Show Log Entry
Adventure Title
DDHC-KftGV-02 The Stygian Gambit
DDHC-KftGV-02 The Stygian Gambit
Session
1
1
Date Played
2023-05-14 18:30:00 UTC
2023-05-14 18:30:00 UTC
Levels Gained
1
1
GP +/-
110
110
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
TimoL
TimoL
DM DCI Number
1234567890
1234567890
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault (2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault (2)Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault (1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault (2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault ------------------------------------------------------------------------------------------------------------------------------------------ Info: Quentin Togglepocket Besitzer des Afterlife Casino Verity Auftraggeberin die ihren Besitz wieder haben will und gerne auch zeigt das es auf ihren Mist gewachsen ist. . Die Sicherheitsleute haben Armbänder, an denen eine Metallplakette befestigt ist. Diese ist Grün und hat ein Teufelssymbol . a 12-inch-long rod made of bone with a stylized copper minotaur head mounted at each end of it ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 150gp ------------------------------------------------------------------------------------------------------------------------------------------ +1 Rapier Weapon, uncommon, Major tier You have a +1 bonus to attack and damage rolls made with this magic weapon. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ------------------------------------------------------------------------------------------------------------------------------------------ **Golden Vault Reward:** ------------------------------------------------------------------------------------------------------------------------------------------ Glaive of Warning Weapon, uncommon (requires attunement), Major tier Martial weapon, melee weapon This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl Rouge Subclass Chosen: Phantom ------------------------------------------------------------------------------------------------------------------------------------------ eingekauft: Studded Leather Armor -45gp verkauft: Leater Armor +5gp
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault (2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault (2)Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault (1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault (2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault ------------------------------------------------------------------------------------------------------------------------------------------ Info: Quentin Togglepocket Besitzer des Afterlife Casino Verity Auftraggeberin die ihren Besitz wieder haben will und gerne auch zeigt das es auf ihren Mist gewachsen ist. . Die Sicherheitsleute haben Armbänder, an denen eine Metallplakette befestigt ist. Diese ist Grün und hat ein Teufelssymbol . a 12-inch-long rod made of bone with a stylized copper minotaur head mounted at each end of it ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 150gp ------------------------------------------------------------------------------------------------------------------------------------------ +1 Rapier Weapon, uncommon, Major tier You have a +1 bonus to attack and damage rolls made with this magic weapon. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ------------------------------------------------------------------------------------------------------------------------------------------ **Golden Vault Reward:** ------------------------------------------------------------------------------------------------------------------------------------------ Glaive of Warning Weapon, uncommon (requires attunement), Major tier Martial weapon, melee weapon This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl Rouge Subclass Chosen: Phantom ------------------------------------------------------------------------------------------------------------------------------------------ eingekauft: Studded Leather Armor -45gp verkauft: Leater Armor +5gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
+1 Rapier | Uncommon | DDHC-KftGV-02 The Stygian Gambit | true | ||
+1 Rapier Weapon, uncommon, Major tier You have a +1 bonus to attack and damage rolls made with this magic weapon. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. | |||||
Glaive of Warning | Uncommon | DDHC-KftGV-02 The Stygian Gambit (Golden Vault Reward) | true | ||
Glaive of Warning Weapon, uncommon (requires attunement), Major tier Martial weapon, melee weapon This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |