Varis Uhi

Season:
Forgotten Realms
Race:
Half-Elf
Class:
Sorcerer
Background:
Criminal
Lifestyle:
Comfortable
Current Level:
4
Total GP:
122.3
Total Downtime:
30
Tag:
S05
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
3
Magic Item Limit:
1
EA - Harengon Spirit Club,
UC/A - Bracers of Archery,
UC/A - Ring of Jumping,
UC/A - Brooch of Shielding

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable

Uncommon+

  1. Brooch of Shielding (attuned)

Common

  1. Harengon Spirit Club (Event Award)

Consumable

  1. Potion of Healing
  2. Potion of Greater Healing
Show

Prepared Spells

Cantrips

  • Blade Ward
  • Chill Touch
  • Create Bonfire
  • Shape Water
  • Poison Spray

Level 1

  1. Mage Armor
  2. Ray of Sickness
  3. Shield
  4. Thunderwave

Level 2

  1. Enhanced Ability
  2. Scorching Ray
  3. Dragon's Breath
2024-12-09 19:00 DDAL05-3 Uninvited Guests 1 18 10 UC/A - Brooch of Shielding Show

Party:
(1) Lukas - Bomby - Infernal Tiefling - Druid 1 - none
(4) PeteZero - Hal - Ghostwise Halfling - Druide 4, Circle of the Moon - Emerald Enclave
(3) Dixer - Varis Uhi - Half-Elf - Shadow Magic Sorcerer 3 - none
(1) Florian E.- Alfred Brunn - Kobold - Wizard (1) - none
(3) AlexP. - Theodor - Bugbear - Paladin 2 Warlock 1
Played: 3 h
Locations: Parnast (Golden Tankard), Weathercoast Forest
Encounters:
social: Azam, Ragnar (Patron of Golden Tankard), Wallace (Carpenter)
hostile: Sprites, Awakened Trees, Ankhegs, Giant Wasps, Swarm of Insects
Used:
-1 = 19 arrows
- 1 = 0 Potions of Healing
- 1 = 0 Potions of Greater Healing
- 1 = 1 Flask of Oil
Treasure:
* 70 GP
Story Awards: Defenders of Parnast
You have repelled the enemies of Parnast and instilled confidence in the people. You’ll never sleep in a barn again while in Parnast. Everyone opens their doors to you.
Purchase:
+ 1 Potion of Healing (-50 GP)
+ 20 Arrows (-1 GP) = 39
+ 10 flasks of Oil (- 1 GP) = 11
Gold:
+ 70 GP (Treasure)
- 52 GP (Purchase)
= + 18 GP (Balance)
Level up: Sorcerer +1 = 4
Feat: Inspiring Leader (CHA +1=16)
new Spells: Poison Spray (Cantrip), Dragon's Breath (Level 2)
HP: +7 = 30
Notes:
Der Wirt Ragnar bittet uns wegen knapper Lebensmittel für ein Fest auf Jagd zu gehen, um für Fleisch zu sorgen. Der Schreiner Wallace begleitet uns.
Als wir einen Hirsch finden, hören wir eine Stimme, die uns aus dem Wald vertreiben möchte. Als wir dennoch den Hirsch schießen, greifen uns mehrere unsichtbare Sprites und zwei erwachte Bäume an. Der Kampf ist heftig; mehrere aus der Gruppe werden ohnmächtig geschlagen und müssen mit Zaubersprüchen oder Tränken wieder geheilt werden, aber Feuer erweist sich gegen die Bäume als hilfreich. Als wir uns schließlich doch durchsetzen, werden wir von Verwünschungen im Namen eines Feenprinzen verfolgt.
Beim Festgelage folgt dann der Racheangriff: zwei Ankhegs, mehrere Riesenwespen und ein Insektenschwarm versuchen das Fest aufzumischen, doch wir verteidigen Parnast und das Fest erfolgreich.

2024-09-17 22:52 PHB 2024 Adaptation 42.3 Show

ASI: CON +2, DEX +1 (by Criminal Background, instead of DEX +1, CON +1, CHA +2 by Half-Elf Race)
Origin Feat: Alert (by Criminal Background, instead of Magic Initiate Warlock by DDAL Players Guide V13)
Equipment:
+ Quarterstaff (instead of Arcane Focus, by Class Sorcerer)
+ Caltrops (instead of Hammer, by Dungeoneer's Pack)
+ 2 flasks of Oil (instead of 10 Pitons, by Dungeoneer's Pack)
Gold Balance with Starter Gold: +42.3 GP
Ability Scores (Standard Array): 8 / 13+1=14 / 14+2=16 / 10 / 12 /15
Skills: Sleight of Hand (by Criminal Background, instead of Deception)
lost Tool Proficiency: Three-Dragon-Ante Set
Spells prepared: Ray of Sickness (Level 1) and Scorching Ray (Level 2) added

2024-02-18 18:00 DDAL05-10 Giant Diplomacy 1 54 10 UC/A - Ring of Jumping Show

Party:
(4) Echo - Lexicus Apocrypha - Sentient Books (Autognome) - Wizard Order of Scribes 4 - Harpers
(1) Flammenklinge -4e 72 2e 35 Assault Unit ( Svarog ) - Autognom - Kämpfer - 1 - none
(4) Lukulus - Wolf Betterfly - Aarakocra - Fighter/ Eldritch Knight 4 - Emerald Enclave
(2) Dixer - Varis Uhi - Half-Elf - Shadow Magic Sorcerer 2 - none
(1)Kiri - R1-FF - Autognome - bard
Played: 3 h
Locations: Parnast (Golden Tankard), Forest
Encounters:
social: Asam, Hsing (Pseudodragon), Pandi, Goblins, Gralm (Ettin), Grindle (Ogre)
hostile: Goblins, Hobgoblins, Oblivillish (Pixie), Satyr, Giant Eagle, Halfling Wizard, Dryad
Treasure:
* 54 GP
* Potion of Healing
* Potion of Greater Healing
Story Award: Defender of Parnast
You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name.
Level up: Sorcerer +1 = 3
expanded Features: Eyes of the Dark (+ Spell "Darkness")
Spell Slots: +1 1st Lvel, +2 2nd Level
Known Spells: "Earth Tremor" swapped with "Mage Armor" (1st), learnt "Enhance Ability" (2nd)
Metamagic: Heightened Spell, Twinned Spell
HP: +6 = 20
Notes:
In Asams Auftrag sollen wir ein Bündnis mit dem Ettin Gralm schließen, bevor Bad Fruul uns zuvorkommt. Auf dem Weg dorthin werden wir von Goblins, einem Hobgoblin und einem Pixie angegriffen, den wir so einschüchtern können, dass er uns ein Portal zur Abkürzung röffnet. Bei dem hundeähnlichen Wesen Pandi gelandet müssen wir drei Legerätsel lösen, damit er uns ein weiteres Portal direkt ins Lager von Gralm öffnet. Gralm lässt uns in drei Wettkämpfen gegen seinen stärksten Oger Grindle antreten, doch er wird in jeder Disziplin von einem Mitglied der Gruppe besiegt. So hat Gralm nur eine letzte Bedingung, bevor er sich mit uns verbündet: Wir sollen ihm den Kopf des seinen Schlaf störenden Satyrs bringen. Da dieser, kaum betreten wir die Wiese, auf dem er sich mit Adler, Dryade und Zauberhalbling befindet, unmittelbar angreift, kommen uns auch keine Skrupel ihn zu töten. Gralm ist dankbar und geht das Bündnis ein, weshalb Asam uns belohnt.

