Rashaa "Forgotten One"
Chain Book (Flail +1),
Helm of Comprehending Languages,
Ring of Swimming,
Bone Quill (Rod of the Pact Keeper +1),
Headband of Intellect,
Radiance,
Ring of Spell Storing,
Ring of Protection,
Stone of Good Luck,
Wand of the War Mage +2,
Robe of Scintillating Colors,
Ring of Shooting Stars,
Rod of the Pact Keeper, +1,
Balance of Harmony,
Periapt of Wound Closure,
Stone of Ill Luck,
Ferret Mask (Hat of Disguise),
Wand of Lightning Bolts,
Eagle Whistle,
Mace +1,
Amulet of Protection from Turning,
Gloves of Missile Snaring,
Jade bead bracelets (Bracers of Defense),
Ring Of Fire Resistance,
Ring of Animal Influence,
Ring of Protection,
Longsword +1,
Berserker Axe +2 (Battleaxe),
Ring of Telekinesis,
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2023-05-03 21:44 | Starting Log | 10 | Show | |||||
Rashaa "Forgotten One"Size: 175 (medium) Costomizing your Origin: Choose a Class: Warlock Choose a Background: Forgotten One (Sage) Class Equipment BiographyRashaa war von Geburt an eine Bedine Nomadin aus Anauroch und wuchs in einer engen Gemeinschaft auf, die sich dem Schutz ihrer Herden und ihrer Familien widmete. Doch schon früh spürte sie, dass sie anders war als die anderen. Sie hatte Träume von einer düsteren Gestalt, die ihr befahl, dem Gott des Todes zu dienen. Die anderen in ihrem Stamm hielten sie für verrückt und wandten sich von ihr ab. Eines Tages traf sie auf einen mysteriösen Gelehrten, der behauptete, ein Diener Jergals zu sein, der sich für ihre Visionen interessierte und ihr von Jergal erzählte. Er erklärte ihr, dass sie auserwählt sei, dem Todesgott zu dienen und ihm zu helfen, die Welt ins Jenseits zu führen. In ihrer Verzweiflung und Sehnsucht nach einem Platz im Leben, beschloss Rashaa, dem Rat des Gelehrten zu folgen und sich Jergal zu verschreiben. Der Gelehrte, ein Dao-Genie, hatte jedoch seine eigenen Absichten. Er nutzte Rashas Hingabe aus und wollte sie zu einer Dienerin machen die ihrem Gott und somit auch seinem, Ehre erwies. Schließlich fand sie einen alten Tempel, der Jergal gewidmet war. Ohne es zu hinterfragen und angetrieben von ihrem unerschütterlichen Glauben, entschied sich Rashaa das Ritual durchzuführen, von dem ihr der Gelehrte erzählt hatte. Doch das Ritual war viel mächtiger und gefährlicher, als sie es erwartet hatte. Rashaa fiel in einen tiefen Schlaf, aus dem sie erst viele Jahre später erwachte. während sie schlief veränderte sich nur ihre Umwelt, doch sie selbst schien in der Zeit still zu stehen. Als sie erwachte, befand sie sich in einem verfallenen Tempel, der von Sand und Staub begraben war. Alles um sie herum hatte sich verändert. Rashaa konnte sich nicht mehr an ihr früheres Leben erinnern, und all ihre Emotionen schienen betäubt und ausgeblendet zu sein. Sie hatte keine Ahnung, wer sie war oder was ihre Aufgabe war. Als sie sich schließlich an Jergal wandte, spürte sie, dass etwas in ihr verändert worden war. Ihre heiligen Kräfte waren durch die dunkle Macht des Todesgottes ersetzt worden, und ihr Wesen hatte sich zu einer unheilvollen, necrotischen Präsenz gewandelt. Rashaa versucht, ihre Erinnerungen zurückzuerlangen und herauszufinden, was mit ihr geschehen war. Sie beschloss, weiterhin Jergal zu dienen, da sie glaubte, dass dies der einzige Weg war, ihre Vergangenheit und ihre Bestimmung zu entdecken. Der Dao-Genie, der Rashaa manipulierte, war ein Meister der Täuschung und des subtilen Einflusses. Er erkannte die Hingabe von Rashaa an Jergal und Wollte sie zu einem besseren Werkzeug ihn seinen Händen machen. Mit geschickter Manipulation und raffinierten Tricks sorgte er dafür, dass Rashaa Informationen und wertvolle Gegenstände sammelte, die ihm und so auch Jergal von Nutzen sein würden. Der Genie sandte ihr Träume, in denen sie Hinweise auf bestimmte Orte, Personen oder Artefakte erhielt. Diese Träume waren so geschickt konstruiert, dass Rashaa sich verpflichtet fühlte, ihnen zu folgen, da sie glaubte, dass dies der Weg war, um ihre verlorenen Erinnerungen zurückzuerlangen und ihre Aufgabe zu erfüllen. Zusätzlich dazu platzierte der Genie Bücher und Schriftrollen an den richtigen Stellen, sodass Rashaa sie entdecken und lesen würde. Diese Bücher enthielten Informationen über vergessene Orte, uralte Rituale oder geheime Schätze. Rashaa, getrieben von ihrer Suche nach Antworten, las diese Bücher und erlangte dadurch nützliche Kenntnisse, die sie ihrem Ziel näherbrachten. Seine faszination war groß für die junge Frau die eine Hingabe zeigte die schon fast an Fanatismus grenzte. Der Genie war ein Meister der Manipulation und wusste, wie er Rashaa dazu bringen konnte, ihm zu vertrauen und ihn als ihre einzige Quelle der Wahrheit anzusehen. Er nutzte ihre Verwirrung und ihre Sehnsucht nach Antworten aus, um sie auf die richtige Richtung zu lenken. Dabei schaffte er es geschickt, seine wahre Absicht zu verbergen, er wollte das Rashaa selbst rausfindet was wichtig für sie und ihrem Glauben war. Und er hatte dadurch eine immerwährende Quelle an Informationen und excitement. Rashaa ist zweifellos eine auffällige Erscheinung. Ihr glattes, inkschwarzes Haar fällt schulterlang über ihre schmale Gestalt und glänzt intensiv im Licht. Doch das ist nicht das Einzige, was auffällt. Ihre Augen sind genauso schwarz wie ihre Haare, jedoch durchdringend und tiefgründig. Sie betont ihre Augen mit einem ungewöhnlichen Make-up, das aus schwarzer Akzent-Schminke und rotem Lidschatten besteht und ihre Augen wie einen roten Schmetterling erscheinen lässt. Ihre dunkel gebräunte Haut hat ebenfalls einen unnatürlichen Glanz und ihre schlanken Proportionen verleihen ihr ein fast übernatürliches Aussehen. Sie trägt eine antik aussehende schwarze Robe, die aussieht wie Bandagen, die sich um ihren Körper schlingen. Ein goldener Gürtel mit einem roten Edelstein in der Mitte betont ihre schmalen Hüften, während ihre Arme, Beine und Halspartie in weiße Bandagen gehüllt sind, die jedoch nur bis zu den Gelenken reichen. Ihre Hände sind schwarz, fast so, als hätte die Dunkelheit in ihre Haut eingedrungen. Ihre Nägel sind lang und fast schon klauenartig geformt. Ledernen Stiefel in Gold-Optik umschließen ihre Füße, während goldene Armschienen ihre Unterarme schützen. Um ihren Hals trägt sie einen ägyptisch aussehenden goldenen Kragen, der mit vielen verschiedenen Motiven verziert ist, die auf ihren Gott Jergal hinweisen. Ihr Gesicht ist von einer Maske aus vielen Kettchen verhüllt, die sich von ihrem Nasenrücken bis zum Kinn erstreckt. Goldene Ohrringe runden das Bild ab. Ein rotbrauner Umhangschleier ist an ihrem Rücken und an beiden Armschienen befestigt und gibt ihr eine geheimnisvolle Ausstrahlung. Doch das beeindruckendste Accessoire ist ihr großes Buch, das in rotem und schwarzen Leder gehüllt ist und von einer Feder auf dem Buchrücken begleitet wird. |
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2023-06-02 19:16 | DDHC-CM The Joy of Extradimensional Spaces | 1 | 1 | 17.5 | 10 | Driftglobe, Chain Book (Flail +1) | Show | |
Teilnehmer: Infos: Trinket: Ein Glas voller lebendiger Scarabän. Loot: 17,5gp Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Chain Book (Flail +1)
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2023-06-26 19:00 | DDHC-CM Mathfroth's Mighty Digressions | 1 | 1 | 13 | 10 | Helm of Comprehending Languages | Show | |
Teilnehmer: Infos: Yalerion Highscroll - Ehemalige Besitzer vom Buch - Mathfroth's Mighty Digressions Haben Kovala überzeugt die Bücher nicht mehr anzufertigen und die übrigen zu zerstören, da sie gefährlich sind. Haben all ihre Habselichkeiten gelassen und den freundlichen Abschluss genommen. Gekauft für 18 copper: Loot: 20gp Helm of Comprehending Languages While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. Subclass Wechsel von Undying Warlock zu The Genie Warlock gekauft: |
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2023-08-15 19:05 | DDHC-CM A Deep and Creeping Darkness | 1 | 1 | -26.6 | 10 | Ring of Swimming, Goggles of Night | Show | |
Teilnehmer: Infos: Loot: 73,4 gp Ring of Swimming You have a swimming speed of 40 feet while wearing this ring. Goggles of Night While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Rashaa schreibt vom Prof. ab: |
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2023-12-30 16:00 | Catching up und mini Umbau | 2 | -20 | Bone Quill (Rod of the Pact Keeper +1) | Show | |||
+2 Lvl Genie Warlock Umbau: Lvl 5 Magicitem Chose: Bone Quill (Rod of the Pact Keeper +1) This long quill is made of gray material that resembles bone, its writing tip appears to be made of obsidian and has a white nib with red tips attached to the other end. While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. |
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2024-01-01 17:28 | Trade Log | -5 | Goggles of Night > Headband of Intellect | Show Trade Log | ||||
Tradet with Sekae Nightglimm https://www.adventurersleaguelog.com/users/36450/characters/93248/trade_log_entries/1093374 |
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2024-01-02 20:59 | DDHC-CM The Price of Beauty Part 1 | 1 | 10 | Radiance | Show | |||
(5) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration - Harpers Info: Rashaa hat das Buch 'The Tao of Death' gelesen - This volume is missing from most sets after a book-burning campaign, but its existence is well known. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. Loot: Radiance Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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2024-01-03 15:00 | DDHC-CM The Price of Beauty Part 2 | 2 | 1 | 30 | 10 | Show | ||
Teilnehmer: Info: Loot: 330 gp Neue Todeseinträge in Rashaas Buch: +1 lvl Genie Warlock Gekauft: |
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2024-02-21 18:03 | DDHC-TYP White Plume Mountain | 1 | 1 | 11207 | 10 | Ring of Spell Storing, Ring of Protection, Armor of Vulnerability, Chain Mail +1, Stone of Good Luck, Goggles of Night, Blackrazor (T4 Lockt), Wand of the War Mage +2 | Show | |
Teilnehmer: Info: Das Sigel von Keraptis befindet sich darunter. North past forest, farm and furrow To rescue Wave, you must do battle Blackrazor yet remains to be won I care not, former owners brave The notes are signed with a wizards symbol. Well over a millennium ago, the wizard Keraptis rose to power in the valleys of the northern mountains, bringing the local warlords under his thumb with gruesome threats—threats that were fulfilled just often enough to keep the leaders in line. Under Keraptis’s overlordship, the influx of rapacious monsters and raids from the wild mountains decreased markedly, dwindled, and then almost stopped. Seeing this, the populace did not put up much resistance to paying the wizard’s heavy taxes and tithes, especially when stories were circulated of what happened to those who balked. Any nobles who protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than the previous lord. Gradually, as dissension was stilled, the taxes and levies became even more burdensome, until eventually the wizard was taking a great piece of everything that was grown, made, or sold in the valleys, including the newborn young of livestock. Around this time, numerous reports arose in the land concerning sudden madness, demonic possessions, and sightings of apparitions and undead. Furthermore, monstrous incursions into the settled lands began to increase as raiding parties of humanoids assaulted villages, and evil and fantastic monsters appeared from nowhere to prey upon the harried peasants. At the height of this unrest, Keraptis’s tax collectors came forth with word of a new levy: one-third of all newborn children were henceforth to be turned over to the wizard. That edict turned out to be the tipping point. As one, the people rose up to overwhelm the wizard’s lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis’s final guardians. The great wizard barely managed to escape, accompanied only by his personal bodyguard company of deranged and fanatical evil gnomes. Keraptis fled to the cities of the south and west, but wherever he went, his reputation preceded him, and he was unable to stay anywhere for long. Once again moving north, he came to the shores of the Lake of Unknown Depths, where he heard tales about haunted White Plume Mountain. After investigating further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more of the evil wizard. That was almost thirteen hundred years before the present day. Now, seemingly, the hand of Keraptis is once again interfering in human affairs. If it is in truth the ancient wizard at work here, can he be thwarted before his power grows once more? What is his purpose in presenting this bizarre challenge to the world’s heroes? There is only one way to find out. Loot: 11207gp
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2024-02-22 18:03 | Rashaas und Prof´s. Abschreibseason + Einkauf | -1200 | -1 | Show | ||||
Abgeschrieben von Prof. Alastor Jones https://www.adventurersleaguelog.com/users/41558/characters/104818 Rashaa´s Book of Shadows: Total Cost: 650gp and 1 Downtime eingekauft: |
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2024-04-06 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 1 | 26 | 10 | Robe of Scintillating Colors | Show | ||
Teilnehmer: Info: Loot: 276gp Neuer Eintrag in Rashaa´s Tome: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. Story Award: Greenfeast´s Friends Falls ihr Young Fargo gerettet habt steht euch der Bulging Cauldron immer offen und Old Fargo empfängt euch mit Speis und Trank und einem Zimmer das nur für euch reserviert ist. Ihr könnt außerdem Young Fargo hier antreffen der langsam in die Fußstapfen seines alten Herren tritt und sein Kultistenleben hinter sich gelassen hat. Story Award: Livelong Friend Robe of Scintillating Colors This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
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2024-05-27 18:36 | DDHC-CM-09 Lore of Lurue | 1 | 960 | 10 | Ring of Shooting Stars | Show | ||
Teilnehmer: Info: Loot: 1000gp Ring of Shooting Stars While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. gekauft: |
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2024-06-02 16:39 | DDHC-TYP-3 - The hidden shrine of Tamoachan | 1 | 1 | 3050 | 10 | Rod of the Pact Keeper, +1, Balance of Harmony, Periapt of Wound Closure, Stone of Ill Luck, Ferret Mask (Hat of Disguise), Wand of Lightning Bolts, Eagle Whistle, Mace +1, Gloves of Missile Snaring, Amulet of Protection from Turning, Jade bead bracelets (Bracers of Defense), Ring Of Fire Resistance, Ring of Animal Influence, Ring of Protection, Longsword +1, Berserker Axe +2 (Battleaxe) | Show | |
Teilnehmer: Info: Loot: 3090gp The urn holds the dried heart of a mighty yuan-ti that radiates transmutation magic if detect magic is used on it. Any character who eats the entire thing gains the permanent ability to understand the speech of snakes and yuan-ti. Bracelet of Rock Magic (Consumeble) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Der Curse wurde vom Professor entfernt: Rod of the Pact Keeper, +1 A thin stone cylinder. While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity. Balance of Harmony This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends. Periapt of Wound Closure While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. Stone of Ill Luck This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person. Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic. Wand of Lightning Bolts This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Eagle Whistle While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. Mace +1 You have a +1 bonus to attack and damage rolls made with this weapon. Dagger +1 If a character wielding this weapon gets a natural 1 on an attack roll, the dagger breaks and becomes nonmagical. You have a +1 bonus to attack and damage rolls made with this weapon. Amulet of Protection from Turning While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead. If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn. Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds. Gloves of Missile Snaring These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier. provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. Jade bead Bracelets (Bracers of Defense) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Ring of Animal Influence A carved jade ring, a panther ready to strike This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: • Animal friendship (save DC 13) • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower • Speak with animals Ring Of Fire Resistance A carved jade ring, one in the form of a man holding the moon You have resistance to fire damage while wearing this ring. Ring of Protection Longsword +1 The sword is a +1 longsword in fine condition, made of laminated wood, inset with jagged teeth of obsidian. It deals an extra 2d6 damage to any creature of the plant type. You have a +1 bonus to attack and damage rolls made with this weapon. Berserker Axe +2 (Battleaxe) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained. The battleaxe has a blade of bronze, and the haft is wound with snakeskin wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm. The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever. Der Curse wurde vom Professor entfernt:
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2024-07-23 20:00 | DDHC-CM-10 Kandlekeep Dekonstruction | 1 | 1 | 101 | 10 | Ring of Telekinesis | Show | |
Teilnehmer: Info: Loot: 351gp Ring of Telekinesis While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Heroes’ Feast: A Cookbook. This richly illustrated book of recipes was written by a trio of culinary enthusiasts named Wyk Nenmael, Nojen Eptros, and Imrit Welachwe. Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work. The book teleports to a secret vault in Candlekeep after bestowing its charm on a creature. Von Llanfair Pwllgwyngyll Rituale abgeschrieben: -250gp +1 lvl The Genie Warlock |
Date Played | Adventure Title | Tier ▲ | Session | ACP | TCP | Downtime | Renown | |
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2023-05-03 21:44 | Starting Log | Show | ||||||
Rashaa "Forgotten One"Size: 175 (medium) Costomizing your Origin: Choose a Class: Warlock Choose a Background: Forgotten One (Sage) Class Equipment BiographyRashaa war von Geburt an eine Bedine Nomadin aus Anauroch und wuchs in einer engen Gemeinschaft auf, die sich dem Schutz ihrer Herden und ihrer Familien widmete. Doch schon früh spürte sie, dass sie anders war als die anderen. Sie hatte Träume von einer düsteren Gestalt, die ihr befahl, dem Gott des Todes zu dienen. Die anderen in ihrem Stamm hielten sie für verrückt und wandten sich von ihr ab. Eines Tages traf sie auf einen mysteriösen Gelehrten, der behauptete, ein Diener Jergals zu sein, der sich für ihre Visionen interessierte und ihr von Jergal erzählte. Er erklärte ihr, dass sie auserwählt sei, dem Todesgott zu dienen und ihm zu helfen, die Welt ins Jenseits zu führen. In ihrer Verzweiflung und Sehnsucht nach einem Platz im Leben, beschloss Rashaa, dem Rat des Gelehrten zu folgen und sich Jergal zu verschreiben. Der Gelehrte, ein Dao-Genie, hatte jedoch seine eigenen Absichten. Er nutzte Rashas Hingabe aus und wollte sie zu einer Dienerin machen die ihrem Gott und somit auch seinem, Ehre erwies. Schließlich fand sie einen alten Tempel, der Jergal gewidmet war. Ohne es zu hinterfragen und angetrieben von ihrem unerschütterlichen Glauben, entschied sich Rashaa das Ritual durchzuführen, von dem ihr der Gelehrte erzählt hatte. Doch das Ritual war viel mächtiger und gefährlicher, als sie es erwartet hatte. Rashaa fiel in einen tiefen Schlaf, aus dem sie erst viele Jahre später erwachte. während sie schlief veränderte sich nur ihre Umwelt, doch sie selbst schien in der Zeit still zu stehen. Als sie erwachte, befand sie sich in einem verfallenen Tempel, der von Sand und Staub begraben war. Alles um sie herum hatte sich verändert. Rashaa konnte sich nicht mehr an ihr früheres Leben erinnern, und all ihre Emotionen schienen betäubt und ausgeblendet zu sein. Sie hatte keine Ahnung, wer sie war oder was ihre Aufgabe war. Als sie sich schließlich an Jergal wandte, spürte sie, dass etwas in ihr verändert worden war. Ihre heiligen Kräfte waren durch die dunkle Macht des Todesgottes ersetzt worden, und ihr Wesen hatte sich zu einer unheilvollen, necrotischen Präsenz gewandelt. Rashaa versucht, ihre Erinnerungen zurückzuerlangen und herauszufinden, was mit ihr geschehen war. Sie beschloss, weiterhin Jergal zu dienen, da sie glaubte, dass dies der einzige Weg war, ihre Vergangenheit und ihre Bestimmung zu entdecken. Der Dao-Genie, der Rashaa manipulierte, war ein Meister der Täuschung und des subtilen Einflusses. Er erkannte die Hingabe von Rashaa an Jergal und Wollte sie zu einem besseren Werkzeug ihn seinen Händen machen. Mit geschickter Manipulation und raffinierten Tricks sorgte er dafür, dass Rashaa Informationen und wertvolle Gegenstände sammelte, die ihm und so auch Jergal von Nutzen sein würden. Der Genie sandte ihr Träume, in denen sie Hinweise auf bestimmte Orte, Personen oder Artefakte erhielt. Diese Träume waren so geschickt konstruiert, dass Rashaa sich verpflichtet fühlte, ihnen zu folgen, da sie glaubte, dass dies der Weg war, um ihre verlorenen Erinnerungen zurückzuerlangen und ihre Aufgabe zu erfüllen. Zusätzlich dazu platzierte der Genie Bücher und Schriftrollen an den richtigen Stellen, sodass Rashaa sie entdecken und lesen würde. Diese Bücher enthielten Informationen über vergessene Orte, uralte Rituale oder geheime Schätze. Rashaa, getrieben von ihrer Suche nach Antworten, las diese Bücher und erlangte dadurch nützliche Kenntnisse, die sie ihrem Ziel näherbrachten. Seine faszination war groß für die junge Frau die eine Hingabe zeigte die schon fast an Fanatismus grenzte. Der Genie war ein Meister der Manipulation und wusste, wie er Rashaa dazu bringen konnte, ihm zu vertrauen und ihn als ihre einzige Quelle der Wahrheit anzusehen. Er nutzte ihre Verwirrung und ihre Sehnsucht nach Antworten aus, um sie auf die richtige Richtung zu lenken. Dabei schaffte er es geschickt, seine wahre Absicht zu verbergen, er wollte das Rashaa selbst rausfindet was wichtig für sie und ihrem Glauben war. Und er hatte dadurch eine immerwährende Quelle an Informationen und excitement. Rashaa ist zweifellos eine auffällige Erscheinung. Ihr glattes, inkschwarzes Haar fällt schulterlang über ihre schmale Gestalt und glänzt intensiv im Licht. Doch das ist nicht das Einzige, was auffällt. Ihre Augen sind genauso schwarz wie ihre Haare, jedoch durchdringend und tiefgründig. Sie betont ihre Augen mit einem ungewöhnlichen Make-up, das aus schwarzer Akzent-Schminke und rotem Lidschatten besteht und ihre Augen wie einen roten Schmetterling erscheinen lässt. Ihre dunkel gebräunte Haut hat ebenfalls einen unnatürlichen Glanz und ihre schlanken Proportionen verleihen ihr ein fast übernatürliches Aussehen. Sie trägt eine antik aussehende schwarze Robe, die aussieht wie Bandagen, die sich um ihren Körper schlingen. Ein goldener Gürtel mit einem roten Edelstein in der Mitte betont ihre schmalen Hüften, während ihre Arme, Beine und Halspartie in weiße Bandagen gehüllt sind, die jedoch nur bis zu den Gelenken reichen. Ihre Hände sind schwarz, fast so, als hätte die Dunkelheit in ihre Haut eingedrungen. Ihre Nägel sind lang und fast schon klauenartig geformt. Ledernen Stiefel in Gold-Optik umschließen ihre Füße, während goldene Armschienen ihre Unterarme schützen. Um ihren Hals trägt sie einen ägyptisch aussehenden goldenen Kragen, der mit vielen verschiedenen Motiven verziert ist, die auf ihren Gott Jergal hinweisen. Ihr Gesicht ist von einer Maske aus vielen Kettchen verhüllt, die sich von ihrem Nasenrücken bis zum Kinn erstreckt. Goldene Ohrringe runden das Bild ab. Ein rotbrauner Umhangschleier ist an ihrem Rücken und an beiden Armschienen befestigt und gibt ihr eine geheimnisvolle Ausstrahlung. Doch das beeindruckendste Accessoire ist ihr großes Buch, das in rotem und schwarzen Leder gehüllt ist und von einer Feder auf dem Buchrücken begleitet wird. |
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2023-06-02 19:16 | DDHC-CM The Joy of Extradimensional Spaces | 1 | 10 | Show | ||||
Teilnehmer: Infos: Trinket: Ein Glas voller lebendiger Scarabän. Loot: 17,5gp Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Chain Book (Flail +1)
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2023-06-26 19:00 | DDHC-CM Mathfroth's Mighty Digressions | 1 | 10 | Show | ||||
Teilnehmer: Infos: Yalerion Highscroll - Ehemalige Besitzer vom Buch - Mathfroth's Mighty Digressions Haben Kovala überzeugt die Bücher nicht mehr anzufertigen und die übrigen zu zerstören, da sie gefährlich sind. Haben all ihre Habselichkeiten gelassen und den freundlichen Abschluss genommen. Gekauft für 18 copper: Loot: 20gp Helm of Comprehending Languages While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. Subclass Wechsel von Undying Warlock zu The Genie Warlock gekauft: |
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2023-08-15 19:05 | DDHC-CM A Deep and Creeping Darkness | 1 | 10 | Show | ||||
Teilnehmer: Infos: Loot: 73,4 gp Ring of Swimming You have a swimming speed of 40 feet while wearing this ring. Goggles of Night While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Rashaa schreibt vom Prof. ab: |
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2023-12-30 16:00 | Catching up und mini Umbau | -20 | Show | |||||
+2 Lvl Genie Warlock Umbau: Lvl 5 Magicitem Chose: Bone Quill (Rod of the Pact Keeper +1) This long quill is made of gray material that resembles bone, its writing tip appears to be made of obsidian and has a white nib with red tips attached to the other end. While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. |
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2024-01-01 17:28 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Sekae Nightglimm https://www.adventurersleaguelog.com/users/36450/characters/93248/trade_log_entries/1093374 |
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2024-01-02 20:59 | DDHC-CM The Price of Beauty Part 1 | 1 | 10 | Show | ||||
(5) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration - Harpers Info: Rashaa hat das Buch 'The Tao of Death' gelesen - This volume is missing from most sets after a book-burning campaign, but its existence is well known. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. Loot: Radiance Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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2024-01-03 15:00 | DDHC-CM The Price of Beauty Part 2 | 2 | 10 | Show | ||||
Teilnehmer: Info: Loot: 330 gp Neue Todeseinträge in Rashaas Buch: +1 lvl Genie Warlock Gekauft: |
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2024-02-21 18:03 | DDHC-TYP White Plume Mountain | 1 | 10 | Show | ||||
Teilnehmer: Info: Das Sigel von Keraptis befindet sich darunter. North past forest, farm and furrow To rescue Wave, you must do battle Blackrazor yet remains to be won I care not, former owners brave The notes are signed with a wizards symbol. Well over a millennium ago, the wizard Keraptis rose to power in the valleys of the northern mountains, bringing the local warlords under his thumb with gruesome threats—threats that were fulfilled just often enough to keep the leaders in line. Under Keraptis’s overlordship, the influx of rapacious monsters and raids from the wild mountains decreased markedly, dwindled, and then almost stopped. Seeing this, the populace did not put up much resistance to paying the wizard’s heavy taxes and tithes, especially when stories were circulated of what happened to those who balked. Any nobles who protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than the previous lord. Gradually, as dissension was stilled, the taxes and levies became even more burdensome, until eventually the wizard was taking a great piece of everything that was grown, made, or sold in the valleys, including the newborn young of livestock. Around this time, numerous reports arose in the land concerning sudden madness, demonic possessions, and sightings of apparitions and undead. Furthermore, monstrous incursions into the settled lands began to increase as raiding parties of humanoids assaulted villages, and evil and fantastic monsters appeared from nowhere to prey upon the harried peasants. At the height of this unrest, Keraptis’s tax collectors came forth with word of a new levy: one-third of all newborn children were henceforth to be turned over to the wizard. That edict turned out to be the tipping point. As one, the people rose up to overwhelm the wizard’s lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis’s final guardians. The great wizard barely managed to escape, accompanied only by his personal bodyguard company of deranged and fanatical evil gnomes. Keraptis fled to the cities of the south and west, but wherever he went, his reputation preceded him, and he was unable to stay anywhere for long. Once again moving north, he came to the shores of the Lake of Unknown Depths, where he heard tales about haunted White Plume Mountain. After investigating further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more of the evil wizard. That was almost thirteen hundred years before the present day. Now, seemingly, the hand of Keraptis is once again interfering in human affairs. If it is in truth the ancient wizard at work here, can he be thwarted before his power grows once more? What is his purpose in presenting this bizarre challenge to the world’s heroes? There is only one way to find out. Loot: 11207gp
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2024-02-22 18:03 | Rashaas und Prof´s. Abschreibseason + Einkauf | -1 | Show | |||||
Abgeschrieben von Prof. Alastor Jones https://www.adventurersleaguelog.com/users/41558/characters/104818 Rashaa´s Book of Shadows: Total Cost: 650gp and 1 Downtime eingekauft: |
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2024-04-06 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: 276gp Neuer Eintrag in Rashaa´s Tome: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. Story Award: Greenfeast´s Friends Falls ihr Young Fargo gerettet habt steht euch der Bulging Cauldron immer offen und Old Fargo empfängt euch mit Speis und Trank und einem Zimmer das nur für euch reserviert ist. Ihr könnt außerdem Young Fargo hier antreffen der langsam in die Fußstapfen seines alten Herren tritt und sein Kultistenleben hinter sich gelassen hat. Story Award: Livelong Friend Robe of Scintillating Colors This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
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2024-05-27 18:36 | DDHC-CM-09 Lore of Lurue | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: 1000gp Ring of Shooting Stars While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. gekauft: |
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2024-06-02 16:39 | DDHC-TYP-3 - The hidden shrine of Tamoachan | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: 3090gp The urn holds the dried heart of a mighty yuan-ti that radiates transmutation magic if detect magic is used on it. Any character who eats the entire thing gains the permanent ability to understand the speech of snakes and yuan-ti. Bracelet of Rock Magic (Consumeble) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Der Curse wurde vom Professor entfernt: Rod of the Pact Keeper, +1 A thin stone cylinder. While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity. Balance of Harmony This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends. Periapt of Wound Closure While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. Stone of Ill Luck This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person. Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic. Wand of Lightning Bolts This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Eagle Whistle While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. Mace +1 You have a +1 bonus to attack and damage rolls made with this weapon. Dagger +1 If a character wielding this weapon gets a natural 1 on an attack roll, the dagger breaks and becomes nonmagical. You have a +1 bonus to attack and damage rolls made with this weapon. Amulet of Protection from Turning While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead. If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn. Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds. Gloves of Missile Snaring These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier. provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. Jade bead Bracelets (Bracers of Defense) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Ring of Animal Influence A carved jade ring, a panther ready to strike This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: • Animal friendship (save DC 13) • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower • Speak with animals Ring Of Fire Resistance A carved jade ring, one in the form of a man holding the moon You have resistance to fire damage while wearing this ring. Ring of Protection Longsword +1 The sword is a +1 longsword in fine condition, made of laminated wood, inset with jagged teeth of obsidian. It deals an extra 2d6 damage to any creature of the plant type. You have a +1 bonus to attack and damage rolls made with this weapon. Berserker Axe +2 (Battleaxe) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained. The battleaxe has a blade of bronze, and the haft is wound with snakeskin wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm. The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever. Der Curse wurde vom Professor entfernt:
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2024-07-23 20:00 | DDHC-CM-10 Kandlekeep Dekonstruction | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: 351gp Ring of Telekinesis While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Heroes’ Feast: A Cookbook. This richly illustrated book of recipes was written by a trio of culinary enthusiasts named Wyk Nenmael, Nojen Eptros, and Imrit Welachwe. Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work. The book teleports to a secret vault in Candlekeep after bestowing its charm on a creature. Von Llanfair Pwllgwyngyll Rituale abgeschrieben: -250gp +1 lvl The Genie Warlock |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2023-05-03 21:44 | Starting Log | 10 | Show | |||||
Rashaa "Forgotten One"Size: 175 (medium) Costomizing your Origin: Choose a Class: Warlock Choose a Background: Forgotten One (Sage) Class Equipment BiographyRashaa war von Geburt an eine Bedine Nomadin aus Anauroch und wuchs in einer engen Gemeinschaft auf, die sich dem Schutz ihrer Herden und ihrer Familien widmete. Doch schon früh spürte sie, dass sie anders war als die anderen. Sie hatte Träume von einer düsteren Gestalt, die ihr befahl, dem Gott des Todes zu dienen. Die anderen in ihrem Stamm hielten sie für verrückt und wandten sich von ihr ab. Eines Tages traf sie auf einen mysteriösen Gelehrten, der behauptete, ein Diener Jergals zu sein, der sich für ihre Visionen interessierte und ihr von Jergal erzählte. Er erklärte ihr, dass sie auserwählt sei, dem Todesgott zu dienen und ihm zu helfen, die Welt ins Jenseits zu führen. In ihrer Verzweiflung und Sehnsucht nach einem Platz im Leben, beschloss Rashaa, dem Rat des Gelehrten zu folgen und sich Jergal zu verschreiben. Der Gelehrte, ein Dao-Genie, hatte jedoch seine eigenen Absichten. Er nutzte Rashas Hingabe aus und wollte sie zu einer Dienerin machen die ihrem Gott und somit auch seinem, Ehre erwies. Schließlich fand sie einen alten Tempel, der Jergal gewidmet war. Ohne es zu hinterfragen und angetrieben von ihrem unerschütterlichen Glauben, entschied sich Rashaa das Ritual durchzuführen, von dem ihr der Gelehrte erzählt hatte. Doch das Ritual war viel mächtiger und gefährlicher, als sie es erwartet hatte. Rashaa fiel in einen tiefen Schlaf, aus dem sie erst viele Jahre später erwachte. während sie schlief veränderte sich nur ihre Umwelt, doch sie selbst schien in der Zeit still zu stehen. Als sie erwachte, befand sie sich in einem verfallenen Tempel, der von Sand und Staub begraben war. Alles um sie herum hatte sich verändert. Rashaa konnte sich nicht mehr an ihr früheres Leben erinnern, und all ihre Emotionen schienen betäubt und ausgeblendet zu sein. Sie hatte keine Ahnung, wer sie war oder was ihre Aufgabe war. Als sie sich schließlich an Jergal wandte, spürte sie, dass etwas in ihr verändert worden war. Ihre heiligen Kräfte waren durch die dunkle Macht des Todesgottes ersetzt worden, und ihr Wesen hatte sich zu einer unheilvollen, necrotischen Präsenz gewandelt. Rashaa versucht, ihre Erinnerungen zurückzuerlangen und herauszufinden, was mit ihr geschehen war. Sie beschloss, weiterhin Jergal zu dienen, da sie glaubte, dass dies der einzige Weg war, ihre Vergangenheit und ihre Bestimmung zu entdecken. Der Dao-Genie, der Rashaa manipulierte, war ein Meister der Täuschung und des subtilen Einflusses. Er erkannte die Hingabe von Rashaa an Jergal und Wollte sie zu einem besseren Werkzeug ihn seinen Händen machen. Mit geschickter Manipulation und raffinierten Tricks sorgte er dafür, dass Rashaa Informationen und wertvolle Gegenstände sammelte, die ihm und so auch Jergal von Nutzen sein würden. Der Genie sandte ihr Träume, in denen sie Hinweise auf bestimmte Orte, Personen oder Artefakte erhielt. Diese Träume waren so geschickt konstruiert, dass Rashaa sich verpflichtet fühlte, ihnen zu folgen, da sie glaubte, dass dies der Weg war, um ihre verlorenen Erinnerungen zurückzuerlangen und ihre Aufgabe zu erfüllen. Zusätzlich dazu platzierte der Genie Bücher und Schriftrollen an den richtigen Stellen, sodass Rashaa sie entdecken und lesen würde. Diese Bücher enthielten Informationen über vergessene Orte, uralte Rituale oder geheime Schätze. Rashaa, getrieben von ihrer Suche nach Antworten, las diese Bücher und erlangte dadurch nützliche Kenntnisse, die sie ihrem Ziel näherbrachten. Seine faszination war groß für die junge Frau die eine Hingabe zeigte die schon fast an Fanatismus grenzte. Der Genie war ein Meister der Manipulation und wusste, wie er Rashaa dazu bringen konnte, ihm zu vertrauen und ihn als ihre einzige Quelle der Wahrheit anzusehen. Er nutzte ihre Verwirrung und ihre Sehnsucht nach Antworten aus, um sie auf die richtige Richtung zu lenken. Dabei schaffte er es geschickt, seine wahre Absicht zu verbergen, er wollte das Rashaa selbst rausfindet was wichtig für sie und ihrem Glauben war. Und er hatte dadurch eine immerwährende Quelle an Informationen und excitement. Rashaa ist zweifellos eine auffällige Erscheinung. Ihr glattes, inkschwarzes Haar fällt schulterlang über ihre schmale Gestalt und glänzt intensiv im Licht. Doch das ist nicht das Einzige, was auffällt. Ihre Augen sind genauso schwarz wie ihre Haare, jedoch durchdringend und tiefgründig. Sie betont ihre Augen mit einem ungewöhnlichen Make-up, das aus schwarzer Akzent-Schminke und rotem Lidschatten besteht und ihre Augen wie einen roten Schmetterling erscheinen lässt. Ihre dunkel gebräunte Haut hat ebenfalls einen unnatürlichen Glanz und ihre schlanken Proportionen verleihen ihr ein fast übernatürliches Aussehen. Sie trägt eine antik aussehende schwarze Robe, die aussieht wie Bandagen, die sich um ihren Körper schlingen. Ein goldener Gürtel mit einem roten Edelstein in der Mitte betont ihre schmalen Hüften, während ihre Arme, Beine und Halspartie in weiße Bandagen gehüllt sind, die jedoch nur bis zu den Gelenken reichen. Ihre Hände sind schwarz, fast so, als hätte die Dunkelheit in ihre Haut eingedrungen. Ihre Nägel sind lang und fast schon klauenartig geformt. Ledernen Stiefel in Gold-Optik umschließen ihre Füße, während goldene Armschienen ihre Unterarme schützen. Um ihren Hals trägt sie einen ägyptisch aussehenden goldenen Kragen, der mit vielen verschiedenen Motiven verziert ist, die auf ihren Gott Jergal hinweisen. Ihr Gesicht ist von einer Maske aus vielen Kettchen verhüllt, die sich von ihrem Nasenrücken bis zum Kinn erstreckt. Goldene Ohrringe runden das Bild ab. Ein rotbrauner Umhangschleier ist an ihrem Rücken und an beiden Armschienen befestigt und gibt ihr eine geheimnisvolle Ausstrahlung. Doch das beeindruckendste Accessoire ist ihr großes Buch, das in rotem und schwarzen Leder gehüllt ist und von einer Feder auf dem Buchrücken begleitet wird. |
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2023-06-02 19:16 | DDHC-CM The Joy of Extradimensional Spaces | 1 | 17.5 | 10 | Driftglobe, Chain Book (Flail +1) | Show | ||
Teilnehmer: Infos: Trinket: Ein Glas voller lebendiger Scarabän. Loot: 17,5gp Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Chain Book (Flail +1)
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2023-06-26 19:00 | DDHC-CM Mathfroth's Mighty Digressions | 1 | 13 | 10 | Helm of Comprehending Languages | Show | ||
Teilnehmer: Infos: Yalerion Highscroll - Ehemalige Besitzer vom Buch - Mathfroth's Mighty Digressions Haben Kovala überzeugt die Bücher nicht mehr anzufertigen und die übrigen zu zerstören, da sie gefährlich sind. Haben all ihre Habselichkeiten gelassen und den freundlichen Abschluss genommen. Gekauft für 18 copper: Loot: 20gp Helm of Comprehending Languages While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. Subclass Wechsel von Undying Warlock zu The Genie Warlock gekauft: |
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2023-08-15 19:05 | DDHC-CM A Deep and Creeping Darkness | 1 | -26.6 | 10 | Ring of Swimming, Goggles of Night | Show | ||
Teilnehmer: Infos: Loot: 73,4 gp Ring of Swimming You have a swimming speed of 40 feet while wearing this ring. Goggles of Night While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Rashaa schreibt vom Prof. ab: |
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2023-12-30 16:00 | Catching up und mini Umbau | -20 | Bone Quill (Rod of the Pact Keeper +1) | Show | ||||
+2 Lvl Genie Warlock Umbau: Lvl 5 Magicitem Chose: Bone Quill (Rod of the Pact Keeper +1) This long quill is made of gray material that resembles bone, its writing tip appears to be made of obsidian and has a white nib with red tips attached to the other end. While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. |
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2024-01-01 17:28 | Trade Log | -5 | Goggles of Night > Headband of Intellect | Show Trade Log | ||||
Tradet with Sekae Nightglimm https://www.adventurersleaguelog.com/users/36450/characters/93248/trade_log_entries/1093374 |
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2024-01-02 20:59 | DDHC-CM The Price of Beauty Part 1 | 1 | 10 | Radiance | Show | |||
(5) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration - Harpers Info: Rashaa hat das Buch 'The Tao of Death' gelesen - This volume is missing from most sets after a book-burning campaign, but its existence is well known. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. Loot: Radiance Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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2024-01-03 15:00 | DDHC-CM The Price of Beauty Part 2 | 2 | 30 | 10 | Show | |||
Teilnehmer: Info: Loot: 330 gp Neue Todeseinträge in Rashaas Buch: +1 lvl Genie Warlock Gekauft: |
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2024-02-21 18:03 | DDHC-TYP White Plume Mountain | 1 | 11207 | 10 | Ring of Spell Storing, Ring of Protection, Armor of Vulnerability, Chain Mail +1, Stone of Good Luck, Goggles of Night, Blackrazor (T4 Lockt), Wand of the War Mage +2 | Show | ||
Teilnehmer: Info: Das Sigel von Keraptis befindet sich darunter. North past forest, farm and furrow To rescue Wave, you must do battle Blackrazor yet remains to be won I care not, former owners brave The notes are signed with a wizards symbol. Well over a millennium ago, the wizard Keraptis rose to power in the valleys of the northern mountains, bringing the local warlords under his thumb with gruesome threats—threats that were fulfilled just often enough to keep the leaders in line. Under Keraptis’s overlordship, the influx of rapacious monsters and raids from the wild mountains decreased markedly, dwindled, and then almost stopped. Seeing this, the populace did not put up much resistance to paying the wizard’s heavy taxes and tithes, especially when stories were circulated of what happened to those who balked. Any nobles who protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than the previous lord. Gradually, as dissension was stilled, the taxes and levies became even more burdensome, until eventually the wizard was taking a great piece of everything that was grown, made, or sold in the valleys, including the newborn young of livestock. Around this time, numerous reports arose in the land concerning sudden madness, demonic possessions, and sightings of apparitions and undead. Furthermore, monstrous incursions into the settled lands began to increase as raiding parties of humanoids assaulted villages, and evil and fantastic monsters appeared from nowhere to prey upon the harried peasants. At the height of this unrest, Keraptis’s tax collectors came forth with word of a new levy: one-third of all newborn children were henceforth to be turned over to the wizard. That edict turned out to be the tipping point. As one, the people rose up to overwhelm the wizard’s lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis’s final guardians. The great wizard barely managed to escape, accompanied only by his personal bodyguard company of deranged and fanatical evil gnomes. Keraptis fled to the cities of the south and west, but wherever he went, his reputation preceded him, and he was unable to stay anywhere for long. Once again moving north, he came to the shores of the Lake of Unknown Depths, where he heard tales about haunted White Plume Mountain. After investigating further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more of the evil wizard. That was almost thirteen hundred years before the present day. Now, seemingly, the hand of Keraptis is once again interfering in human affairs. If it is in truth the ancient wizard at work here, can he be thwarted before his power grows once more? What is his purpose in presenting this bizarre challenge to the world’s heroes? There is only one way to find out. Loot: 11207gp
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2024-02-22 18:03 | Rashaas und Prof´s. Abschreibseason + Einkauf | -1200 | -1 | Show | ||||
Abgeschrieben von Prof. Alastor Jones https://www.adventurersleaguelog.com/users/41558/characters/104818 Rashaa´s Book of Shadows: Total Cost: 650gp and 1 Downtime eingekauft: |
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2024-04-06 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 1 | 26 | 10 | Robe of Scintillating Colors | Show | ||
Teilnehmer: Info: Loot: 276gp Neuer Eintrag in Rashaa´s Tome: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. Story Award: Greenfeast´s Friends Falls ihr Young Fargo gerettet habt steht euch der Bulging Cauldron immer offen und Old Fargo empfängt euch mit Speis und Trank und einem Zimmer das nur für euch reserviert ist. Ihr könnt außerdem Young Fargo hier antreffen der langsam in die Fußstapfen seines alten Herren tritt und sein Kultistenleben hinter sich gelassen hat. Story Award: Livelong Friend Robe of Scintillating Colors This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
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2024-05-27 18:36 | DDHC-CM-09 Lore of Lurue | 1 | 960 | 10 | Ring of Shooting Stars | Show | ||
Teilnehmer: Info: Loot: 1000gp Ring of Shooting Stars While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. gekauft: |
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2024-06-02 16:39 | DDHC-TYP-3 - The hidden shrine of Tamoachan | 1 | 3050 | 10 | Rod of the Pact Keeper, +1, Balance of Harmony, Periapt of Wound Closure, Stone of Ill Luck, Ferret Mask (Hat of Disguise), Wand of Lightning Bolts, Eagle Whistle, Mace +1, Gloves of Missile Snaring, Amulet of Protection from Turning, Jade bead bracelets (Bracers of Defense), Ring Of Fire Resistance, Ring of Animal Influence, Ring of Protection, Longsword +1, Berserker Axe +2 (Battleaxe) | Show | ||
Teilnehmer: Info: Loot: 3090gp The urn holds the dried heart of a mighty yuan-ti that radiates transmutation magic if detect magic is used on it. Any character who eats the entire thing gains the permanent ability to understand the speech of snakes and yuan-ti. Bracelet of Rock Magic (Consumeble) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Der Curse wurde vom Professor entfernt: Rod of the Pact Keeper, +1 A thin stone cylinder. While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity. Balance of Harmony This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends. Periapt of Wound Closure While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. Stone of Ill Luck This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person. Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic. Wand of Lightning Bolts This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Eagle Whistle While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. Mace +1 You have a +1 bonus to attack and damage rolls made with this weapon. Dagger +1 If a character wielding this weapon gets a natural 1 on an attack roll, the dagger breaks and becomes nonmagical. You have a +1 bonus to attack and damage rolls made with this weapon. Amulet of Protection from Turning While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead. If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn. Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds. Gloves of Missile Snaring These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier. provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. Jade bead Bracelets (Bracers of Defense) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Ring of Animal Influence A carved jade ring, a panther ready to strike This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: • Animal friendship (save DC 13) • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower • Speak with animals Ring Of Fire Resistance A carved jade ring, one in the form of a man holding the moon You have resistance to fire damage while wearing this ring. Ring of Protection Longsword +1 The sword is a +1 longsword in fine condition, made of laminated wood, inset with jagged teeth of obsidian. It deals an extra 2d6 damage to any creature of the plant type. You have a +1 bonus to attack and damage rolls made with this weapon. Berserker Axe +2 (Battleaxe) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained. The battleaxe has a blade of bronze, and the haft is wound with snakeskin wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm. The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever. Der Curse wurde vom Professor entfernt:
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2024-07-23 20:00 | DDHC-CM-10 Kandlekeep Dekonstruction | 1 | 101 | 10 | Ring of Telekinesis | Show | ||
Teilnehmer: Info: Loot: 351gp Ring of Telekinesis While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Heroes’ Feast: A Cookbook. This richly illustrated book of recipes was written by a trio of culinary enthusiasts named Wyk Nenmael, Nojen Eptros, and Imrit Welachwe. Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work. The book teleports to a secret vault in Candlekeep after bestowing its charm on a creature. Von Llanfair Pwllgwyngyll Rituale abgeschrieben: -250gp +1 lvl The Genie Warlock |