Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Breastplate +2 very_rare DDHC-SKT Storm King’s Thunder - Chapter 4: The Chosen Path - Eye of the All-Father DDHC-SKT Storm King’s Thunder - Chapter 4: The Chosen Path - Eye of the All-Father Show
Notes:

Breastplate +2
Armor (medium), very rare

You have a +2 bonus to AC while wearing this armor.

Breastplate. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Ring of Lightning Resistance rare DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands Show
Notes:

Ring of Lightning Resistance (Citrine)
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring (Lightning). The gem in the ring indicates the type, which the GM chooses or determines randomly.

Lantern of Revealing uncommon DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands Show
Notes:

Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

Folding Boat rare DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands Show
Notes:

Folding Boat
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.

Flame Tongue Greatsword rare DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands Show
Notes:

Flame Tongue Greatsword
Melee weapon (martial, greatsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.

Two-Handed. This weapon requires two hands when you attack with it.

Stone of Good Luck (Luckstone) uncommon DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands Show
Notes:

Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Sending Stones uncommon FR-DC-FOS-05 The Pasha’s Prize Trade Log Show
Notes:

Sending Stones
Wondrous Item, Uncommon

Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell.

Once Sending is cast using either stone, the stones can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Quirk: Blissful
While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence.

Horn of Silent Alarm common FR-DC-WPSK-01 Damsel In Distress FR-DC-WPSK-01 Damsel In Distress Show
Notes:

Horn of Silent Alarm
Adventuring Gear (Wondrous Item), Common

Properties: This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Sentinel (Dwarves). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.

The horn was clearly made by drows. It is decorated with finely crafted ornaments depicting spiders that kill or eat dwarves.

Shadowsea Sentinel's Embrace (Studded Leather Armor +1) rare FR-DC-WPSK-02 The Sunken Ship FR-DC-WPSK-02 The Sunken Ship Show
Notes:

Shadowsea Sentinel's Embrace (Studded Leather Armor +1)
Armor (light), rare

You have a +1 bonus to AC while wearing this armor.

This magical Studded Leather Armor was once worn by a Sword Wraith Commander. Its noble, almost black leather exudes a dark elegance, imbued with the secrets of the deceased wearer. Whoever wears it not only feels the presence of the spirit, but also acquires the unfailing orientation of the north, as if the compass itself rests within them.

Compass. The wielder can use an action to learn which way is north.

Heavy Crossbow +1 uncommon Lvl 5 ItemChose DDHC-SKT Storm King’s Thunder - Chapter 1: A Great Upheaval - Tower of Zephyros Show
Notes:

Heavy Crossbow +1
unkommen, Ranged Weapon (Martial, Crossbow)
You have a +1 bonus to attack and damage rolls made with this weapon.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.