Tamior Traulam

Season:
Forgotten Realms
Race:
Sea Elf
Class:
Fighter
Background:
Astral Drifter
Lifestyle:
Modest
Current Level:
4
Total GP:
9.92
Total Downtime:
30
Tag:
SJ-DC
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
3
Magic Item Limit:
1
EA - Harengon Spirit Club,
UC/A - Hamster Claw Tattoo (Eldritch Claw Tattoo),
UC/A - Cigar smoke tattoo (Coiling grasp tattoo),
C - Cloak of many fashions,
UC/A - "Guardian" Guardian Emblem,
C - Flask of Sobriety (Tankard of Sobriety)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2022-09-03 15:10 Character Creation 10 EA - Harengon Spirit Club Show

Source: PHB, MMoM, SAS

Race: Sea Elf

Size: medium
Speed: 30 ft/10 m
ASI: DEX +2, CON +1
Proficiencies:
Languages: Common, Elvish
Skill: Perception
Features: Child of the Sea, Darkvision, Fey Ancestry, Friend of the Sea, Trance

Class: Fighter

Hit Die: 1d10
Proficiencies
Weapons: Simple, Martial
Armor: Light, Medium, Heavy, Shields
Saving Throws: STR, CON
Skills: Athletics, Survival
Fighting Style: Archery
Feature: Second Wind

Ability Scores

Method: Standard Array
Strength: 10
Dexterity: 15 + 2 ASI = 17
Constitution: 14 + 1 ASI = 15
Intelligence: 13
Wisdom: 12
Charisma: 8

Description

Alignment: Lawful Neutral
Faction: none
Age: 329 (looks like 259)
Height: 4.8 ft = 146 cm
Weight: 114 lb = 51,8 kg
Eyes: black
Hair: black
Skin: blue
Deity: no specific

Background: Astral Drifter

Proficiencies
Skills: Insight, Religion
Languages: Abyssal, Gith
Features
Longevity: 70 years
Divine Contact: Hecate, god of magic and moons (chaotic evil)
-> Magic Initiate (Cleric): Mending, Resistance, Bless
Personality Traits:
I indulge vice in excess to quiet my conscience.
Everything in this world dies eventually. The question is, what will you do with the time you have left?
Ideals: Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Bonds: I’m searching for a fellow astral drifter captured by an Elusive enemy.
Flaws: I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.

Starting Equipment

by class

Armor: Chain Mail
Weapons: Blowgun, Rapier, Light Crossbow and 20 Crossbow Bolts
Explorer's Pack

by background

Traveler's clothes, Diary, Ink pen, Bottle of ink

by AL Player's Guide

Trinket: A tiny mechanical Spider that moves about when it’s not being observed
Event Award: Harengon Spirit Club

HP: 12

Magic Items Brought/Proficiencies Gained Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+
Hamster Claw Tattoo (=Eldritch Claw Tattoo, A)

Common
1. Cloak of many fashions
2. Flask of Sobriety

Consumable
1. Smokepowder (5 shot)
2. Potion of Healing
3. another Potion of Healing
4. Potion of Comprehension
5. Spellwrought Tattoo: Shield

Event Award
Harengon Spirit Club

Proficiencies

gained by Trance/Long Rest

  1. Poisoner's kit
  2. Water Vehicles
2022-09-04 19:00 SJ-DC-HAM-01 Hamster Missing! 1 13 10 UC/A - Hamster Claw Tattoo (Eldritch Claw Tattoo) Show

Adenture Hook: Gestrandet
Als Gestrandeter aus dem Wildspace suchst du einen Weg zurück zu einer Crew.
Played: 2 h
Used: -2 Crossbow bolts = 18
Treasure:
* Smokepowder (Consumable)
Wondrous item, uncommon
Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.
If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.
Casting dispel magic on smokepowder renders it permanently inert.