2024-02-18 16:00 Season Adjustment Show

for Players Guide V13.0:
Starting Feat added

Magic Initiate

Class: Warlock
Ability: Charisma
Cantrips: Eldritch Blast, Toll the Dead
1st level spell: Hex

2022-07-31 14:00 DDAL05-2 The Black Road 1 -7 10 UC/A - Bracers of Archery Show

played: 3 h
Purchase: + Desert Clothing (-4 GP)
+ Longbow (-50 GP)
+ Quiver (-1 GP)
+20 Arrows (-1 GP)
+20 Crossbow bolts (-1 GP)
used: -2 Crossbow Arrows
Gold: +50 (Treasure) -57 (Purchase, s. a.) = -7 (balance)
Party:
* Ambrosius Dexter - Human (Variant) - Artificer 1 - none
* Cloudya - Air Genasi - Sorcerer 1/Cleric 2 - none
* Mortimos the Magnificent - Harengon - Wizard 4 - none
* Steve - Feral Tiefling- Warlock 1
* Wonka Ohnewald - Half-Orc - Circle of Druid 4
Locations: Vuerthyl, Black Road, Parnast
Encounters:
social: Azam (Half-Elf), Hsing (Pseudodragon), Camels, Chandra (Half-Elf Cleric)
hostile: Goblins, Worg, Hobgoblins
Level up: Sorcerer +1 = 2
new Features: Sorcery Points, Flexible Casting
new Spell: Shield (Level 1)
HP: +6= 14

2022-07-30 17:00 Character Creation 15 EA - Harengon Spirit Club Show

Source: PHB, XGE

Race: Half-Elf

Size: medium
Speed: 30 ft/9 m
Languages: Common, Elvish, Giant
ASI: CHA +2, CON +1, DEX +1
Skills: Arcana, Investigation
Features: Darkvision, Fey Ancestry

Class: Sorcerer

Hit Die: 1d6
Proficiencies
Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow
Saving Throws: CON, CHA
Skills: Intimidation, Religion
Feature: Spells

Sorcerous Origin: Shadow Magic

Feature: Eyes of the Dark, Strength of the Grave

Ability Scores

Method: Standard set
Strength: 8
Dexterity: 13 + 1 ASI = 14
Constitution: 14 + 1 ASI = 15
Intelligence: 10
Wisdom: 12
Charisma: 15 + 2 ASI = 17

Description

Alignment: Neutral
Faction: none
Age: 29
Height: 5.8 ft = 170,5 cm
Weight: 165 lb
Eyes: blue
Hair: black
Skin: pink
Deity: none

Background: Criminal

Skills: Deception, Stealth
Tool Proficiencies: Thieves' Tools, Three-Dragon-Ante Set
Feature: Criminal Contact
Criminal Specialy: Fence
Personality Traits:
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
I don't pay attention to the risks in a situation. Never tell me the odds.
Ideals: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Bonds: My ill-gotten gains go to support my family.
Flaws: When I see something valuable, I can’t think about anything but how to steal it.

Starting Equipment

by class

Weapons: 2 Daggers, Light Crossbow, 20 Crossbow Bolts
Arcane Focus, Dungeoneer's Pack

by background

Crowbar, Dark Common Clothes Including a Hood
Belt Pouch (15 GM)
Trinket: A whistle made from gold-colored wood
Event Reward: Harengon Spirit Club
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

Known Spells

Cantrips (4): Blade Ward, Chill Touch, Create Bonfire, Shape Water
Level 1 (2): Earth Tremor, Thunderwave

