Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
+1 Rapier uncommon DDHC-KftGV-02 The Stygian Gambit DDHC-KftGV-02 The Stygian Gambit Show
Notes:

+1 Rapier
Weapon, uncommon, Major tier

You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Dagger of Venom rare DDHC-HotDQ Hoard of the Dragon Queen: Chapter 6: Castle Naerytar Trade Log Show
Notes:

Dagger of Venom
Weapon (dagger), rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Gloves of Thievery uncommon DDAL09-03 Hungry Shadows Trade Log Show
Notes:

Gloves of Thievery
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide.

These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.