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Adventure Title
SJ-DC-YZ-01- 02 Emergency Call, #93742 needs you!
Session
Date Played
2022-09-30 18:00:00 UTC
Levels Gained
1
GP +/-
-0.33
Downtime +/-
10.0
Location Played
Roll20
DM Name
Yaidz
DM DCI Number
9319116343
Notes
**Played:** 3 h **Used:** -3 Crossbow bolts = 33 **Story Award:** Visionäre von Sanderwoon *Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person:1 Diese muss im Abenteuer genutzt werden. Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann.* **Treasure:** * Potion of Healing *You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.* * Potion of Comprehension *This liquid is a clear concoction with bits of salt and soot swirling in it. When you drink this potion, you gain the effect of a Comprehend Languages spell for 1 hour.* * Spellwrought Tattoo: Shield *Produced by a Special needle, this magic tattoo contains a single 1st Level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the Command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material Components. The tattoo glows faintly while you cast the spell and for the spell's Duration. Once the spell ends, the tattoo vanishes from your skin. The spell's saving throw DC is 13, the Attack bonus is +5, and the Spellcasting ability modifier is +3. Shield 1st level abjuration Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell Range: Self Target: Self Components: V S Duration: 1 round Classes: Sorcerer, Wizard An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.* **Gold:** +100.67 (Treasure), -101 (Purchase, s. b.) = -0.33 (balance) **Purchase:** +1 Longbow (-50 GP) +20 Arrows (-1 GP) +1 Poisoner's kit (-50 GP) **Party:** * Dortor Strongflight - Rock Gnome - Wizard 4 * Gracie - CL (Vampirate) - Rogue 2 * Kripnak - Kobold - Artificer Battle Smith 3- none **Locations:** Sanderwoon (Office of Gundo Van Bunngs, Warehouse, Bandit House with Vault, Theatre, Wood Camp) **Encounters:** social: Commander Gundo Van Bunngs (Orc), Guards, Bandit Captain (Humans), Bandits, Gnome hostile: Dragon Turtle Wyrmling, Animated Knives, Animated Armor, Space Clown, Sirrakas (Bard) **Level Up:** Fighter +1 = 4 ASI: Str +2 HP: +8 = 36

Magic Items

Name Rarity Location Table Result Counts?
UC/A - "Guardian" Guardian Emblem Uncommon Wood camp true
![](https://s3.amazonaws.com/files.d20.io/images/306432247/yIvK_vxyciHvmm8tk5DNWw/max.jpg?1664192177) *Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)* This emblem is the symbol of Helm. As an action, you can attach the emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn. **Minor Poperty:** Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
C - Flask of Sobriety (Tankard of Sobriety) Common Warehouse false
![](https://s3.amazonaws.com/files.d20.io/images/306432728/Xysc9wkUL0MfFF2RoWT6aQ/max.jpg?1664192795) *Wondrous item, common* This flask has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The flask has no effect on magical liquids or harmful substances such as poison. **Hidden Message.** A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. The message can be seen if the flask is filled with whiskey. Message: The treasure you may seek is in the ruin of "Al Kha Thun"