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Adventure Title
SJ-DC-HAM-01 Hamster Missing!
SJ-DC-HAM-01 Hamster Missing!
Session
Date Played
2022-09-04 19:00:00 UTC
2022-09-04 19:00:00 UTC
Levels Gained
1
1
GP +/-
13
13
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Frederic T.
Frederic T.
DM DCI Number
5320771440
5320771440
Notes
**Adenture Hook:** Gestrandet *Als Gestrandeter aus dem Wildspace suchst du einen Weg zurück zu einer Crew.* **Played:** 2 h **Used:** -2 Crossbow bolts = 18 **Treasure:** * Smokepowder (Consumable) *Wondrous item, uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.* **Gold:** +90 (Treasure), -77 (Purchase, s. b.) = +13 (balance) **Purchase:** +20 Crossbow bolts (-1 GP) +50 Blowgun needles (-1 GP) +1 Potion of Healing (-50 GP) +1 Navigator's tools (-25 GP) **Party:** * Cracker - Custom Lineage - Rogue 1 * Garvo "Tinyhat" Sparklegem - Rock Gnome - Undying Warlock 1 - The Lords' Alliance * Grevor Kelmont - Variant Human -Fighter 1 * Tojok Eisenstein - Human (Variant) - Fighter 1 - none **Locations:** Nimbral (Tavern), Wildspace (Horkus Porkus' Spelljammer, Tender), Hamster Island **Encounters:** social: Horkus Porkus (Gnome) hostile: Hadozee Warriors, Hadozee Shipmates, Hamsters **Level Up:** Fighter +1 = 2 new Feature: Action Surge HP: +8 = 20 **Character Rebuild:** *Change of Attributes* STR: 13 (has been 10) INT: 10 (has been 13)
**Adenture Hook:** Gestrandet *Als Gestrandeter aus dem Wildspace suchst du einen Weg zurück zu einer Crew.* **Played:** 2 h **Used:** -2 Crossbow bolts = 18 **Treasure:** * Smokepowder (Consumable) *Wondrous item, uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.* **Gold:** +90 (Treasure), -77 (Purchase, s. b.) = +13 (balance) **Purchase:** +20 Crossbow bolts (-1 GP) +50 Blowgun needles (-1 GP) +1 Potion of Healing (-50 GP) +1 Navigator's tools (-25 GP) **Party:** * Cracker - Custom Lineage - Rogue 1 * Garvo "Tinyhat" Sparklegem - Rock Gnome - Undying Warlock 1 - The Lords' Alliance * Grevor Kelmont - Variant Human -Fighter 1 * Tojok Eisenstein - Human (Variant) - Fighter 1 - none **Locations:** Nimbral (Tavern), Wildspace (Horkus Porkus' Spelljammer, Tender), Hamster Island **Encounters:** social: Horkus Porkus (Gnome) hostile: Hadozee Warriors, Hadozee Shipmates, Hamsters **Level Up:** Fighter +1 = 2 new Feature: Action Surge HP: +8 = 20 **Character Rebuild:** *Change of Attributes* STR: 13 (has been 10) INT: 10 (has been 13)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
UC/A - Hamster Claw Tattoo (Eldritch Claw Tattoo) | Uncommon | Horkus Porkus' Spelljammer | true | ||
Eldritch Claw Tattoo *Wondrous item (tattoo), uncommon (requires attunement)* *The Eldritch Maul look like Giant Hamster Paws.* **Guardian.** The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. **Tattoo Attunement.** To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. **Magical Strikes.** While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. **Eldritch Maul.** As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. |