Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
☐ (UC/AT) Cloak of Protection uncommon DDHC-CoS Curse of Strahd DDHC-CoS Curse of Strahd Show
Notes:

Wondrous item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.

☐ (R/AT) Gulthias Staff rare DDHC-CoS Curse of Strahd DDHC-CoS Curse of Strahd Show
Notes:

Staff, rare (requires attunement)
Made from the branch of a Gulthias tree, a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.

If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.

Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff’s pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see Madness).

Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don’t regard you as hostile unless you harm them.

🗹 (UC) Halberd +1 uncommon DDHC-CoS Curse of Strahd DDHC-CoS Curse of Strahd Show
Notes:

Weapon (halberd), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

☐ Treebane (Battleaxe) rare DDHC-CoS Curse of Strahd DDHC-CoS Curse of Strahd Show
Notes:

Rare

This axe's handle is carved with leaves and vines, and the weapon weighs half as much as a normal battleaxe. When the axe hits a plant, whether an ordinary plant or a plant creature, the target takes an extra 1d8 slashing damage. When a creature of non-good alignment wields the axe, it sprouts thorns whenever its wielder makes an attack with it. These thorns prick the wielder for 1 piercing damage after the attack is made, and this damage is considered magical.

☐ Pipes of Haunting uncommon DDHC-CoS Curse of Strahd DDHC-CoS Curse of Strahd Show
Notes:

Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

☐ Stone of Good Luck (Luckstone) uncommon DDHC-CoS Curse of Strahd DDHC-CoS Curse of Strahd Show
Notes:

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

☐ (UC) Wand of Secrets uncommon DDHC-CoS Curse of Strahd DDHC-CoS Curse of Strahd Show
Notes:

Wand, uncommon

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

☐ (VR/AT) Staff of Frost very_rare DDHC-CoS Curse of Strahd DDHC-CoS Curse of Strahd Show
Notes:

Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.

☐ (UC/AT) Bloodspear uncommon DDHC-CoS Curse of Strahd Show
☐ (UC) Robe of Useful Items uncommon DDHC-CoS Curse of Strahd Show
Notes:

Wondrous item, uncommon

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

Bag of 100 gp
Iron door
Wooden ladder
Riding horse
Pit
Rowboat
Spell scroll (moonbeam)
2x Mastiffs

☐ (UC) Googles of the Night common DDHC-TYP - White Plume Mountain Show
☐ (R) Chain Mail +1 common DDHC-TYP - White Plume Mountain Show
☐ (R/AT) Ring of Protection common DDHC-TYP - White Plume Mountain Show
🏲 Blessing of Protection common DDHC-TYP - White Plume Mountain Show
☐ (R/AT) Armor of Vulnerability (Slashing) common DDHC-TYP - White Plume Mountain Show
☐ (R/AT) Ring of Spell Storing common DDHC-TYP - White Plume Mountain Show
☐ (UC/AT) Stone of Good Luck common DDHC-TYP - White Plume Mountain Show
☐ Prayer Beads? common DDHC-TYP - White Plume Mountain Show
☐ (UC/AT) Doss Lute uncommon DDHC-CoS Curse of Strahd Show
☐ (?) Crusading Shortsword common DDHC-CoS Curse of Strahd Show
Notes:

rarity?

This is a sentient lawful good +1 shortsword (Intelligence 11, Wisdom 13, Charisma 13). It has hearing and normal vision out to a range of 120 feet. It communicates by transmitting emotion to the creature carrying or wielding it.

The sword’s purpose is to fight evil. The sword has the following additional properties:

  • The sword continually sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Only by destroying the sword can this light be extinguished.
  • A lawful good creature can attune itself to the sword in 1 minute.
  • While attuned to the weapon, the sword’s wielder can use the sword to cast the crusader’s mantle spell. Once used, this property of the sword can’t be used again until the next dawn.