Aora Cinnamae

Season:
Forgotten Realms S 13
Race:
Eladrin
Class:
Circel of Dreams Druid lvl 10
Background:
Daughter of the cherry Dryad (Feylost)
Lifestyle:
Modest
Current Level:
11
Total GP:
1689.89
Total Downtime:
230
Tag:
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
63
Magic Item Limit:
6
Staff of Flowers,
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Robes of the Archmagi (T4 Lockt),
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier,
Radiance (+1 wand of the war mage),
Folding Boat,
Eyes of Minute Seeing,
Ring of Mind Shielding,
Bag of Holding,
Sword of Vengeance,
Periapt of Proof against Poison,
War Pick +1,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Tasha's Creeping Keelboat,
Demon Skin (Plate Armor),
Iggwylv's Horn,
Rope of Entanglement,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2024-09-21 14:00 DDHC-WBW02-Hither 6 1 10 "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist.


- A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun.
- An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde.
- Three spell scrolls of identify tied together with a lute string.
- Campestri in a Preservastion Jar


Loot:
1x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x spell scrolls of identify


Wand of Smiles
Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn


"Junipers Embrace" (Cloak of Displacement)
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you.

If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Made out of white feathers that once belonged to a owlbear called "Juniper"....


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2024-09-29 14:17 DDHC-WBW03-Thither 7 Nature's Mantle Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wantet Poster:
“This sorry wretch has stolen from me! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.”


eingekauft:
1x Woodcarver's Tools -1gp
1x Painter's Supplies -10gp


Loot:


Nature's Mantle
Wondrous item, uncommon (requires attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.

While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.


2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
2024-10-13 14:00 DDHC-WBW03-Thither 8 1 10 Moon Sickle +1 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wir treffen auf ein Rudel Blinkdogs das ein ihrer Mitglieder beerdigt und erzählen uns was passiert ist und dabei bekommen wir ein paar wichtige infos.
- Next to Loomlurch is a goblin market that sells all sorts of candy treats.
- The scarecrows planted in Granny Nightshade's garden scream loudly if they spot intruders.
- Granny Nightshade uses clockwork sparrows to communicate with her wicked sisters.

Wir treffen am See auf ein Einhorn.
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Amidora und Pollenella können uns in Yon helfen zum Palast zu kommen.


Loot:


+1 lvl Druid
Chosen Lvl 5 Item: Moon Sickle +1


Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-10-12 10:43 DDHC-WBW01-Tither 8 Show

Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn.

2024-10-19 11:00 DDHC-WBW03-Thither 9 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Meadowleaf, die Dryade verlor ihren Baum durch die Hags. Wir überzeugten und heilten sie von ihrer Verderbnis und leichten Madness und schickten sie zu den Sprits die ihren Baum von Redcaps beschützen versuchen.
She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour.
Wir kamen an einen See an wo wir unser lager aufschlagen, dieser wirkte nicht von der Verderbnis beeinflusst ist. Wir fanden in der Mitte des Sees eine Feuerschale die wir entzündeten und ein Einhorn gab sich zu erkennen die uns ihere Geschichte erzählte.
https://files.d20.io/marketplace/2012628/A3wsXvEBHN1iL9iweWL1xw/med.png?1628549504&1631131200
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Wir stellten fest das das Einhorn hoern von ihren Gefährten ist und das dieser von einer der Hags in ein Schaukelpferd verwandelt wurde nachdem sie ihn erlegt hat. Sie bittet uns ihn zuretten.
Während wir uns mit ihr unterhalten hatten giffen uns seltsame gestalten an die Sich als Bruderschaft des Bösen vorstellt. Darunter Zarak.


Loot:


2024-10-13 10:43 Reworkt Starting Log and Rest Changes for 2024 Rules Show

Aora Cinnamae


Size: 179 (medium)
Weigth: 40kg
Eyes: Rosarot
Hair: Grün wie Ranken or Moss, schulterlang
Skin: gut gebräunt mit Borkigen stellen


Costomizing your Origin:
Race: Eladrin (Dryad/Eladrin)
Language Proficiencies: Common, Elvish, Sylvan
Skill Proficiencies: Perception
Ability Score Point ´Buy:
St 8, Dex 13(+1), Con 14, Int 10, Wis 15(+2+1), Cha 12


Choose a Class: Druid (PHB)
Weapon Proficiencies: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Medicine, Insight
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Druidic


Choose a Background: Daughter of the cherry dryad (Feylost)
Skill Proficiencies: Persuasion, Survival
(Prof.Swap: Deception to Persuasion)
Tool Proficiencies: Lyre (SRD)
Source: Ability +2, one +1
Chose: Wis +2, Dex +1
Feature: Dryard
Fey Marks:
-You have a sweet scent, lic that of nectar or honey (Cherry blossem)
-Flowers bloom in your presence.
-Your hair is made of vines and grows back to normal length within 1 hour of being cut.
-You have tail like a animal (Borkenartig) monkey or catlike.
Free Feat: Skilled
Skill Proficiencies: Acrobatics, Animal Handling, Stealth


Level 1: Primal Order - Magician
Level 2: Wild Shape, Wild Companion
Level 3: Druid Subclass - Circel of Dreams, Balm of the Summer Court
Level 4: Feat - Fey Toucht +1 Wis


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/105851/character_log_entries/1071894


2024-11-22 21:00 DDHC-WBW03-Thither 10 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Als wir an diesen abend rasteten hatten wir ein seltsammes gefühl und am nächsten morgen war die hälfte der Gruppe wurde von Meanlocks entrührt. Nachdem wir ihren Bau gefunden hatten und das Empfangskomite erledigt hatten suchten wir innen nach allen und konnten die anderen etwas verstört retten. Wir konnten auch einen alten centaur namens Winterbow retten der uns seine geschichte erzählte.


2024-11-23 18:50 DDHC-WBW01-Tither 9 10 Show
2024-12-14 19:20 DDHC-WBW03.5-Tither to Yon 12 10 Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir Reisen von Thither über Hither nach Yon wobei wir abstecher zu den Einhornpaar um informationen zusammeln. Und danach zu Tante Zou um zu rasten und einzukaufen. Als wir in Yon ankommen Rasten wir. Als wir von unserer Rast erwachen hatten wir Temenos für einige Minuten vergessen. Darauf hin Malte Aora ein Bild von der Gruppe für jeden und mit Lucy´s Nadel bekam jeder von uns ein Tattoo das ihn/sie als Teil unserer Gruppe auszeichnet.
https://imgsrv.roll20.net/?src=https%3A//bg3.wiki/w/images/thumb/9/9b/Wild_Shape_Owlbear.webp/300px-Wild_Shape_Owlbear.webp.png
Inelligente Ziegen mit stundenglas Irises warnen uns:
The third goat says, “The fool’s scepter is the key.”
The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.”
The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.”


Loot:
A gold bodkin (2 gp)
A pouch holding 35 sp (the coins’ mintage is unfamiliar to the characters)
A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp) (Wurde ausgezahlt von Aora)


gefundene Bücher:
- Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.)
- Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
- Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
- Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.


einfekauft:
1x gilded flower worth at least 300 gp


2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Ornithopter of Flying, Wand of Web, Scissors of Shadow Snipping, Ring of Shooting Stars Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2024-07-27 17:17 3 Show
2024-11-30 19:00 DDHC-WBW03-Tither 10 Show
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 1 14357 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-07-03 20:15 DDHC-QfIS-The Lost Caverns of Tsojcanth 4 6857.14 10 Wand of Magic Missiles, Manual of Bodily Health, Tasha's Creeping Keelboat, Demon Skin (Plate Armor), Iggwylv's Horn Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To free the one prisoned here,
For a fate worse than death is
Sure to come to fools who
Violate this sacred place.


Calumnus, den schwarzen Drachen besiegt.
Drelnza, Tochter der Hexenkönigin of Eath besiegt.


Loot: 6982gp 1sp 4cp each
1x Keoghtom's Ointment (5 Ladungen)
Eingekauft: 5x Holy Water -125gp


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


Tasha's Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


Iggwylv's Horn
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.


Demon Skin (Plate Armor)
Armor (Plate Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.


2025-04-13 15:17 DDHC-WBW05-Palace of Heart's Desire 17 2 1308.75 10 Flame Tongue Longsword, Staff of Power, Amulet of the Planes, Rapier +1, Winged Boots, Ioun Stone of Insight, Robes of the Archmagi (T4 Lockt), Bracers of Defense, Ring of Feather Falling, Staff of Striking, Steel Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012651/T4esDCay5ornrKXpNVTw4Q/med.png?1628553706&1631131320
These "jars of time" show Zybilna's past, present, and future forms.


