Show Log Entry
Adventure Title
FR-DC-WPSK-01 Damsel In Distress
FR-DC-WPSK-01 Damsel In Distress
Session
1
1
Date Played
2024-01-28 19:00:00 UTC
2024-01-28 19:00:00 UTC
Levels Gained
GP +/-
100
100
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
WasabiPrime
WasabiPrime
DM DCI Number
3320826192
3320826192
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (6) Arikatzi020 - Vidra - Shadar-kai - Phantom Rouge lvl 6 - none (6) Christian K. - Kephalos - Minotaur - Path of the Ancestrial Gardian Barbar 6 - none (6) NeOn - Drak - Lizardfolk - Drake Warden Ranger 6 - none (6) Morti16 - Aehorn Aldra - Firbolg - Genie Warlock 6 - none (6) Folk2K - Nori - Satyr - Order Cleric 1 + Glamour Bard 5 ------------------------------------------------------------------------------------------------------------------------------------------ Infos: https://s3.amazonaws.com/files.d20.io/images/376437406/HbVK8a6QpKqhWDW03gh6xw/max.jpg?1705786981 ------------------------------------------------------------------------------------------------------------------------------------------ I shine brightest in the dark. Though I’m there I can’t be seen. To possess me costs you nothing. And without me you’ll lose everything. What am I? ------------------------------------------------------------------------------------------------------------------------------------------ In den sanften Hügeln des verschneiten Valley von Kherdrun, wo die Zeitalter sich im Rhythmus der Natur entfalten, erhebt sich ein uralter Eichenbaum, dessen Anblick das Lied der Zeit selbst zu singen scheint. Sein Stamm, wie ein Chronist längst vergangener Geschichten, trägt die Spuren vergangener Äonen mit stolzer Gelassenheit. In der Stunde des tiefen Frostes, wenn der Himmel von silbernem Glanz erfüllt ist und die Nordwinde über das Land heulen, werden die Pfade der Bestimmung sich dort entwirren. In den Schatten dieses Baumes zeichnen sich die Silhouetten vergangener Helden und künftiger Abenteuer. Und die eines Freundes, dessen Schritte so gewaltig sind wie das Knirschen des gefrorenen Bodens. In eisblauen Augen spiegelt sich das Wissen um das verborgene Mysterium des Riesen-Aufstands wider, welches er durch die Sprache der frostigen Gipfel und das Flüstern des Nordwinds erlernt hat. Sein Wissen vermag das Portal zu den uralten Wahrheiten im ewigen Eis zu öffnen. Doch seid gewarnt: Die Pfade der Riesen sind von Geheimnissen durchzogen, die nur von jenen erkannt werden können, die die Zeichen der Ahnen verstehen. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 100gp 1x Spellwrought Tattoo - Suggestion (2nd Level) 1x Keoghtom's Ointment (1 Dose) 1x Potion of Fire Resistance 2x Haarlocken der Toten (Drow) ------------------------------------------------------------------------------------------------------------------------------------------ Drow poison (Injury) (7 Dosen) This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** A Game With A Devil You played a game of riddle with a devil named Bathomaeus. You have won. ------------------------------------------------------------------------------------------------------------------------------------------ Horn of Silent Alarm Adventuring Gear (Wondrous Item), Common Properties: This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Minor Property: Sentinel (Dwarves). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it. The horn was clearly made by drows. It is decorated with finely crafted ornaments depicting spiders that kill or eat dwarves. ------------------------------------------------------------------------------------------------------------------------------------------ Rocksplitter (Adamantine Warhammer +2 with Delver Minor Property) Weapon (Warhammer), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. This magic weapon was coated with adamantine. Its adamantine coat gives it the following extra effect: Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit. Minor Property Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. This warhammer feels cold to the touch. You feel an urge to pray to Moradin each time you visit one of his shrines or temples while carring this weapon. ------------------------------------------------------------------------------------------------------------------------------------------ x3 Bolzen verschossen