HP: 8

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable

Uncommon+

  1. Brooch of Shielding (attuned)

Common

  1. Harengon Spirit Club (Event Award)

Consumable

  1. Potion of Healing
  2. Potion of Greater Healing
Show

Prepared Spells

Cantrips

  • Blade Ward
  • Chill Touch
  • Create Bonfire
  • Shape Water
  • Poison Spray

Level 1

  1. Mage Armor
  2. Ray of Sickness
  3. Shield
  4. Thunderwave

Level 2

  1. Enhanced Ability
  2. Scorching Ray
  3. Dragon's Breath
2024-12-09 19:00 DDAL05-3 Uninvited Guests 10 Show

Party:
(1) Lukas - Bomby - Infernal Tiefling - Druid 1 - none
(4) PeteZero - Hal - Ghostwise Halfling - Druide 4, Circle of the Moon - Emerald Enclave
(3) Dixer - Varis Uhi - Half-Elf - Shadow Magic Sorcerer 3 - none
(1) Florian E.- Alfred Brunn - Kobold - Wizard (1) - none
(3) AlexP. - Theodor - Bugbear - Paladin 2 Warlock 1
Played: 3 h
Locations: Parnast (Golden Tankard), Weathercoast Forest
Encounters:
social: Azam, Ragnar (Patron of Golden Tankard), Wallace (Carpenter)
hostile: Sprites, Awakened Trees, Ankhegs, Giant Wasps, Swarm of Insects
Used:
-1 = 19 arrows
- 1 = 0 Potions of Healing
- 1 = 0 Potions of Greater Healing
- 1 = 1 Flask of Oil
Treasure:
* 70 GP
Story Awards: Defenders of Parnast
You have repelled the enemies of Parnast and instilled confidence in the people. You’ll never sleep in a barn again while in Parnast. Everyone opens their doors to you.
Purchase:
+ 1 Potion of Healing (-50 GP)
+ 20 Arrows (-1 GP) = 39
+ 10 flasks of Oil (- 1 GP) = 11
Gold:
+ 70 GP (Treasure)
- 52 GP (Purchase)
= + 18 GP (Balance)
Level up: Sorcerer +1 = 4
Feat: Inspiring Leader (CHA +1=16)
new Spells: Poison Spray (Cantrip), Dragon's Breath (Level 2)
HP: +7 = 30
Notes:
Der Wirt Ragnar bittet uns wegen knapper Lebensmittel für ein Fest auf Jagd zu gehen, um für Fleisch zu sorgen. Der Schreiner Wallace begleitet uns.
Als wir einen Hirsch finden, hören wir eine Stimme, die uns aus dem Wald vertreiben möchte. Als wir dennoch den Hirsch schießen, greifen uns mehrere unsichtbare Sprites und zwei erwachte Bäume an. Der Kampf ist heftig; mehrere aus der Gruppe werden ohnmächtig geschlagen und müssen mit Zaubersprüchen oder Tränken wieder geheilt werden, aber Feuer erweist sich gegen die Bäume als hilfreich. Als wir uns schließlich doch durchsetzen, werden wir von Verwünschungen im Namen eines Feenprinzen verfolgt.
Beim Festgelage folgt dann der Racheangriff: zwei Ankhegs, mehrere Riesenwespen und ein Insektenschwarm versuchen das Fest aufzumischen, doch wir verteidigen Parnast und das Fest erfolgreich.

2024-09-17 22:52 PHB 2024 Adaptation Show

ASI: CON +2, DEX +1 (by Criminal Background, instead of DEX +1, CON +1, CHA +2 by Half-Elf Race)
Origin Feat: Alert (by Criminal Background, instead of Magic Initiate Warlock by DDAL Players Guide V13)
Equipment:
+ Quarterstaff (instead of Arcane Focus, by Class Sorcerer)
+ Caltrops (instead of Hammer, by Dungeoneer's Pack)
+ 2 flasks of Oil (instead of 10 Pitons, by Dungeoneer's Pack)
Gold Balance with Starter Gold: +42.3 GP
Ability Scores (Standard Array): 8 / 13+1=14 / 14+2=16 / 10 / 12 /15
Skills: Sleight of Hand (by Criminal Background, instead of Deception)
lost Tool Proficiency: Three-Dragon-Ante Set
Spells prepared: Ray of Sickness (Level 1) and Scorching Ray (Level 2) added

2024-02-18 18:00 DDAL05-10 Giant Diplomacy 10 Show

Party:
(4) Echo - Lexicus Apocrypha - Sentient Books (Autognome) - Wizard Order of Scribes 4 - Harpers
(1) Flammenklinge -4e 72 2e 35 Assault Unit ( Svarog ) - Autognom - Kämpfer - 1 - none
(4) Lukulus - Wolf Betterfly - Aarakocra - Fighter/ Eldritch Knight 4 - Emerald Enclave
(2) Dixer - Varis Uhi - Half-Elf - Shadow Magic Sorcerer 2 - none
(1)Kiri - R1-FF - Autognome - bard
Played: 3 h
Locations: Parnast (Golden Tankard), Forest
Encounters:
social: Asam, Hsing (Pseudodragon), Pandi, Goblins, Gralm (Ettin), Grindle (Ogre)
hostile: Goblins, Hobgoblins, Oblivillish (Pixie), Satyr, Giant Eagle, Halfling Wizard, Dryad
Treasure:
* 54 GP
* Potion of Healing
* Potion of Greater Healing
Story Award: Defender of Parnast
You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name.
Level up: Sorcerer +1 = 3
expanded Features: Eyes of the Dark (+ Spell "Darkness")
Spell Slots: +1 1st Lvel, +2 2nd Level
Known Spells: "Earth Tremor" swapped with "Mage Armor" (1st), learnt "Enhance Ability" (2nd)
Metamagic: Heightened Spell, Twinned Spell
HP: +6 = 20
Notes:
In Asams Auftrag sollen wir ein Bündnis mit dem Ettin Gralm schließen, bevor Bad Fruul uns zuvorkommt. Auf dem Weg dorthin werden wir von Goblins, einem Hobgoblin und einem Pixie angegriffen, den wir so einschüchtern können, dass er uns ein Portal zur Abkürzung röffnet. Bei dem hundeähnlichen Wesen Pandi gelandet müssen wir drei Legerätsel lösen, damit er uns ein weiteres Portal direkt ins Lager von Gralm öffnet. Gralm lässt uns in drei Wettkämpfen gegen seinen stärksten Oger Grindle antreten, doch er wird in jeder Disziplin von einem Mitglied der Gruppe besiegt. So hat Gralm nur eine letzte Bedingung, bevor er sich mit uns verbündet: Wir sollen ihm den Kopf des seinen Schlaf störenden Satyrs bringen. Da dieser, kaum betreten wir die Wiese, auf dem er sich mit Adler, Dryade und Zauberhalbling befindet, unmittelbar angreift, kommen uns auch keine Skrupel ihn zu töten. Gralm ist dankbar und geht das Bündnis ein, weshalb Asam uns belohnt.

2024-02-18 16:00 Season Adjustment Show

for Players Guide V13.0:
Starting Feat added

Magic Initiate

Class: Warlock
Ability: Charisma
Cantrips: Eldritch Blast, Toll the Dead
1st level spell: Hex

2022-07-31 14:00 DDAL05-2 The Black Road 10 Show

played: 3 h
Purchase: + Desert Clothing (-4 GP)
+ Longbow (-50 GP)
+ Quiver (-1 GP)
+20 Arrows (-1 GP)
+20 Crossbow bolts (-1 GP)
used: -2 Crossbow Arrows
Gold: +50 (Treasure) -57 (Purchase, s. a.) = -7 (balance)
Party:
* Ambrosius Dexter - Human (Variant) - Artificer 1 - none
* Cloudya - Air Genasi - Sorcerer 1/Cleric 2 - none
* Mortimos the Magnificent - Harengon - Wizard 4 - none
* Steve - Feral Tiefling- Warlock 1
* Wonka Ohnewald - Half-Orc - Circle of Druid 4
Locations: Vuerthyl, Black Road, Parnast
Encounters:
social: Azam (Half-Elf), Hsing (Pseudodragon), Camels, Chandra (Half-Elf Cleric)
hostile: Goblins, Worg, Hobgoblins
Level up: Sorcerer +1 = 2
new Features: Sorcery Points, Flexible Casting
new Spell: Shield (Level 1)
HP: +6= 14

2022-07-30 17:00 Character Creation Show

Source: PHB, XGE

Race: Half-Elf

Size: medium
Speed: 30 ft/9 m
Languages: Common, Elvish, Giant
ASI: CHA +2, CON +1, DEX +1
Skills: Arcana, Investigation
Features: Darkvision, Fey Ancestry

Class: Sorcerer

Hit Die: 1d6
Proficiencies
Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow
Saving Throws: CON, CHA
Skills: Intimidation, Religion
Feature: Spells

Sorcerous Origin: Shadow Magic

Feature: Eyes of the Dark, Strength of the Grave

Ability Scores

Method: Standard set
Strength: 8
Dexterity: 13 + 1 ASI = 14
Constitution: 14 + 1 ASI = 15
Intelligence: 10
Wisdom: 12
Charisma: 15 + 2 ASI = 17

Description

Alignment: Neutral
Faction: none
Age: 29
Height: 5.8 ft = 170,5 cm
Weight: 165 lb
Eyes: blue
Hair: black
Skin: pink
Deity: none

Background: Criminal

Skills: Deception, Stealth
Tool Proficiencies: Thieves' Tools, Three-Dragon-Ante Set
Feature: Criminal Contact
Criminal Specialy: Fence
Personality Traits:
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
I don't pay attention to the risks in a situation. Never tell me the odds.
Ideals: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Bonds: My ill-gotten gains go to support my family.
Flaws: When I see something valuable, I can’t think about anything but how to steal it.

Starting Equipment

by class

Weapons: 2 Daggers, Light Crossbow, 20 Crossbow Bolts
Arcane Focus, Dungeoneer's Pack

by background

Crowbar, Dark Common Clothes Including a Hood
Belt Pouch (15 GM)
Trinket: A whistle made from gold-colored wood
Event Reward: Harengon Spirit Club
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

Known Spells

Cantrips (4): Blade Ward, Chill Touch, Create Bonfire, Shape Water
Level 1 (2): Earth Tremor, Thunderwave

HP: 8

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable

Uncommon+

  1. Brooch of Shielding (attuned)

Common

  1. Harengon Spirit Club (Event Award)

Consumable

  1. Potion of Healing
  2. Potion of Greater Healing
Show

Prepared Spells

Cantrips

  • Blade Ward
  • Chill Touch
  • Create Bonfire
  • Shape Water
  • Poison Spray

Level 1

  1. Mage Armor
  2. Ray of Sickness
  3. Shield
  4. Thunderwave

Level 2

  1. Enhanced Ability
  2. Scorching Ray
  3. Dragon's Breath
2024-12-09 19:00 DDAL05-3 Uninvited Guests 18 10 UC/A - Brooch of Shielding Show

Party:
(1) Lukas - Bomby - Infernal Tiefling - Druid 1 - none
(4) PeteZero - Hal - Ghostwise Halfling - Druide 4, Circle of the Moon - Emerald Enclave
(3) Dixer - Varis Uhi - Half-Elf - Shadow Magic Sorcerer 3 - none
(1) Florian E.- Alfred Brunn - Kobold - Wizard (1) - none
(3) AlexP. - Theodor - Bugbear - Paladin 2 Warlock 1
Played: 3 h
Locations: Parnast (Golden Tankard), Weathercoast Forest
Encounters:
social: Azam, Ragnar (Patron of Golden Tankard), Wallace (Carpenter)
hostile: Sprites, Awakened Trees, Ankhegs, Giant Wasps, Swarm of Insects
Used:
-1 = 19 arrows
- 1 = 0 Potions of Healing
- 1 = 0 Potions of Greater Healing
- 1 = 1 Flask of Oil
Treasure:
* 70 GP
Story Awards: Defenders of Parnast
You have repelled the enemies of Parnast and instilled confidence in the people. You’ll never sleep in a barn again while in Parnast. Everyone opens their doors to you.
Purchase:
+ 1 Potion of Healing (-50 GP)
+ 20 Arrows (-1 GP) = 39
+ 10 flasks of Oil (- 1 GP) = 11
Gold:
+ 70 GP (Treasure)
- 52 GP (Purchase)
= + 18 GP (Balance)
Level up: Sorcerer +1 = 4
Feat: Inspiring Leader (CHA +1=16)
new Spells: Poison Spray (Cantrip), Dragon's Breath (Level 2)
HP: +7 = 30
Notes:
Der Wirt Ragnar bittet uns wegen knapper Lebensmittel für ein Fest auf Jagd zu gehen, um für Fleisch zu sorgen. Der Schreiner Wallace begleitet uns.
Als wir einen Hirsch finden, hören wir eine Stimme, die uns aus dem Wald vertreiben möchte. Als wir dennoch den Hirsch schießen, greifen uns mehrere unsichtbare Sprites und zwei erwachte Bäume an. Der Kampf ist heftig; mehrere aus der Gruppe werden ohnmächtig geschlagen und müssen mit Zaubersprüchen oder Tränken wieder geheilt werden, aber Feuer erweist sich gegen die Bäume als hilfreich. Als wir uns schließlich doch durchsetzen, werden wir von Verwünschungen im Namen eines Feenprinzen verfolgt.
Beim Festgelage folgt dann der Racheangriff: zwei Ankhegs, mehrere Riesenwespen und ein Insektenschwarm versuchen das Fest aufzumischen, doch wir verteidigen Parnast und das Fest erfolgreich.

2024-09-17 22:52 PHB 2024 Adaptation 42.3 Show

ASI: CON +2, DEX +1 (by Criminal Background, instead of DEX +1, CON +1, CHA +2 by Half-Elf Race)
Origin Feat: Alert (by Criminal Background, instead of Magic Initiate Warlock by DDAL Players Guide V13)
Equipment:
+ Quarterstaff (instead of Arcane Focus, by Class Sorcerer)
+ Caltrops (instead of Hammer, by Dungeoneer's Pack)
+ 2 flasks of Oil (instead of 10 Pitons, by Dungeoneer's Pack)
Gold Balance with Starter Gold: +42.3 GP
Ability Scores (Standard Array): 8 / 13+1=14 / 14+2=16 / 10 / 12 /15
Skills: Sleight of Hand (by Criminal Background, instead of Deception)
lost Tool Proficiency: Three-Dragon-Ante Set
Spells prepared: Ray of Sickness (Level 1) and Scorching Ray (Level 2) added

2024-02-18 18:00 DDAL05-10 Giant Diplomacy 54 10 UC/A - Ring of Jumping Show

Party:
(4) Echo - Lexicus Apocrypha - Sentient Books (Autognome) - Wizard Order of Scribes 4 - Harpers
(1) Flammenklinge -4e 72 2e 35 Assault Unit ( Svarog ) - Autognom - Kämpfer - 1 - none
(4) Lukulus - Wolf Betterfly - Aarakocra - Fighter/ Eldritch Knight 4 - Emerald Enclave
(2) Dixer - Varis Uhi - Half-Elf - Shadow Magic Sorcerer 2 - none
(1)Kiri - R1-FF - Autognome - bard
Played: 3 h
Locations: Parnast (Golden Tankard), Forest
Encounters:
social: Asam, Hsing (Pseudodragon), Pandi, Goblins, Gralm (Ettin), Grindle (Ogre)
hostile: Goblins, Hobgoblins, Oblivillish (Pixie), Satyr, Giant Eagle, Halfling Wizard, Dryad
Treasure:
* 54 GP
* Potion of Healing
* Potion of Greater Healing
Story Award: Defender of Parnast
You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name.
Level up: Sorcerer +1 = 3
expanded Features: Eyes of the Dark (+ Spell "Darkness")
Spell Slots: +1 1st Lvel, +2 2nd Level
Known Spells: "Earth Tremor" swapped with "Mage Armor" (1st), learnt "Enhance Ability" (2nd)
Metamagic: Heightened Spell, Twinned Spell
HP: +6 = 20
Notes:
In Asams Auftrag sollen wir ein Bündnis mit dem Ettin Gralm schließen, bevor Bad Fruul uns zuvorkommt. Auf dem Weg dorthin werden wir von Goblins, einem Hobgoblin und einem Pixie angegriffen, den wir so einschüchtern können, dass er uns ein Portal zur Abkürzung röffnet. Bei dem hundeähnlichen Wesen Pandi gelandet müssen wir drei Legerätsel lösen, damit er uns ein weiteres Portal direkt ins Lager von Gralm öffnet. Gralm lässt uns in drei Wettkämpfen gegen seinen stärksten Oger Grindle antreten, doch er wird in jeder Disziplin von einem Mitglied der Gruppe besiegt. So hat Gralm nur eine letzte Bedingung, bevor er sich mit uns verbündet: Wir sollen ihm den Kopf des seinen Schlaf störenden Satyrs bringen. Da dieser, kaum betreten wir die Wiese, auf dem er sich mit Adler, Dryade und Zauberhalbling befindet, unmittelbar angreift, kommen uns auch keine Skrupel ihn zu töten. Gralm ist dankbar und geht das Bündnis ein, weshalb Asam uns belohnt.

2024-02-18 16:00 Season Adjustment Show

for Players Guide V13.0:
Starting Feat added

Magic Initiate

Class: Warlock
Ability: Charisma
Cantrips: Eldritch Blast, Toll the Dead
1st level spell: Hex

2022-07-31 14:00 DDAL05-2 The Black Road -7 10 UC/A - Bracers of Archery Show

played: 3 h
Purchase: + Desert Clothing (-4 GP)
+ Longbow (-50 GP)
+ Quiver (-1 GP)
+20 Arrows (-1 GP)
+20 Crossbow bolts (-1 GP)
used: -2 Crossbow Arrows
Gold: +50 (Treasure) -57 (Purchase, s. a.) = -7 (balance)
Party:
* Ambrosius Dexter - Human (Variant) - Artificer 1 - none
* Cloudya - Air Genasi - Sorcerer 1/Cleric 2 - none
* Mortimos the Magnificent - Harengon - Wizard 4 - none
* Steve - Feral Tiefling- Warlock 1
* Wonka Ohnewald - Half-Orc - Circle of Druid 4
Locations: Vuerthyl, Black Road, Parnast
Encounters:
social: Azam (Half-Elf), Hsing (Pseudodragon), Camels, Chandra (Half-Elf Cleric)
hostile: Goblins, Worg, Hobgoblins
Level up: Sorcerer +1 = 2
new Features: Sorcery Points, Flexible Casting
new Spell: Shield (Level 1)
HP: +6= 14

2022-07-30 17:00 Character Creation 15 EA - Harengon Spirit Club Show

Source: PHB, XGE

Race: Half-Elf

Size: medium
Speed: 30 ft/9 m
Languages: Common, Elvish, Giant
ASI: CHA +2, CON +1, DEX +1
Skills: Arcana, Investigation
Features: Darkvision, Fey Ancestry

Class: Sorcerer

Hit Die: 1d6
Proficiencies
Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow
Saving Throws: CON, CHA
Skills: Intimidation, Religion
Feature: Spells

Sorcerous Origin: Shadow Magic

Feature: Eyes of the Dark, Strength of the Grave

Ability Scores

Method: Standard set
Strength: 8
Dexterity: 13 + 1 ASI = 14
Constitution: 14 + 1 ASI = 15
Intelligence: 10
Wisdom: 12
Charisma: 15 + 2 ASI = 17

Description

Alignment: Neutral
Faction: none
Age: 29
Height: 5.8 ft = 170,5 cm
Weight: 165 lb
Eyes: blue
Hair: black
Skin: pink
Deity: none

Background: Criminal

Skills: Deception, Stealth
Tool Proficiencies: Thieves' Tools, Three-Dragon-Ante Set
Feature: Criminal Contact
Criminal Specialy: Fence
Personality Traits:
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
I don't pay attention to the risks in a situation. Never tell me the odds.
Ideals: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Bonds: My ill-gotten gains go to support my family.
Flaws: When I see something valuable, I can’t think about anything but how to steal it.

Starting Equipment

by class

Weapons: 2 Daggers, Light Crossbow, 20 Crossbow Bolts
Arcane Focus, Dungeoneer's Pack

by background

Crowbar, Dark Common Clothes Including a Hood
Belt Pouch (15 GM)
Trinket: A whistle made from gold-colored wood
Event Reward: Harengon Spirit Club
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

Known Spells

Cantrips (4): Blade Ward, Chill Touch, Create Bonfire, Shape Water
Level 1 (2): Earth Tremor, Thunderwave

HP: 8