Eoin, "Red Mist"

Season:
Forgotten Realms S 13
Race:
Halfelf (Elf/Dhampier)
Class:
Phantom Rouge lvl 16
Background:
Lost Coin (Spy)
Lifestyle:
Modest
Current Level:
16
Total GP:
22306.6
Total Downtime:
355
Tag:
Faction:
Golden Vault
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
49
Magic Item Limit:
6
Bag of Holding,
Cloak of Elvenkind,
+1 Rapier,
Gloves of Thievery,
Wand of Magic Missiles,
Ring of Jumping,
Eldritch Claw Tattoo,
Wand of Binding,
Mithral Armor Plate,
Slippers of Spider Climbing,
Cap of Water Breathing,
Rapier of Life Stealing,
Amulet of the Devout +1,
Boots of Striding and Springing,
Driftglobe,
Stone of Good Luck (Luckstone),
Staff of Healing,
Rogue's Mantle,
Necklace of Fireballs (7 Charges),
Lantern of Revealing,
Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.),
Sending Stones,
Flame Tongue Longsword,
Dragon Scale Mail (red),
Necklace of Fireballs (7 Ladungen),
Battleaxe +1,
Shield +1,
+1 Studded Leather Armor,
Rod of the Pact Keeper +2,
Wand of Magic Missiles,
Rod of the Pact Keeper +2,
Decanter of Endless Water,
Dimensional Shackles,
Horn of Valhalla, Silver,
Mithral Armor (Chainmail),
Silvered Greatsword (+3 Greatsword),
Dagger of Venom,
Ring of Evasion,
Gloves of Thievery,
Vidorant's Ring,
Scale Mail +1,
Shortsword +1,
Battleaxe +1,
Serpentine Owl Figurine of Wondrous Power,
Bag of Tricks (Rust-Colored),
Gauntlets of Ogre Power,
Quiver of Ehlonna,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2023-11-08 19:09 DDHC-KftGV-05 - Tocksworth's Clockworks 1 1 1082 10 Boots of Striding and Springing, Driftglobe, Stone of Good Luck (Luckstone), Staff of Healing Show

Teilnehmer:
(5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault
(5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine
(5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault
(5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault
(5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5


Info:
https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604


Loot: 1082gp
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x potions of healing
1x dust of disappearance (1 Ladung)
1x flasks of alchemist's fire
1x Healer`s Kit


Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.


Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no
more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Stone of Good Luck (Luckstone)

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Belohnung der Golden Vault:

Staff of Healing

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


2023-10-24 19:00 DDHC-KftGV-04 Prisoner 13 1 1 207 10 Wand of Binding, Mithral Armor Plate, Slippers of Spider Climbing, Cap of Water Breathing, Rapier of Life Stealing, Amulet of the Devout +1 Show

Teilnehmer:
(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers


Info:
Varrin Axebreaker, beauftrag uns eine Gefangenen (Prisoner 13) das Geheimniss eines Alten Zwergenschatzes zu entlocken. Der Schlüssel dieses schatzes hat die Gefangene bei sich. Axebreaker gab einen kleinen Orangen Edelstein der die Karte des Gefängnisses zu zeigen. https://s3.amazonaws.com/files.d20.io/marketplace/2983510/d0dtGm90ymjV8AhFT1JhsQ/max.png?1672691182&1675656609 Das Personal des Gefängnis wird jeden halben Monat ausgetauscht. Bethra ist ein Informatin die in Luskan auf uns warte. 3% des Schatzes ist unser Lohn wenn wir es schaft.


Zweit Identität: Elena Heartfire, Halbelf, Kochgehilfen.
Marta Marthannis, die Wardin des Gefängnises. (evtl Magierin) Ist Bessesen von einem Geist eines Zwerges (Abenteuerfreund von ihr).
7 Hochsicherheits Gefangene im Moment.
Drei Schichtsystem. Zwei Freie Tage. Alle 20 Minuten Durch das Hexagon.


Drei Councilormitglieder sind anwesen:
.
Councilor Voss Anderton. Voss represents the city of Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he always weighs the ramifications of commuting a prisoner’s sentence.
.
Councilor Jil Torbo. Jil represents the city of Baldur’s Gate. She is a neutral, halfling noncombatant who loathes her job. She has no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not.
.
Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good job. He has no tolerance for unrepentant criminals and often votes no on commutations.


13 Korda Glintstone, Ehemalige verbündete Agentin der Axebreaker, Gauntlgrim Bank, Netzwergbetreibung, Raubüberfall Diebstahl, Magische Tatoos . Ist Vorbieldlich. Hat aber abgeschlagen eher freigelassen zu werden.
Will ganicht frei sein da sie dort sicher ist. Will nur die Papiere der Wardin (um sich länger hier einzurichten). Hat eine Pinnnummer auf der Hand und Poesi auf der anderen..
.
Prisoner:
1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence.
2 Barlo Rageblade (chaotic good human), a famous adventurer convicted of reckless endangerment, has served 1d4 years of a 5-year sentence.
3 Quillion Sardo (lawful neutral halfling), convicted of using magic to influence others, has served 1d4 years of a 5-year sentence.
4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence.
5 Ishar (chaotic evil elf), convicted of conspiracy to murder members of a noble family, has served 1d20 years of a life sentence.
6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.


Loot: 207gp
1x Dust of Disappearance (Voll)


Wand of Binding
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.


Mithral Armor Plate
Armor (heavy), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.


Cap of Water Breathing
Wondrous item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.


Belohnung der Golden Vault:
.
Rapier of Life Stealing
Weapon, rare (requires attunement)Major tier
Martial weapon, melee weapon, 2 lb. 1d8 piercing - finesse

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra 3d6 necrotic damage, although this is incorrect.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Found On: Magic Item Table G


Lvl 5 Item Chose:

Amulet of the Devout +1

Wondrous item, uncommon (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.


2023-05-21 19:00 DDHC-KftGV-03 Reach for the Stars 1 1 130 10 Wand of Magic Missiles, Ring of Jumping, Eldritch Claw Tattoo Show

Teilnehmer:
(3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault
(3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault
(3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault
(3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none
Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None
(3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none


A friendly spirit appears as a disembodied head, warning heroes about the dangers that await them in Delphi Mansion.


Informationen:
The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out.
"farrl’v hrak"
Zala carried two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile, phantasmal force, shield, and suggestion.
Four bottles of perfumes and scented oils (25 gp each) sit on the small table.
The lockbox contains an amethyst cloak pin shaped like an eye (125 gp) and a ring of jumping.
Im Kleiderschrank findet man** Fine clothes** (jeder bekommt eine)
the room are four potions of healing, a potion of gaseous form, a vial containing oil of slipperiness, and a vial with one dose of assassin’s blood poison
a spellbook that contains the following spells: comprehend languages, detect magic, detect thoughts, identify, mage armor, misty step, Tasha’s hideous laughter, and unseen servant.
three spell scrolls (arms of Hadar, bane, and dimension door)
a bag containing six pieces of jewelry worth 100 gp each
On the shelf along the dining room’s west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing.
Four small crates rest in the northwest corner. One contains a set of gold-plated cups and plates worth 200 gp total. Another contains a wand of magic missiles hidden in a pile of straw. The third contains 20 days’ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemist’s fire.
he Celestial Codex is filled with arcane lore about the stars and the planes of existence. Nestled among its benign descriptions are eldritch incantations written in Celestial, and tucked between the book’s pages are two spell scrolls (armor of Agathys and arms of Hadar).


Delphi Mansion:
"Markos has a room on the third floor where he performs rituals."
"A cavernous room underneath the basement contains four large crystals—purpose unknown."
"Mansion windows can be unlocked using the password 'Krokulm


Loot: 220gp
1x Potion of Healing
1x Spell scroll arms of Hadar
1x Spell scroll bane
1x Spell scroll dimension door
1x Spell scroll armor of Agathys
1x Spell scroll crown of madness
1x Spell scroll sleep
1x potion of gaseous form
1x vial containing oil of slipperiness
1x vial with one dose of assassin’s blood poison
1x alchemist’s fire


Wand of Magic Missiles
Adventuring Gear (Wand), uncommon

This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.

The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.


Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Golden Vault Reward:
.
Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.


  • 1 lvl Phantom Rouge Chosen Feat lvl 4: Elven Accuracy +1 Dex

eingekauft:
1x Disguise Kit -25gp
1x Forgery Kit -15gp
1x Poisoner's Kit -50gp


2023-05-14 18:30 DDHC-KftGV-02 The Stygian Gambit 1 1 110 10 +1 Rapier, Glaive of Warning Show

Teilnehmer:
(2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault
(2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault
(2)Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault
(1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault
(2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault


Info:
Quentin Togglepocket Besitzer des Afterlife Casino
Verity Auftraggeberin die ihren Besitz wieder haben will und gerne auch zeigt das es auf ihren Mist gewachsen ist.
.
Die Sicherheitsleute haben Armbänder, an denen eine Metallplakette befestigt ist. Diese ist Grün und hat ein Teufelssymbol
.
a 12-inch-long rod made of bone with a stylized copper minotaur head mounted at each end of it


Loot: 150gp


+1 Rapier
Weapon, uncommon, Major tier

You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.


Golden Vault Reward:


Glaive of Warning
Weapon, uncommon (requires attunement), Major tier
Martial weapon, melee weapon

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


+1 lvl Rouge
Subclass Chosen: Phantom


eingekauft:
Studded Leather Armor -45gp
verkauft:
Leater Armor +5gp

2024-05-24 09:16 Catching up and Shopping 1 -2364 -10 Show

  • 1 Lvl Phantom Rouge Tokens of the Departed - erscheinen als Goldene Münzen und zerfallen zu goldstaub wenn sie zerstört werden.

Eines Abends, während Eoin durch die engen Gassen von Waterdeep schlich, überkam sie ein unerklärliches Gefühl der Unruhe. Der Mond schien hell am Himmel, und die Schatten warfen lange, gespenstische Formen auf das Kopfsteinpflaster. Sie spürte, dass etwas Ungewöhnliches vor sich ging. Ihre Schritte wurden langsamer, und schließlich blieb sie stehen.

Plötzlich erhellte ein sanftes, goldenes Licht die Dunkelheit vor ihr. Eoin fühlte sofort, wer es war – die Göttin Tymora selbst, die Göttin des Glücks und der guten Schicksale.

„Aurellia Duskheart,“ sagte die Stimme, die wie ein sanfter Windhauch klang, „Du hast den Pfad des Schattens verlassen, um ein neues Leben zu beginnen. Doch das Schicksal hat noch weitere Aufgaben für dich.“

Eoin kniete ehrfürchtig nieder und neigte den Kopf. „Lady Luck, was verlangt Ihr von mir?“

Das Samfte Licht kam näher und umgab sie sanft. „Es gibt Seelen in dieser Welt, die im Unglück verloren sind, die verdammt sind durch ihre eigenen Taten oder durch das, was ihnen widerfahren ist. Du, Aurellia, hast die Gabe, sie zu erlösen.“

Verwundert hob Eoin den Kopf und sah sah nur Licht. „Wie soll ich das tun?“

Eine glänzende Münze erschien in Eoins Blickfeld, die sowohl das Symbol von Tymora als auch das von Beshaba, der Göttin des Unglücks, trug. „Diese Münze symbolisiert das Schicksal. Wenn du deine Gabe einsetzt, wird eine solche Münze in deiner Hand erscheinen. Du musst sie freilassen, und sie wird zu goldenem Staub zerbröseln, der vom Wind fortgetragen wird. Dadurch wird die Seele, die du erlöst hast, Frieden finden.“

Aurellia betrachtete die Münze aufmerksam. „Ich werde mein Bestes tun, um dieser Aufgabe gerecht zu werden, my Lady.“

Das Licht wurde wärmer als ein Anerkennendes Gefühl durch Eoin flutete. „Ich weiß, dass du es kannst, Aurellia. Du hast bereits Mut und Entschlossenheit bewiesen. Nutze diese Gabe weise und bringe Licht in die Dunkelheit.“

Mit diesen Worten verschwand das Licht so plötzlich, wie es erschienen war, und ließ Eoin allein mit ihren Gedanken. Sie spürte eine neue Bestimmung in sich aufsteigen. Sie wusste, dass ihr Weg sie zu vielen Unglücklichen und Verlorenen führen würde, aber sie war bereit, die Herausforderung anzunehmen.


gekauft:
1x Hand Crossbow -75 gp
2x Crossbow Bolts (20)=(40) -2 gp
Spellcomp:
Kauft:
2x Diamond dust worth at least 100 gp -200gp
2x Diamond worth at least 300 gp -600gp
1x Diamond worth at least 500 gp
1x Rare oils and unguents worth at least 1,000 gp
verkauft:
1x Shortbow +12,5gp (Neu 25gp)
20 Arrows +0,5 (Neu 1gp)


2025-07-10 18:07 Catching up 5 -50 Show

  • 5 lvl Rogue: Level 12: Feat: Mage Slayer +1 Dex Level 13: Ghost Walk Level 14: Devious Strikes Level 15: Slippery Mind Level 16 : Feat: Resilient +1 Con

2024-03-04 23:29 Assignment 1. Season 13 (50?) Rogue's Mantle Show DM Log

Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days


Rogue's Mantle
Wondrous Item, Rare (Requires Attunement)

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.


Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2023-11-08 19:09 DDHC-KftGV-05 - Tocksworth's Clockworks 1 10 Show

Teilnehmer:
(5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault
(5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine
(5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault
(5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault
(5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5


Info:
https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604


Loot: 1082gp
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x potions of healing
1x dust of disappearance (1 Ladung)
1x flasks of alchemist's fire
1x Healer`s Kit


Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.


Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no
more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Stone of Good Luck (Luckstone)

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Belohnung der Golden Vault:

Staff of Healing

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


2023-10-24 19:00 DDHC-KftGV-04 Prisoner 13 1 10 Show

Teilnehmer:
(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers


Info:
Varrin Axebreaker, beauftrag uns eine Gefangenen (Prisoner 13) das Geheimniss eines Alten Zwergenschatzes zu entlocken. Der Schlüssel dieses schatzes hat die Gefangene bei sich. Axebreaker gab einen kleinen Orangen Edelstein der die Karte des Gefängnisses zu zeigen. https://s3.amazonaws.com/files.d20.io/marketplace/2983510/d0dtGm90ymjV8AhFT1JhsQ/max.png?1672691182&1675656609 Das Personal des Gefängnis wird jeden halben Monat ausgetauscht. Bethra ist ein Informatin die in Luskan auf uns warte. 3% des Schatzes ist unser Lohn wenn wir es schaft.


Zweit Identität: Elena Heartfire, Halbelf, Kochgehilfen.
Marta Marthannis, die Wardin des Gefängnises. (evtl Magierin) Ist Bessesen von einem Geist eines Zwerges (Abenteuerfreund von ihr).
7 Hochsicherheits Gefangene im Moment.
Drei Schichtsystem. Zwei Freie Tage. Alle 20 Minuten Durch das Hexagon.


Drei Councilormitglieder sind anwesen:
.
Councilor Voss Anderton. Voss represents the city of Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he always weighs the ramifications of commuting a prisoner’s sentence.
.
Councilor Jil Torbo. Jil represents the city of Baldur’s Gate. She is a neutral, halfling noncombatant who loathes her job. She has no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not.
.
Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good job. He has no tolerance for unrepentant criminals and often votes no on commutations.


13 Korda Glintstone, Ehemalige verbündete Agentin der Axebreaker, Gauntlgrim Bank, Netzwergbetreibung, Raubüberfall Diebstahl, Magische Tatoos . Ist Vorbieldlich. Hat aber abgeschlagen eher freigelassen zu werden.
Will ganicht frei sein da sie dort sicher ist. Will nur die Papiere der Wardin (um sich länger hier einzurichten). Hat eine Pinnnummer auf der Hand und Poesi auf der anderen..
.
Prisoner:
1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence.
2 Barlo Rageblade (chaotic good human), a famous adventurer convicted of reckless endangerment, has served 1d4 years of a 5-year sentence.
3 Quillion Sardo (lawful neutral halfling), convicted of using magic to influence others, has served 1d4 years of a 5-year sentence.
4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence.
5 Ishar (chaotic evil elf), convicted of conspiracy to murder members of a noble family, has served 1d20 years of a life sentence.
6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.


Loot: 207gp
1x Dust of Disappearance (Voll)


Wand of Binding
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.


Mithral Armor Plate
Armor (heavy), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.


Cap of Water Breathing
Wondrous item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.


Belohnung der Golden Vault:
.
Rapier of Life Stealing
Weapon, rare (requires attunement)Major tier
Martial weapon, melee weapon, 2 lb. 1d8 piercing - finesse

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra 3d6 necrotic damage, although this is incorrect.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Found On: Magic Item Table G


Lvl 5 Item Chose:

Amulet of the Devout +1

Wondrous item, uncommon (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.


2023-05-21 19:00 DDHC-KftGV-03 Reach for the Stars 1 10 Show

Teilnehmer:
(3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault
(3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault
(3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault
(3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none
Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None
(3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none


A friendly spirit appears as a disembodied head, warning heroes about the dangers that await them in Delphi Mansion.


Informationen:
The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out.
"farrl’v hrak"
Zala carried two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile, phantasmal force, shield, and suggestion.
Four bottles of perfumes and scented oils (25 gp each) sit on the small table.
The lockbox contains an amethyst cloak pin shaped like an eye (125 gp) and a ring of jumping.
Im Kleiderschrank findet man** Fine clothes** (jeder bekommt eine)
the room are four potions of healing, a potion of gaseous form, a vial containing oil of slipperiness, and a vial with one dose of assassin’s blood poison
a spellbook that contains the following spells: comprehend languages, detect magic, detect thoughts, identify, mage armor, misty step, Tasha’s hideous laughter, and unseen servant.
three spell scrolls (arms of Hadar, bane, and dimension door)
a bag containing six pieces of jewelry worth 100 gp each
On the shelf along the dining room’s west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing.
Four small crates rest in the northwest corner. One contains a set of gold-plated cups and plates worth 200 gp total. Another contains a wand of magic missiles hidden in a pile of straw. The third contains 20 days’ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemist’s fire.
he Celestial Codex is filled with arcane lore about the stars and the planes of existence. Nestled among its benign descriptions are eldritch incantations written in Celestial, and tucked between the book’s pages are two spell scrolls (armor of Agathys and arms of Hadar).


Delphi Mansion:
"Markos has a room on the third floor where he performs rituals."
"A cavernous room underneath the basement contains four large crystals—purpose unknown."
"Mansion windows can be unlocked using the password 'Krokulm


Loot: 220gp
1x Potion of Healing
1x Spell scroll arms of Hadar
1x Spell scroll bane
1x Spell scroll dimension door
1x Spell scroll armor of Agathys
1x Spell scroll crown of madness
1x Spell scroll sleep
1x potion of gaseous form
1x vial containing oil of slipperiness
1x vial with one dose of assassin’s blood poison
1x alchemist’s fire


Wand of Magic Missiles
Adventuring Gear (Wand), uncommon

This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.

The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.


Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Golden Vault Reward:
.
Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.


  • 1 lvl Phantom Rouge Chosen Feat lvl 4: Elven Accuracy +1 Dex

eingekauft:
1x Disguise Kit -25gp
1x Forgery Kit -15gp
1x Poisoner's Kit -50gp


2023-05-14 18:30 DDHC-KftGV-02 The Stygian Gambit 1 10 Show

Teilnehmer:
(2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault
(2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault
(2)Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault
(1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault
(2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault


Info:
Quentin Togglepocket Besitzer des Afterlife Casino
Verity Auftraggeberin die ihren Besitz wieder haben will und gerne auch zeigt das es auf ihren Mist gewachsen ist.
.
Die Sicherheitsleute haben Armbänder, an denen eine Metallplakette befestigt ist. Diese ist Grün und hat ein Teufelssymbol
.
a 12-inch-long rod made of bone with a stylized copper minotaur head mounted at each end of it


Loot: 150gp


+1 Rapier
Weapon, uncommon, Major tier

You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.


Golden Vault Reward:


Glaive of Warning
Weapon, uncommon (requires attunement), Major tier
Martial weapon, melee weapon

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


+1 lvl Rouge
Subclass Chosen: Phantom


eingekauft:
Studded Leather Armor -45gp
verkauft:
Leater Armor +5gp

2024-05-24 09:16 Catching up and Shopping -10 Show

  • 1 Lvl Phantom Rouge Tokens of the Departed - erscheinen als Goldene Münzen und zerfallen zu goldstaub wenn sie zerstört werden.

Eines Abends, während Eoin durch die engen Gassen von Waterdeep schlich, überkam sie ein unerklärliches Gefühl der Unruhe. Der Mond schien hell am Himmel, und die Schatten warfen lange, gespenstische Formen auf das Kopfsteinpflaster. Sie spürte, dass etwas Ungewöhnliches vor sich ging. Ihre Schritte wurden langsamer, und schließlich blieb sie stehen.

Plötzlich erhellte ein sanftes, goldenes Licht die Dunkelheit vor ihr. Eoin fühlte sofort, wer es war – die Göttin Tymora selbst, die Göttin des Glücks und der guten Schicksale.

„Aurellia Duskheart,“ sagte die Stimme, die wie ein sanfter Windhauch klang, „Du hast den Pfad des Schattens verlassen, um ein neues Leben zu beginnen. Doch das Schicksal hat noch weitere Aufgaben für dich.“

Eoin kniete ehrfürchtig nieder und neigte den Kopf. „Lady Luck, was verlangt Ihr von mir?“

Das Samfte Licht kam näher und umgab sie sanft. „Es gibt Seelen in dieser Welt, die im Unglück verloren sind, die verdammt sind durch ihre eigenen Taten oder durch das, was ihnen widerfahren ist. Du, Aurellia, hast die Gabe, sie zu erlösen.“

Verwundert hob Eoin den Kopf und sah sah nur Licht. „Wie soll ich das tun?“

Eine glänzende Münze erschien in Eoins Blickfeld, die sowohl das Symbol von Tymora als auch das von Beshaba, der Göttin des Unglücks, trug. „Diese Münze symbolisiert das Schicksal. Wenn du deine Gabe einsetzt, wird eine solche Münze in deiner Hand erscheinen. Du musst sie freilassen, und sie wird zu goldenem Staub zerbröseln, der vom Wind fortgetragen wird. Dadurch wird die Seele, die du erlöst hast, Frieden finden.“

Aurellia betrachtete die Münze aufmerksam. „Ich werde mein Bestes tun, um dieser Aufgabe gerecht zu werden, my Lady.“

Das Licht wurde wärmer als ein Anerkennendes Gefühl durch Eoin flutete. „Ich weiß, dass du es kannst, Aurellia. Du hast bereits Mut und Entschlossenheit bewiesen. Nutze diese Gabe weise und bringe Licht in die Dunkelheit.“

Mit diesen Worten verschwand das Licht so plötzlich, wie es erschienen war, und ließ Eoin allein mit ihren Gedanken. Sie spürte eine neue Bestimmung in sich aufsteigen. Sie wusste, dass ihr Weg sie zu vielen Unglücklichen und Verlorenen führen würde, aber sie war bereit, die Herausforderung anzunehmen.


gekauft:
1x Hand Crossbow -75 gp
2x Crossbow Bolts (20)=(40) -2 gp
Spellcomp:
Kauft:
2x Diamond dust worth at least 100 gp -200gp
2x Diamond worth at least 300 gp -600gp
1x Diamond worth at least 500 gp
1x Rare oils and unguents worth at least 1,000 gp
verkauft:
1x Shortbow +12,5gp (Neu 25gp)
20 Arrows +0,5 (Neu 1gp)


2025-07-10 18:07 Catching up -50 Show

  • 5 lvl Rogue: Level 12: Feat: Mage Slayer +1 Dex Level 13: Ghost Walk Level 14: Devious Strikes Level 15: Slippery Mind Level 16 : Feat: Resilient +1 Con

2024-03-04 23:29 Assignment 1. Season 13 (50?) Show DM Log

Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days


Rogue's Mantle
Wondrous Item, Rare (Requires Attunement)

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.


Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2023-11-08 19:09 DDHC-KftGV-05 - Tocksworth's Clockworks 1 1082 10 Boots of Striding and Springing, Driftglobe, Stone of Good Luck (Luckstone), Staff of Healing Show

Teilnehmer:
(5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault
(5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine
(5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault
(5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault
(5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5


Info:
https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604


Loot: 1082gp
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x potions of healing
1x dust of disappearance (1 Ladung)
1x flasks of alchemist's fire
1x Healer`s Kit


Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.


Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no
more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Stone of Good Luck (Luckstone)

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Belohnung der Golden Vault:

Staff of Healing

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


2023-10-24 19:00 DDHC-KftGV-04 Prisoner 13 1 207 10 Wand of Binding, Mithral Armor Plate, Slippers of Spider Climbing, Cap of Water Breathing, Rapier of Life Stealing, Amulet of the Devout +1 Show

Teilnehmer:
(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers


Info:
Varrin Axebreaker, beauftrag uns eine Gefangenen (Prisoner 13) das Geheimniss eines Alten Zwergenschatzes zu entlocken. Der Schlüssel dieses schatzes hat die Gefangene bei sich. Axebreaker gab einen kleinen Orangen Edelstein der die Karte des Gefängnisses zu zeigen. https://s3.amazonaws.com/files.d20.io/marketplace/2983510/d0dtGm90ymjV8AhFT1JhsQ/max.png?1672691182&1675656609 Das Personal des Gefängnis wird jeden halben Monat ausgetauscht. Bethra ist ein Informatin die in Luskan auf uns warte. 3% des Schatzes ist unser Lohn wenn wir es schaft.


Zweit Identität: Elena Heartfire, Halbelf, Kochgehilfen.
Marta Marthannis, die Wardin des Gefängnises. (evtl Magierin) Ist Bessesen von einem Geist eines Zwerges (Abenteuerfreund von ihr).
7 Hochsicherheits Gefangene im Moment.
Drei Schichtsystem. Zwei Freie Tage. Alle 20 Minuten Durch das Hexagon.


Drei Councilormitglieder sind anwesen:
.
Councilor Voss Anderton. Voss represents the city of Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he always weighs the ramifications of commuting a prisoner’s sentence.
.
Councilor Jil Torbo. Jil represents the city of Baldur’s Gate. She is a neutral, halfling noncombatant who loathes her job. She has no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not.
.
Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good job. He has no tolerance for unrepentant criminals and often votes no on commutations.


13 Korda Glintstone, Ehemalige verbündete Agentin der Axebreaker, Gauntlgrim Bank, Netzwergbetreibung, Raubüberfall Diebstahl, Magische Tatoos . Ist Vorbieldlich. Hat aber abgeschlagen eher freigelassen zu werden.
Will ganicht frei sein da sie dort sicher ist. Will nur die Papiere der Wardin (um sich länger hier einzurichten). Hat eine Pinnnummer auf der Hand und Poesi auf der anderen..
.
Prisoner:
1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence.
2 Barlo Rageblade (chaotic good human), a famous adventurer convicted of reckless endangerment, has served 1d4 years of a 5-year sentence.
3 Quillion Sardo (lawful neutral halfling), convicted of using magic to influence others, has served 1d4 years of a 5-year sentence.
4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence.
5 Ishar (chaotic evil elf), convicted of conspiracy to murder members of a noble family, has served 1d20 years of a life sentence.
6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.


Loot: 207gp
1x Dust of Disappearance (Voll)


Wand of Binding
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.


Mithral Armor Plate
Armor (heavy), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.


Cap of Water Breathing
Wondrous item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.


Belohnung der Golden Vault:
.
Rapier of Life Stealing
Weapon, rare (requires attunement)Major tier
Martial weapon, melee weapon, 2 lb. 1d8 piercing - finesse

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra 3d6 necrotic damage, although this is incorrect.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Found On: Magic Item Table G


Lvl 5 Item Chose:

Amulet of the Devout +1

Wondrous item, uncommon (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.


2023-05-21 19:00 DDHC-KftGV-03 Reach for the Stars 1 130 10 Wand of Magic Missiles, Ring of Jumping, Eldritch Claw Tattoo Show

Teilnehmer:
(3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault
(3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault
(3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault
(3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none
Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None
(3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none


A friendly spirit appears as a disembodied head, warning heroes about the dangers that await them in Delphi Mansion.


Informationen:
The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out.
"farrl’v hrak"
Zala carried two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile, phantasmal force, shield, and suggestion.
Four bottles of perfumes and scented oils (25 gp each) sit on the small table.
The lockbox contains an amethyst cloak pin shaped like an eye (125 gp) and a ring of jumping.
Im Kleiderschrank findet man** Fine clothes** (jeder bekommt eine)
the room are four potions of healing, a potion of gaseous form, a vial containing oil of slipperiness, and a vial with one dose of assassin’s blood poison
a spellbook that contains the following spells: comprehend languages, detect magic, detect thoughts, identify, mage armor, misty step, Tasha’s hideous laughter, and unseen servant.
three spell scrolls (arms of Hadar, bane, and dimension door)
a bag containing six pieces of jewelry worth 100 gp each
On the shelf along the dining room’s west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing.
Four small crates rest in the northwest corner. One contains a set of gold-plated cups and plates worth 200 gp total. Another contains a wand of magic missiles hidden in a pile of straw. The third contains 20 days’ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemist’s fire.
he Celestial Codex is filled with arcane lore about the stars and the planes of existence. Nestled among its benign descriptions are eldritch incantations written in Celestial, and tucked between the book’s pages are two spell scrolls (armor of Agathys and arms of Hadar).


Delphi Mansion:
"Markos has a room on the third floor where he performs rituals."
"A cavernous room underneath the basement contains four large crystals—purpose unknown."
"Mansion windows can be unlocked using the password 'Krokulm


Loot: 220gp
1x Potion of Healing
1x Spell scroll arms of Hadar
1x Spell scroll bane
1x Spell scroll dimension door
1x Spell scroll armor of Agathys
1x Spell scroll crown of madness
1x Spell scroll sleep
1x potion of gaseous form
1x vial containing oil of slipperiness
1x vial with one dose of assassin’s blood poison
1x alchemist’s fire


Wand of Magic Missiles
Adventuring Gear (Wand), uncommon

This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.

The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.


Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Golden Vault Reward:
.
Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.


  • 1 lvl Phantom Rouge Chosen Feat lvl 4: Elven Accuracy +1 Dex

eingekauft:
1x Disguise Kit -25gp
1x Forgery Kit -15gp
1x Poisoner's Kit -50gp


2023-05-14 18:30 DDHC-KftGV-02 The Stygian Gambit 1 110 10 +1 Rapier, Glaive of Warning Show

Teilnehmer:
(2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault
(2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault
(2)Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault
(1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault
(2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault


Info:
Quentin Togglepocket Besitzer des Afterlife Casino
Verity Auftraggeberin die ihren Besitz wieder haben will und gerne auch zeigt das es auf ihren Mist gewachsen ist.
.
Die Sicherheitsleute haben Armbänder, an denen eine Metallplakette befestigt ist. Diese ist Grün und hat ein Teufelssymbol
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a 12-inch-long rod made of bone with a stylized copper minotaur head mounted at each end of it


Loot: 150gp


+1 Rapier
Weapon, uncommon, Major tier

You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.


Golden Vault Reward:


Glaive of Warning
Weapon, uncommon (requires attunement), Major tier
Martial weapon, melee weapon

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


+1 lvl Rouge
Subclass Chosen: Phantom


eingekauft:
Studded Leather Armor -45gp
verkauft:
Leater Armor +5gp

2024-05-24 09:16 Catching up and Shopping -2364 -10 Show

  • 1 Lvl Phantom Rouge Tokens of the Departed - erscheinen als Goldene Münzen und zerfallen zu goldstaub wenn sie zerstört werden.

Eines Abends, während Eoin durch die engen Gassen von Waterdeep schlich, überkam sie ein unerklärliches Gefühl der Unruhe. Der Mond schien hell am Himmel, und die Schatten warfen lange, gespenstische Formen auf das Kopfsteinpflaster. Sie spürte, dass etwas Ungewöhnliches vor sich ging. Ihre Schritte wurden langsamer, und schließlich blieb sie stehen.

Plötzlich erhellte ein sanftes, goldenes Licht die Dunkelheit vor ihr. Eoin fühlte sofort, wer es war – die Göttin Tymora selbst, die Göttin des Glücks und der guten Schicksale.

„Aurellia Duskheart,“ sagte die Stimme, die wie ein sanfter Windhauch klang, „Du hast den Pfad des Schattens verlassen, um ein neues Leben zu beginnen. Doch das Schicksal hat noch weitere Aufgaben für dich.“

Eoin kniete ehrfürchtig nieder und neigte den Kopf. „Lady Luck, was verlangt Ihr von mir?“

Das Samfte Licht kam näher und umgab sie sanft. „Es gibt Seelen in dieser Welt, die im Unglück verloren sind, die verdammt sind durch ihre eigenen Taten oder durch das, was ihnen widerfahren ist. Du, Aurellia, hast die Gabe, sie zu erlösen.“

Verwundert hob Eoin den Kopf und sah sah nur Licht. „Wie soll ich das tun?“

Eine glänzende Münze erschien in Eoins Blickfeld, die sowohl das Symbol von Tymora als auch das von Beshaba, der Göttin des Unglücks, trug. „Diese Münze symbolisiert das Schicksal. Wenn du deine Gabe einsetzt, wird eine solche Münze in deiner Hand erscheinen. Du musst sie freilassen, und sie wird zu goldenem Staub zerbröseln, der vom Wind fortgetragen wird. Dadurch wird die Seele, die du erlöst hast, Frieden finden.“

Aurellia betrachtete die Münze aufmerksam. „Ich werde mein Bestes tun, um dieser Aufgabe gerecht zu werden, my Lady.“

Das Licht wurde wärmer als ein Anerkennendes Gefühl durch Eoin flutete. „Ich weiß, dass du es kannst, Aurellia. Du hast bereits Mut und Entschlossenheit bewiesen. Nutze diese Gabe weise und bringe Licht in die Dunkelheit.“

Mit diesen Worten verschwand das Licht so plötzlich, wie es erschienen war, und ließ Eoin allein mit ihren Gedanken. Sie spürte eine neue Bestimmung in sich aufsteigen. Sie wusste, dass ihr Weg sie zu vielen Unglücklichen und Verlorenen führen würde, aber sie war bereit, die Herausforderung anzunehmen.


gekauft:
1x Hand Crossbow -75 gp
2x Crossbow Bolts (20)=(40) -2 gp
Spellcomp:
Kauft:
2x Diamond dust worth at least 100 gp -200gp
2x Diamond worth at least 300 gp -600gp
1x Diamond worth at least 500 gp
1x Rare oils and unguents worth at least 1,000 gp
verkauft:
1x Shortbow +12,5gp (Neu 25gp)
20 Arrows +0,5 (Neu 1gp)


2025-07-10 18:07 Catching up -50 Show

  • 5 lvl Rogue: Level 12: Feat: Mage Slayer +1 Dex Level 13: Ghost Walk Level 14: Devious Strikes Level 15: Slippery Mind Level 16 : Feat: Resilient +1 Con

2024-03-04 23:29 Assignment 1. Season 13 (50?) Rogue's Mantle Show DM Log

Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days


Rogue's Mantle
Wondrous Item, Rare (Requires Attunement)

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.