Gold: +90 (Treasure), -77 (Purchase, s. b.) = +13 (balance)
Purchase:
+20 Crossbow bolts (-1 GP)
+50 Blowgun needles (-1 GP)
+1 Potion of Healing (-50 GP)
+1 Navigator's tools (-25 GP)
Party:
* Cracker - Custom Lineage - Rogue 1
* Garvo "Tinyhat" Sparklegem - Rock Gnome - Undying Warlock 1 - The Lords' Alliance
* Grevor Kelmont - Variant Human -Fighter 1
* Tojok Eisenstein - Human (Variant) - Fighter 1 - none
Locations: Nimbral (Tavern), Wildspace (Horkus Porkus' Spelljammer, Tender), Hamster Island
Encounters:
social: Horkus Porkus (Gnome)
hostile: Hadozee Warriors, Hadozee Shipmates, Hamsters
Level Up: Fighter +1 = 2
new Feature: Action Surge

HP: +8 = 20

Character Rebuild:
Change of Attributes
STR: 13 (has been 10)
INT: 10 (has been 13)

2022-09-29 18:00 SJ-DC-YZ-01-01 Easy Task gone wrong 1 -12.75 10 UC/A - Cigar smoke tattoo (Coiling grasp tattoo), C - Cloak of many fashions Show

Adenture Hook: 1
Ihr findet in verschiedenen Tavernen, Bars und sonstigen Anschlagblettern wild verteilt im WildSpace einen Anhang für einen Auftrag: Ich biete Gold für neuen Treibstoff für eine meiner Maschine. Diese findet man nur auf einem bestimmten Felsen mitten im Wildspace. Für Hin- und Rückflug wird gesorgt. Auftragsbeginn in drei Tagen in der Taverne "zum tanzenden Mindflayer".
Played: 3 h
Used:
-2 Crossbow bolts = 36
-1 Potion of Healing = 0
Story Award: Mysteries Letter
Ihr habt einen Brief bei Blabbery Finderling gefunden. Was ist diese Organisation? Wo ist Port Dagik? Wer ist dieser Hozka Prfat? Vielleicht erfahrt ihr eines Tages mehr...
Treasure:
* Spell Scroll: Knock
2nd level transmutation
Casting Time: 1 action
Range: 60 feet
Target: An object that you can see within range
Components: V
Duration: Instantaneous
Classes: Bard, Sorcerer, Wizard
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

Gold: +37.25 (Treasure), -50 (Purchase, s. b.) = -12.75 (balance)
Purchase:
+1 Potion of Healing (-50 GP)
Party:
* Álfur Círdan Eldarion von Olyrnn - Hoch Elf - Wizard (2) - none
* Astra - Astral Elf - Monk 1 - none
* Grond - Silver Dragonborn - Barbarian 2 - none
* Sir "Wobo" Wobolopolomo Taurt IV - Giff (Custom Origin) - Fighter 1 - none
* Zadran - Githzerai - Bard 1 - n/a
Locations: Nimbral (Tavern), Wildspace (Tavern "Zum tanzenden Mindflayer", Rock)
Encounters:
social: Tariel Wunderling (Gnome), Spelljammer Pilot
hostile: Gray Scavvers, Space Eels, Blabbery Finderling (Plasmoid)
Level Up: Fighter +1 = 3
Subclass: Arcane Archer
new Features: Prestidigitation, Grasping Arrow, Seeking Arrow
new Proficiency: Arcana

HP: +8 = 28

2022-09-30 18:00 SJ-DC-YZ-01- 02 Emergency Call, #93742 needs you! 1 -0.33 10 UC/A - "Guardian" Guardian Emblem, C - Flask of Sobriety (Tankard of Sobriety) Show

Played: 3 h
Used: -3 Crossbow bolts = 33
Story Award: Visionäre von Sanderwoon
Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person:1 Diese muss im Abenteuer genutzt werden.
Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann.

Treasure:
* Potion of Healing
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
* Potion of Comprehension
This liquid is a clear concoction with bits of salt and soot swirling in it.
When you drink this potion, you gain the effect of a Comprehend Languages spell for 1 hour.

* Spellwrought Tattoo: Shield
Produced by a Special needle, this magic tattoo contains a single 1st Level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the Command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material Components. The tattoo glows faintly while you cast the spell and for the spell's Duration. Once the spell ends, the tattoo vanishes from your skin.
The spell's saving throw DC is 13, the Attack bonus is +5, and the Spellcasting ability modifier is +3.
Shield
1st level abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range: Self
Target: Self
Components: V S
Duration: 1 round
Classes: Sorcerer, Wizard
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Gold: +100.67 (Treasure), -101 (Purchase, s. b.) = -0.33 (balance)
Purchase:
+1 Longbow (-50 GP)
+20 Arrows (-1 GP)
+1 Poisoner's kit (-50 GP)
Party:
* Dortor Strongflight - Rock Gnome - Wizard 4
* Gracie - CL (Vampirate) - Rogue 2
* Kripnak - Kobold - Artificer Battle Smith 3- none
Locations: Sanderwoon (Office of Gundo Van Bunngs, Warehouse, Bandit House with Vault, Theatre, Wood Camp)
Encounters:
social: Commander Gundo Van Bunngs (Orc), Guards, Bandit Captain (Humans), Bandits, Gnome
hostile: Dragon Turtle Wyrmling, Animated Knives, Animated Armor, Space Clown, Sirrakas (Bard)
Level Up: Fighter +1 = 4
ASI: Str +2

HP: +8 = 36

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2022-09-03 15:10 Character Creation Show

Source: PHB, MMoM, SAS

Race: Sea Elf

Size: medium
Speed: 30 ft/10 m
ASI: DEX +2, CON +1
Proficiencies:
Languages: Common, Elvish
Skill: Perception
Features: Child of the Sea, Darkvision, Fey Ancestry, Friend of the Sea, Trance

Class: Fighter

Hit Die: 1d10
Proficiencies
Weapons: Simple, Martial
Armor: Light, Medium, Heavy, Shields
Saving Throws: STR, CON
Skills: Athletics, Survival
Fighting Style: Archery
Feature: Second Wind

Ability Scores

Method: Standard Array
Strength: 10
Dexterity: 15 + 2 ASI = 17
Constitution: 14 + 1 ASI = 15
Intelligence: 13
Wisdom: 12
Charisma: 8

Description

Alignment: Lawful Neutral
Faction: none
Age: 329 (looks like 259)
Height: 4.8 ft = 146 cm
Weight: 114 lb = 51,8 kg
Eyes: black
Hair: black
Skin: blue
Deity: no specific

Background: Astral Drifter

Proficiencies
Skills: Insight, Religion
Languages: Abyssal, Gith
Features
Longevity: 70 years
Divine Contact: Hecate, god of magic and moons (chaotic evil)
-> Magic Initiate (Cleric): Mending, Resistance, Bless
Personality Traits:
I indulge vice in excess to quiet my conscience.
Everything in this world dies eventually. The question is, what will you do with the time you have left?
Ideals: Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Bonds: I’m searching for a fellow astral drifter captured by an Elusive enemy.
Flaws: I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.

Starting Equipment

by class

Armor: Chain Mail
Weapons: Blowgun, Rapier, Light Crossbow and 20 Crossbow Bolts
Explorer's Pack

by background

Traveler's clothes, Diary, Ink pen, Bottle of ink

by AL Player's Guide

Trinket: A tiny mechanical Spider that moves about when it’s not being observed
Event Award: Harengon Spirit Club

HP: 12

Magic Items Brought/Proficiencies Gained Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+
Hamster Claw Tattoo (=Eldritch Claw Tattoo, A)

Common
1. Cloak of many fashions
2. Flask of Sobriety

Consumable
1. Smokepowder (5 shot)
2. Potion of Healing
3. another Potion of Healing
4. Potion of Comprehension
5. Spellwrought Tattoo: Shield

Event Award
Harengon Spirit Club

Proficiencies

gained by Trance/Long Rest

  1. Poisoner's kit
  2. Water Vehicles
2022-09-04 19:00 SJ-DC-HAM-01 Hamster Missing! 10 Show

Adenture Hook: Gestrandet
Als Gestrandeter aus dem Wildspace suchst du einen Weg zurück zu einer Crew.
Played: 2 h
Used: -2 Crossbow bolts = 18
Treasure:
* Smokepowder (Consumable)
Wondrous item, uncommon
Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.
If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.
Casting dispel magic on smokepowder renders it permanently inert.

Gold: +90 (Treasure), -77 (Purchase, s. b.) = +13 (balance)
Purchase:
+20 Crossbow bolts (-1 GP)
+50 Blowgun needles (-1 GP)
+1 Potion of Healing (-50 GP)
+1 Navigator's tools (-25 GP)
Party:
* Cracker - Custom Lineage - Rogue 1
* Garvo "Tinyhat" Sparklegem - Rock Gnome - Undying Warlock 1 - The Lords' Alliance
* Grevor Kelmont - Variant Human -Fighter 1
* Tojok Eisenstein - Human (Variant) - Fighter 1 - none
Locations: Nimbral (Tavern), Wildspace (Horkus Porkus' Spelljammer, Tender), Hamster Island
Encounters:
social: Horkus Porkus (Gnome)
hostile: Hadozee Warriors, Hadozee Shipmates, Hamsters
Level Up: Fighter +1 = 2
new Feature: Action Surge