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (6) Arikatzi020 - Vidra - Shadar-kai - Phantom Rouge lvl 6 - none (6) Christian K. - Kephalos - Minotaur - Path of the Ancestrial Gardian Barbar 6 - none (6) NeOn - Drak - Lizardfolk - Drake Warden Ranger 6 - none (6) Morti16 - Aehorn Aldra - Firbolg - Genie Warlock 6 - none (6) Folk2K - Nori - Satyr - Order Cleric 1 + Glamour Bard 5 ------------------------------------------------------------------------------------------------------------------------------------------ Infos: https://s3.amazonaws.com/files.d20.io/images/376437406/HbVK8a6QpKqhWDW03gh6xw/max.jpg?1705786981 ------------------------------------------------------------------------------------------------------------------------------------------ I shine brightest in the dark. Though I’m there I can’t be seen. To possess me costs you nothing. And without me you’ll lose everything. What am I? ------------------------------------------------------------------------------------------------------------------------------------------ In den sanften Hügeln des verschneiten Valley von Kherdrun, wo die Zeitalter sich im Rhythmus der Natur entfalten, erhebt sich ein uralter Eichenbaum, dessen Anblick das Lied der Zeit selbst zu singen scheint. Sein Stamm, wie ein Chronist längst vergangener Geschichten, trägt die Spuren vergangener Äonen mit stolzer Gelassenheit. In der Stunde des tiefen Frostes, wenn der Himmel von silbernem Glanz erfüllt ist und die Nordwinde über das Land heulen, werden die Pfade der Bestimmung sich dort entwirren. In den Schatten dieses Baumes zeichnen sich die Silhouetten vergangener Helden und künftiger Abenteuer. Und die eines Freundes, dessen Schritte so gewaltig sind wie das Knirschen des gefrorenen Bodens. In eisblauen Augen spiegelt sich das Wissen um das verborgene Mysterium des Riesen-Aufstands wider, welches er durch die Sprache der frostigen Gipfel und das Flüstern des Nordwinds erlernt hat. Sein Wissen vermag das Portal zu den uralten Wahrheiten im ewigen Eis zu öffnen. Doch seid gewarnt: Die Pfade der Riesen sind von Geheimnissen durchzogen, die nur von jenen erkannt werden können, die die Zeichen der Ahnen verstehen. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 100gp 1x Spellwrought Tattoo - Suggestion (2nd Level) 1x Keoghtom's Ointment (1 Dose) 1x Potion of Fire Resistance 2x Haarlocken der Toten (Drow) ------------------------------------------------------------------------------------------------------------------------------------------ Drow poison (Injury) (7 Dosen) This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** A Game With A Devil You played a game of riddle with a devil named Bathomaeus. You have won. ------------------------------------------------------------------------------------------------------------------------------------------ Horn of Silent Alarm Adventuring Gear (Wondrous Item), Common Properties: This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Minor Property: Sentinel (Dwarves). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it. The horn was clearly made by drows. It is decorated with finely crafted ornaments depicting spiders that kill or eat dwarves. ------------------------------------------------------------------------------------------------------------------------------------------ Rocksplitter (Adamantine Warhammer +2 with Delver Minor Property) Weapon (Warhammer), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. This magic weapon was coated with adamantine. Its adamantine coat gives it the following extra effect: Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit. Minor Property Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. This warhammer feels cold to the touch. You feel an urge to pray to Moradin each time you visit one of his shrines or temples while carring this weapon. ------------------------------------------------------------------------------------------------------------------------------------------ x3 Bolzen verschossen
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rocksplitter (Adamantine Warhammer +2) | Rare | FR-DC-WPSK-01 Damsel In Distress | true | ||
Rocksplitter (Adamantine Warhammer +2 with Delver Minor Property) Weapon (Warhammer), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. This magic weapon was coated with adamantine. Its adamantine coat gives it the following extra effect: Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit. Minor Property Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. This warhammer feels cold to the touch. You feel an urge to pray to Moradin each time you visit one of his shrines or temples while carring this weapon. | |||||
Horn of Silent Alarm | Common | FR-DC-WPSK-01 Damsel In Distress | true | ||
Horn of Silent Alarm Adventuring Gear (Wondrous Item), Common Properties: This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Minor Property: Sentinel (Dwarves). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it. The horn was clearly made by drows. It is decorated with finely crafted ornaments depicting spiders that kill or eat dwarves. |