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Adventure Title
DDHC-CoS Curse of Strahd
Session
13
Date Played
2023-09-23 14:00:00 UTC
Levels Gained
1
GP +/-
Downtime +/-
10.0
Location Played
Roll20
DM Name
Maluku Seito
DM DCI Number
/
Notes
# Loot - GP - Oil of Sharpness - Scroll of Revivify - Scroll of Mass Cure Wounds - 10x +1 sling bullets - a set of pipes of haunting - a stone of good luck # Level 8 (Paladin 8) **Class**: Paladin **HP**: +8 **Features**: ASI **ASI**: GWM

Magic Items

Name Rarity Location Table Result Counts?
☐ Pipes of Haunting Uncommon DDHC-CoS Curse of Strahd false
Wondrous item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
☐ Stone of Good Luck (Luckstone) Uncommon DDHC-CoS Curse of Strahd false
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.