Adventure Logsheet
Source: PHB, XGE Race: Half-Elf Size: medium Speed: 30 ft/9 m Languages: Common, Elvish, Giant ASI: CHA +2, CON +1, DEX +1 Skills: Arcana, Investigation Features: Darkvision, Fey Ancestry Class: Sorcerer Hit Die: 1d6 Proficiencies Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow Saving Throws: CON, CHA Skills: Intimidation, Religion Feature: Spells Sorcerous Origin: Shadow Magic Feature: Eyes of the Dark, Strength of the Grave Ability Scores Method: Standard set Strength: 8 Dexterity: 13 + 1 ASI = 14 Constitution: 14 + 1 ASI = 15 Intelligence: 10 Wisdom: 12 Charisma: 15 + 2 ASI = 17 Description Alignment: Neutral Faction: none Age: 29 Height: 5.8 ft = 170,5 cm Weight: 165 lb Eyes: blue Hair: black Skin: pink Deity: none Background: Criminal Skills: Deception, Stealth Tool Proficiencies: Thieves' Tools, Three-Dragon-Ante Set Feature: Criminal Contact Criminal Specialy: Fence Personality Traits: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. I don't pay attention to the risks in a situation. Never tell me the odds. Ideals: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) Bonds: My ill-gotten gains go to support my family. Flaws: When I see something valuable, I can’t think about anything but how to steal it. Starting Equipment by class Weapons: 2 Daggers, Light Crossbow, 20 Crossbow Bolts Arcane Focus, Dungeoneer's Pack by background Crowbar, Dark Common Clothes Including a Hood Belt Pouch (15 GM) Trinket: A whistle made from gold-colored wood Event Reward: Harengon Spirit Club This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/characterlogentries/871875) Known Spells Cantrips (4): Blade Ward, Chill Touch, Create Bonfire, Shape Water Level 1 (2): Earth Tremor, Thunderwave HP: 8
played: 3 h Purchase: + Desert Clothing (-4 GP) + Longbow (-50 GP) + Quiver (-1 GP) +20 Arrows (-1 GP) +20 Crossbow bolts (-1 GP) used: -2 Crossbow Arrows Gold: +50 (Treasure) -57 (Purchase, s. a.) = -7 (balance) Party: * Ambrosius Dexter - Human (Variant) - Artificer 1 - none * Cloudya - Air Genasi - Sorcerer 1/Cleric 2 - none * Mortimos the Magnificent - Harengon - Wizard 4 - none * Steve - Feral Tiefling- Warlock 1 * Wonka Ohnewald - Half-Orc - Circle of Druid 4 Locations: Vuerthyl, Black Road, Parnast Encounters: social: Azam (Half-Elf), Hsing (Pseudodragon), Camels, Chandra (Half-Elf Cleric) hostile: Goblins, Worg, Hobgoblins Level up: Sorcerer +1 = 2 new Features: Sorcery Points, Flexible Casting new Spell: Shield (Level 1) HP: +6= 14
for Players Guide V13.0: Starting Feat added Magic Initiate Class: Warlock Ability: Charisma Cantrips: Eldritch Blast, Toll the Dead 1st level spell: Hex
Party: (4) Echo - Lexicus Apocrypha - Sentient Books (Autognome) - Wizard Order of Scribes 4 - Harpers (1) Flammenklinge -4e 72 2e 35 Assault Unit ( Svarog ) - Autognom - Kämpfer - 1 - none (4) Lukulus - Wolf Betterfly - Aarakocra - Fighter/ Eldritch Knight 4 - Emerald Enclave (2) Dixer - Varis Uhi - Half-Elf - Shadow Magic Sorcerer 2 - none (1)Kiri - R1-FF - Autognome - bard Played: 3 h Locations: Parnast (Golden Tankard), Forest Encounters: social: Asam, Hsing (Pseudodragon), Pandi, Goblins, Gralm (Ettin), Grindle (Ogre) hostile: Goblins, Hobgoblins, Oblivillish (Pixie), Satyr, Giant Eagle, Halfling Wizard, Dryad Treasure: * 54 GP * Potion of Healing * Potion of Greater Healing Story Award: Defender of Parnast You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name. Level up: Sorcerer +1 = 3 expanded Features: Eyes of the Dark (+ Spell "Darkness") Spell Slots: +1 1st Lvel, +2 2nd Level Known Spells: "Earth Tremor" swapped with "Mage Armor" (1st), learnt "Enhance Ability" (2nd) Metamagic: Heightened Spell, Twinned Spell HP: +6 = 20 Notes: In Asams Auftrag sollen wir ein Bündnis mit dem Ettin Gralm schließen, bevor Bad Fruul uns zuvorkommt. Auf dem Weg dorthin werden wir von Goblins, einem Hobgoblin und einem Pixie angegriffen, den wir so einschüchtern können, dass er uns ein Portal zur Abkürzung röffnet. Bei dem hundeähnlichen Wesen Pandi gelandet müssen wir drei Legerätsel lösen, damit er uns ein weiteres Portal direkt ins Lager von Gralm öffnet. Gralm lässt uns in drei Wettkämpfen gegen seinen stärksten Oger Grindle antreten, doch er wird in jeder Disziplin von einem Mitglied der Gruppe besiegt. So hat Gralm nur eine letzte Bedingung, bevor er sich mit uns verbündet: Wir sollen ihm den Kopf des seinen Schlaf störenden Satyrs bringen. Da dieser, kaum betreten wir die Wiese, auf dem er sich mit Adler, Dryade und Zauberhalbling befindet, unmittelbar angreift, kommen uns auch keine Skrupel ihn zu töten. Gralm ist dankbar und geht das Bündnis ein, weshalb Asam uns belohnt.
ASI: CON +2, DEX +1 (by Criminal Background, instead of DEX +1, CON +1, CHA +2 by Half-Elf Race) Origin Feat: Alert (by Criminal Background, instead of Magic Initiate Warlock by DDAL Players Guide V13) Equipment: + Quarterstaff (instead of Arcane Focus, by Class Sorcerer) + Caltrops (instead of Hammer, by Dungeoneer's Pack) + 2 flasks of Oil (instead of 10 Pitons, by Dungeoneer's Pack) Gold Balance with Starter Gold: +42.3 GP Ability Scores (Standard Array): 8 / 13+1=14 / 14+2=16 / 10 / 12 /15 Skills: Sleight of Hand (by Criminal Background, instead of Deception) lost Tool Proficiency: Three-Dragon-Ante Set Spells prepared: Ray of Sickness (Level 1) and Scorching Ray (Level 2) added
Party: (1) Lukas - Bomby - Infernal Tiefling - Druid 1 - none (4) PeteZero - Hal - Ghostwise Halfling - Druide 4, Circle of the Moon - Emerald Enclave (3) Dixer - Varis Uhi - Half-Elf - Shadow Magic Sorcerer 3 - none (1) Florian E.- Alfred Brunn - Kobold - Wizard (1) - none (3) AlexP. - Theodor - Bugbear - Paladin 2 Warlock 1 Played: 3 h Locations: Parnast (Golden Tankard), Weathercoast Forest Encounters: social: Azam, Ragnar (Patron of Golden Tankard), Wallace (Carpenter) hostile: Sprites, Awakened Trees, Ankhegs, Giant Wasps, Swarm of Insects Used: -1 = 19 arrows - 1 = 0 Potions of Healing - 1 = 0 Potions of Greater Healing - 1 = 1 Flask of Oil Treasure: * 70 GP Story Awards: Defenders of Parnast You have repelled the enemies of Parnast and instilled confidence in the people. You’ll never sleep in a barn again while in Parnast. Everyone opens their doors to you. Purchase: + 1 Potion of Healing (-50 GP) + 20 Arrows (-1 GP) = 39 + 10 flasks of Oil (- 1 GP) = 11 Gold: + 70 GP (Treasure) - 52 GP (Purchase) = + 18 GP (Balance) Level up: Sorcerer +1 = 4 Feat: Inspiring Leader (CHA +1=16) new Spells: Poison Spray (Cantrip), Dragon's Breath (Level 2) HP: +7 = 30 Notes: Der Wirt Ragnar bittet uns wegen knapper Lebensmittel für ein Fest auf Jagd zu gehen, um für Fleisch zu sorgen. Der Schreiner Wallace begleitet uns. Als wir einen Hirsch finden, hören wir eine Stimme, die uns aus dem Wald vertreiben möchte. Als wir dennoch den Hirsch schießen, greifen uns mehrere unsichtbare Sprites und zwei erwachte Bäume an. Der Kampf ist heftig; mehrere aus der Gruppe werden ohnmächtig geschlagen und müssen mit Zaubersprüchen oder Tränken wieder geheilt werden, aber Feuer erweist sich gegen die Bäume als hilfreich. Als wir uns schließlich doch durchsetzen, werden wir von Verwünschungen im Namen eines Feenprinzen verfolgt. Beim Festgelage folgt dann der Racheangriff: zwei Ankhegs, mehrere Riesenwespen und ein Insektenschwarm versuchen das Fest aufzumischen, doch wir verteidigen Parnast und das Fest erfolgreich.
Magic Items Brought Limit T1: 1 uncommon+, 5 common, 5 consumable Uncommon+ Brooch of Shielding (attuned) Common Harengon Spirit Club (Event Award) Consumable Potion of Healing Potion of Greater Healing
Prepared Spells Cantrips Blade Ward Chill Touch Create Bonfire Shape Water Poison Spray Level 1 Mage Armor Ray of Sickness Shield Thunderwave Level 2 Enhanced Ability Scorching Ray Dragon's Breath