Show Log Entry
Adventure Title
CCC-TAROT-0107 The Seat of the Ruler
CCC-TAROT-0107 The Seat of the Ruler
Session
Date Played
2022-03-05 15:00:00 UTC
2022-03-05 15:00:00 UTC
Levels Gained
1
1
GP +/-
-26
-26
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
**played:** 4 h **Gold:** -50 (Donation to Priest), +125 (Reward) -101 (Trade, s. b.) = 24 **Used:** -1 Potion of Healing, -1 Potion of Greater Healing, -3 Arrows **Trade:** +2 Potions of Healing (-100 GP), +20 Arrows (-1 GP) **Story Award:** Tarot of Fate (Emperor) Upright  You have followed the expectations and order of things - by protecting all of the voters, candidates, and people of Thentia, you have proven that you are able to maintain the law of the land. Law and Order prevail... Story Award: Tarot des Schicksals (Kaiser) Aufrecht Du hast die Erwartungen und die Ordnung der Dinge befolgt - indem du alle Wähler, Kandidaten und Menschen in Thentia beschützt hast, hast du bewiesen, dass du in der Lage bist, das Gesetz des Landes aufrechtzuerhalten. Recht und Ordnung herrschen... **Party:** * [Broklan Iverstead](https://www.adventurersleaguelog.com/users/36316/characters/89141) - Protector Aasimar - Druid 4 - Emerald Enclave * Marty Goodboy - Custom Lineage - Paladin 4 **Locations:** Thentia (The Tattered Griffon, Spiraling Tower, Golden Balance), Summers's Lily **Encounters:** social: Humans (Widar Patja, Ash Jahla, Kielo, Arno), Smoke Cats, Knight, Acolyte, Noble, Warlock of Archfey hostile: Thugs, Knight, Bandit Captains, Monodrones, Tridrone, Duodrone, Cult Fanatics, Wolves, Cultist, Dire Wolves, Master Thief (Til Amendov), Warlock of Archfey, Quadrone **Level up:** Rogue +1 = 5 new class features: Sneak Attack Increase, Uncanny Dodge HP: +6 = 33 Magic Item: Bag of Holding
**played:** 4 h **Gold:** -50 (Donation to Priest), +125 (Reward) -101 (Trade, s. b.) = 24 **Used:** -1 Potion of Healing, -1 Potion of Greater Healing, -3 Arrows **Trade:** +2 Potions of Healing (-100 GP), +20 Arrows (-1 GP) **Story Award:** Tarot of Fate (Emperor) Upright  You have followed the expectations and order of things - by protecting all of the voters, candidates, and people of Thentia, you have proven that you are able to maintain the law of the land. Law and Order prevail... Story Award: Tarot des Schicksals (Kaiser) Aufrecht Du hast die Erwartungen und die Ordnung der Dinge befolgt - indem du alle Wähler, Kandidaten und Menschen in Thentia beschützt hast, hast du bewiesen, dass du in der Lage bist, das Gesetz des Landes aufrechtzuerhalten. Recht und Ordnung herrschen... **Party:** * [Broklan Iverstead](https://www.adventurersleaguelog.com/users/36316/characters/89141) - Protector Aasimar - Druid 4 - Emerald Enclave * Marty Goodboy - Custom Lineage - Paladin 4 **Locations:** Thentia (The Tattered Griffon, Spiraling Tower, Golden Balance), Summers's Lily **Encounters:** social: Humans (Widar Patja, Ash Jahla, Kielo, Arno), Smoke Cats, Knight, Acolyte, Noble, Warlock of Archfey hostile: Thugs, Knight, Bandit Captains, Monodrones, Tridrone, Duodrone, Cult Fanatics, Wolves, Cultist, Dire Wolves, Master Thief (Til Amendov), Warlock of Archfey, Quadrone **Level up:** Rogue +1 = 5 new class features: Sneak Attack Increase, Uncanny Dodge HP: +6 = 33 Magic Item: Bag of Holding
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Amarantha’s Heart (Dark Shard Amulet) | Common | Thentia | false | ||
 *Wondrous Item, common (requires attunement by a warlock)* While you are wearing it, you gain the following benefits: • You can use the amulet as a spellcasting focus for your warlock spells • You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain. This item can be found in the Xanathar’s Guide to Everything. Amaranthas Herz (Dunkles Scherbenamulett) Wundersamer Gegenstand, gewöhnlich (erfordert Einstimmung durch einen Hexenmeister) Während du es trägst, erhältst du die folgenden Vorteile: - Du kannst das Amulett als Zauberfokus für deine Hexenmeisterzauber verwenden. - Du kannst versuchen, einen Cantrip zu wirken, den du nicht kennst. Der Zauber muss auf der Zauberliste des Hexenmeisters stehen, und du musst eine Intelligenzprüfung (Arkana) mit DC 10 ablegen. Wenn die Prüfung erfolgreich ist, wirkst du den Zauber. Schlägt die Prüfung fehl, wird der Zauber nicht gewirkt, und die Aktion, die zum Wirken des Zaubers verwendet wurde, ist umsonst. In beiden Fällen kannst du diese Eigenschaft erst nach einer langen Ruhepause wieder einsetzen. Dieses Amulett hat die Form eines stilisierten Herzens - das Herz scheint alles Licht in sich aufzusaugen und ist immer stockdunkel. Bei schwachem Licht scheint es, als würde das Herz von Nebel umhüllt sein. Das Amulett wird von einer dünnen Goldkette gehalten. Dieser Gegenstand kann in Xanathars Führer zu allem gefunden werden. | |||||
Thenturian Circlet (Circlet of Blasting) | Uncommon | Golden Balance | true | ||
 *Wondrous Item, uncommon* While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide. Thenturischer Reif (Reif der Sprengung) Wundersamer Gegenstand, ungewöhnlich Wenn du diesen Zirkel trägst, kannst du eine Aktion nutzen, um mit ihm den Zauber Versengender Strahl zu wirken. Wenn du die Angriffe des Zaubers ausführst, tust du dies mit einem Angriffsbonus von +5. Der Zirkel kann bis zur nächsten Morgendämmerung nicht mehr auf diese Weise benutzt werden. Wenn du ihn trägst, flüstern dir die Stimmen der Toten zu und gewähren dir einen Bonus von +2 auf Initiative, wenn der Träger nicht außer Gefecht gesetzt ist. Dieser Armreif ist sehr alt - er stammt aus der Zeit von Aesperus, als er noch lebte. Er ist aus Kupfer und Onyx gefertigt, und goldene Ketten hängen von ihm herab. In der Mitte befindet sich ein einzelner Obsidiansplitter. Dieser Gegenstand kann im Dungeon Master's Guide gefunden werden. | |||||
Potion of Greater Healing | Common | Golden Balance | false | ||
*Consumable* You regain 4d4+4 Hit Points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated. | |||||
Scroll of Mirror Image | Common | Spiraling Tower | false | ||
*Consumable* Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your Actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates. Each time a creature Targets you with an Attack during the spell’s Duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicate’s AC equals 10 + your Dexterity modifier. If an Attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and Effects. The spell ends when all three duplicates are destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as Blindsight, or if it can perceive illusions as false, as with Truesight. | |||||
Bag of Holding | Uncommon | 5th level | true | ||
 *Wondrous item, uncommon* This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an Action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |