Show Log Entry
Adventure Title
Character Creation
Character Creation
Session
Date Played
2022-07-30 17:00:00 UTC
2022-07-30 17:00:00 UTC
Levels Gained
GP +/-
15
15
Downtime +/-
Location Played
Roll20
Roll20
DM Name
DM DCI Number
Notes
*Source: PHB, XGE* # Race: Half-Elf **Size:** medium **Speed:** 30 ft/9 m **Languages:** Common, Elvish, Giant **ASI:** CHA +2, CON +1, DEX +1 **Skills:** Arcana, Investigation **Features:** Darkvision, Fey Ancestry # Class: Sorcerer **Hit Die:** 1d6 **Proficiencies** Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow Saving Throws: CON, CHA Skills: Intimidation, Religion **Feature:** Spells ## Sorcerous Origin: Shadow Magic **Feature:** Eyes of the Dark, Strength of the Grave # Ability Scores **Method:** Standard set Strength: 8 Dexterity: 13 + 1 ASI = 14 Constitution: 14 + 1 ASI = 15 Intelligence: 10 Wisdom: 12 Charisma: 15 + 2 ASI = 17 # Description **Alignment:** Neutral **Faction:** none **Age:** 29 **Height:** 5.8 ft = 170,5 cm **Weight:** 165 lb **Eyes:** blue **Hair:** black **Skin:** pink **Deity:** none # Background: Criminal **Skills:** Deception, Stealth **Tool Proficiencies:** Thieves' Tools, Three-Dragon-Ante Set **Feature:** Criminal Contact **Criminal Specialy:** Fence **Personality Traits:** The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. I don't pay attention to the risks in a situation. Never tell me the odds. **Ideals:** People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) **Bonds:** My ill-gotten gains go to support my family. **Flaws:** When I see something valuable, I can’t think about anything but how to steal it. # Starting Equipment ## by class **Weapons:** 2 Daggers, Light Crossbow, 20 Crossbow Bolts Arcane Focus, Dungeoneer's Pack ## by background Crowbar, Dark Common Clothes Including a Hood Belt Pouch (15 GM) **Trinket:** A whistle made from gold-colored wood **Event Reward:** Harengon Spirit Club This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875) # Known Spells Cantrips (4): Blade Ward, Chill Touch, Create Bonfire, Shape Water Level 1 (2): Earth Tremor, Thunderwave HP: 8
*Source: PHB, XGE* # Race: Half-Elf **Size:** medium **Speed:** 30 ft/9 m **Languages:** Common, Elvish, Giant **ASI:** CHA +2, CON +1, DEX +1 **Skills:** Arcana, Investigation **Features:** Darkvision, Fey Ancestry # Class: Sorcerer **Hit Die:** 1d6 **Proficiencies** Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow Saving Throws: CON, CHA Skills: Intimidation, Religion **Feature:** Spells ## Sorcerous Origin: Shadow Magic **Feature:** Eyes of the Dark, Strength of the Grave # Ability Scores **Method:** Standard set Strength: 8 Dexterity: 13 + 1 ASI = 14 Constitution: 14 + 1 ASI = 15 Intelligence: 10 Wisdom: 12 Charisma: 15 + 2 ASI = 17 # Description **Alignment:** Neutral **Faction:** none **Age:** 29 **Height:** 5.8 ft = 170,5 cm **Weight:** 165 lb **Eyes:** blue **Hair:** black **Skin:** pink **Deity:** none # Background: Criminal **Skills:** Deception, Stealth **Tool Proficiencies:** Thieves' Tools, Three-Dragon-Ante Set **Feature:** Criminal Contact **Criminal Specialy:** Fence **Personality Traits:** The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. I don't pay attention to the risks in a situation. Never tell me the odds. **Ideals:** People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) **Bonds:** My ill-gotten gains go to support my family. **Flaws:** When I see something valuable, I can’t think about anything but how to steal it. # Starting Equipment ## by class **Weapons:** 2 Daggers, Light Crossbow, 20 Crossbow Bolts Arcane Focus, Dungeoneer's Pack ## by background Crowbar, Dark Common Clothes Including a Hood Belt Pouch (15 GM) **Trinket:** A whistle made from gold-colored wood **Event Reward:** Harengon Spirit Club This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875) # Known Spells Cantrips (4): Blade Ward, Chill Touch, Create Bonfire, Shape Water Level 1 (2): Earth Tremor, Thunderwave HP: 8
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
EA - Harengon Spirit Club | Common | LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre | false | ||
Harengon Spirit Club (attached to Player) This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875) |