, Animal Handling, Stealth


Level 1: Primal Order - Magician
Level 2: Wild Shape, Wild Companion
Level 3: Druid Subclass - Circel of Dreams, Balm of the Summer Court
Level 4: Feat - Fey Toucht +1 Wis


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/105851/character_log_entries/1071894


2024-11-22 21:00 DDHC-WBW03-Thither 10 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Als wir an diesen abend rasteten hatten wir ein seltsammes gefühl und am nächsten morgen war die hälfte der Gruppe wurde von Meanlocks entrührt. Nachdem wir ihren Bau gefunden hatten und das Empfangskomite erledigt hatten suchten wir innen nach allen und konnten die anderen etwas verstört retten. Wir konnten auch einen alten centaur namens Winterbow retten der uns seine geschichte erzählte.


2024-11-23 18:50 DDHC-WBW01-Tither 9 10 Show
2024-12-14 19:20 DDHC-WBW03.5-Tither to Yon 12 10 Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir Reisen von Thither über Hither nach Yon wobei wir abstecher zu den Einhornpaar um informationen zusammeln. Und danach zu Tante Zou um zu rasten und einzukaufen. Als wir in Yon ankommen Rasten wir. Als wir von unserer Rast erwachen hatten wir Temenos für einige Minuten vergessen. Darauf hin Malte Aora ein Bild von der Gruppe für jeden und mit Lucy´s Nadel bekam jeder von uns ein Tattoo das ihn/sie als Teil unserer Gruppe auszeichnet.
https://imgsrv.roll20.net/?src=https%3A//bg3.wiki/w/images/thumb/9/9b/Wild_Shape_Owlbear.webp/300px-Wild_Shape_Owlbear.webp.png
Inelligente Ziegen mit stundenglas Irises warnen uns:
The third goat says, “The fool’s scepter is the key.”
The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.”
The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.”


Loot:
A gold bodkin (2 gp)
A pouch holding 35 sp (the coins’ mintage is unfamiliar to the characters)
A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp) (Wurde ausgezahlt von Aora)


gefundene Bücher:
- Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.)
- Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
- Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
- Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.


einfekauft:
1x gilded flower worth at least 300 gp


2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Ornithopter of Flying, Wand of Web, Scissors of Shadow Snipping, Ring of Shooting Stars Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2024-07-27 17:17 3 Show
2024-11-30 19:00 DDHC-WBW03-Tither 10 Show
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2025-01-26 14:00 DDHC-WBW04-Yon 14 Show
2025-03-08 22:16 DDHC-WBW04-Yon 15 10 Stone of Good Luck, Eldritch Staff Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz.
Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist.
Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga)
Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge.


Dance of the Korreds
Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or Charisma (Performance) check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait.


Aora hat sich einen Ring schleifen lassen aus ihren Wunsch:
https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg
A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an exceptionally original wish produces a 500 gp gemstone (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow.
If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet). If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet).


Loot:


Eldritch Staff
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.


Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


  • 1 lvl Druid ASI: +2 Wis

2025-03-22 22:02 DDHC-WBW05-Palace of Heart's Desire 16 10 Chime of Opening, Boots of Levitation, Bag of Beans, Woodcutter's Axe, Leather Armor +1 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012643/z40mzT_ASy5RkP96AADakQ/max.png?1628552112&1631131280
Steht über den Palast Tor in Elfisch:
The lion or the hart must wear the crown.
But which one should it weigh down?
Der Feygeist im See hat dies gesagt als er die Krone der Nadeln übergeben wurde:
The beginning of Whenever
The end of Ever After
The start of an Age
The finale of every Moment
The first in History


Loot:
1x Spellscroll of Greater Restoration
A silk bag containing eight 500 gp gemstones (4000gp)
Chromatic Rose in allen Farben


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

“Many thanks! May fortune smile on you. Yours, Sir Talavar.”


Boots of Levitation
Wondrous Item, Rare (Requires Attunement)

While you wear these boots, you can cast Levitate on yourself.


Bag of Beans
Wondrous Item, Rare

This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.

If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100 Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A campfire with green flames springs forth and burns for 24 hours or until it is extinguished.
41–50
Three Shrieker Fungi sprout.
51–60
1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke.
61–70
A hungry Bulette burrows up and attacks.
71–80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion.
91–95
A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice.
96–00
A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.


Leather Armor +1
Armor (Leather Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.


Woodcutter's Axe
Weapon (greataxe), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.