Twelve bean pods hang on the beanstalk and are easily detached. A detached bean pod can be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action to cast).


Bücher aus der Geheimen Bibiothek:
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)


Loot: 1308,75 gp
a potion of growth
three potions of healing
two potions of giant strength (hill).
.
Trinket: An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies that flutter around the wearer)


Bracers of Defense

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Ring of Feather Falling
Ring, rare (requires attunement)

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

a bat-shaped amulet that has the properties of a ring of feather falling.


Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.


Rapier +1
Weapon (Rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

a glass-handled rapier


Winged Boots
Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.


Ioun Stone of Insight
Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.


Flame Tongue Longsword
Weapon (Longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Amulet of the Planes
Wondrous item, very rare (requires attunement)

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.


Robes of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment.

You gain these benefits while wearing the robe:

  • If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • Your spell save DC and spell attack bonus each increase by 2.

Steel
Weapon (longsword), very rare (requires attunement by a good-aligned creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff


Story Award: Zybilna Chosen
As a thank you for the help, Zybilna grants the children a “wish”. With this, she arms the group for the fight against Vecna and protects them from the necrotic powers of the Lich God.
Effect: Resistance to necrotic damage


+2 lvl Druid


2024-07-27 17:00 DDHC-WBW02-Hither 3 1 925 10 Seelie Court "Longsword" (Dagger +1), Wand of the War Mage +2 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Aora wird in einen Vision von einer Besonderen Grinsekatze besucht die ihr die Frage stellt: "Wer bist du?"
Wenn Sie die Antwort auf die Frage gefunden habe sollte ich zum Trauernden Hirsch kommen
Clapperclaw, kann einen durch Hither und hinaus führen.
Haben Agdon Longscarf überzeugt uns zu helfen Sibilna zu befrein.


Loot: 1250gp
Trinkets aus dem Schatzhaufen von Agdon Longscarf:
1.Thimble that helps you daydream when worn
2.Copper coin with a smiling satyr's face on one side and a satyr's skull on the other
3.Tiny hourglass without sand in it


Seelie Court "Longsword" (Dagger +1)
Weapon (Dagger), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


+1 lvl Druide


kauft bei Tantchen ein:
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
5x Holy Water -125gp


You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet)


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-09-21 14:00 DDHC-WBW02-Hither 6 10 Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist.


- A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun.
- An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde.
- Three spell scrolls of identify tied together with a lute string.
- Campestri in a Preservastion Jar


Loot:
1x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x spell scrolls of identify


Wand of Smiles
Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn


"Junipers Embrace" (Cloak of Displacement)
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you.

If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Made out of white feathers that once belonged to a owlbear called "Juniper"....


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2024-09-29 14:17 DDHC-WBW03-Thither 7 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wantet Poster:
“This sorry wretch has stolen from me! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.”


eingekauft:
1x Woodcarver's Tools -1gp
1x Painter's Supplies -10gp


Loot:


Nature's Mantle
Wondrous item, uncommon (requires attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.

While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.


2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
2024-10-13 14:00 DDHC-WBW03-Thither 8 10 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wir treffen auf ein Rudel Blinkdogs das ein ihrer Mitglieder beerdigt und erzählen uns was passiert ist und dabei bekommen wir ein paar wichtige infos.
- Next to Loomlurch is a goblin market that sells all sorts of candy treats.
- The scarecrows planted in Granny Nightshade's garden scream loudly if they spot intruders.
- Granny Nightshade uses clockwork sparrows to communicate with her wicked sisters.

Wir treffen am See auf ein Einhorn.
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Amidora und Pollenella können uns in Yon helfen zum Palast zu kommen.


Loot:


+1 lvl Druid
Chosen Lvl 5 Item: Moon Sickle +1


Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-10-12 10:43 DDHC-WBW01-Tither 8 Show

Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn.

2024-10-19 11:00 DDHC-WBW03-Thither 9 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Meadowleaf, die Dryade verlor ihren Baum durch die Hags. Wir überzeugten und heilten sie von ihrer Verderbnis und leichten Madness und schickten sie zu den Sprits die ihren Baum von Redcaps beschützen versuchen.
She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour.
Wir kamen an einen See an wo wir unser lager aufschlagen, dieser wirkte nicht von der Verderbnis beeinflusst ist. Wir fanden in der Mitte des Sees eine Feuerschale die wir entzündeten und ein Einhorn gab sich zu erkennen die uns ihere Geschichte erzählte.
https://files.d20.io/marketplace/2012628/A3wsXvEBHN1iL9iweWL1xw/med.png?1628549504&1631131200
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Wir stellten fest das das Einhorn hoern von ihren Gefährten ist und das dieser von einer der Hags in ein Schaukelpferd verwandelt wurde nachdem sie ihn erlegt hat. Sie bittet uns ihn zuretten.
Während wir uns mit ihr unterhalten hatten giffen uns seltsame gestalten an die Sich als Bruderschaft des Bösen vorstellt. Darunter Zarak.


Loot:


2024-10-13 10:43 Reworkt Starting Log and Rest Changes for 2024 Rules Show

Aora Cinnamae


Size: 179 (medium)
Weigth: 40kg
Eyes: Rosarot
Hair: Grün wie Ranken or Moss, schulterlang
Skin: gut gebräunt mit Borkigen stellen


Costomizing your Origin:
Race: Eladrin (Dryad/Eladrin)
Language Proficiencies: Common, Elvish, Sylvan
Skill Proficiencies: Perception
Ability Score Point ´Buy:
St 8, Dex 13(+1), Con 14, Int 10, Wis 15(+2+1), Cha 12


Choose a Class: Druid (PHB)
Weapon Proficiencies: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Medicine, Insight
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Druidic


Choose a Background: Daughter of the cherry dryad (Feylost)
Skill Proficiencies: Persuasion, Survival
(Prof.Swap: Deception to Persuasion)
Tool Proficiencies: Lyre (SRD)
Source: Ability +2, one +1
Chose: Wis +2, Dex +1
Feature: Dryard
Fey Marks:
-You have a sweet scent, lic that of nectar or honey (Cherry blossem)
-Flowers bloom in your presence.
-Your hair is made of vines and grows back to normal length within 1 hour of being cut.
-You have tail like a animal (Borkenartig) monkey or catlike.
Free Feat: Skilled
Skill Proficiencies: Acrobatics, Animal Handling, Stealth


Level 1: Primal Order - Magician
Level 2: Wild Shape, Wild Companion
Level 3: Druid Subclass - Circel of Dreams, Balm of the Summer Court
Level 4: Feat - Fey Toucht +1 Wis


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/105851/character_log_entries/1071894


2024-11-22 21:00 DDHC-WBW03-Thither 10 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Als wir an diesen abend rasteten hatten wir ein seltsammes gefühl und am nächsten morgen war die hälfte der Gruppe wurde von Meanlocks entrührt. Nachdem wir ihren Bau gefunden hatten und das Empfangskomite erledigt hatten suchten wir innen nach allen und konnten die anderen etwas verstört retten. Wir konnten auch einen alten centaur namens Winterbow retten der uns seine geschichte erzählte.


2024-11-23 18:50 DDHC-WBW01-Tither 9 10 Show
2024-12-14 19:20 DDHC-WBW03.5-Tither to Yon 12 10 Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir Reisen von Thither über Hither nach Yon wobei wir abstecher zu den Einhornpaar um informationen zusammeln. Und danach zu Tante Zou um zu rasten und einzukaufen. Als wir in Yon ankommen Rasten wir. Als wir von unserer Rast erwachen hatten wir Temenos für einige Minuten vergessen. Darauf hin Malte Aora ein Bild von der Gruppe für jeden und mit Lucy´s Nadel bekam jeder von uns ein Tattoo das ihn/sie als Teil unserer Gruppe auszeichnet.
https://imgsrv.roll20.net/?src=https%3A//bg3.wiki/w/images/thumb/9/9b/Wild_Shape_Owlbear.webp/300px-Wild_Shape_Owlbear.webp.png
Inelligente Ziegen mit stundenglas Irises warnen uns:
The third goat says, “The fool’s scepter is the key.”
The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.”
The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.”


Loot:
A gold bodkin (2 gp)
A pouch holding 35 sp (the coins’ mintage is unfamiliar to the characters)
A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp) (Wurde ausgezahlt von Aora)


gefundene Bücher:
- Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.)
- Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
- Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
- Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.


einfekauft:
1x gilded flower worth at least 300 gp


2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2024-07-27 17:17 3 Show
2024-11-30 19:00 DDHC-WBW03-Tither 10 Show
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-07-03 20:15 DDHC-QfIS-The Lost Caverns of Tsojcanth 4 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To free the one prisoned here,
For a fate worse than death is
Sure to come to fools who
Violate this sacred place.


Calumnus, den schwarzen Drachen besiegt.
Drelnza, Tochter der Hexenkönigin of Eath besiegt.


Loot: 6982gp 1sp 4cp each
1x Keoghtom's Ointment (5 Ladungen)
Eingekauft: 5x Holy Water -125gp


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


Tasha's Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


Iggwylv's Horn
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.


Demon Skin (Plate Armor)
Armor (Plate Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.


2025-04-13 15:17 DDHC-WBW05-Palace of Heart's Desire 17 10 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012651/T4esDCay5ornrKXpNVTw4Q/med.png?1628553706&1631131320
These "jars of time" show Zybilna's past, present, and future forms.


Twelve bean pods hang on the beanstalk and are easily detached. A detached bean pod can be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action to cast).


Bücher aus der Geheimen Bibiothek:
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)


Loot: 1308,75 gp
a potion of growth
three potions of healing
two potions of giant strength (hill).
.
Trinket: An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies that flutter around the wearer)


Bracers of Defense

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Ring of Feather Falling
Ring, rare (requires attunement)

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

a bat-shaped amulet that has the properties of a ring of feather falling.


Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.


Rapier +1
Weapon (Rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

a glass-handled rapier


Winged Boots
Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.


Ioun Stone of Insight
Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.


Flame Tongue Longsword
Weapon (Longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Amulet of the Planes
Wondrous item, very rare (requires attunement)

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.


Robes of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment.

You gain these benefits while wearing the robe:

  • If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • Your spell save DC and spell attack bonus each increase by 2.

Steel
Weapon (longsword), very rare (requires attunement by a good-aligned creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff


Story Award: Zybilna Chosen
As a thank you for the help, Zybilna grants the children a “wish”. With this, she arms the group for the fight against Vecna and protects them from the necrotic powers of the Lich God.
Effect: Resistance to necrotic damage


+2 lvl Druid


2024-07-27 17:00 DDHC-WBW02-Hither 3 10 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Aora wird in einen Vision von einer Besonderen Grinsekatze besucht die ihr die Frage stellt: "Wer bist du?"
Wenn Sie die Antwort auf die Frage gefunden habe sollte ich zum Trauernden Hirsch kommen
Clapperclaw, kann einen durch Hither und hinaus führen.
Haben Agdon Longscarf überzeugt uns zu helfen Sibilna zu befrein.


Loot: 1250gp
Trinkets aus dem Schatzhaufen von Agdon Longscarf:
1.Thimble that helps you daydream when worn
2.Copper coin with a smiling satyr's face on one side and a satyr's skull on the other
3.Tiny hourglass without sand in it


Seelie Court "Longsword" (Dagger +1)
Weapon (Dagger), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


+1 lvl Druide


kauft bei Tantchen ein:
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
5x Holy Water -125gp


You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet)


Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2024-09-21 14:00 DDHC-WBW02-Hither 6 10 "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist.


- A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun.
- An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde.
- Three spell scrolls of identify tied together with a lute string.
- Campestri in a Preservastion Jar


Loot:
1x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x spell scrolls of identify


Wand of Smiles
Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn


"Junipers Embrace" (Cloak of Displacement)
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you.

If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Made out of white feathers that once belonged to a owlbear called "Juniper"....


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2024-09-29 14:17 DDHC-WBW03-Thither 7 Nature's Mantle Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wantet Poster:
“This sorry wretch has stolen from me! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.”


eingekauft:
1x Woodcarver's Tools -1gp
1x Painter's Supplies -10gp


Loot:


Nature's Mantle
Wondrous item, uncommon (requires attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.

While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.


2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
2024-10-13 14:00 DDHC-WBW03-Thither 8 10 Moon Sickle +1 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wir treffen auf ein Rudel Blinkdogs das ein ihrer Mitglieder beerdigt und erzählen uns was passiert ist und dabei bekommen wir ein paar wichtige infos.
- Next to Loomlurch is a goblin market that sells all sorts of candy treats.
- The scarecrows planted in Granny Nightshade's garden scream loudly if they spot intruders.
- Granny Nightshade uses clockwork sparrows to communicate with her wicked sisters.

Wir treffen am See auf ein Einhorn.
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Amidora und Pollenella können uns in Yon helfen zum Palast zu kommen.


Loot:


+1 lvl Druid
Chosen Lvl 5 Item: Moon Sickle +1


Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-10-12 10:43 DDHC-WBW01-Tither 8 Show

Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn.

2024-10-19 11:00 DDHC-WBW03-Thither 9 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Meadowleaf, die Dryade verlor ihren Baum durch die Hags. Wir überzeugten und heilten sie von ihrer Verderbnis und leichten Madness und schickten sie zu den Sprits die ihren Baum von Redcaps beschützen versuchen.
She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour.
Wir kamen an einen See an wo wir unser lager aufschlagen, dieser wirkte nicht von der Verderbnis beeinflusst ist. Wir fanden in der Mitte des Sees eine Feuerschale die wir entzündeten und ein Einhorn gab sich zu erkennen die uns ihere Geschichte erzählte.
https://files.d20.io/marketplace/2012628/A3wsXvEBHN1iL9iweWL1xw/med.png?1628549504&1631131200
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Wir stellten fest das das Einhorn hoern von ihren Gefährten ist und das dieser von einer der Hags in ein Schaukelpferd verwandelt wurde nachdem sie ihn erlegt hat. Sie bittet uns ihn zuretten.
Während wir uns mit ihr unterhalten hatten giffen uns seltsame gestalten an die Sich als Bruderschaft des Bösen vorstellt. Darunter Zarak.


Loot:


2024-10-13 10:43 Reworkt Starting Log and Rest Changes for 2024 Rules Show

Aora Cinnamae


Size: 179 (medium)
Weigth: 40kg
Eyes: Rosarot
Hair: Grün wie Ranken or Moss, schulterlang
Skin: gut gebräunt mit Borkigen stellen


Costomizing your Origin:
Race: Eladrin (Dryad/Eladrin)
Language Proficiencies: Common, Elvish, Sylvan
Skill Proficiencies: Perception
Ability Score Point ´Buy:
St 8, Dex 13(+1), Con 14, Int 10, Wis 15(+2+1), Cha 12


Choose a Class: Druid (PHB)
Weapon Proficiencies: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Medicine, Insight
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Druidic


Choose a Background: Daughter of the cherry dryad (Feylost)
Skill Proficiencies: Persuasion, Survival
(Prof.Swap: Deception to Persuasion)
Tool Proficiencies: Lyre (SRD)
Source: Ability +2, one +1
Chose: Wis +2, Dex +1
Feature: Dryard
Fey Marks:
-You have a sweet scent, lic that of nectar or honey (Cherry blossem)
-Flowers bloom in your presence.
-Your hair is made of vines and grows back to normal length within 1 hour of being cut.
-You have tail like a animal (Borkenartig) monkey or catlike.
Free Feat: Skilled
Skill Proficiencies: Acrobatics, Animal Handling, Stealth


Level 1: Primal Order - Magician
Level 2: Wild Shape, Wild Companion
Level 3: Druid Subclass - Circel of Dreams, Balm of the Summer Court
Level 4: Feat - Fey Toucht +1 Wis


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/105851/character_log_entries/1071894


2024-11-22 21:00 DDHC-WBW03-Thither 10 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Als wir an diesen abend rasteten hatten wir ein seltsammes gefühl und am nächsten morgen war die hälfte der Gruppe wurde von Meanlocks entrührt. Nachdem wir ihren Bau gefunden hatten und das Empfangskomite erledigt hatten suchten wir innen nach allen und konnten die anderen etwas verstört retten. Wir konnten auch einen alten centaur namens Winterbow retten der uns seine geschichte erzählte.


2024-11-23 18:50 DDHC-WBW01-Tither 9 10 Show
2024-12-14 19:20 DDHC-WBW03.5-Tither to Yon 12 10 Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir Reisen von Thither über Hither nach Yon wobei wir abstecher zu den Einhornpaar um informationen zusammeln. Und danach zu Tante Zou um zu rasten und einzukaufen. Als wir in Yon ankommen Rasten wir. Als wir von unserer Rast erwachen hatten wir Temenos für einige Minuten vergessen. Darauf hin Malte Aora ein Bild von der Gruppe für jeden und mit Lucy´s Nadel bekam jeder von uns ein Tattoo das ihn/sie als Teil unserer Gruppe auszeichnet.
https://imgsrv.roll20.net/?src=https%3A//bg3.wiki/w/images/thumb/9/9b/Wild_Shape_Owlbear.webp/300px-Wild_Shape_Owlbear.webp.png
Inelligente Ziegen mit stundenglas Irises warnen uns:
The third goat says, “The fool’s scepter is the key.”
The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.”
The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.”


