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Adventure Title
DDHC-CoS Curse of Strahd
DDHC-CoS Curse of Strahd
Session
15
15
Date Played
2023-10-07 14:00:00 UTC
2023-10-07 14:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Maluku Seito
Maluku Seito
DM DCI Number
/
/
Notes
# Loot - Wand of Secrets - Staff of Frost - Tome of Understanding **Dark Gift**: Flaw "Fire terrifies me" and cast Cone of Cold 7x -> Flaw and ability dissappears when used 7x Effect of Ring of Warmth Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit. The vestige within this sarcophagus offers the dark gift of Delban, the Star of Ice and Hate. Delban’s gift is the power to unleash deadly cold. This dark gift allows its beneficiary to cast the cone of cold spell as an action. After it has been used seven times, the dark gift vanishes. Until it vanishes, the beneficiary also gains the benefits of a ring of warmth. The beneficiary of this dark gift gains the following flaw: “Fire terrifies me.”
# Loot - Wand of Secrets - Staff of Frost - Tome of Understanding **Dark Gift**: Flaw "Fire terrifies me" and cast Cone of Cold 7x -> Flaw and ability dissappears when used 7x Effect of Ring of Warmth Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit. The vestige within this sarcophagus offers the dark gift of Delban, the Star of Ice and Hate. Delban’s gift is the power to unleash deadly cold. This dark gift allows its beneficiary to cast the cone of cold spell as an action. After it has been used seven times, the dark gift vanishes. Until it vanishes, the beneficiary also gains the benefits of a ring of warmth. The beneficiary of this dark gift gains the following flaw: “Fire terrifies me.”
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (UC) Wand of Secrets | Uncommon | DDHC-CoS Curse of Strahd | false | ||
Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. | |||||
☐ (VR/AT) Staff of Frost | Very Rare | DDHC-CoS Curse of Strahd | false | ||
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard) You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed. | |||||
☐ (VR) Tome of Understanding | Common | false | |||
Wondrous item, very rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |