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Adventure Title
DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands
DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands
Session
26
26
Date Played
2024-10-20 19:03:00 UTC
2024-10-20 19:03:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
WasabiPrime
WasabiPrime
DM DCI Number
3320826192
3320826192
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (8) Arikatzi020 - Vidra - Shadar-kai - Phantom Rouge lvl 8 - none (8) Christian K. - Kephalos - Minotaur - Path of the Ancestrial Gardian Barbar 8 - none (8) NeOn - Drak - Lizardfolk - Drake Warden Ranger 8 - none (8) Morti16 -Sariel Immeril - high elfe -Bladesinger lvl 8 - none (8) Folk2K - Nori - Satyr - Order Cleric 1 + Glamour Bard 7 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Yakdorf Wir entschieden, die Sklaven zu befreien und die Yakfolk-Wächter zu eliminieren. Infiltration Vidra: Kletterte als erste hinauf und spähte aus. Dann die anderen relativ unproblematisch. Hühner und Schweine liefen herum und machten Krach. Im Haupthaus: großer Gong Ein Yak schlug Alarm Nori und Kephalos teleportierten sich in das Stallgebäude. Sariel und Vidra gingen durch Vordertür hinein. Ich machte komplett was anderes als abgemacht und erledigte nicht sofort die Wache. Ich lief an den Gefangenen vorbei und heilte einen, der dem Tode sehr nahe war und ausgepeitscht wurde. Die Yaks riefen etwas über einen “vergessenen Gott”. Sie töteten Sklaven bevor sie ins Getümmel liefen. Das war wohl ein Verhalten von primitiven Stämmen. Commoner: “Gott” Erdelementar: “Feinde, will heim” Commoner Wir retteten: Elfen, Ork, Menschen, Zwerge. Hochelfen: Kamen aus Moonwood, Vater ist dort König. Vielleicht besuche ich sie und sehe mir mehr über ihre Kultur an. Gefangene berichteten über beobachtetes Ritual: Zwerge krochen in andere Kreaturen hinein. Waren in den Minen arbeiten. Sahen Aufseher in den Minen: Salamander. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 704gp 1x Potion of climbing 1x Potion of Healing (Greater) 1x Potion of Healing 1x Spell Scroll of Magic Missiles (1st) ------------------------------------------------------------------------------------------------------------------------------------------ Charm of the Slayer (Vidras Rapier) One sword in your possession becomes a dragon slayer or giant slayer (DM’s choice) for the next 9 days. The charm then vanishes from you, and the weapon returns to normal. ------------------------------------------------------------------------------------------------------------------------------------------ Lantern of Revealing Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. ------------------------------------------------------------------------------------------------------------------------------------------ Folding Boat Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. ------------------------------------------------------------------------------------------------------------------------------------------ Flame Tongue Greatsword Melee weapon (martial, greatsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively. Two-Handed. This weapon requires two hands when you attack with it. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (8) Arikatzi020 - Vidra - Shadar-kai - Phantom Rouge lvl 8 - none (8) Christian K. - Kephalos - Minotaur - Path of the Ancestrial Gardian Barbar 8 - none (8) NeOn - Drak - Lizardfolk - Drake Warden Ranger 8 - none (8) Morti16 -Sariel Immeril - high elfe -Bladesinger lvl 8 - none (8) Folk2K - Nori - Satyr - Order Cleric 1 + Glamour Bard 7 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Yakdorf Wir entschieden, die Sklaven zu befreien und die Yakfolk-Wächter zu eliminieren. Infiltration Vidra: Kletterte als erste hinauf und spähte aus. Dann die anderen relativ unproblematisch. Hühner und Schweine liefen herum und machten Krach. Im Haupthaus: großer Gong Ein Yak schlug Alarm Nori und Kephalos teleportierten sich in das Stallgebäude. Sariel und Vidra gingen durch Vordertür hinein. Ich machte komplett was anderes als abgemacht und erledigte nicht sofort die Wache. Ich lief an den Gefangenen vorbei und heilte einen, der dem Tode sehr nahe war und ausgepeitscht wurde. Die Yaks riefen etwas über einen “vergessenen Gott”. Sie töteten Sklaven bevor sie ins Getümmel liefen. Das war wohl ein Verhalten von primitiven Stämmen. Commoner: “Gott” Erdelementar: “Feinde, will heim” Commoner Wir retteten: Elfen, Ork, Menschen, Zwerge. Hochelfen: Kamen aus Moonwood, Vater ist dort König. Vielleicht besuche ich sie und sehe mir mehr über ihre Kultur an. Gefangene berichteten über beobachtetes Ritual: Zwerge krochen in andere Kreaturen hinein. Waren in den Minen arbeiten. Sahen Aufseher in den Minen: Salamander. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 704gp 1x Potion of climbing 1x Potion of Healing (Greater) 1x Potion of Healing 1x Spell Scroll of Magic Missiles (1st) ------------------------------------------------------------------------------------------------------------------------------------------ Charm of the Slayer (Vidras Rapier) One sword in your possession becomes a dragon slayer or giant slayer (DM’s choice) for the next 9 days. The charm then vanishes from you, and the weapon returns to normal. ------------------------------------------------------------------------------------------------------------------------------------------ Lantern of Revealing Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. ------------------------------------------------------------------------------------------------------------------------------------------ Folding Boat Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. ------------------------------------------------------------------------------------------------------------------------------------------ Flame Tongue Greatsword Melee weapon (martial, greatsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively. Two-Handed. This weapon requires two hands when you attack with it. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Lantern of Revealing | Uncommon | DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands | true | ||
Lantern of Revealing Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. | |||||
Folding Boat | Rare | DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands | true | ||
Folding Boat Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. | |||||
Flame Tongue Greatsword | Rare | DDHC-SKT Storm King’s Thunder - Chapter 8: Forge of the Firegiands | true | ||
Flame Tongue Greatsword Melee weapon (martial, greatsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively. Two-Handed. This weapon requires two hands when you attack with it. |