Loot:
A gold bodkin (2 gp)
A pouch holding 35 sp (the coins’ mintage is unfamiliar to the characters)
A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp) (Wurde ausgezahlt von Aora)


gefundene Bücher:
- Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.)
- Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
- Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
- Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.


einfekauft:
1x gilded flower worth at least 300 gp


2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Ornithopter of Flying, Wand of Web, Scissors of Shadow Snipping, Ring of Shooting Stars Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2024-07-27 17:17 3 Show
2024-11-30 19:00 DDHC-WBW03-Tither 10 Show
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 14357 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-07-03 20:15 DDHC-QfIS-The Lost Caverns of Tsojcanth 4 6857.14 10 Wand of Magic Missiles, Manual of Bodily Health, Tasha's Creeping Keelboat, Demon Skin (Plate Armor), Iggwylv's Horn Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To free the one prisoned here,
For a fate worse than death is
Sure to come to fools who
Violate this sacred place.


Calumnus, den schwarzen Drachen besiegt.
Drelnza, Tochter der Hexenkönigin of Eath besiegt.


Loot: 6982gp 1sp 4cp each
1x Keoghtom's Ointment (5 Ladungen)
Eingekauft: 5x Holy Water -125gp


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


Tasha's Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


Iggwylv's Horn
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.


Demon Skin (Plate Armor)
Armor (Plate Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.


2025-04-13 15:17 DDHC-WBW05-Palace of Heart's Desire 17 1308.75 10 Flame Tongue Longsword, Staff of Power, Amulet of the Planes, Rapier +1, Winged Boots, Ioun Stone of Insight, Robes of the Archmagi (T4 Lockt), Bracers of Defense, Ring of Feather Falling, Staff of Striking, Steel Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012651/T4esDCay5ornrKXpNVTw4Q/med.png?1628553706&1631131320
These "jars of time" show Zybilna's past, present, and future forms.


Twelve bean pods hang on the beanstalk and are easily detached. A detached bean pod can be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action to cast).


Bücher aus der Geheimen Bibiothek:
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)


Loot: 1308,75 gp
a potion of growth
three potions of healing
two potions of giant strength (hill).
.
Trinket: An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies that flutter around the wearer)


Bracers of Defense

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Ring of Feather Falling
Ring, rare (requires attunement)

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

a bat-shaped amulet that has the properties of a ring of feather falling.


Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.


Rapier +1
Weapon (Rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

a glass-handled rapier


Winged Boots
Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.


Ioun Stone of Insight
Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.


Flame Tongue Longsword
Weapon (Longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Amulet of the Planes
Wondrous item, very rare (requires attunement)

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.


Robes of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment.

You gain these benefits while wearing the robe:

  • If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • Your spell save DC and spell attack bonus each increase by 2.

Steel
Weapon (longsword), very rare (requires attunement by a good-aligned creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff


Story Award: Zybilna Chosen
As a thank you for the help, Zybilna grants the children a “wish”. With this, she arms the group for the fight against Vecna and protects them from the necrotic powers of the Lich God.
Effect: Resistance to necrotic damage


+2 lvl Druid


2024-07-27 17:00 DDHC-WBW02-Hither 3 925 10 Seelie Court "Longsword" (Dagger +1), Wand of the War Mage +2 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Aora wird in einen Vision von einer Besonderen Grinsekatze besucht die ihr die Frage stellt: "Wer bist du?"
Wenn Sie die Antwort auf die Frage gefunden habe sollte ich zum Trauernden Hirsch kommen
Clapperclaw, kann einen durch Hither und hinaus führen.
Haben Agdon Longscarf überzeugt uns zu helfen Sibilna zu befrein.


Loot: 1250gp
Trinkets aus dem Schatzhaufen von Agdon Longscarf:
1.Thimble that helps you daydream when worn
2.Copper coin with a smiling satyr's face on one side and a satyr's skull on the other
3.Tiny hourglass without sand in it


Seelie Court "Longsword" (Dagger +1)
Weapon (Dagger), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


+1 lvl Druide


kauft bei Tantchen ein:
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
5x Holy Water -125gp


You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet)