Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Harengon Spirit Club
common
LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre
Character Creation
Show
Notes:
Event Reward, attached to player
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)
Ordine Sage's Robe (Robe of Useful Items)
uncommon
Old Farmstead
CCC-TAROT-0101 Awakening of Fates
Show
Notes:

Wondrous Item, uncommon
This Robe of Useful Items has silk patches of various shapes covering it.
While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.
Once the last patch is removed, the robe becomes an ordinary garment.
It has patches for the following:
• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp
This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.
Potion of Healing
common
Old Farmstead
CCC-TAROT-0101 Awakening of Fates
Show
Notes:
Potion, Common
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Scroll of Protection (Lycanthropes)
common
Berislav Mausoleum
CCC-TAROT-0102 By the Light of the Moon
Show
Notes:

Scroll, common
Each scroll of protection works against a specific type of creature.
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder.
The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends.
A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.
Scroll of Remove Curse
common
Berislav Mausoleum
CCC-TAROT-0102 By the Light of the Moon
Show
Notes:

Scroll, uncommon
At your touch, all Curses affecting one creature or object end. If the object is a Cursed magic item, its curse remains, but the spell breaks its owner’s Attunement to the object so it can be removed or discarded.
Ward of the Martyr
uncommon
Thentia
CCC-TAROT-0103 A Martyred Heart
Show
Notes:

Wondrous Item, uncommon
This periapt of health takes the form of a pair of silver bound hands on a rope made of the hair of penitents. A priest of Ilmater may use it as a holy symbol.
You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.
Hat of Vermin
common
Hovel
CCC-TAROT-0105 The Lost Apprentice
Show
Notes:
Wondrous Item, common

This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything.
Hut des Ungeziefers
Wundersamer Gegenstand, gewöhnlich
Diese staubige alte Mütze hat 3 Ladungen. Während du den Hut in der Hand hältst, kannst du eine Aktion nutzen, um 1 seiner Ladungen zu verbrauchen und ein Befehlswort zu sprechen, das eine Fledermaus, einen Frosch oder eine Ratte herbeiruft (siehe das Spielerhandbuch oder das Monsterhandbuch für Statistiken). Die beschworene Kreatur erscheint auf magische Weise im Hut und versucht, so schnell wie möglich von dir wegzukommen. Die Kreatur ist weder freundlich noch feindlich und steht auch nicht unter deiner Kontrolle. Sie verhält sich wie eine normale Kreatur ihrer Art und verschwindet nach 1 Stunde oder wenn sie auf 0 Trefferpunkte fällt. Der Hut erhält täglich im Morgengrauen alle verbrauchten Ladungen zurück. Wenn du diesen schwarzen Hut mit zwei großen Filzohren trägst, wird dein Name auf magische Weise mit gelben Nähten auf den Hut geschrieben. Wenn du ihn abnimmst, verschwindet der Name. Dieser Gegenstand kann in Xanathars Leitfaden für alles gefunden werden.
Auntie Sue’s Broom
uncommon
Auntie Sue's House
CCC-TAROT-0105 The Lost Apprentice
Show
Notes:
Wondrous Item, uncommon

This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide.
Tante Sues Besen
Wundersamer Gegenstand, ungewöhnlich
Dieser fliegende Besen ist alt und klapprig und kein schöner Anblick, aber zusätzlich zu seinen normalen Kommandowörtern kannst du ein zusätzliches sprechen, damit der Besen von selbst einen Radius von 5 Fuß reinigt. Sobald dieser Bereich sauber ist, geht er zum nächsten über, bis alle Oberflächen sauber sind oder ihr das Befehlswort sprecht. Dieser Gegenstand kann im Dungeon Masters Guide gefunden werden.
Moon Strike, Short Bow +1
uncommon
Moongleam Hunting Lodge
CCC-TAROT-0106 Lies in the Moonlight
Show
Notes:
Weapon, Short Bow, Uncommon

This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.
Mondstreich, Kurzbogen +1
Waffe, Kurzbogen, Ungewöhnlich
Dieser kunstvoll geschnitzte Kurzbogen war ein Geschenk der Mondelfen von Cormanthor. In der Dunkelheit oder bei schwachem Licht erscheinen die von diesem Bogen abgeschossenen Pfeile als helle Streifen aus Mondlicht, während sie auf ihr Ziel zufliegen.
Die vollständige Beschreibung dieses Gegenstandes findet ihr im Dungeon Masters Guide.
Übersetzt mit www.DeepL.com/Translator (kostenlose Version)
Instrument of lllusions
common
Thentia
CCC-TAROT-0106 Lies in the Moonlight
Show
Notes:
Wondrous Item, Common

While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.
Instrument der Illusionen
Wundersamer Gegenstand, Gemein
Während du dieses Musikinstrument spielst, kannst du harmlose, illusionäre visuelle Effekte in einem Umkreis von 5 Fuß um das Instrument herum erzeugen. Wenn du ein Barde bist, erhöht sich der Radius auf 15 Fuß. Beispiele für visuelle Effekte sind leuchtende Musiknoten, ein spektraler Tänzer, Schmetterlinge und sanft fallender Schnee. Die magischen Effekte haben weder Substanz noch Klang, und sie sind offensichtlich illusorisch. Der Effekt endet, wenn Sie aufhören zu spielen. Dieser Gegenstand kann in Xanathars Handbuch für alles gefunden werden.
Quiver of Ehlonna
uncommon
Traded from Rick Wearts (CCC-GHC-BK1-01 Into the Border Kingdoms)
Trade Log
Show
Notes:
Wondrous item, uncommon, Table F
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds.
The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
This item can be found in the Dungeon Master’s Guide.
Bracers of Archery
uncommon
Cave (DC-PoA Excuse me, I need this)
Trade Log
Show
Notes:
Requires Attunement
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Amarantha’s Heart (Dark Shard Amulet)
common
Thentia
CCC-TAROT-0107 The Seat of the Ruler
Show
Notes:

Wondrous Item, common (requires attunement by a warlock)
While you are wearing it, you gain the following benefits:
• You can use the amulet as a spellcasting focus for your warlock spells
• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain.
This item can be found in the Xanathar’s Guide to Everything.
Amaranthas Herz (Dunkles Scherbenamulett)
Wundersamer Gegenstand, gewöhnlich (erfordert Einstimmung durch einen Hexenmeister)
Während du es trägst, erhältst du die folgenden Vorteile:
- Du kannst das Amulett als Zauberfokus für deine Hexenmeisterzauber verwenden.
- Du kannst versuchen, einen Cantrip zu wirken, den du nicht kennst. Der Zauber muss auf der Zauberliste des Hexenmeisters stehen, und du musst eine Intelligenzprüfung (Arkana) mit DC 10 ablegen. Wenn die Prüfung erfolgreich ist, wirkst du den Zauber. Schlägt die Prüfung fehl, wird der Zauber nicht gewirkt, und die Aktion, die zum Wirken des Zaubers verwendet wurde, ist umsonst. In beiden Fällen kannst du diese Eigenschaft erst nach einer langen Ruhepause wieder einsetzen.
Dieses Amulett hat die Form eines stilisierten Herzens - das Herz scheint alles Licht in sich aufzusaugen und ist immer stockdunkel. Bei schwachem Licht scheint es, als würde das Herz von Nebel umhüllt sein. Das Amulett wird von einer dünnen Goldkette gehalten.
Dieser Gegenstand kann in Xanathars Führer zu allem gefunden werden.
Thenturian Circlet (Circlet of Blasting)
uncommon
Golden Balance
CCC-TAROT-0107 The Seat of the Ruler
Show
Notes:

Wondrous Item, uncommon
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.
Thenturischer Reif (Reif der Sprengung)
Wundersamer Gegenstand, ungewöhnlich
Wenn du diesen Zirkel trägst, kannst du eine Aktion nutzen, um mit ihm den Zauber Versengender Strahl zu wirken. Wenn du die Angriffe des Zaubers ausführst, tust du dies mit einem Angriffsbonus von +5. Der Zirkel kann bis zur nächsten Morgendämmerung nicht mehr auf diese Weise benutzt werden. Wenn du ihn trägst, flüstern dir die Stimmen der Toten zu und gewähren dir einen Bonus von +2 auf Initiative, wenn der Träger nicht außer Gefecht gesetzt ist. Dieser Armreif ist sehr alt - er stammt aus der Zeit von Aesperus, als er noch lebte. Er ist aus Kupfer und Onyx gefertigt, und goldene Ketten hängen von ihm herab. In der Mitte befindet sich ein einzelner Obsidiansplitter. Dieser Gegenstand kann im Dungeon Master's Guide gefunden werden.
Potion of Greater Healing
common
Golden Balance
CCC-TAROT-0107 The Seat of the Ruler
Show
Notes:
Consumable
You regain 4d4+4 Hit Points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated.
Scroll of Mirror Image
common
Spiraling Tower
CCC-TAROT-0107 The Seat of the Ruler
Show
Notes:
Consumable
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your Actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
Each time a creature Targets you with an Attack during the spell’s Duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
A duplicate’s AC equals 10 + your Dexterity modifier. If an Attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and Effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as Blindsight, or if it can perceive illusions as false, as with Truesight.
Bag of Holding
uncommon
5th level
CCC-TAROT-0107 The Seat of the Ruler
Show
Notes:

Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an Action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
R/A - Ring of Spell Storing
rare
Golden Vault
Keys from the Golden Vault 5 - Tockworth’s Clockworks
Show
Notes:

Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
UC/A - Boots of Striding and Springing
uncommon
Little Lockford
Keys from the Golden Vault 5 - Tockworth’s Clockworks
Show
Notes:

Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
UC/A - Stone of Good Luck (Luckstone)
uncommon
Little Lockford
Keys from the Golden Vault 5 - Tockworth’s Clockworks
Show
Notes:

Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Harengon Spirit Club | common | LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre | Character Creation | Show | ||
Notes:
Event Reward, attached to player |
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Ordine Sage's Robe (Robe of Useful Items) | uncommon | Old Farmstead | CCC-TAROT-0101 Awakening of Fates | Show | ||
Notes:
|
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Potion of Healing | common | Old Farmstead | CCC-TAROT-0101 Awakening of Fates | Show | ||
Notes:
Potion, Common |
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Scroll of Protection (Lycanthropes) | common | Berislav Mausoleum | CCC-TAROT-0102 By the Light of the Moon | Show | ||
Notes:
|
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Scroll of Remove Curse | common | Berislav Mausoleum | CCC-TAROT-0102 By the Light of the Moon | Show | ||
Notes:
|
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Ward of the Martyr | uncommon | Thentia | CCC-TAROT-0103 A Martyred Heart | Show | ||
Notes:
|
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Hat of Vermin | common | Hovel | CCC-TAROT-0105 The Lost Apprentice | Show | ||
Notes:
Wondrous Item, common Hut des Ungeziefers |
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Auntie Sue’s Broom | uncommon | Auntie Sue's House | CCC-TAROT-0105 The Lost Apprentice | Show | ||
Notes:
Wondrous Item, uncommon Tante Sues Besen |
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Moon Strike, Short Bow +1 | uncommon | Moongleam Hunting Lodge | CCC-TAROT-0106 Lies in the Moonlight | Show | ||
Notes:
Weapon, Short Bow, Uncommon Mondstreich, Kurzbogen +1 |
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Instrument of lllusions | common | Thentia | CCC-TAROT-0106 Lies in the Moonlight | Show | ||
Notes:
Wondrous Item, Common Instrument der Illusionen |
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Quiver of Ehlonna | uncommon | Traded from Rick Wearts (CCC-GHC-BK1-01 Into the Border Kingdoms) | Trade Log | Show | ||
Notes:
Wondrous item, uncommon, Table F |
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Bracers of Archery | uncommon | Cave (DC-PoA Excuse me, I need this) | Trade Log | Show | ||
Notes:
Requires Attunement |
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Amarantha’s Heart (Dark Shard Amulet) | common | Thentia | CCC-TAROT-0107 The Seat of the Ruler | Show | ||
Notes:
Amaranthas Herz (Dunkles Scherbenamulett) |
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Thenturian Circlet (Circlet of Blasting) | uncommon | Golden Balance | CCC-TAROT-0107 The Seat of the Ruler | Show | ||
Notes:
Thenturischer Reif (Reif der Sprengung) |
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Potion of Greater Healing | common | Golden Balance | CCC-TAROT-0107 The Seat of the Ruler | Show | ||
Notes:
Consumable |
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Scroll of Mirror Image | common | Spiraling Tower | CCC-TAROT-0107 The Seat of the Ruler | Show | ||
Notes:
Consumable |
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Bag of Holding | uncommon | 5th level | CCC-TAROT-0107 The Seat of the Ruler | Show | ||
Notes:
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an Action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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R/A - Ring of Spell Storing | rare | Golden Vault | Keys from the Golden Vault 5 - Tockworth’s Clockworks | Show | ||
Notes:
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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UC/A - Boots of Striding and Springing | uncommon | Little Lockford | Keys from the Golden Vault 5 - Tockworth’s Clockworks | Show | ||
Notes:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. |
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UC/A - Stone of Good Luck (Luckstone) | uncommon | Little Lockford | Keys from the Golden Vault 5 - Tockworth’s Clockworks | Show | ||
Notes:
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |