Show Log Entry

Adventure Title
Character Creation
Session
Date Played
2022-09-03 15:10:00 UTC
Levels Gained
GP +/-
10
Downtime +/-
Location Played
Roll20
DM Name
DM DCI Number
Notes
*Source: PHB, MMoM, SAS* # Race: Sea Elf **Size:** medium **Speed:** 30 ft/10 m **ASI:** DEX +2, CON +1 **Proficiencies:** Languages: Common, Elvish Skill: Perception Features: Child of the Sea, Darkvision, Fey Ancestry, Friend of the Sea, Trance # Class: Fighter **Hit Die:** 1d10 **Proficiencies** Weapons: Simple, Martial Armor: Light, Medium, Heavy, Shields Saving Throws: STR, CON Skills: Athletics, Survival **Fighting Style:** Archery **Feature:** Second Wind # Ability Scores *Method: Standard Array* Strength: 10 Dexterity: 15 + 2 ASI = 17 Constitution: 14 + 1 ASI = 15 Intelligence: 13 Wisdom: 12 Charisma: 8 # Description **Alignment:** Lawful Neutral **Faction:** none **Age:** 329 (looks like 259) **Height:** 4.8 ft = 146 cm **Weight:** 114 lb = 51,8 kg **Eyes:** black **Hair:** black **Skin:** blue **Deity:** no specific # Background: Astral Drifter **Proficiencies** Skills: Insight, Religion Languages: Abyssal, Gith **Features** Longevity: 70 years Divine Contact: Hecate, god of magic and moons (chaotic evil) -> Magic Initiate (Cleric): Mending, Resistance, Bless **Personality Traits:** I indulge vice in excess to quiet my conscience. Everything in this world dies eventually. The question is, what will you do with the time you have left? **Ideals:** Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) **Bonds:** I’m searching for a fellow astral drifter captured by an Elusive enemy. **Flaws:** I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved. # Starting Equipment ## by class **Armor:** Chain Mail **Weapons:** Blowgun, Rapier, Light Crossbow and 20 Crossbow Bolts Explorer's Pack ## by background Traveler's clothes, Diary, Ink pen, Bottle of ink ## by AL Player's Guide **Trinket:** A tiny mechanical Spider that moves about when it’s not being observed **Event Award:** Harengon Spirit Club HP: 12

Magic Items

Name Rarity Location Table Result Counts?
EA - Harengon Spirit Club Common LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre false
![](https://pbs.twimg.com/media/FFUlDX-XoAM7YEt.jpg) *Event Award, attached to player* This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you **advantage on Wisdom (Perception) checks involving hearing**. In addition, while wielding the club, you can **cast the jump spell**. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)