HP: +8 = 20

Character Rebuild:
Change of Attributes
STR: 13 (has been 10)
INT: 10 (has been 13)

2022-09-29 18:00 SJ-DC-YZ-01-01 Easy Task gone wrong 10 Show

Adenture Hook: 1
Ihr findet in verschiedenen Tavernen, Bars und sonstigen Anschlagblettern wild verteilt im WildSpace einen Anhang für einen Auftrag: Ich biete Gold für neuen Treibstoff für eine meiner Maschine. Diese findet man nur auf einem bestimmten Felsen mitten im Wildspace. Für Hin- und Rückflug wird gesorgt. Auftragsbeginn in drei Tagen in der Taverne "zum tanzenden Mindflayer".
Played: 3 h
Used:
-2 Crossbow bolts = 36
-1 Potion of Healing = 0
Story Award: Mysteries Letter
Ihr habt einen Brief bei Blabbery Finderling gefunden. Was ist diese Organisation? Wo ist Port Dagik? Wer ist dieser Hozka Prfat? Vielleicht erfahrt ihr eines Tages mehr...
Treasure:
* Spell Scroll: Knock
2nd level transmutation
Casting Time: 1 action
Range: 60 feet
Target: An object that you can see within range
Components: V
Duration: Instantaneous
Classes: Bard, Sorcerer, Wizard
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

Gold: +37.25 (Treasure), -50 (Purchase, s. b.) = -12.75 (balance)
Purchase:
+1 Potion of Healing (-50 GP)
Party:
* Álfur Círdan Eldarion von Olyrnn - Hoch Elf - Wizard (2) - none
* Astra - Astral Elf - Monk 1 - none
* Grond - Silver Dragonborn - Barbarian 2 - none
* Sir "Wobo" Wobolopolomo Taurt IV - Giff (Custom Origin) - Fighter 1 - none
* Zadran - Githzerai - Bard 1 - n/a
Locations: Nimbral (Tavern), Wildspace (Tavern "Zum tanzenden Mindflayer", Rock)
Encounters:
social: Tariel Wunderling (Gnome), Spelljammer Pilot
hostile: Gray Scavvers, Space Eels, Blabbery Finderling (Plasmoid)
Level Up: Fighter +1 = 3
Subclass: Arcane Archer
new Features: Prestidigitation, Grasping Arrow, Seeking Arrow
new Proficiency: Arcana

HP: +8 = 28

2022-09-30 18:00 SJ-DC-YZ-01- 02 Emergency Call, #93742 needs you! 10 Show

Played: 3 h
Used: -3 Crossbow bolts = 33
Story Award: Visionäre von Sanderwoon
Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person:1 Diese muss im Abenteuer genutzt werden.
Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann.

Treasure:
* Potion of Healing
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
* Potion of Comprehension
This liquid is a clear concoction with bits of salt and soot swirling in it.
When you drink this potion, you gain the effect of a Comprehend Languages spell for 1 hour.

* Spellwrought Tattoo: Shield
Produced by a Special needle, this magic tattoo contains a single 1st Level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the Command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material Components. The tattoo glows faintly while you cast the spell and for the spell's Duration. Once the spell ends, the tattoo vanishes from your skin.
The spell's saving throw DC is 13, the Attack bonus is +5, and the Spellcasting ability modifier is +3.
Shield
1st level abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range: Self
Target: Self
Components: V S
Duration: 1 round
Classes: Sorcerer, Wizard
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Gold: +100.67 (Treasure), -101 (Purchase, s. b.) = -0.33 (balance)
Purchase:
+1 Longbow (-50 GP)
+20 Arrows (-1 GP)
+1 Poisoner's kit (-50 GP)
Party:
* Dortor Strongflight - Rock Gnome - Wizard 4
* Gracie - CL (Vampirate) - Rogue 2
* Kripnak - Kobold - Artificer Battle Smith 3- none
Locations: Sanderwoon (Office of Gundo Van Bunngs, Warehouse, Bandit House with Vault, Theatre, Wood Camp)
Encounters:
social: Commander Gundo Van Bunngs (Orc), Guards, Bandit Captain (Humans), Bandits, Gnome
hostile: Dragon Turtle Wyrmling, Animated Knives, Animated Armor, Space Clown, Sirrakas (Bard)
Level Up: Fighter +1 = 4
ASI: Str +2

HP: +8 = 36

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2022-09-03 15:10 Character Creation 10 EA - Harengon Spirit Club Show

Source: PHB, MMoM, SAS

Race: Sea Elf

Size: medium
Speed: 30 ft/10 m
ASI: DEX +2, CON +1
Proficiencies:
Languages: Common, Elvish
Skill: Perception
Features: Child of the Sea, Darkvision, Fey Ancestry, Friend of the Sea, Trance

Class: Fighter

Hit Die: 1d10
Proficiencies
Weapons: Simple, Martial
Armor: Light, Medium, Heavy, Shields
Saving Throws: STR, CON
Skills: Athletics, Survival
Fighting Style: Archery
Feature: Second Wind

Ability Scores

Method: Standard Array
Strength: 10
Dexterity: 15 + 2 ASI = 17
Constitution: 14 + 1 ASI = 15
Intelligence: 13
Wisdom: 12
Charisma: 8

Description

Alignment: Lawful Neutral
Faction: none
Age: 329 (looks like 259)
Height: 4.8 ft = 146 cm
Weight: 114 lb = 51,8 kg
Eyes: black
Hair: black
Skin: blue
Deity: no specific

Background: Astral Drifter

Proficiencies
Skills: Insight, Religion
Languages: Abyssal, Gith
Features
Longevity: 70 years
Divine Contact: Hecate, god of magic and moons (chaotic evil)
-> Magic Initiate (Cleric): Mending, Resistance, Bless
Personality Traits:
I indulge vice in excess to quiet my conscience.
Everything in this world dies eventually. The question is, what will you do with the time you have left?
Ideals: Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Bonds: I’m searching for a fellow astral drifter captured by an Elusive enemy.
Flaws: I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.

Starting Equipment

by class

Armor: Chain Mail
Weapons: Blowgun, Rapier, Light Crossbow and 20 Crossbow Bolts
Explorer's Pack

by background

Traveler's clothes, Diary, Ink pen, Bottle of ink

by AL Player's Guide

Trinket: A tiny mechanical Spider that moves about when it’s not being observed
Event Award: Harengon Spirit Club

HP: 12

Magic Items Brought/Proficiencies Gained Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+
Hamster Claw Tattoo (=Eldritch Claw Tattoo, A)

Common
1. Cloak of many fashions
2. Flask of Sobriety

Consumable
1. Smokepowder (5 shot)
2. Potion of Healing
3. another Potion of Healing
4. Potion of Comprehension
5. Spellwrought Tattoo: Shield

Event Award
Harengon Spirit Club

Proficiencies

gained by Trance/Long Rest

  1. Poisoner's kit
  2. Water Vehicles
2022-09-04 19:00 SJ-DC-HAM-01 Hamster Missing! 13 10 UC/A - Hamster Claw Tattoo (Eldritch Claw Tattoo) Show

Adenture Hook: Gestrandet
Als Gestrandeter aus dem Wildspace suchst du einen Weg zurück zu einer Crew.
Played: 2 h
Used: -2 Crossbow bolts = 18
Treasure:
* Smokepowder (Consumable)
Wondrous item, uncommon
Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.
If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.
Casting dispel magic on smokepowder renders it permanently inert.

Gold: +90 (Treasure), -77 (Purchase, s. b.) = +13 (balance)
Purchase:
+20 Crossbow bolts (-1 GP)
+50 Blowgun needles (-1 GP)
+1 Potion of Healing (-50 GP)
+1 Navigator's tools (-25 GP)
Party:
* Cracker - Custom Lineage - Rogue 1
* Garvo "Tinyhat" Sparklegem - Rock Gnome - Undying Warlock 1 - The Lords' Alliance
* Grevor Kelmont - Variant Human -Fighter 1
* Tojok Eisenstein - Human (Variant) - Fighter 1 - none
Locations: Nimbral (Tavern), Wildspace (Horkus Porkus' Spelljammer, Tender), Hamster Island
Encounters:
social: Horkus Porkus (Gnome)
hostile: Hadozee Warriors, Hadozee Shipmates, Hamsters
Level Up: Fighter +1 = 2
new Feature: Action Surge

HP: +8 = 20

Character Rebuild:
Change of Attributes
STR: 13 (has been 10)
INT: 10 (has been 13)

2022-09-29 18:00 SJ-DC-YZ-01-01 Easy Task gone wrong -12.75 10 UC/A - Cigar smoke tattoo (Coiling grasp tattoo), C - Cloak of many fashions Show

Adenture Hook: 1
Ihr findet in verschiedenen Tavernen, Bars und sonstigen Anschlagblettern wild verteilt im WildSpace einen Anhang für einen Auftrag: Ich biete Gold für neuen Treibstoff für eine meiner Maschine. Diese findet man nur auf einem bestimmten Felsen mitten im Wildspace. Für Hin- und Rückflug wird gesorgt. Auftragsbeginn in drei Tagen in der Taverne "zum tanzenden Mindflayer".
Played: 3 h
Used:
-2 Crossbow bolts = 36
-1 Potion of Healing = 0
Story Award: Mysteries Letter
Ihr habt einen Brief bei Blabbery Finderling gefunden. Was ist diese Organisation? Wo ist Port Dagik? Wer ist dieser Hozka Prfat? Vielleicht erfahrt ihr eines Tages mehr...
Treasure:
* Spell Scroll: Knock
2nd level transmutation
Casting Time: 1 action
Range: 60 feet
Target: An object that you can see within range
Components: V
Duration: Instantaneous
Classes: Bard, Sorcerer, Wizard
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

Gold: +37.25 (Treasure), -50 (Purchase, s. b.) = -12.75 (balance)
Purchase:
+1 Potion of Healing (-50 GP)
Party:
* Álfur Círdan Eldarion von Olyrnn - Hoch Elf - Wizard (2) - none
* Astra - Astral Elf - Monk 1 - none
* Grond - Silver Dragonborn - Barbarian 2 - none
* Sir "Wobo" Wobolopolomo Taurt IV - Giff (Custom Origin) - Fighter 1 - none
* Zadran - Githzerai - Bard 1 - n/a
Locations: Nimbral (Tavern), Wildspace (Tavern "Zum tanzenden Mindflayer", Rock)
Encounters:
social: Tariel Wunderling (Gnome), Spelljammer Pilot
hostile: Gray Scavvers, Space Eels, Blabbery Finderling (Plasmoid)
Level Up: Fighter +1 = 3
Subclass: Arcane Archer
new Features: Prestidigitation, Grasping Arrow, Seeking Arrow
new Proficiency: Arcana

HP: +8 = 28

2022-09-30 18:00 SJ-DC-YZ-01- 02 Emergency Call, #93742 needs you! -0.33 10 UC/A - "Guardian" Guardian Emblem, C - Flask of Sobriety (Tankard of Sobriety) Show

Played: 3 h
Used: -3 Crossbow bolts = 33
Story Award: Visionäre von Sanderwoon
Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person:1 Diese muss im Abenteuer genutzt werden.
Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann.

Treasure:
* Potion of Healing
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
* Potion of Comprehension
This liquid is a clear concoction with bits of salt and soot swirling in it.
When you drink this potion, you gain the effect of a Comprehend Languages spell for 1 hour.

* Spellwrought Tattoo: Shield
Produced by a Special needle, this magic tattoo contains a single 1st Level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the Command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material Components. The tattoo glows faintly while you cast the spell and for the spell's Duration. Once the spell ends, the tattoo vanishes from your skin.
The spell's saving throw DC is 13, the Attack bonus is +5, and the Spellcasting ability modifier is +3.
Shield
1st level abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range: Self
Target: Self
Components: V S
Duration: 1 round
Classes: Sorcerer, Wizard
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Gold: +100.67 (Treasure), -101 (Purchase, s. b.) = -0.33 (balance)
Purchase:
+1 Longbow (-50 GP)
+20 Arrows (-1 GP)
+1 Poisoner's kit (-50 GP)
Party:
* Dortor Strongflight - Rock Gnome - Wizard 4
* Gracie - CL (Vampirate) - Rogue 2
* Kripnak - Kobold - Artificer Battle Smith 3- none
Locations: Sanderwoon (Office of Gundo Van Bunngs, Warehouse, Bandit House with Vault, Theatre, Wood Camp)
Encounters:
social: Commander Gundo Van Bunngs (Orc), Guards, Bandit Captain (Humans), Bandits, Gnome
hostile: Dragon Turtle Wyrmling, Animated Knives, Animated Armor, Space Clown, Sirrakas (Bard)
Level Up: Fighter +1 = 4
ASI: Str +2

HP: +8 = 36